If I didn't know any better I would have mistaken these for the real deal, So they need to potentially hire you!,this genuinely looks like it came out of their hands (⌐■-■)
a good finisher for nue would be nue catching the target and then the user grabs onto the legs of whoever nue grabbed and then nue releases the target and the user slams the target into the ground epic
The Lucky Volley finisher seems a bit too long for Jackpot Hakari’s high-speed gameplay even when it scales with the R special but these are all really cool and well-animated
small finisher concepts for the ones that aren't done yet Energy Surge - The user instead only does the first hit, shooting the enemy in the air rapidly with reserve balls. Nue - A second shadow of Nue is summoned after the first far from above, dive bombing into the enemy. Shadow Swarm - The user beats down on the enemy with a singular clone before being slashed from front and back. Divine Pummel - After the attack, Mahoraga just yeets the enemy really far away. Ground Pitch - Mahoraga instead slams the rock into the ground before breaking it with the arm blade. (if grabbing) Takedown - Mahoraga pauses for a moment, looking at the impaled enemy before throwing them away. Stockpile - The user delivers one more swing with the green hammer, before tossing a transfigured javelin at the enemy. Focus Strike (R) - The user delivers an overhead swing with the chained blade before sweeping the enemy away. Force Grab - The user, after slamming the enemy tosses them high into the air before punching them with the huge arm. Drill Splitter - The user drills the enemy into the ground, drilling them a second time before lifting and kicking them away. Face Blitz - The user jumps extra high, doing backflips before grabbing the enemy by the ankles, smashing them head first.
I actually liked the Sukuna Rush finisher. Considering the fact it actually references the part where Sukuna pushed Jogo's head to the ground with one hand in the anime instead of smashing them to the ground with both arms like Final Hunt from TSB.
Gojo:DID YOU PRAY TODAY? Sukuna (no jokes): I'll give you one second (first panel). Move (second panel) Hakari: 50/50 that animation or just him falling dead Megumi:Hey you poor fool... I'm going to die first, give it your best sh-*MAHORAGA* or.....DOMAIN EXPANSION CHIMAERA SHADOW GARDEN Mahito mmmmmm ah now I know what it could be:GETOO... "Do you want me to save you? Mahito?"
yo janxt! its me. i was asking for anims tips. and somethin i figured out. is that my animations play wayy to late/early. like if i try doing a walk anim and than a punch anim it just plays the punch anim mid walking, or even if i try doing a jump animation, same thing, was gonna ask if i could fix that sometime, and another question, how do you lock the camera onto ur player?, Also, i genuinely suck at punch anims, no mater what i do i just can't make a simple punch anim, i can do anything but that, any tips? Also, the animations are just genuinely snappy, i can't make it smooth how you be doin dawg, just askin for tips for smoothness and camera following and punchin anims, thats what i struggle with, everything else i can do, besides making blasts and energy blasts and sh or makin an attack cframe,
if the punch is too early, you need to create a key frame of the arm resting, where you want to start the punch Also, I manually key frame the camera, lol (it’s not actually locked onto anything)