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3D water physics and more - Timberborn Update 6 brings big changes 

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Timberborn Update 6 landed on Experimental and it is a big update with fundamental changes to the type of things that you can build in the game. With the addition of 3d water, sluice gates, over hangs, and more there are a lot of crazy new things that you can build.
In this video I go over the new 3d water physics and the new structural buildings (sluice gates!). For each, I explain how they work and give some examples and ideas of what this practically means for building.
Also in this update are Wonders and tail tattoos, but in this video I just concentrate on the new structural buildings.
Steam:
store.steampowered.com/app/10...
Update Notes:
store.steampowered.com/news/a...
#timberborn #strategygames #colonybuilder #strategy #letsplay #gaming
0:00 - Intro
0:27 - 3D water physics
1:41 - Overhangs and Platforms
2:28 - Overhang examples
4:09 - Vertical power
5:30 - Treehouse Example
5:50 - Impermeable Floor
8:45 - Sluice gates
11:17 - Sluice gate water farm example
11:50 - Sluice gate bad-tide example
12:35 - Pipes and communicating vessels

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8 июл 2024

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Комментарии : 113   
@0x0404
@0x0404 4 дня назад
Hmm. Plants should need nearby light so you can't quite cover it all over but could still do an aqueduct over it
@Petq011
@Petq011 3 дня назад
Technically, they should, but it's fine, because by the time you have enough resources to do that, it's already "far enough" into the game. In other games, you'll have researched hydroponics or something like that by then. If anything, We should get "sun lamps" or something like that and still let us make the farm under our cities. I've been wanting to do that for so long. Or even like, put grass/dirt on top of houses and plant some food on the roofs, kind of like, roof gardens... like they have in some places.
@NineEyeRon
@NineEyeRon 3 дня назад
Hopefully the devs address this in the future. For now we can just set our own rules, I know I will.
@hipeopleidkwhatisgoingon
@hipeopleidkwhatisgoingon 2 дня назад
shhhhhh
@nurmr
@nurmr 4 дня назад
Also note that water will only flow through Sluice gates in one direction. This makes it possible to build dams where water won't flow out of the input side if the input water level drops below the height of the dam.
@TheLoiteringKid
@TheLoiteringKid 3 дня назад
One way valves you say? ::Homer Simpson noises:: My builds always devolve into> >before bad tide: big dam/reservoir with a single wide full height outlet abusing the 2.2 flow rate of a tile edge to ensure a constant flow of exactly 2.2 units of water flow(or 4.4/6.6, you get the idea) out into the irrigation network till the dam was empty or otherwise, and taking off as much power as I could/needed in the meen time. That slowly evolved to completely defeating the "anti perpetual motion" mechanics, and would be pumping the spent water back into the dam and the only loss was evaporation/direct use or overfilling. >After bad tide: All the above except the perpetual motion machine went in-front of the dam inlet to power the pumps that filter and feed the dam, that outlets back to the filters again resulting in once again only clean water loss being evaporation, direct use, or overfilling the reservoir. What it is looking like after 3d water: a couple of those sluice gates and the filtering is set on the inlet side(hell of a lot cheaper/easier then a mechanical pump), wonder what the flow rate is on a sluice gate?, I beleave they said they abandoned the anti perpetual motion "solution" that initially implemented(the resistance each wheel added or whatever), and pumps are 2 blocks longer now, took two of the three usable levels from a water pimp to power itself with the last layer being your over unity take off, if nothing else changed two more water layers makes it two layers to power the pumps and three to take off and be industrious little beavers with.
@hyperon_ion9423
@hyperon_ion9423 4 дня назад
I kind of hope that they make it so that crops and trees will require sunlight, or at the very least lose efficiency if they’re covered. Being able to just “bury” your fields sounds really lame. Maybe they could add greenhouses like the hanging gardens that require more resources or something to work.
