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MortMort
MortMort
MortMort
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@Flugogrejs
@Flugogrejs День назад
She looks like little My from Moomin
@Egg_thing
@Egg_thing День назад
she's adorable, this whole gang is great
@Cybo3D
@Cybo3D 2 дня назад
Wich program do you use?
@Aisem_Illust
@Aisem_Illust 2 дня назад
This is Aseprite, Mort has a lot of videos on it
@ketotic
@ketotic 2 дня назад
"she commands the dog to poop" Lmaooo also great work, she looks so cute 💖
@brtszk
@brtszk 2 дня назад
Haven't seen stuff on here for long tiem haha Man how you doing?
@FlackoWeasel
@FlackoWeasel 4 дня назад
Thank You so much for this tutorial!
@hydreigonLol
@hydreigonLol 4 дня назад
I don't know if there's a problen with current versions of Blender. But is really hard to paint with a pixel pencil/brush in the Texture Panel. I tried following the settings in the video, but sometimes Blender won't draw the pixel clicked in the object, or it will draw 2-3 extra pixel on each click. So annoying. Had to use aseprite for the flow, but it would be handy to be able to paint directly in the 3D model in real time. Regardless thanks for the workflow, helps a lot since there's not a lot of free documentation / tutorials about Pixel - Low Poly art style.
@Nutyk_edits
@Nutyk_edits 5 дней назад
Pov: you make the sighest movement on bro´s controler
@DRGx3
@DRGx3 5 дней назад
Great pixel art! You definitely deserve a sub
@derpy__7
@derpy__7 6 дней назад
As a pixel artist i can confirm I am horrible at traditional art forms. In my opinion the whole backbone of pixel art is about restriction, you limit the canvas, the palette, how curves are drawn etc etc. The limitation forces more creative thinking imo
@baimroblox9685
@baimroblox9685 6 дней назад
cool
@theminiyosshi2901
@theminiyosshi2901 6 дней назад
“Self-conscious about his hair” -proceeds to give him the dad-‘stache
@longschlongsilver7628
@longschlongsilver7628 6 дней назад
It makes him feel like a grown up
@universalgamer9615
@universalgamer9615 6 дней назад
As someone with ADHD I can confirm that we spin at speeds rivaling a tornado
@xX_R0yalNe1n_mdm-12_Xx
@xX_R0yalNe1n_mdm-12_Xx 5 дней назад
Definitely anxiety from inside out moment
@scotfromtf2
@scotfromtf2 5 дней назад
My boy got the TF2 spinbot syndrome, not adhd
@gunkman_man
@gunkman_man 7 дней назад
sounds like the ability to design is more important than the ability to draw in this scenario
@SantingCR2009
@SantingCR2009 7 дней назад
Bro, he really forgot his password.
@BullBarnet
@BullBarnet 8 дней назад
This is giving me PirateGames vibes. Love it! Never too late for anything!
@A120AMIR12
@A120AMIR12 8 дней назад
Hey mort what happened to rabbit Also why did you remove your previous shorts
@just_ugu
@just_ugu 9 дней назад
I needed to hear that, thank you 😊
@DJNeonistPurple
@DJNeonistPurple 9 дней назад
The lump on his nose kinda ruined it ngl.
@kittydemonoverkill
@kittydemonoverkill 9 дней назад
Nice! Certainly a nice way of designing characters! A method I don't know how well I'd be able to pull off. Personally I have a few different ways of making characters, so I guess I'll list them off here. With each character, its existence comes from one of three things; 1: needing a filler to interact with another character 2: a cool design or concept came to my mind, and I drew it and later fleshed it out and developed it (I have a few major characters I've made that were made in this way) 3: there was a role that I needed to fill(whether that be a witness to an event I came up with involving other characters, or a role that exists in an environment that a story was set in), and so I built out something to fill that role. As for actually making character designs, it used to be simply either "this looks cool/creepy and I like it", or "it is part of this fictional species, so it looks similar to the rest, but here are a few differences." But more recently, I've put more thought into my designs(and as a result, my characters have been getting more elaborate and unique outfits that reflect their character or story. But usually I still start with a base design under the simpler way I used to. Mostly the new design method has been used to redesign old characters. I'm working on fleshing out a central story first, so that things can flow seamlessly, as well as practicing writing dialog for characters with vastly different personalities and stories, by seeing how the different characters would interact with each other, how they would interact with other characters from other media, etc. Once I'm satisfied with it all is when I'll make actual new characters.) For those curious about any of what I'm talking about; I haven't shared much of it online other than like, one part of a story, and a single image of a character elsewhere, so if you're curious just ask here I guess.
