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Daring Lime
Daring Lime
Daring Lime
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I make videos about Marvel Champions, and I'm something of a scientist myself.
Venom vs Mysterio (Expert 2)
25:24
День назад
Thank You.
3:55
Месяц назад
Bishop vs Unus - Marvel Champions Gameplay
36:49
2 месяца назад
Комментарии
@AmbientFellow
@AmbientFellow 12 часов назад
Your gameplay and deckbuilding tips videos have been top notch! Wish I had these when I started. I remember facing Ultron with a full group I made that mistake with added encounters..needless to say we got obliterated.
@DaringLime
@DaringLime 12 часов назад
Thank you! And ya ultron has some nasty encounter cards, that would be brutal
@danthecrow1701
@danthecrow1701 15 часов назад
Left to your fate…. Great spot!!!!!
@DaringLime
@DaringLime 15 часов назад
who is left to their fate? I'm missing something lol
@danthecrow1701
@danthecrow1701 15 часов назад
😂 is this just to make me check the video again. Spotting that you can avoid the overpayment rule for Jubilee’s Three Steps Ahead card with the Stryfe “Left to Your Fate” main scheme. It’s pretty obscure and a great point.
@DaringLime
@DaringLime 12 часов назад
@@danthecrow1701 Oh ya! I forgot the name of the scheme. I was so disappointed when I realized Jubilee can't over pay to get more benefits, so I had to find a case in which it worked lol
@churroman29
@churroman29 20 часов назад
"Win more?" Every mistake I fix has made the game harder lol 😅
@DaringLime
@DaringLime 20 часов назад
@@churroman29 that’s why I added these! To help lol
@Webhead123
@Webhead123 День назад
#2) When Revealed: Another important thing to know (a mistake I made for quite a few of my early games) is that effects which "put cards into play" DO NOT reveal those cards. So, do not resolve "When revealed" text when this happens.
@DaringLime
@DaringLime 20 часов назад
@@Webhead123 that’s great one for the next installment!
@541austin
@541austin День назад
#7 was a huge help. Defense seems so much more fun now. This video in general was a big help. I would watch a 1.6 rules review. Having the specific card examples on screen is also very nice. Thank!
@DaringLime
@DaringLime День назад
@@541austin that’s great to hear! I’m Glad number 7 helped. Unfortunately that’s the one where I made an error. Everything I said was correct except For specifically jump Flip allowing you to block For another hero. It only blocks for yourself. You still don’t have to exhaust though and you still get the defense bonuses from electrostatic armor and retaliate and whatnot.
@541austin
@541austin День назад
@@DaringLime No worries, thanks for the clarification!
@DaringLime
@DaringLime День назад
On Rule #7 I said that you could block for the other player with jump flip. I don't know why I said that. What I should have said is that Spider-Man can use jump flip to block for himself without needing to exhaust.
@joelgoff4935
@joelgoff4935 17 часов назад
I still have a question that needs some clarification though with these instances. Scenario 1: Say the villain is attacking Spiderman (you) for 4. If you use jump flip and DON'T exhaust for Def, then you'll resolve by taking 2 damage and removing 2 threat from the main scheme. Scenario 2: The villain is attacking another player for 4, If you DO exhaust for Def and play jump flip, then you'll resolve by taking 0 damage and removing 2 threat from the main scheme. Are those correct? Just making up some scenarios to try and wrap my head around exhausting and not exhausting when defending for yourself or another player.
@drchurch13
@drchurch13 16 часов назад
​@@joelgoff4935 Those are both correct. Also as a timing note, in the second scenario Spider-Man would not draw from his ability since the attack was initiated against a different hero.
@joelgoff4935
@joelgoff4935 16 часов назад
@@drchurch13 for sure! Thanks for the response! Really like that you provide examples for each rule clarification. Hell's a lot with the understanding
@DaringLime
@DaringLime 15 часов назад
@@joelgoff4935 Yes I don't see anything wrong with your assessment! An important note about spider-man specifically is about his interrupt. His interrupt triggers when the villain initiates an attack against him. So in scenario 1 he would draw a card from that. And in scenario 2 he would not get to draw a card because the attack was initiated against the other player, then spider-man blocked.