@FlyingFox86
@FlyingFox86 4 дня назад
And while they are at it, they could finally have the sun move independently of the camera.
@ZeddTheBuilder
@ZeddTheBuilder 4 дня назад
I think it is tempered somewhat by the cost of the overhangs - you would need a pretty solid economy before you could cover your crops that way. Personally I think I would like the reverse: buildings underneath and crops on the roof tops. I wondering if at some point we'll have the ability to place soil or farmable plots on top of solid structures.
@FlyingFox86
@FlyingFox86 4 дня назад
@@ZeddTheBuilder I think that would be the best solution. Require sunlight for crops for realism, but give us planters to place on rooftops. Maybe add a crop that doesn't require sunlight, like mushrooms.
@Panboy2k
@Panboy2k 4 дня назад
id see this as an oversight and id put money on them doing a patch to kill the carrots if they are in daytime shadow all the time.
@Random_Tech-Priest
@Random_Tech-Priest 4 дня назад
@@FlyingFox86it’s a good thing that mushrooms are already in the game then
@yaroslavpanych2067
@yaroslavpanych2067 2 дня назад
<a href="#" class="seekto" data-time="510">8:30</a> finally realistic beaver home
@targetdreamer257
@targetdreamer257 4 дня назад
One thing I notice is that you can make a vertical water wheel power system. Build levies all around a water source, fresh of bad water, so the water is contained until you get high up. Then set up aqueducts that travel back and forth. Each end of one drops water into the aqueduct underneath it. Then the water is routed back the other way. Instead of having to spread out to get water flow you can use a small amount of land for the system. you could even put Gravity Batteries to drop over the side. It would be a VERY late game to accomplish because all the metal you would need but it is possible.
@boboke8060
@boboke8060 4 дня назад
You should now be able to have pumps in large reservoirs under the water so they can take water from the entire reservoir if you use the new plates and build a structure around the pump itself so it doesn’t get flooded Basically 1 pump a few block above the bottom of the reservoir that’s able to utilize all the water no matter which level the water is at or how deep the reservoir may be
@harry68784
@harry68784 4 дня назад
Plates are not going to work, as they let water through, if it rises from below. So you have to put levees on the platforms.
@ZeddTheBuilder
@ZeddTheBuilder 4 дня назад
@harry68784 - Good news! They just patched that on experimental. Impermeable floors are now solid from top and bottom.
@adamt195
@adamt195 3 дня назад
You could just make a little thing like he did in the video here with the aquaponics farm. Have a little sluice pond and have your pumps off of that.
@boboke8060
@boboke8060 3 дня назад
@@adamt195yeah but that’s the easy solution lol
@mephInc
@mephInc День назад
Put your pump next to the reservoir and have a sluice at the bottom feed a small pool for the pump to utilize.
@FlyingFox86
@FlyingFox86 4 дня назад
As I understand it, this update makes it possible to pump water upwards. Normally, if you build a pipe that climbs a hill, the water obviously won't flow upwards. However, if you completely seal off the source blocks so that water can only go through the pipe, the water will be pumped through it. Haven't tested this myself yet though.
@ZeddTheBuilder
@ZeddTheBuilder 4 дня назад
I just did a quick test and yes you can. Once sealed, water will fill the pipe and can go upwards at pipe bends. It acted similar to the pipe example near the end of this video.
@FlyingFox86
@FlyingFox86 4 дня назад
@@ZeddTheBuilder Great! Thanks for confirming. That means you can build some really high water reservoirs without having to build the reservoir around the source blocks or using pumps.
@dstods
@dstods 3 дня назад
im using it to great success on the map with all the craters and large pools to prevent bad tides from affecting the main water source by diverting it upwards and away
@FredTUK
@FredTUK 4 дня назад
Finally a coherent and concise summary of updates! I’ve been looking for a good video like this since the update has come out
@Pryvyd9
@Pryvyd9 4 дня назад
Now we can make underground rivers and caves.
