There is a way to effectivelly stop crate launchers using Powercuplers. By creating a wall held up by powercuplers under tension you can sort of achive that magnet / suspension effect that acts like a giant net, almost flawlessly absorbing the kinetic energy of the crate. I want to clarify me myself havent tried it, but i have seen it work in action. Might be worth a try? (Sorry incase bad english)
You should try to do uncaged seaker next. And there is actually a solution to the distance problem, ive seen modded distance sensors with almost infinite activation distance
see, i would love to do an uncaged seeker but that does not actually fix the issues. the missiles just lets targets slip through the gaps at range. even if i did use the long range sensors as i said before, it would only be able to target aircraft. aircraft are also fast and a relatively small target so its impossible to hit at range i think. simply put its too easy to notch at range.
So thats how stablizers work, I might need to play around with that. But what I do know I will be doing, adding a rotating sensor array to the front of a turret to create a sort of auto fire effect. Will it be helpful? Probably not on a piloted creation. But it would help to take some focus on the battle itself and trastfer it to positioning and or aiming
yeah i explained how to use them in the stabilizer quite badly. if you watch the video you can see how its all linked together tho. basically, if it turns, make it turn back. if the other thing detects it turning the other way, make it turn back the other way. i think i just made it worse. there are other tutorials that cover stabilizers better than me.
So, 3rd and final update (attest on this specific video) I've expiramented with some prototype ballistic armors, first I tried hoverpads, they proved capable of shooting any custom projectiles back at the sender, and reducing the knock back significantly. However, the total damaged received was pretty much identical. Slightly reduced yes. But not by enough. Then I tries ski's, thinking the projectile wouldn't get a good grip on them. Sme reults as the hovorpads, though they did take much less damage. without the whole return to sender thing of course. Way too complex anyways, do not recommend. Lastly I tried friction blocks, now the thing is they work, but your front armor is gonna be gone. Now this did prove effective at stopping one thing, scorn penatrators. Previously an unstoppable force that would rip through your creation without a damn, its now been reduced to something that will still tear through the first 7 layers of armor without a damn. Infinity down to 7 is Technically much better than before, and i did get it to stop 3 layers in serveral times. Howerver this was very inconsistajt and unlikley. Maybe 15% of the time. so it has a niche but don't count on it. Layering this armor did not change any results.
I feel like you could use a magnet on the front so that once it gets within a certain range it's almost guaranteed to hit. You could probably also put dynamite on a magnet and launch it with a piston at -100 speed and basically have an over complicated version of the rocket launcher
my missile is better 🗿 i had to look at your full list of recent uploads because absolutely none of these were shown to me unfortunately. youtube being sus among us again.
why the fuck am i getting recommended this 5 days later? i didn't even know you posted it until now. i cannot even bully you for it either cause it is a smart video 😭
Update on my findings, as you asked. Using repellant magnets aswell lead to a significant increase in durrability twards large projectiles, being able to take 2-5 2x2's, tested with a veriety of models, and these numbers still proved consistant. And 3 10x6, being a massive callibur. However, if your opponent is using some sort of shotgun, its heavily dependant on their ammunition. Results where mixed, but in general your cooked. The 3 most effective ones where "Hinge Shot" and "Power Shot", both of which ignoring the front armor plate entireley reguardless of distance up untill ineffectie range. And finnally, "Scorn Peniteator". Now, if they have scornes loaded up, your screwed. It simply goes through everything, and becuase of how odly accurate they are along with being decal blocks, (0 drag) they will rock your shit reguardless of range. And of course, look damn cool while doing it with those fire trails. TLDR i was able to strengthem them with oppsing mags, they helped to mitigate the impact greatly. Howerver, armor peircing is still armor peircing.
I made a folding armor design ...inspired by you. I use Xbox game pass, do you know of a way that I could share this kind of thing with you? I'd love your input.
I built one of these (it's called the Omni-Whiplider and The Fellow Omni-Whiplider) and I fixed the thing where ypusometimes go in the direction you don't want too by either balancing the weight, or both that and putting more weight, it has alot less traction cuz of that tho (the whiplider uses more than five dragon engines and most are at its abdomen [is that right? I'll just say it's it's butt]) however the major problem was adding different wheels, idk if its because I put suspension but it got more troublesome. It would not go forward, or shake to much, or even somehow have even less traction.
Magnetic suspension armor, intresting... I'll take that concept into some RnD, maybe I can develop it into something that can absorb a sizeable supersonic custom railgun round Though I think I know what went wrong with the MRA, it's a strong possibility (with my expiriance in railguns and magnets) that they are simply missing the snowball. Straight up.
yeah, seems like it. i dont even know if its a failure anymore since THE MOMENT I STARTED RECORDING it started working fine. it works now and thats all that matters.
oh and before i forget, remember that using magnets to hold a slab of armor is not meant to be reusable. all its made to do is direct the flow of damage. it does this because impact damge spreads via block connections so all collion damage stays on the outer layer, however this does mean it also gets used up faster.
@@ThisIsDumbAllTheNamesAreTaken I am currently experamenting with using additional magnets on repell to create more distance. So far, it turns out mags on attract are MUCH stronger than mags on repell. but what this has unintentionally accomplished is creating a thuther suspension effect suppressing kinetic energy greatly. To the point of making the panel mildly reusable, throwing any small vehicles that crash into it on the rebound, and of course making the option to discard said armor more viable as an offensive tool. (Because you know, throwing a 2 ton slab at something is gonna hurt)
erm, actually steel was used in earlier versions. (i dont know enough but i do know that different materials were used over time and that its more complicated than "DU is best")
@@ThisIsDumbAllTheNamesAreTaken erm actually these materials were used after ERA that could deplete the effectiveness became widespread and therefore you saying that ERA invented that could degrade apfsds wouldve been facing DU and tungsten by this time
@@Nightshardyeet auto aim still works when not in a creation. trust me, i tested it. the reason why it failed in the video specifically is because it locked onto the creation launching the missiles rather than the missile. sadly that's always going to be a factor as clutter on the sensors will always be there. that's why BRA is arguably better in that way, it intercepts closer to the body so it "filters out" far off clutter.