@DaringLime
@DaringLime 15 часов назад
@@drchurch13 lol i didn't see this, but you said exactly the same thing as me.
@davew1337
@davew1337 День назад
Hello, I do not believe spider-man’s controller can play jump flip to take defense role from his partner player’s hero. Jump Flip is an interrupt for taking damage, which would not apply if you were not already the defender. I believe , might be out of date, preemptive strike is one of the only interrupts that lets you take the defensive role this late in the activation.
@DaringLime
@DaringLime День назад
You are right. It was a mistake if I said that you can play jump flip to block for another player. It should be that you just don't have to exhaust defend for yourself. Thank you for pointing that out!
@poke223957
@poke223957 День назад
I would love a video of you going over everything changed in 1.6 if you dont mind ofc!
@DaringLime
@DaringLime День назад
Ya i'll get around to that soon. Probably will start this weekend.
@RainYupa
@RainYupa День назад
Regarding "request an action". Cards like Team Building Exercise and Make the Call can get an ally played during another player's turn since they are Actions. The ally can't activate, but they might have a beneficial "Enters Play" ability... like Maria Hill's "every player draws 1 card"! :)
@DaringLime
@DaringLime День назад
That's a great point and one of my favorite combos. Nick Fury is also a good option lol
@slominski31
@slominski31 День назад
But isn't team building a hero action that has you play a card that shares a trait. As far as I know, there aren't any sheild trained heros
@DaringLime
@DaringLime День назад
@@slominski31 I was referencing make the call to get nick fury in during someone else's turn. Off the top of my head I can't think of a shield traited hero. I know there are a few alter-ego's with it though!
@slominski31
@slominski31 День назад
@DaringLime is there any benefit to having someone request action to make the call for nick fury?
@DaringLime
@DaringLime День назад
@@slominski31 Ya there are a few. For instance, the damage could defeat a minion with guard, or the thwart could finish a side scheme, and even the card draw would allow you to plan out your turn better by knowing your options beforehand.
@anthonychaplin6232
@anthonychaplin6232 День назад
They should probably reverse the Grim Rule and if you don't know the rule, resolve the conflict in the manner that most benefits the player, because it seems most people are way too hard on themselves. Maybe call it the "Heroic Rule". It's more thematic with the game. Grim rule is a better fit for AH.
@DaringLime
@DaringLime День назад
@@anthonychaplin6232 I can see that! Had it not been that way I would have saved myself a lot of heartache.
@iggy8u
@iggy8u 2 дня назад
Good walk-through, thanks. I thought that the "Power of..." cards didn't work well with Jubilee, because it was ruled that you pick what the wild resource counts as and then double it (so that it's 2 of the same resource). But I can't remember where I saw that.
@DaringLime
@DaringLime День назад
@@iggy8u I thought you could pick two wilds then spend them as one of each. But I will double check that! It’s an important rule!
@DaringLime
@DaringLime День назад
I checked the rules. If you look at 1.6, on page 44, it says, "When a card that generates a wild resource has its resources doubled, each of its wild resources can be declared a different type. " And since it isn't in red, that means it should have also been valid for 1.5 as well.
@iggy8u
@iggy8u День назад
@@DaringLime Good to know! Thanks.
@titomontalvo2880
@titomontalvo2880 2 дня назад
Good list. My only critique is not with the list but with the fact that you’re a content creator (a very good one I’ll add) and you haven’t played every hero. What’s up with that? haha.
@DaringLime
@DaringLime День назад
@@titomontalvo2880 I didn’t start playing until the X-men wave. And Jim a graduate student in mechanical Engineering and that takes up about 70 hours a week so that’s about it lol. Currently on stream I have my list of heroes that I want to play more, and I’m making my way through it so that I can systematically get through them all lol.
@OresteGamba
@OresteGamba 2 дня назад
Thanks for the tips!
@DaringLime
@DaringLime 2 дня назад
no prob hope they help!
