Come for games, stay for the vibes! My favorite genre's are action, adventure, RPG, open world, but my FAVORITE parts are the stories! I also talk a lot, get very emotionally invested, make lots of mistakes, and have many MiranDUHHH moments! My main focus is having fun! :)
You will see other videos like vlogs, unboxings, reactions, etc! I hope you enjoy the random things you will find here on my channel!
I don't have a "schedule" per say & everything is subject to change, but videos typically go live on Mondays, Wednesdays, or Fridays (EST). All videos that get uploaded will first become early access for channel members & then will go live for everyone on the following Monday, Wednesday, or Friday depending on initial upload day!
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I will try to respond to as many as I can when I can, but just know how grateful I am for you guys \u003c3
If you enjoy emotionally involved games, I suggest cyberpunk 2077, it had major issues when it was released and turned off a lot of people but it has redeemed itself now and has turned into a fantastic game.
Hey @TheMirandalorian are you going to play this again thanks to the new update and everything they added 2024? I know it's a year later but I love your Hogwarts Legacy playthroughs. You could go Ravenclaw. I would love that. That said I'm a Slytherin. A goody-too-shoes Slytherin.
I am geeking out over this game as well! The game kind of reminds me of a movie called Virus with Jamie Lee Curtis; it had a lot of creepy robots in it as well. That one robot screaming freaked me the heck out too. Lol! Such a great playthrough; I am a little ahead at this point, so I will get to the next video soon. :)
I love Mirada she is funny and I love hawgrats legacy and I’m on the part where u have to fight the ghost and do his stupid little game but it’s really scary like really scary
hufflepuffians are so energentic i love it XD honestly the house sorting in hogi is actually surprisingly accurate which makes it feel like the community is there even though its not multiplayer, watching other houses first playthroughs to see the different choices, perspectives, behavoirs and mannerisms common in each house (if you didnt fudge to a specific house) ^.^ i would like more ravenclaws though bit late to be giving tips nowdays but if mon hun has taught me anything its that sometimes the little things can slip past us for most our lives, as such my hot tip (friendly suggestion) for anyone just starting out or who likes to just throw spells at things untill theres nothing to throw spells at , maybe experiment a little more with magic on things when you have the situation under control, when the game first came out i saw many who would say the same thing (accio doesnt work on the tougher gaurdians) well actually you might find it does under the right circumstances, studying your opponent and figuring things out through trial and error can open up an entire new world of fun you didnt know existed alongside hitting things untill they die ( not that it isnt fun) its just that hogi has a side of mastery to it much like mon hun, and i think the self improvement/ mastery aspect of these kind of games is the real driving force behind replayability and creativity
One of my favorite examples of Naughty Dog's attention to detail that so many people miss is when you first arrive in Italy and are on your way to meet up with Sully, if you stand still in the tall grass and let Nate's idle animations play, eventually he'll start rubbing his eyes and wiping his nose, because apparently he has pollen allergies. Also this is the first game I remember playing where you actually see a character eat by actually taking a piece of food and placing it inside their mouth instead of just cutting away or showing it from behind or using other tricks to hide it.
What I really enjoyed about this Game are the Credits at the End. You rarely see the Faces behind a Game. So the first time I saw this kind of of Credits I was baffled. And it inspired me to 100% the Game to ensure I value those Peoples work.^^ Just a pity, that some "Multiplayer"-Patch caused all those Bugs in Singleplayer and it never got fixed really. :/
@1:21:24 Yes, it's interesting you say that. When you remember something, a similar if not the same pattern of neurons will fire in your brain as when you first experienced it. But usually your consciousness "knows" that this is not the original experience but a replay ... a simulation. But, in a way, when you remember something, you are re experiencing it, albeit more abstractly. Plus you can intellectualise and contextualise it ways that were impossible when it actually happened. But if you ever remembered an event and felt the remnant of a physical sensation or sensory experience? It's fascinating. I don't deal well with heights, and there have been times when I've remembered being in a high place and felt a weird shadow of vertigo. I've remembered jumping off a diving board, and feeling again that sensation of falling. But yes, like you said, sometimes events and experiences can affect you so strongly that when you remember them, the mind has a difficult time compartmentalising that experience from reality. And I guess that's the root of things like PTSD.
i love all of this!!!! please explore more and keep an eye out for those data buffers as they truly give life to the story (and they aren’t always visible). you see how insane some of them truly go, and the extent of impact of the WAU.