Probably best to ask hese on his Amibay sales thread for the AA3000+ if he'd build one for you and at what cost. You would need to supply all the components, including the custom chips which are now difficult/expensive to find.
Its a cool card for sure and I like mine, but 2 issues with it. No native screen mode pass through. This can be fixed and some are apparently working on it. 2 monitors in 2024 sucks. The other is the INT6 mod. I just got a ReA3000 this year and its a damn shame to run a hackish bodge wire on a brand new board IMO. Guess the 3660 will stay on my AGA boards.
Looked like a nice upgrade, BUT regarding the FPGA board: "Product available only to OEM/EMS and design business customers. Product is not shipped to consumers in the EU or the UK". Unfornunately at this point I'm out.
Yes. Sellers I know of (there may be others) are Kavanoz on the Z3660 Discord that's linked from Shanshe's github page (right at the bottom): github.com/shanshe/Z3660/tree/main, torsti76 was selling them for those on a1k.org but may have temporarily stopped as I write this, and 8 bit dreams has a sale thread on Amibay.
The 68060 actually has at least one missing CPU instruction compared to the 68040 (possibly FPU not sure), possibly more than one. These were removed at the time so that the CPU could be clocked way faster and because the missing instruction could be ran faster in software especially when the clocks were that much faster.
Over half an hour on the CD32 and didn't mention the fact it plays games from CD or even open the lid to show it! lol I've only got one of the basic fast ram boards for my riser card might get an 030 one day but i have 060's in my A4000 and an A1200 for when I need more power.
Great video! I love my CD32. You are correct about the 68060LC being less expensive, but it really cripples the 68060. Games are fairly incompatible with the 68060 - much more so than the 68030 - so the 68060 really shines on the Amiga for Demos and professional software, which requires an FPU to really shine. The 68060 power is wasted on the LC version for the Amiga. Since the CD32 is missing so many critical ports and expansion capabilities, running professional software on it and using it as a full blown computer is fairly expensive and difficult. To sum it up, I think the TF 68030 card is a better choice for the CD32 for the increased game compatibility, and save the 68060 for an A1200 or A3000/4000 where it's power can really be used. At least that's my theory.
The 060 incompatibilities are like any other Amiga so really only start to creep in when you are running original software directly from floppy or CD-ROM, this probably affects the CD32 less than the A1200 because the CD32 doesn't have a floppy drive, also the TF360 can be disabled for playing original CD32 titles, unlike the TF330 which has a disable bug present on most machines. This really sucks as it means you have to physically remove the expansion card if you have a troublesome game, and to make matters worse some older firmwares on TF330 break NVRAM compatibly. The TF360 really shines as a on demand 'Turbo' WHDload machine, with 060 you get almost the whole Amiga games library depending on processor. I own both the TF330 and TF360 and feel at least WHDload the TF360 may actually edge ahead of the TF330 in terms of compatibility, but it's certainly no worse. The downside of the TF360 which I don't think was mentioned in this video is the CDROM drive can't presently be used on the most recent firmware. It's really subjective from person to person whats best, for me having the working disable jumper and much faster performance makes the TF360 a better product and bang for buck.
It was still sold in the usa as i had 1 they were sold at commodore amiga computer shops which those were the ones that came from Canada how we have ntsc models
Would it have made much difference? Incidentally if you have an FVM card installed in your CD32 and run the same video, it automatically plays it in full screen.
Ah wow - I've found some 20mm ones on eBay, 15 in a pack, will try those! I went with metal balls, and whilst they work fine they do need a mod to the roller =/
Well there will be a giant speedup in CPU processing.But the speed of the zorro bus will remain the same and all the power of the processor will be only for mathematical data processing.
I'm building one and putting it in my A3000, that is broken at the moment. It will be an adventure for sure 🙂
3 месяца назад
I have a question regarding picasso96, I am using the old 2.0 version, but I noticed there are some new 3.x versions commercially available. Do you know if it's worth paying for this (since in the end we're not running actual Picasso cards but just emulated stuff) ? I'm not sure and the vendor does not clearly make it an obvious answer.
I'm not sure I can answer whether P96 v3+ is worth paying for but it would support the continued development of the software and therefore bug fixes/new features eg multi-monitor support. Picasso96 supports all sorts of gfx cards, not just Picasso cards and v3+ supports some cards not covered by v2. I guess the question really is, is there a good reason not to pay to upgrade?
3 месяца назад
@@wrangleramiga896 that seems to be a reasonable reason to do it of course, but I also would love to see if it's useful on a technical level, especially on a emulated platform :-) thanks
Technically, this is all exceptionally clever, if ridiculously expensive, and had the Amiga world had an affordable PPC solution back in the day, there might even be some decent software to take advantage of it. But with CBM gone, and the usual rivalries and politics between respective developers, PPC on the Amiga was doomed. Perversely, you can buy an old PPC based Mac with 1 or 2 (much faster) CPUs for peanuts, run UAE on it, and still get performance far better than any real Amiga. And most old PPC Macs run native versions of Quake 1/2/3 far better than any Amiga too. 🫤
@@liquidmandotcom I have a screen that can't switch between 16:9 / 4:3 automatically... it support both modes, but you have to tell the screen manually if you want it display in 4:3 or in 16:9... so I run my AmigaONE X5000 in 1920x1080 and all is fine and dandy, but if I launch a game, lets say Quake that opens up an 800x600 screen, the monitor will then strech the image to fit the screen, unless I manually tell it to use the 4:3 aspect ratio instead.
It looks really promising and blurs the lines between emulation and actual hardware to a point I just can't see which side of the line I'd be on! I think the people behind this have put in a lot of effort and it really shows. I still think I'm happy with my BFG9060 and Pimiga on a NUC for extreme performance. Great video as always!
Thanks Wrangler 👍🏻 For the RTG side, can Warp3D be used? What are your impressions in relation using this over a Mediator or Prometheus setup with a Voodoo or Radeon RTG setup? Any known issues or conflicts with Z3 cards, such as SCSI? Cheers 🍻
No Warp3D on the Z3660... yet! Shanshe is working on something though. Difficult to compare the Z3660 with the Mediator/Prometheus as they have more flexibility via PCI slots but the advantage of the Z3660 is that it is all-in-one. The only conflicts I'm aware of are with add-ons with DMA (eg A3000 SCSI, A4091) but again - watch this space!
DSP comparison: RAM) Atari Falcon DSP56001: 24k x 24bit word 0-waitstates; Amiga 1200 DSP3210: 2k x 32bit word. MIPS) Falcon: 16MIPS; A1200: 12.5MIPS. MHz) Falcon: 32MHz; A1200: 50MHz. MATH) Falcon: 56bit integer; A1200: 40bit float. Access to the RAM/CPU) Falcon: 2x fast DMA plus direct access to 68030; A1200: direct access to Fast RAM (only longword, no byte/word access)
Cool video. Just to clarify, 1) 31:00 Atari Falcon had full 32bit bus (e.g. for video chip Videl), but 68030 had 16bit access to it (the same as Alice in A1200). 2) Bus bandwidth: Falcon Read: 5.3MB/s; Write: 6.5MB/s; A1200 Read: 4.5MB/s; Write: 6.9MB/s. 3) Access to the RAM: Falcon: 4 cpu cycles 16bit; A1200: 8 cpu cycles 32bit;