@David-And-A-Half
@David-And-A-Half 2 дня назад
I would add 'Draw, Deal an Encounter Card' (Reference v1.5, pg. 12) to this list. In almost every other LCG I've played 'draw an encounter card' means take a card, flip it and do what's written on it. In Marvel Champions however draw an encounter card is NOT an instruction to reveal/resolve the card being drawn. Unless directed otherwise when you draw or get dealt an encounter card it gets placed facedown in your encounter queue until step four of the villain phase, where it's revealed/resolved with any other encounter cards in the encounter queue. At a glance it doesn't seem like it should cause you to lose a game the way misinterpreting Retaliate does. You have to deal with the cards eventually so in theory it should help as much as it hurts, but the consequences of resolving encounter cards at the wrong time can be devastating. First and foremost correct timing ensures you always have one full round to deal with the fallout from encounter cards. Encounter cards are designed with that in mind. Especially cards like side schemes with the Crisis icon where the goal is to shift the heroes priorities for the round. If the Justice player is going last and doesn't know Crisis will be in play when their turn comes around they may tell the first player it's safe to switch to Alter-Ego and recover. It feels a bit easy having the entire round to deal with a Crisis side scheme but the point is to pressure you into reacting not to end your game. Venom has one of the clearest examples of the difference timing can make. If Venom empties their deck refreshing their hand at the end of the player phase and draws/immediately resolves Shadows of the Past they'll definitely take 4x 2 damage attacks from the Enraged Symbiote minions during step two of the villain phase. It also means that during step three of the villain phase the Kylntar Frenzy's Hazard icon will definitely be in play so the team will draw an extra encounter card. Resolving it correctly means Shadows of the Past is facedown in front of Venom during villain phase steps 1-3 so the Enraged Symbiotes and Kylntar Frenzy are still out of play during steps two and three. It's not all positive, it means you can't spread multiple encounter resolutions out to soften the blows, but understanding the encounter queue really helps you understand how to properly plan out a round.
@DaringLime
@DaringLime 2 дня назад
@@David-And-A-Half that is an interesting example that I didn’t think of! And I agree. Heroes with responses can be hurt by that. Their hand changes what they can do a lot. Backflip and enhanced spider sense comes to mind. Thank you for the comment!
@DarxMagic-gn9vs
@DarxMagic-gn9vs 3 дня назад
Great video!
@DaringLime
@DaringLime 3 дня назад
Thank you!
@rolipoli-27
@rolipoli-27 3 дня назад
Thanks for shouting out my deck! I'm really happy with it! ❤
@DaringLime
@DaringLime 3 дня назад
ya it is a solid deck. Great job!
@OresteGamba
@OresteGamba 3 дня назад
Thanks all 3 for the video!
@DaringLime
@DaringLime 3 дня назад
@@OresteGamba no prob
@joshieofsmeg
@joshieofsmeg 4 дня назад
Why has Hulk changed his name to Groot?
@DaringLime
@DaringLime 4 дня назад
I am Groot.
@OresteGamba
@OresteGamba 4 дня назад
Awesome gameplay! Thanks both for the video. Jubilee kit is very interesting...
@DaringLime
@DaringLime 4 дня назад
Ya I have a lot of ideas for decks with her!
@neojaw2192
@neojaw2192 5 дней назад
It’s funny how different deck building can be for different people, I usually gravitate more towards upgrades and events instead of allies 👍
@DaringLime
@DaringLime 5 дней назад
That’s a totally valid to play too!
@WinningHandPodcast
@WinningHandPodcast 5 дней назад
Great advice for brand new players!
@DaringLime
@DaringLime 5 дней назад
Thank you!