@@Topsen10 yeah pretty much. i only really call them Reactive Armor cuz i wanna but since it triggers before impact as opposed to during impact yes, it is an APS.
I need to test this on a tank to confirm its practicality. If I can strafe with a tank and move in all direction than surely I don't need a turret and only need the cannon to go up or down. Maybe it is possible to get omniwheels if I piston glitch a couple together.
I also made an Omni wheel vehicle, but the wheels were attached radially, the car wheels were unpowered, and it used 8 wheels per wheel instead of 4. I used steering hinges to attach them
I only end up reaching the complexity limit when I armor things up, so either your building to large, not conserving complexity, using far too many high complexity block, or finally, just outright using too many blocks in general.
those wheels are introesting. Ill need to make a tank wih them later. Anyways, heres a tip i can give to help your channel grow if you want that in the firstplace, just add "Trailmaker" to the end of your name, i know i joked about it previously, however it does represent your content well and will give you significatly more traction in the algorithm. Becuase to be hounest, when someone searches "john", your channel is very unlikley to come up somthing very simular happened with my channel, now sure i didnt put "Zane Animator" but by simply adding my favrite number i gained a significant increase in viewership and subs. This is confirmed by my channel analytics showing most my viewership very suddenly came from direct searches, were talking 83% and sometimes more. This is in contrast to the previous almost constant 6%.
@@ThisIsDumbAllTheNamesAreTakenclick on your channel, then click view channel, and after that click then little pencil thingy off to the side. It will open up that menu. In the events it's different for seprerate device models and platforms, idk. Just play around with some settings menu's untill you find it
no speed sensors on these. here its just raw power. i have gyros set to rotate in the direction i want to turn and i set them on max power. i give the gyro the controls then i have a logic gate with the inverse of those controls so that the result is an input into the gyros that is around 0.1. the reason why i connect it like that instead of having the gyros have no controls and give the controls to the logic gate directly is because if i lose my logic gate i keep the ability to turn.
I would suggest making or attempting to make a supersonic fighter jet with stupid maneuverability and a massive armory essentially a plane that can be an absolute nightmare for other players in a dogfight
its a bit of tech made a while ago by STORM, its makes your center of mass go wacky places by messing with hinges. this results in auto aim locking onto your center of mass which is far away from your main body. the reason why this has not gotten popular is because its really annoying to get working just right and storm has yet to share all of his versions and experience so everyone just kinda forgot about it.
Probably one of the best and most underrated trailmakers youtubers I've seen. Tons of useful information, interesting ideas and inventions, high quality builds for both function and looks, and you have less than 1k subs? You have earned my subscription and I look forward to seeing where this channel goes.
@@SSS333-AAA what do you mean? His content is good and full of information and he doesn't even have 1k subs, that's what underrated means, to have a lower amount of attention or ratings than would be appropriate for what is provided as a product or service.
@@Skeleton-wn2zu it is full of information but not good. and even he knows his content isn't good. i don't know why you gotta lie to the poor guy like that.
@@SSS333-AAA I am sorry, but the quality of the voice, the fps, the resolution, the edits mean little to me. don't get me wrong, they do matter, they show the creator is willing to put their heart and soul into making every second edited and cut perfectly. However, the information in the video plays a larger part in the quality for me. For example, no one would reasonably watch a video on how to fix their car and when they got it fixed they say "wow, that video had everything I could ever need in it to fix my car, but there was no editing in it and the audio sucked. That was not a good video.". That video was good because he fixed his car and didn't have to sit through sponsors, b roll footage, or video transitions. Just like john has good videos because you can see something you like, click on the video, and within 15 minutes, do something you didn't think was possible in trailmakers. I agree, the word "good" may not have been the best choice for describing his videos as experienced by all who watch him. But I did not "lie" to him, I shared my thoughts with him. But with your input SSS333-AAA here is a new version of my initial comment: In my own and unique opinion I think your videos, john, are underrated for what they deliver and I am sorry that some people, even you, fail to see their true value to me and to people who share my views. Thank you for creating videos that get down to the point and lack the audio/video distractions that regularly waist other peoples time on the internet. I personally thank you for your various contributions to Trailmakers tech. I'm excited to see where this channel goes. Is this more formal but more specific version good enough for you? Sorry if it's not but I am only saying what I think, not what you think and not what john thinks. Sorry to you SSS333-AAA for being less specific. And sorry to you, john, if you indeed felt lied to. Hopefully this settles it because my fingers are tired of typing and I'm running out of ways I can phrase my one opinion.
8 gyros which i show at 6:43. 2 max power of roll, 2 max power for yaw, 4 max power for pitch. reduced it to a controllable speed via logic. if you are confused or unsure you can always download it in the description.
@@ThisIsDumbAllTheNamesAreTaken Wow, that just, works, and now my Nighthawk is finally functional. How is it that a bunch of gyro stabilizers are worse for this than regular gyros?
@@DoctorIce_ although i have not confirmed it myself, i have been told that gyro stabilizers are actually weaker than gyros. welcome to trailmakers where its all spaghetti.