A place for my growing collection of Native American flute improvisations and/or synth videos. You can find more of my music at soundcloud.com/dave-benham
No matter what I do, I can't get it to play different notes... It just settles on a single pitch and doesn't deviate at all. Any idea what may be causing this?
great stuff! love all you do but can i ask you how you made it looks that it is in a seperate case? i opened the patch and i am trying to figure out where that option is but to no avail thanks in advance! (edit sorry found it in the comments)
For others that missed the buried comment - It is a relatively new module called Purfenator from DanT (Dan Tilley). It makes it simple to emulate the visual style of Purf (Urs Basteck).
Great module and beautiful patch. Downloaded it, mapped a midi knob to the pulse module frequency control and kept finding wonderful new patterns. The vco was chaotic as I spun the knob then settled on each new frequency and became calm as I stopped modulating for a rest. Easy to get lost in it.
This patch is available for download in my Venom 2.8.0 release announcement at community.vcvrack.com/t/venom-release-announcements-latest-version-2-8-0/22411
This patch is available for download in my Venom 2.8.0 release announcement at community.vcvrack.com/t/venom-release-announcements-latest-version-2-8-0/22411
Yes - thanks! I noticed that dustractor already used it in his submission, but only to do basic sine modulating sine linear FM. I hope to create a submission exploring some of the more exotic capabilities.
This patch is available for download in my Venom 2.8.0 release announcement at community.vcvrack.com/t/venom-release-announcements-latest-version-2-8-0/22411
This patch is available for download in my Venom 2.8.0 release announcement at community.vcvrack.com/t/venom-release-announcements-latest-version-2-8-0/22411
This is a really great drone sound. I've never noticed or used the VCO LAB & POLY OFFSET modules before and am very curious to see what they do in my existing patches. p.s. Nice visual arrangement, btw. Thought you were showing off a new VST instrument for a moment. Took me a minute to realize I was looking at a VCV Rack patch.
Thanks - glad you like it. VCO Lab is a brand new module that hit the VCV Library yesterday! (see pinned comment) It is a joy to play with. Poly Offset was released March 11 this year. The very first release of the Venom plugin was February 2024 with 8 modules. I am up to 45 modules now and counting.
@@DaveBenhamMusic Impressive! I'm a big fan of the Venom modules and have a handful I use in almost every patch, particularly the mix modules (MIX-4 ST, FADE, MUTE, SEND). A couple months ago, I tested every mixer-related module in VCV Rack and found the Venom series to be the most flexible 4 my needs, with the least CPU usage, and smallest rack footprint.
@@DaveBenhamMusic I've already downloaded it and manually recreated your patch. Not exactly the same drone voice (I eyeballed your param settings), but close enough to see how I can start to use VCO Lab in my own patches. It's a unique and creative module. Thank you! 🙏
@@MeditativeInstruments I forgot to tell you about the source of the visual arrangement. It is a relatively new module called Purfenator from DanT (Dan Tilley). It makes it simple to emulate the visual style of Purf (Urs Basteck).
@@DaveBenhamMusic That's a cool one! I like how you can add a custom BG image as well. Seems like a very nice "finishing" module for patch aesthetics. p.s. Another cool aesthetic trick: Use "Greenscreen" by "Questionable Modules" & set its BG color to "Dark Grey." This essentially converts the BG image of the rack-rails into a solid color and is MUCH less cluttered, aesthetically. Now, instead of using module blanks (which use CPU), just put 1-2 empty spaces between blocks of modules and get the same benefit. Infinite "blanks" for no additional CPU cost + easier module arrangement.
Hm, that's a really cool piece, not only because flute and voice join so nicely with the synths but also because the electronic pads are still somewhat raw, and sometimes you still hear the saws and squares it is made of. When creating such a quiet piece one is easily tempted to extremely softening the synths voices with filters and so on. To NOT do this was a good move, and makes the piece more interesting and unique, to my taste!