@LeroyJJenkins
@LeroyJJenkins 5 дней назад
This is a great video! I definitely agree with the general guidelines. I think for card count (specifically 40 vs 45 vs 50 cards), the big considerations are: 1. How many cards do I draw per turn? If you are a standard hero drawing 5 cards per turn in hero and 6 in alter-ego, anything between 42 and 46 cards will add 1 turn to potentially finding a key card. This is especially true combined with number 2. 2. How many upgrades/supports do I have, or what does my second deck cycle look like? If you run an event-heavy deck, your second deck cycle might have 35 cards. If you run an upgrade-heavy deck (perfect defense protection or Ms. Marvel or SP//dr), your second deck cycle might have 30 cards. So adding an upgrade to a deck as card 41 impacts your future deck size less than adding an event. 3. Is there a clear worst card in the deck I could remove by adding this new card? I've had situations where I am sitting at 40 or 41 cards, and want to add a card because I think it will help, but then recognize that I can actually reduce an event or something to keep my card count low. Also a note on "Power Of X" Double resources. You have to balance their chance to hit (give you a chance to gain an extra resource with the matching aspect card) with their chance to whiff. For example: If you have 10 aspect cards with 2+ cost, you will draw a "Power Of X" double and a 2+ cost card together on about 19% of hands (hit). On 7% of hands, you will draw only the power of X card without the aspect card (whiff). Finally, on 52% of hands, you will draw a 2+ cost aspect card without a "Power of X" card to go with it. Generally, this okay for the average game but you may whiff a too much for it to be worth it in a more challenging game. That being said, this is a starting framework/guide for deckbuilding, so telling people to generically add them is definitely the right call! A good rule of thumb I've found experimentally is 1 Power Card for 8 aspect cards, and 2 Power Cards for 12 aspect cards. Love to hear your thoughts on that!
@DaringLime
@DaringLime 5 дней назад
That's great feedback! I like what you said about thinking about cycle 2 of your deck. In Justice and Protection especially when you have longer games, you will likely go through 1-2 deck cycles, and then avengers mansion, helicarrier, upgrades, etc won't be there! Your 3 points are important and I'm glad you brought them up! Regarding the Power Of cards, I don't have any rules for myself on when to add them. I do pay attention and make sure there are targets for them, but if I have only 4-5 targets I still feel good adding them, because having a dead wild resource card in my hand doesn't really feel like a dead card in a lot o cases. Many villains have resource requirements to get rid of attachments, obligations, etc, that the power of cards would still be good for even if you don't have an aspect card to use them on. Because of that use, and the high impact of when it does work and you can play an extra card on a turn that you wouldn't have been able to without the Power Of card, I almost always add them. That being said, I wouldn't play them if I only had 1-2 targets in my whole deck, but because I like to run at least 4 or so aspect allies, that almost never happens for me. Regarding your rule, I think that makes sense! 1 for 8 and 2 for 12 or more. How many would you run if you had 9, 10, or 11? While I don't have a rule for myself, I think if I was to make one for myself, it would be to run both of them if I have at least 4 targets, but I generally prefer higher cost events and play allies so it doesn't come up much in my deck builds. Thanks for the comment! I love talking about this stuff.
@LeroyJJenkins
@LeroyJJenkins 5 дней назад
@@DaringLime For me, I'd run 1 for 8, 9, 10, or 11. Only run 2 at 12+. In general I run less power of's because the double doesn't always get me an extra card play, so some hits don't actually change my turn. I think one other big consideration is how important your cards are that you are playing with a power of X. The Power in All of Us is super strong because it makes some very good cards (Nick/X, Mansion, X-Jet/Quincarrier, lots of good basic allies I want to play) much easier to get into play. Sometimes power of justice doesn't play a key card, just a solid thwart event (For Justice), which is less impactful so I want more chances for it to work for me to include it.
@DaringLime
@DaringLime 5 дней назад
@@LeroyJJenkins I do really like power in all of us to get nick fury, avengers mansion and the like out. It makes a big difference if you can afford mansion first turn and still do something
@LSUpriceless7
@LSUpriceless7 5 дней назад
Finally! Someone who's teaching deck building instead of just saying to copy someone else's deck from a website. Thank you!
@DaringLime
@DaringLime 5 дней назад
No prob! I hope this inspires people to make some of their own decks!
@thesmilyguyguy9799
@thesmilyguyguy9799 5 дней назад
{:} D
@glennlyre
@glennlyre 6 дней назад
Excellent video. Love the format and how you got directly to it. Great side note in between points too.
@DaringLime
@DaringLime 5 дней назад
Thanks! I try to keep things concise to not waste people's time.