@mephInc
@mephInc День назад
I have a scrap metal mine completely submerged in a lake with a tunnel up to the surface.
@ZeddTheBuilder
@ZeddTheBuilder 4 дня назад
Kudos to the Timberborn development team for adding support for 3D water. I'm really looking forward to this release. in this video I concentrated on the water and new structural buildings, but there a a few other additions including Wonders, Tattoos, and some tweaks to vertical water pumps. For the full details, check out the release notes: store.steampowered.com/news/app/1062090?emclan=103582791465548220&emgid=4236280100277465743
@Klondike1000
@Klondike1000 4 дня назад
Nice review of the update. One of the best I've seen explaining the sluice gates. Thanks.
@ashleysmithirl
@ashleysmithirl 4 дня назад
Awesome walkthrough of the new update. TYSM!
@jasonjazzz5
@jasonjazzz5 4 дня назад
huge update, been having a lot of fun playing it
@Mr_AbdulRehman
@Mr_AbdulRehman 4 дня назад
Best explanation. Loved it. ❤
@magnanimus9692
@magnanimus9692 4 дня назад
That was concise & well presented. Subbed.
@MrGrannyStylez
@MrGrannyStylez 3 дня назад
omg yes! I was waiting for this ❤
@swellest
@swellest 2 дня назад
Awesome video. Excited to see Whitewater take advantage of these features. The underground pipes are so cool!
@adammurdoch1708
@adammurdoch1708 3 дня назад
the underground pipe i didnt think the physics was that complete this update is more epic than i thought
@fjshdf
@fjshdf 2 дня назад
Very nice. Looking forward to this and the mods i use updating to support it
@argetlam--1860
@argetlam--1860 2 дня назад
that is awesome ! great news, I'm so thrilled to see this game finaly allowing me to manage water this way ! How exciting !
@v2mrstevenofv259
@v2mrstevenofv259 4 дня назад
Great work on the video man
@Bamamarama
@Bamamarama 3 дня назад
Wow, this is huge!
@ricorommeldumaplin4822
@ricorommeldumaplin4822 3 дня назад
This update is definitely interesting to see in a future playthrough I'm already excited for it
@BruceNightly
@BruceNightly 2 дня назад
It's about time! Been waiting for the devs to make these water changes for over a year.
@30mlofreality51
@30mlofreality51 4 дня назад
Another great video. You are very good at clearly explaining the new features in a way that is entertaining and informative. I would not be surprised if you were a teacher or trainer IRL
@ZamTx1
@ZamTx1 2 дня назад
Awesome demo vid
@drakedge2000
@drakedge2000 4 дня назад
Dang I reached the end of the line here! That update looks sweet!
@Spoon80085
@Spoon80085 2 дня назад
I lowkey wish the Sluice gate was less powerful, or at least required more engineering to access its more powerful features, like if you had some sort of sensor or something that you'd have to mechanically connect. I'd also be interested in lower tech overhangs, maybe wooden ones with weight limits or something.
@jimburlington8488
@jimburlington8488 4 дня назад
I know it's not relevent to the video but I've always pronounced the c in sluice as an s I've never heard it pronounced as an f before, just regional variation I guess
@Jenn-ri4ld
@Jenn-ri4ld 4 дня назад
I just wrote it off as a minor speach impediment. It really should be said like loose with a leading S.
@ZeddTheBuilder
@ZeddTheBuilder 3 дня назад
That’s a mispronunciation on my part that made it through my post editing 😨
@justinwhite2725
@justinwhite2725 2 дня назад
Thanks, to me it sounded like he was saying 'sleuth gate'
@olaff4223
@olaff4223 4 дня назад
I haven't checked in on my last colony, but seeing these new changes makes me excited to make a new colony. And I'm fine with all of this being end game. That's the reward for creating this world. End game should be about fun. And here's another edit. With aqueducts and vertical power, we can now build mega and hive, cybeaver punk. I also hope the devs throw modders some love.