@Blimpmasterguy
@Blimpmasterguy 9 дней назад
Bro is a Pianta with a disease
@Jukedbox_
@Jukedbox_ 9 дней назад
Woah this is good!
@dogedev1
@dogedev1 9 дней назад
Iggy
@sandran.884
@sandran.884 9 дней назад
Bro Anxiety
@LeBabol
@LeBabol 9 дней назад
wdym
@DJNeonistPurple
@DJNeonistPurple 9 дней назад
​@@LeBabolinside out 2 bruh
@LeBabol
@LeBabol 9 дней назад
@@DJNeonistPurple oh right because every single cartoony character is anxiety from inside out 2. have you seen any 90's cartoons? or boom buster? or pizza tower?
@guilbarkin8680
@guilbarkin8680 9 дней назад
Reminds me of the guu from mario and luigi superstar saga
@fahimehshabanpoor5083
@fahimehshabanpoor5083 9 дней назад
Gonzo's Cousin!
@MewCoYT
@MewCoYT 9 дней назад
In the start, i looked like lil goku on the nimbus
@JXKGamers
@JXKGamers 9 дней назад
It rly does
@emperor8716
@emperor8716 9 дней назад
that's insane. all that from experience.
@Breadyboi2961
@Breadyboi2961 9 дней назад
Before you drew the leaves it looked like a second nose😂
@ivannikacevic
@ivannikacevic 9 дней назад
More like a dic-
@ivannikacevic
@ivannikacevic 9 дней назад
More like a dic-
@fakus6483
@fakus6483 9 дней назад
Bo the palm tree, thats a big Schloger
@user-iw2md2gl4q
@user-iw2md2gl4q 11 дней назад
Amazing!! The best tile set tutorial for beginners that I've watched. Thank you so much! Is it possible to update this video with Aseprite 1.3 tile making feature? ❤
@GergoCsikos
@GergoCsikos 11 дней назад
hi how learn aseprite ??:)
@soirema
@soirema 12 дней назад
Attaching external art software to Blender?? I have been working in Blender for 8 years never heard of it!! 😮 thank you so much!!!!
@rafaelbasniak6070
@rafaelbasniak6070 14 дней назад
THANK YOU, I was stumped and me and my friend decided to try and learn a new skill, I picked pixel art she picked coding and this video really helped me out since now we are makiing a game togetherr
@urphakeandgey6308
@urphakeandgey6308 17 дней назад
Wow, I'm surprised by how intuitive it all seems. No programming at all, really. I kind of want to make funny creepypasta-like games, put them on cartridges, and then give them away to a Goodwill or something for people to stumble upon thinking it's lost media or something. I mean, I guess it sort of would be.
@AlesiJames
@AlesiJames 21 день назад
5:08 Make Numbers Great Again
@rafaelvillegas-ir3cw
@rafaelvillegas-ir3cw 21 день назад
hey guy i was bam from the discord server but it wasnt me was a hack :( i really miss there. can i join again?
@samuunn
@samuunn 22 дня назад
"mhmm topping"
@adenlahmar8822
@adenlahmar8822 24 дня назад
i do a 14 direction
@denberz711
@denberz711 29 дней назад
thank you so much omg
@DivideBy0YT
@DivideBy0YT Месяц назад
how do you get that modern style for aseprite?
@StuffOnFoundations
@StuffOnFoundations Месяц назад
Thank you very much! This tool has come in clutch!
@PurpleGecko6
@PurpleGecko6 Месяц назад
I love this thank you, I needed this for my RPG, dungeon crawler game
@Vlad-gq4tz
@Vlad-gq4tz Месяц назад
But the left,right,back animation?