@PhoenixIgnition89
@PhoenixIgnition89 6 дней назад
At 7:20 the Ammunition bunker was already exhausted due to alter-ego action: Exhaust Ammunition bunker to place 2 ammo counter here and then you flipped up to Hero and you made an illegal action without exhausting Ammunition bunker as hero action to move the ammo counters to War M.achine
@DaringLime
@DaringLime 5 дней назад
thanks for catching that! I'm new to war machine so not surprised that I made a mistake.
@Glynixx
@Glynixx 6 дней назад
Fantastic video. I really like how you broke down the different categories and how to think about it. I also like that you went all the cards that you like to use as that is super helpful. I do have a quick question though. Why does the plus hit points give you an extra activation? And is that extra activation only one time (I would imagine so). I’ve tried looking in the rulebook, but I can’t find anything. Is it because it heals you and makes you ready?
@DaringLime
@DaringLime 6 дней назад
Team training gives your allies an extra hit point. Allies take consequential damage for activating. So if they have one more health they get an extra activation. Take Maria Hill for instance. 2 Health, 2 THW, she can remove 4 thwart with 2 activations. If you have team training, she can take 3 consequential damage, and thwart for 6. More common though is you use your final hitpoint on your allies for a block. So realistically, with no team training, maria hill thwarts 2 and blocks, and with team training, she can thwart 4 then block. Hope that helps!
@Glynixx
@Glynixx 5 дней назад
@@DaringLime got it! That makes perfect sense! (not sure why/how I missed it) Have you thought about doing a series talking about the villains, and what cards each aspect might need to have success against them? Or a strategy on how to handle them? That would be awesome for new players. :) I know after talking on reddit about how to use certain justice cards it really had a difference in being able to handle side schemes in RotRS campaign. Just needed like 3 or 4 cards and it made a world of difference (Jessica Jones, Skilled Investigator, etc.).
@DaringLime
@DaringLime 5 дней назад
@@Glynixx ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-N-KUP_tyMRY.html I made that a while back which I think fits into what you're talking about, and I can make more of them! Than k you for the ideas!
@Glynixx
@Glynixx 5 дней назад
@@DaringLime keep up the great work! it is much appreciated! And that is exactly what I was looking for!
@DaringLime
@DaringLime 5 дней назад
@@Glynixx that’s great! Would you like to see more videos like this? I was thinking about doing full deck builds that are more intricate than these ones I showed and going over them
@OresteGamba
@OresteGamba 6 дней назад
So interesting guide! Always checking different ideas and points of view! Thanks for the video!
@xlittleyuuki
@xlittleyuuki 6 дней назад
Have been watching your videos as I just got back to MC few days ago. I have a question regarding deck building though. Would you always build a deck with the intention of having fun or it being the best and is capable of beating Ronan on expert? I am trying out Ronan Expert and I lost my past 2 games due to the amount of boosts he gets. I also saw several youtubers like posting playthroughs and decklists that are capable of fighting Ronan. Would you consider a deck to be a failure if it can't beat Ronan expert consistently (I am talking about true solo and I am not even sure if every hero/aspect combo is able to beat Ronan expert)? Is it fair to judge a deck based on the Ronan matchup or do you recommend just judging it based on 90% of all other villains?
@DaringLime
@DaringLime 6 дней назад
@@xlittleyuuki I don’t think it is worth making every deck capable of beating expert Ronan. It limits your options by a lot and there is a lot more to experience I. The game than just beating hard villains. I’m planning on making more content that is against standard villains to show case more fun builds. I think it’s a fun challenge to build a deck that can beat Ronan. And beating expert Ronan is a good way to prove that your deck is good. But build variety is important! These decks I showed in the video are capable of attempting expert Ronan in solo. But by no means built for it. And even with perfect play would lose more often than win. Don’t feel like your deck isn’t good if it can’t beat a certain villain. A deck is good in my opinion if it is fun! And I think that is why you should build for. It isn’t fun to lose though, which is why I made this guide. So in my opinion build a deck that is fun and can function well enough to win on standard against a decent amount of villains. Don’t worry about Ronan, unless you want to.
@stephcshea777
@stephcshea777 6 дней назад
I haven't even finished watching this but I paused to say i love this video! I really like your approach on these interesting ways to look at deckbuilding!
