Wouldn't it make more sense to stop pumping water on the upper plateau where you have all your farming happening and insead have all water pumps at the water reservoir you build in episode 2? The trees there are more resilient to droughts then the food on top, and even if you pump the lower reservoir dry it's doing less harm because beavers don't need logs to survive. Water can only flow down and not up so to me it makes more sense to place the water pumps on lower ground and more downstream.
Love your videos. Don't forget, you can build paths underwater for cheap traveling without platforms or having to go around on dry land. I don't remember if Ironteeth have wet fur requirements, but it fulfills that too for more happiness.
You can open up more farmland by putting the deep water pumps above the water holding area, with their straw length of four you'll be keeping plenty back without having to faff around with the water level
I always make 2 farm houses close to each other and make one priorotize harvesting and the other farming, seems like the best sollution to me to keep the food growing and in stock
Timberborn is more difficult than it looks, especially on hard mode. If you are having difficulties, here are some observations: 1. It seems like you are skipping many seasons. The longer the game goes, the harder the droughts get, so skipping is quite risky. 2. You are heavily gated by wood. Expanding quickly, acquiring new greenspace and spamming foresters is key to success. 3. Foresters cover large areas, but take quite some time to plant. Very often, it is helpful to build a second one to get wood going faster.
I was wondering if you are using any quality of life mods, as I have noticed a few things you do that as far as I am aware you can’t do in the base game. If you do I was wondering what they are?
I'm using the vanilla game, but on the Update 6 experimental branch, so I think the differences you see are probably from there. Update 6 will be fully released on October 10th (or you can opt-in early via Steam)
For the wet fur perk, why not create some roads to specifically go through water? It makes the beavers wet and happy without needing showers. Also means you need less platforms in some places.
Since you're playing iron teeth you could afford to move your water pumps over your deep reservoir and replace the shallow rivers with mangrove forests
Great start on your second season - can’t wait see the rest. Really liking the balance you’ve found between jump cuts and actual playthrough. awesome job :)
Really love your style. I have one optimisation for you: Green / watered area is the most valuable area you can have. You should avoid building anything there that is not a tree or crop. You are using a lot of green area for storage, which is kinda "wasteful". :)
I notice you avoid planting on tiles that are mostly brown, you can actually plant on any tile that even has a tiny pixel of green and it will still grow. :)
From all the Timberborners youtubers, you are the one I like the most, because you do a chill style. I feel like anything the world throws at you, your beavers will tackle them on stride, and the fact you keep the song playing on the back makes it sound awesome.
Very challenging map since the Badtide update. Flushing the tainted water out of the first source is not a problem, but trying to channel it out of the map from all sources needs long aqueducts.
Nice play through. Once you calculated the water you need to survive, you should get that amount and then shut down the pumps to keep your crops alive.
23:00 fluid dumps are a great early investment. keep that land irrigated. rip out the forester and farmhouses, build up little 3x3 pools with levee's and then put the foresters and farmhouses on top along with the fluid dumps. not too much land lost, and everything keeps growing
16:16 why would you not not put the stairs on the outside instead of the inside there? when you go to add another medium storage next to the one you put on top, you're just gonna either need to platform further around things or tear out the stairs and rebuild them anyway...
Good point! I could have gotten away with putting a staircase in the direction of the town hall. In my mind I was thinking of building a spiral staircase in the center of the 4 storage rooms so I could keep going up vertically.
I started the same map, iron teeth, but on normal, ran out of logs, waited 2 dries for new trees and now in cycle 8 I am running in a food problem. I am excited to see what you will build this episode vs what I have done in my world ❤
thank you for providing entertainment on my saturday afternoon Zeddic! I honestly enjoy your playing style more than anyone else's, you don't sensationalise anything but you keep things very interesting!
Exactly, it's so refreshing and relaxing. And Zeddic is aware of the small things, thinks ahead, explains why, and ends up in a beautiful end place. And he's not a slave to symmetry and fake OCD. That's so played. Let it be a little rough and organic.
Having a large dam up high is very useful. You can use a sluice at the bottom to keep a river topped up, using the close after a certain height mechanic.
I love your style of playing, talking about, and editing your Timberborn videos. IMO just as good as RCE or Syke Storm for their own styles. Keep doing what you're doing. You're great!
@@WiseCypress For me, no, I did not. Entertaining in spurts, but he just bumbles through and never seems to pay attention or learn anything. Feels like an annoying schtick since his City Skylines videos are very competent.
Terraces is my favorite map by far. The Update 4 version is the one I did a full playthrough on easy mode, making a whole map while sticking to the terrain roughly.
Requesting for an experimentation: What happens if you just say "not to replant the crops instead of marking them to remove" ? Will the food still be harvested or will it be just there?