@chiefdancingostriche
@chiefdancingostriche Месяц назад
this could well be the only hope i have of getting a new quantum leap video game. make it with this.
@elaraelara6215
@elaraelara6215 Месяц назад
I really wanted for this tutorial to help but im been here four hours and i cant make it so the pixels of the texture ajust to the size of the grid pixels... I've done it so many times and right when it seems like is going to work out the texture ends up bigger making the pixel not met each other....
@elaraelara6215
@elaraelara6215 Месяц назад
OMG i just got it !! I hope this helps someone!! On the material panel check that the image is the right one!! My problem was that i had 48*48 on the UV panel and 32*32 on the Material panel!!
@TheBigMaxYT
@TheBigMaxYT Месяц назад
After AGES, I finally feel like I understand AA. THANK YOU!
@martincuenca9544
@martincuenca9544 Месяц назад
YOOOOOO! that character looks so cute! could you share the rig?(im talking about the 1st one you show)
@eb2151
@eb2151 Месяц назад
Why all right so let’s get at it and how Why so you wanna make a line here and where and let’s see here and where seems to be a nice place to add some as well and how and Why this and what can probably work and how Why here and where you might do some and how and why the hair you definitely want to do some and how and why you find antialiasing really well on the hair and how Why here and where we do the ear and how and why you want to solve like instead of the war looks completely cut off here and where with the black and how and why white thing went up to black but near the ear What is solve Why you can kind of like thin but that line here such the looks slightly attached to his head here and where and how and why white thing went to left ear Why you want to round it and what a little bit and here you want to attach one but you might want to attach one there as well and how Why probably not this and what What is attach Why this is a really awkward line but you think it will just work fine as it is and how Why so doing this one recording in your you might be a little stressed so you might not have made completely proper decisions but we know here with the mouth you can probably smooth it out a little bit and how and why maybe use the dagger line here and where and why oh up here and where with the eyes and how and why you can probably do something like this to make the eye seem more roundish and how and why did white thing go to eye and why you said that’s maybe too much and how and what is and why probably do it over here and where and why eye on right changed a bit and why we can see here the white goes from one pixel one pixel two pixel one pixel so here you’re going to put it in a half gray tone and how and why but because you’re using your palette you kinda have to stick with some colours and how and why here an eyeball you can probably do it below just to give it a little bit of a roundness and how and why left eye changed a bit and how and Why maybe here in the corner What is roundness and palette and gray tone Why it’s a little tough next to the pink here and where and how and why did white thing go to pink on left side of face What is tough Why you could probably outline there and where and that would be fine too and how Why we know you actually feel like it’s better without and how and what is Why down here and where you could put a half pixel on his arm but and how but you’re not going to do that because you actually like the way it is and how Why you’re gonna put replace this and what black pixel though and how and why something happened on left arm and why maybe if you do it more like this down here and where you can kinda get his feet showing a little more and how and why something started happening around his legs and why maybe just add a little bit up here and where and why white thing went up to arm and why again here one pixel one pixel one pixel one pixel and why it started turning black around right arm at top and how and why so to give his belly a little bit more roundness you can use anti-aliasing here and where to give it a bit of a round roundness field and how and why did white thing go at bottom of guys belly and why you might give him a little belly there and where and how and why there we go and why the back hand here might just make dagger no it doesn’t seem to work but you wanna kinda do this and what that makes his more like his thumb is going in with and like us connecting over his hand there and where and how and why so we can see this is just all one colour anti-aliasing right and how and why so we don’t really have to apply all that much then you could go in and shade it and what in if you wanted to but you’re not gonna do that and how and why did bear become a bit darker under its mouth and why you’re gonna just keep it flat colour with a bit of anti-aliasing on and how and Why mouth of the bear started to become black and how and why you can also do it there and where and how and why that might help out the illusion a little more and how and why yeah that and what seems fine and how and why you mean we can always improve on it and add more but you think this is a fine as it is and how and why you’re not gonna go too much into it and how and why you just kind of want to show us your process of thinking and how and why you actually don’t like that and what but you think this might be better and what might be better and how and why hand of bear became a bit blacker and why you mean that