@DaringLime
@DaringLime 6 дней назад
@@stephcshea777 that’s great to hear! I’m going to make more videos in the future talking about how to break these guidelines. And decks that I have made that don’t follow them. For instance my star lord deck doesn’t have avengers mansion or helicarrier for solo
@stephcshea777
@stephcshea777 6 дней назад
Looking forward to more!
@rolipoli-27
@rolipoli-27 6 дней назад
fantastic video! overall these guidelines are great and you definitely included some things that not everyone would notice about how the aspects and cards work.
@DaringLime
@DaringLime 6 дней назад
Thank you! I do my best lol
@SardonicArtery
@SardonicArtery 6 дней назад
Dig the video. Pity Dr Strange is impossible to find.
@DaringLime
@DaringLime 6 дней назад
Ya it is a pity. He comes with really good protection cards as well. I picked him up early and I’m glad I did lol, hopefully him being out of print means a lot of people have him though! Glad you liked the video!
@mgranvee8549
@mgranvee8549 6 дней назад
Saw Strange on Amazon recently.
@SardonicArtery
@SardonicArtery 6 дней назад
@@mgranvee8549Not legit (or foreign). If these videos are for new players, Dr Strange should be skipped.
@DaringLime
@DaringLime 6 дней назад
@@mgranvee8549 if he isn’t 30 dollars or something it’s probably worth it
@alberttaco3668
@alberttaco3668 6 дней назад
Alright, why I think this video is good, and genuinely comes from good intentions, I will make a hopefully constructive criticism about it. But I know you"re a kind and helpful guy, and a very good player Daring Lime: No Doubt. So I hope noone take it at personnal attack or something, because I deeply love the player, and the work behind the video. I just want to "fight" the "hive mind", that can "hurt" the community. Criticism below.
@alberttaco3668
@alberttaco3668 6 дней назад
The notion of "auto include /staple", while "true" to some level, can also be detrimental to the creative part of the game. I think the Game Designers of Marvel Champions did an amazing job at scaling difficulty of the game : some villains are easy some other are tough, and there is standard or expert or even standard III. The Game Designers did also an amazing job at designing card compare to many other cards game I know, whether TCG and LCG. This video give very good "guidelines", to help people who struggle with deck building, and that is great: really, and I mean it. But... Helicarier, Avengers Mansion and Nick Fury are "easy problem solvers", but in no way, shape or form "auto include". what you need to put in your deck is "Drawing Solution", "Resource Generating solution", "Defense solution", "attack solution", and "threat solution". With that in mind, you can be creative, especially, if you are not playing Ronan Expert. For example, i have a Venom Deck which is quite efficient in expert, and very powerful in standard. And it uses the card pool synergisticly. Gamora and Guardian of the Galaxy team card is "my drawer". I have some cheap allies upgrade which I can Fish with "Lock and Load" event from Venom Kit. And I use enhanced card, which are less efficient than helicarrier in a vaccum, but help venom play his amazing defense event card, that give him tempo. And I run power in all of us to pay for all my allies, which are all basic, but neither nick fury nor professor X. "Auto include" are a "myth". They are very good card that solve problem easily and steadily: no doubt. But Be creative people, and experiment. As long as you are not playing high challenging villain in tough difficulties, this game is forgiving and does not ask for over optimization. For God Sake, Hulk is playable with full card pool. I come in Peace, and I hope people understand why that message is made for.
@DaringLime
@DaringLime 6 дней назад
Ya I don’t take offense to that at all! You make a good point. I didn’t mean to imply that you couldn’t build a good deck without those if I did. I was gearing this video to people that are newer to deck building with small card pools, and adding nick fury the doubles, and avengers mansion and helicarrier is something that everyone will have and will be solid. There are also definitely more options than what I added on the last slide. Those were just some of my favorite cards that I think are also strong. To everyone reading this be creative! And deviate from the guide lines in this video when you feel comfortable with deck building. Thank you for the feedback!
