What are lessons you have learnt from game development? I would love to hear your experience! Join our Discord: discord.gg/MCV3pcKGZh Wishlist Quetzal: bit.ly/3xeOuYJ
Nice video! It has some good advice for beginner devs. Don't forget that game jams are a very good way to start your journey as a game dev, You will avoid some of the problems you will face if you started with a big project like the ones in the videos and it can provide you with some great ideas that can be used in big projects. Also, be careful of working a lot on the same game without any breaks in between, this will lead to burnout. I was taking a lot of my free time developing my game without taking enough breaks and after a lot of work, I just didn't want to work on the game anymore. I'm now working on another project and trying to avoid this mistake.
Thanks! I agree about game jams, I really want to find time to participate in more because it's a great way to practice game design. As for taking breaks, rest is critical...burnout is hard to avoid without regular rests for sure.
Gabriele from True Colors here. I agree with everything you said and I think your game has made incredible progress! Also you keep saying that you're not great at art but the game looks really clean and polished. Anyway, I believe that being supportive and helping out others is one of the most important elements of doing something like this. The market is big enough for good games and there's no point in not being helpful towards others! Please be kind and honest to every other dev, especially the one starting out. Honest feedback goes a long way. And thanks for the shoutout!
Thanks! I think my art is functional, but I think it mainly works because I don't deviate much from the formulas I understand and feel comfortable with. Perhaps one day I'll be able to create art like the amazing models you've got in your game. By the way, congratulations again on the Steam page! The capsule looks sick
Seems like you've had a fantastic year making games and constantly learning new skills! My own experiences have been here and there. I made my first games in game maker around 2009 but unfortunately lost most of that progress due to a failed laptop. Since then I studied games at uni, tried various engines and participated in a few game jams. With all that, I only say I've been a proper game dev in the last few years, even if it's still just a hobby.
I actually have learned a ton of stuff! Looking back it really is true that we overestimate what we can do in a day, but underestimate what we can do in a year. Sorry to hear you lost all that work...but it is a good lesson to always use version control!
Awesome video! It's so cool to share what you're going through like this, I really think this can help people. Keep up the good work and thanks for the shoutout!
Your game looks fantastic!! So much advice from gamedevs not to prioritize game feel until the game is further along but then I see games like yours and realize what a huge difference in can make!!