I just waited until turn 2 or 3 to make sure I would have enough animation time when doing Pounce Druid OTK. Gives them false hope when turn 1 is pass and turn 2 is hero power and turn 3 starts with hero power and then concludes with their death. It's almost impossible to do in time without risking burning one of the Pounces if the draw order is bad, but turn 2 is probably enough and 3 definitely is.
I've been watching you for like, a year now or so. I can safely say this is by far the best video I've seen from you to date. In all honesty, one of the best Hearthstone challenges I've seen in my almost 10 years of playing. It was brilliant. Well played.
Good to see this type of content, but why is the timer if you play offstream aswell. And if you go for a legend run like this, you shouldn't play any match offstream because of transparency.
Reynad’s tangent about identity is super spot on. The classes used to mean so much more than a hero power, they all had defined strengths and weaknesses that were deliberate and thematic to create meaningful asymmetric styles. Mage had low board presence but strong clears. Hunter had wide board play but lacked verticality. Paladin sacrificed early game tempo for late game dominance. Modern hearthstone is so far gone from that every deck in standard is just aggro with enough removal to ignore your opponents board, and every game is a face race that ends by turn 8 unless you’re running a very niche control deck.
Gnomeferatu sucks in magic because you can play up to 4 copies of every card so there is no chance to randomly mise a win by hitting a key card, and getting 1 card deeper makes no difference towards milling your opponent out. Millstone was playable a long time ago in magic but nowadays it’s too slow. There are formats where mill is viable though, they just play better mill effects than millstone.
a mix of this idea with the tribal warfare one: you have to build decks entirely out of different minion subtypes and spell schools. duplicates of the same card are allowed, but each minion must be of a different subtype and each spell of a different school, with "all subtypes" and no subtype being considered a subtype each, and no spell school being considered a spell school, so you can only have 1 subtypeless and one spell-school-less card in each deck
Protip, you can click cards your opponent is playing and the animations there get a bit faster. Not perfect though, your turn will still get delayed somewhat and it still pauses for actual animations.
I played a bit casually back in the day. Didn't follow any builds but knowing MtG I ended up with something similar to the Zoo Warlock thing, including Doomguard. Also played Alpha Wolf which I believe sucks. But was a lot of fun, just swarming into Doomguard. Good times.
Try a ruleset where you have to skip turns to gain mana crystals. So you both start at being allowed to use 1 crystal, and every time you end your turn before taking an action, the amount of your crystals you can use increases by 1.