Founded in 1975 by George Lucas, ILM is the leading visual effects facility in the world, serving the motion picture, television, commercial production, and attraction industries. ILM has created visual effects for over 450 feature films and has played a key role in 8 of the top 10 worldwide box-office hits of all time and has contributed to 28 of the top 50.
ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in visual effects, VR, AR, and Immersive cinema.
The company has been awarded 16 Academy Awards for Best Visual Effects and received 33 Academy Awards for Scientific and Technical Achievement.
Glad to see this studio be put out of it's misery. Nothing of value was lost. Just look at the footage used to show their "outstanding work". Fagloni garbage, Yidsney garbage, various other mainstream garbage, etc. Not to mention the cattle in the comments saying that they worked at ILM like it's some kind of badge of honor as if it could ever come close to what George Lucas and his team did back before he sold it.
Please start making your own movies and streaming series. You guys make such high quality stuff that it's sad to see you guys forced onto old dated and devalued products like star wars. If you guys had your own writing division and got on some real good directors that match your companies drive and capabilities. You could make some of the best movies of all time. Right now though your stuck working on everyone else's mediocre projects. Your work is literally the only thing that makes modern star wars stuff even watchable. It's sad to see you stuck making amazing things for mediocre products, instead of amazing things for generation defining projects that last the test of time. Star wars used to be that, but is no longer. It's time to move on from this series and do better things. And yes that droid art is awesome looking. It's too bad it's talent wasted on a devalued product that most people are sick of.
Yes, we are but, if we don't have directors, writers, tools, other kinds of stuff, visual formulas, and other types of cameras especially money, then we can't make it. We are just paid $60k a year, so making our movie alone will be our biggest mistake, it needs a lot of money just to think about the movie.
Props to you, being told in school 12 years ago by my teachers that without specializing I would never land a job, Let me say I prooved them dead wrong ;). Being a generalist can lead many places to technical art or direction to name only a few path. When you're able to see problems from a wide angle, you can prevent mistakes from happening in the first place. Skipping costly mistakes is always the way to go, mistakes in a perpetual problem solving business are bound to happen but over specialization isn't the solution to a frictionless development process. I mean... I sometime get offered role for "Principal team lead skin shader artist" 🙃. Each time it makes me shivers just thinking how horribily badly managed must these production be to have entire team for one specific shaders type. Does this mean they have a whole team for eyes, leather, metals ?!? 😅 Nothing against that tho, just clearly not something I could bear myself to do, one specific task/system for 4-5 years is just numbing.
Finally, they managed to create a light that resembles sunlight. Congratulations! They just forgot that the light would also illuminate the front part of the car.
Make no mistake, the entire purpose of this series is to make it seem like Kathleen Kennedy was anything other than a glorified gopher to Lucas and Spielberg.
This ladies and gentlemen, is why aside from the actors and staff, VFX/CGI is the most expensive part of any film and sequences like this easily go over $100,000
Thank you for sharing this! I feel so frustrated as "bosses" try to force me into a small box. They want me to react frenetically on something I was trying to show them two years ago. I learn in depth, but only through the freedom to take deep dives. To me it is all connected. Making it a group project slows my value down in the short term and the long run.
How is it with all of ILMs talented artists, experience and financial resources some kid with Deep Fake software does a better job of re-creating life-like looking deceased actors?
I've been Sr. CG Generalist in most of my career. My extensive experience allows me to seamlessly transition between different mediums, techniques, and styles, enabling me to approach projects from a holistic perspective. This versatility not only fosters innovation but also enhances problem-solving abilities, as senior generalists can draw upon their multifaceted expertise to find effective solutions. Moreover, their well-rounded skill set often makes them invaluable collaborators, capable of contributing to every stage of the artistic process, from conceptualization to execution. In a constantly evolving creative landscape, the adaptability and proficiency of senior generalist artists position them as invaluable assets in any artistic endeavor.
When it will be available for Quest3/PCVR? This exclusive sh*t is so irritating, escpecially the "base" version is only available in standalone on Quest.