Thanks! - you noticed one of my tendencies! I listen to other people's patches that rely heavily on subtractive synthesis and I love it. But for some reason that process often doesn't seem to work so well for me. I tend to gravitate to a more additive style, one of the reasons I like the Xaos Devices Sofia in the first place.
Pretty cool. Has an ethereal quality to it that reminds me a lot of the soundtrack to Arrival (2016). You should see whether Hollywood is willing to pay for what you do.
I would love to see what others can do with this emulator. You can get the VCV patch version 2 within this thread: community.vcvrack.com/t/elta-solar-42-emulator-v2-and-challenge/21906. Leave a link there, or comment here.
I would love to see what others can do with this emulator. You can get the VCV patch version 2 within this thread: community.vcvrack.com/t/elta-solar-42-emulator-v2-and-challenge/21906. Leave a link there, or comment here.
That kind of "standing wave" thing you've done with the detune beats is incredible! My first thought is to clock it for rhythmic drones but, I mean, I didn't even know that kind of compensation was possible with a beating effect, it was kind of a foregone to me conclusion it couldn't be stabilized over pitch. I may have to go off the grid a bit to really explore this one but I can see the effect being powerful
Thanks! I was excited when I worked out a simple formula to keep the beat frequency constant as the base frequency changes. The amount of detune must be cut in half for every octave rise in the base frequency. I find it hard to believe I discovered something new, but I haven't seen the technique before. Then again, I haven't been working with synths for very long.
@@DaveBenhamMusic It really is unique, I can confirm I've never seen something link it and it sounds very musical! Looking forward to doing some phasing experiments with it. Also, the audio rate technique you are doing here is quite novel, I found myself wanting to experiment with that, too. Cool stuff!
The patch for this video is available at community.vcvrack.com/t/venom-2-6-beta-looking-for-testers-and-feedback/21430/19?u=davevenom. There are two versions, one requiring the premium (not free) VCV Host, the other substituting in the free Air Windows for the 2nd reverb. There is a newer (better) version of the core Benjolin patch at patchstorage.com/complete-benjolin-using-the-venom-benjolin-oscillator/
This is cool new territory for me...I'm trying to understand it better and thought to try to recreate your patch above (I don't have Host/ValHalla but I'll figure something out). I think I have all the rest of the modules in place, but I don't understand what the PolyOut from the Mrg8 is going into...can you help me understand?
I love that you are exploring the Benjolin! I find it addictive. The lower left three modules, including the Mrg8, are incidental constructs to drive the graphic animation. They have nothing to do with the sound. I've pinned a comment with a link to the patch, including a version that uses free Air Windows instead of VCV Host (with Valhalla Supermassive plugin). So you don't have to struggle trying to reproduce the patch.
Well, most of a Benjolin anyway! You still must patch in a resonant filter and some signal routing/mixing. But the oscillator is very faithful to the 2 oscillators and Rungler in a physical Benjolin. I have an After Later Audio Benjolin v2 emulation patch with this oscillator at patchstorage.com/complete-benjolin-using-the-venom-benjolin-oscillator/. I think it sounds even better than the actual physical hardware it is emulating. The Vult Unstabile filter is amazing with gorgeous, rich pings. I compared the patch side by side to a friends ALA Benjolin
Not in the foreseeable future. I suspect MiRack is based on VCV version 1 code and API, and my plugin was developed using VCV 2. I don't know what would be involved. Also, I'm not sure I want to wade into the politics of an MiRack port. But I am curious, does MiRack support touchscreen? A touchscreen interface to a Venom Benjolin would be cool! (Still probably not going to happen though)
I plan to submit to the VCV library within the week. It is highly variable how long it takes to be released after that - it is out of my control. Sometimes within a day, sometimes weeks
0:00 - Raw sine wave 0:20 - Sine to square with aliasing 1:22 - Sine to square with anti-aliasing via oversampling 1:48 - Add sample delays to align aliased signal with anti-aliased signal 2:16 - Compare aliased and anti-aliased signals 2:41 - Subtract anti-aliased signal from aliased to get pure aliasing 3:13 - Sweep the pure aliasing signal