@DaringLime
@DaringLime 6 дней назад
Also I just built a deck that I will be playing on stream Saturday that doesn’t include nick fury 😏
@alberttaco3668
@alberttaco3668 6 дней назад
@@DaringLime I totally understood what you are trying to achieve with that video, and I sincerely think it is a good one. You even highlight some tricky Allie like "black panther", or "Snowguard", which demonstrate how open minded you are. I'm just trying to point that the term "auto include", in itself can have some detrimental side effect, on the "brain" of the community. Most youtube video are expert player who play expert mode. I also play expert only for long time now. But I think this is "our" responsibility to not "alienate people" by keeping in mind that many players play standard, and that the game is really open. I don't fight your video, which is very good, I fight the term "auto include" and its intricacies. It can lead to "toxic" mindset, and I saw that in my country, which is why I don't engage with youtube from my country. "You should play One or Another in any justice deck. or "This card is terrible, you should never play it". That kind of stuff. Maybe this is why I'm trying to be very cautious with term and concept, because I think english community is on a much better/healthier path.
@DaringLime
@DaringLime 6 дней назад
@@alberttaco3668 Ah I understand more now! I will take that into account in my future videos and I can try to find a term that implies that it is a good thing to add but not inalienable. Thank you!
@Rey_Plays_Games
@Rey_Plays_Games 7 дней назад
Wow....that's crazy good!!
@DaringLime
@DaringLime 7 дней назад
Thanks! I love that star-lord deck that I built
@OresteGamba
@OresteGamba 7 дней назад
Wow! Awesome battle! Thanks both for the video!
@DaringLime
@DaringLime 7 дней назад
Thanks!
@alberttaco3668
@alberttaco3668 8 дней назад
Venom is amazing, my favorite guardian hero ties up with gamora hero. He has good economy and survivability, and can be played in all aspect with either straight forward deck, or janky deck. It is like "the captain america/marvel" of the guardians team. The more I play the game, the more he grows on me.
@DaringLime
@DaringLime 8 дней назад
I think that is a great description of him!
@thecharredgambit
@thecharredgambit 9 дней назад
a great discussion that led to a fun decklist, thanks for helping me give him another go!
@DaringLime
@DaringLime 9 дней назад
no prob!
@BurnzBoyzProductionz
@BurnzBoyzProductionz 9 дней назад
I hate to be that guy cause the ending was great. But at 1:47:30, he should’ve schemed with an extra boost card because of the power stone 🥲
@DaringLime
@DaringLime 9 дней назад
I missed that during the game! So sad, I guess it was a loss :(
@jay_cadiramen
@jay_cadiramen 9 дней назад
I'm a total noob to deck building and a lot of this was waaaay over my head, but I still enjoyed it. Any chance of a couple of deck building introductory videos?
@DaringLime
@DaringLime 9 дней назад
@@jay_cadiramen I actually am going to be posting an introduction to deck building video in the next couple days so stay tuned!
@joshieofsmeg
@joshieofsmeg 10 дней назад
Thanks for having me! Was a lot of fun. Looking forward to the next challenge you throw at us!
@DaringLime
@DaringLime 10 дней назад
Ya I’m excited too. Let’s mix it up next time
@OresteGamba
@OresteGamba 10 дней назад
Very interesting deck, bookmarked. Thanks for the video!
@DaringLime
@DaringLime 10 дней назад
No problem! I haven't posted the deck yet but I will get around to it.
@OresteGamba
@OresteGamba 10 дней назад
@@DaringLime anyway, took screenshots.
@DaringLime
@DaringLime 10 дней назад
@@OresteGamba nice!
@caseydeere1525
@caseydeere1525 10 дней назад
Venom is just essentially better Spider-Man + guns... what more could you possibly want? :D
@DaringLime
@DaringLime 10 дней назад
I found that Venom does a really good job at controlling the board state!
@OresteGamba
@OresteGamba 11 дней назад
Great battle! Also, very useful the Gamegenic Token Silo! Using it for MC. Thanks for the video!
@OresteGamba
@OresteGamba 11 дней назад
Always a pleasure to see your videos! Thanks both!
@DaringLime
@DaringLime 11 дней назад
@@OresteGamba no problem! More on the way
@OresteGamba
@OresteGamba 12 дней назад
Zola is always a tough battle... thanks for the video!
@DaringLime
@DaringLime 12 дней назад
No prob! I had a lot of fun with that game