@chrisrose5853
@chrisrose5853 3 дня назад
Seeing these new changes are awesome, the vertical power shafts will make pumping projects so much more efficient 😊
@SilverLight1.8e308
@SilverLight1.8e308 День назад
<a href="#" class="seekto" data-time="826">13:46</a> Such overflow is water hammer. It's so cool.
@canuckster24
@canuckster24 3 дня назад
So many great updates. Verticle power shafts! Finally!
@Leo_17.0.2
@Leo_17.0.2 2 дня назад
Ich kann das Update kaum erwarten. :)
@laughingvampire7555
@laughingvampire7555 4 дня назад
we can now make water pump case, like a stair case but with pumps, to have a water reservoir that is at the maximum height and maximum depth so we can minimize the water evaporation.
@mephInc
@mephInc День назад
I'm currently in the process of flattening an entire map and building a completely "under" water city. The water reserves are 5 high and the entire width and length of the map with a series of locks to automatically bring water down to the surface.
@FiendWS6
@FiendWS6 4 дня назад
You can bring the vertical power shafts directly to the building and then connect buildings directly to other buildings like before.
@danielsime911
@danielsime911 4 дня назад
Tbh it's kind of more accurate to real beavers to put their houses in the river.
@magnanimus9692
@magnanimus9692 4 дня назад
Heck you can prob even have whole underwater cities and farms. Get like a bioshock beaver community going.
@Vision06
@Vision06 3 дня назад
Farmland should need sunlight 😕
@abyssal_phoenix
@abyssal_phoenix День назад
I didn't think of putting the floors on buildings. Having an aquaduct go through your town may be a bit more nice looking if you can use your existing buildings as an foundation!
@ratelslangen
@ratelslangen 2 дня назад
Finally i can build proper polders. Also theoretically with waterproof floors and platforms you could build an entire city, dome it over and put a lake on top of it. Hell, aside from the food and wood, you can build a proper multi settlement hive city with platforms and waterproof stuff.
@annewolfe8461
@annewolfe8461 День назад
SLUICE RHYMES WITH JUICE
@chillenium
@chillenium 2 дня назад
This makes the Dutch in me proud
@Repcak95
@Repcak95 3 дня назад
They should also create a wallversion off the impermeable floor
@justinwhite2725
@justinwhite2725 2 дня назад
You can use levees or most other solid buildings.
@abyssal_phoenix
@abyssal_phoenix День назад
There is only one thing i want now to be coming asap too: "airlock" gates for dams. Or at least something like tunnels. It would be significantly more (for the beavers to walk) through certain bodies of water with a tunnel or something than having to for example take a walk around it or having stairs and a bridge over it. I can imagine it being a late game structure, but I suspect it may come one day :)
@mephInc
@mephInc День назад
You can most certainly build tunnels now. I have a mine that's completely under a lake with dry tunnels going down to it.
@abyssal_phoenix
@abyssal_phoenix День назад
@@mephInc that is true actually! Didn't think of that. still would like placeable tunnel structures though:)
@mephInc
@mephInc День назад
@@abyssal_phoenix Yeah, it is kinda poopy that tunnels have to be 3 wide but they do work. You can also build pipes and push water uphill ;)
@xenotrixx
@xenotrixx День назад
Now we need Dynamite that can dig tunnels through a mountain. =) If thats not in the Game by now.
@justinwhite2725
@justinwhite2725 2 дня назад
Sluice gates do a thing I've wanted for a very long time. The 'pipes' are also useful for the ways I've tried to build things in the past. Edit: i just saw your video from last week - they will help with your aqua farm issues. No more having to remember to raise the floodgates.
@christiaanventer8183
@christiaanventer8183 2 дня назад
I can see underground pipes being used to take water over very long distances to other town centers on large maps. Just a deep 1x1 and a water pump to use like a well point. Far away water has been an issue for me in multiple maps.
