Indie gamedev team currently developing Quetzal, a fast-paced retro style 2D platformer. I document our progress by uploading occasional devlogs and also work on quick Godot and Blender tutorials, as I love to share my learnings as I improve my gamedev skills.
I love the fountain spitting water, it's elements like these in games that where you stand near it the world feels small and safe and the same goes for god rays.
These are good tutorials man, but it would be more helpful if you take a little time to slow down and actually explain what youre doing and why. Just telling people to do what you did doesnt really teach anyone how to do it, they just end up copying what they see, it doesnt really help you learn. Otherwise good job, but itd be nice to know what some of these values do.
i have a problem, everything that is added to the PP group gets rendered in front of everything else, i have a body of water that should be rendered behind the terrain tiles, and it gets rendered in front of everything
no, it's a shader. I think it was this one: godotshaders.com/shader/2d-fog-overlay/ However, we're not using that shader anymore as it clashed with some of the art we were using.
Man I love what you implemented here this is just in time for what im making, but the fact that it reparents is a bit of an issue in case some nodes require that sprite as a dependency as a child
in some cases it can be fixed with a RemoteTransform2D, specially for static things, but if you have stuff moving in unpredictable ways it can be tough for sure
tbh, I can barely tell the difference after paying a lot of attention, and don't find the HD versions to be out of place. I suggest you leave this amount of polish for the very very end of the development process. Still, looks amazing and really wanna play it
Anyone viewing in 2024, you can directly export to gltf format and everything works as expected with default settings. I am on latest version of godot and blender as of now.
@@tissueinuI got around to playing your demo on the SteamDeck and it was the most fun I’ve had in awhile! It’s challenging, but not frustrating - felt satisfying after figuring out a level. You’ve re-inspired me to work on and rethink my own game. Thank you!
Interesting video Tissue. :3 Kinda wish there was a bit more on what else we could do when we press a button for examples to do more test with and get a better understanding of code, especially for beginners. But regardless this is still useful in some way to help beginners get started or at least to help those get an idea on how to test their code to make sure it's working. I will try this out since I'm a beginner and gives me that idea to see if everything is working correctly. :) Thanks for the video.