@justinwhite2725
@justinwhite2725 2 дня назад
Don't even need a water pump, just use a sluice gate.
@mephInc
@mephInc День назад
​@@justinwhite2725 Yes but you can also pump water uphill using pipes as well
@squirlsand
@squirlsand 3 дня назад
You can make coruscant now
@shooterdefronvrps2
@shooterdefronvrps2 4 дня назад
i didnt knew the game didnt allow for aqueducts before, outside of not having means to building them
@Trifler500
@Trifler500 День назад
A lot of this is really cool. However, I greatly dislike having the ability to build platforms over the farms. Plants need sunlight. Covering them should not be possible without causing the crops to fail.
@Petq011
@Petq011 3 дня назад
<a href="#" class="seekto" data-time="325">5:25</a> So they encorporated that mod with the power shafts going up, but only halfway, not adding the junctions on them? I guess we're still using a mod for that minor addition then? 😂
@mephInc
@mephInc День назад
Thank you. They added these and I could swear I already had them lol
@grezamisoit
@grezamisoit 2 дня назад
Insane !! Do you know if the performance have been improved as well ?
@mephInc
@mephInc День назад
Certainly not. I have around 500 beavers and 250 bots and the pathing crawls when trying to add new routes. Same with time of day changes.
@sperzieb00n
@sperzieb00n 2 дня назад
someone should see if they could make a ram pump with the new one direction sluice gates
@mephInc
@mephInc День назад
You can
@xcheeseface
@xcheeseface 4 дня назад
Are you able to put floodgates ontop of platforms? Cause then you could make a multitier dam i think.
@ZeddTheBuilder
@ZeddTheBuilder 4 дня назад
Yes you can! If you combine platforms and overhangs you can making dams that hang over other parts of your city.
@bobingabout
@bobingabout 2 дня назад
From what I've seen of this update, it's awesome. I want to try it, but there's 1 small problem. It doesn't work on Windows 7, which is literally the only negative thing I have to say about this update. I've tried to get Windows 10 working on this computer, it really doesn't like it, so I guess this is motivation for me to try harder.
@Khether0001
@Khether0001 4 дня назад
When is this update scheduled to go live?
@starwhip7697
@starwhip7697 4 дня назад
It's available to play on the experimental branch, no specific release time yet as far as I know
@flyingpanhandle
@flyingpanhandle 21 час назад
sleuth or sluice gates?
@WillDa713
@WillDa713 3 дня назад
how do you place buildings in a way that they're not grey and awaiting construction materials? I see you're using the dev console but so do i and the only way ive found to get closer to a "creative mode" is to place the greyed out building, then click it, then click the finish now button... instead of having it appear directly, colored, built and ready for use
@ZeddTheBuilder
@ZeddTheBuilder 3 дня назад
If you hold down the control key on your keyboard while you are building it will insert the building prebuilt! It works for resources like food and trees too. I always forget and end up having to delete the preview
@WillDa713
@WillDa713 3 дня назад
@@ZeddTheBuilder thank you so much!! And thank you for the upload as well, i learned what the first option of the sluice was about as well as how to pronounce that word lol
@ZeddTheBuilder
@ZeddTheBuilder 3 дня назад
No worries! I think my pronunciation was a bit off in the video: I think its supposed to be more like “sloos”, similar to “loose”
@TK-11538
@TK-11538 3 дня назад
"Sleuth" gates?
@ZeddTheBuilder
@ZeddTheBuilder 3 дня назад
It's a very inquisitive gate! I didn't realize until after publishing that its pronounced "sloos"
@gustavmeier1953
@gustavmeier1953 3 дня назад
Can you place dirt on the metal platforms?
@mephInc
@mephInc День назад
No dirt
@biopoepzakjesvideos672
@biopoepzakjesvideos672 4 дня назад
Already is😂
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