looks fine and how and why so that’s is a little bit of how you think about antialiasing when you do it and how and why you tried use it to either thin outlines or smooth curved lines out as we can see and how What is black pixel and pixel and roundness and roundness field and dagger and connecting and process of thinking and smooth curved line and thin outlines Why is it showing red squares with stuff in them Why so before you end this video you just wanna say that we can find a link to all your assets down below and how and why we can find your colour palette we can find a very simple base in here and where and why there’s all sorts of little things we can take a look at and if we’re a little bit of an apparel geek like you are we can also find a link to your shirt stores down below where we can get some cool looking t-shirts with some epic slide you’ve made on it and how What is apparel geek and assets and simple base and stores and epic slide Why did it show t-shirts
@eb2151
@eb2151 Месяц назад
Why you know there’s no such thing as a half pixel but that’s just what you’re calling it and what in this case and how Why so you wanna talk a little bit about how to apply antialiasing to a video game sprite because a piece of artwork is very different from a game sprite and how What is apply and video game sprite and piece of artwork Why we can see here that you antialiased blue around him that fits with the background and how but why in games our character can come across a variation of different coloured backgrounds so if we start to make antialiasing on the outer side of this right we can come across this weird looking stuff here and where when it comes up against another background and how What is variation and backgrounds Why so your suggestion and remind us if we’re going to make antialiasing on a sprite for a game try and build a sprite on a neutral background like a grey and try and sometimes see how it looks on a bright background also see how it looks on a dark background but in general we’ll just try and build it on a very neutral coloured background and how What is suggestion and remind and sprite and neutral background and in general and neutral coloured Why that way it is easy to sort of like see if it’s in between or if it’s too dark or if it’s too bright and how Why another thing you want us to keep in mind if we are going to do antialiasing on a game sprite is that we have to think about this sprite might have to be animated and how Why so if we animate something we would have to animate the anti-aliasing as well and how What is animate Why you know it may not sound that complicated for more experienced people but if we are a beginner this can be something that can make our animation process even way more difficult and how Why alright so you wanna talk about how antialiasing can also be applied to lines and how What is applied and lines and complicated and experienced and animation Why we can see here and where that these lines are kind of like fading out and how and why was white thing on black things next to purple and why and it’s kind of emulating like a brush that gets thinner and figure so we can see down here and where the line is very thin but it gets thicker up here and where and why but we can’t really make the pixel smaller than one pixel so this is a way again to sort of like shrink things down because then pixel art everything is just an illusion and we’re trying to make one pixel display as much information as possible and how and why so this is a way that we can sort of like thin out a line in pixel art and how What is the cat and the three different colour rectangles and the black thing next to the purple What is fading out and emulating and thinner and figure and thicker and illusion and display and pixel and information and possible Why you just wanna zoom in on your cat guy here because we can see here on his mouth you could just make all these sort of like dark greys and which and where be a black line but it’s a way for you to sort like thin these and what lines out and how and why so instead of it’s just one thick line it’s sort of like look a little bit thinner if we see it from a distant and how and why for example up here and where we can see you’ve made one pixel here with his hair and it just helps give the illusion of a little piece of a hair sticking up that actually sits in front of his head right and how Why so try and think about how we can use a thinner line in some cases instead of just using a plain out black everywhere and how and what does this mean Why so last off before you end the video you just wanna try and add some anti aliasing to guy and which and why it showed some bear and talk about your process meanwhile and how Why bear is in top right Why so first off you like to have your preview window here and where of your sprite so you have a close-up view and a faraway view and how What is preview and close-up and faraway view and sprite
@eb2151
@eb2151 Месяц назад
Basic anti-Aliasing What is basic and anti aliasing and how do we do this Why in this video you want to talk about the very basic of antialiasing and how Why let’s start out by talking about what antialiasing actually is and how Why to break it down your monitor is built up with a bunch of squares and if you’re trying to make a line or a curve you’re actually building that line or curve and sometimes the line won’t seem smooth What is line and curve What is monitor and built up and smooth Why is monitor built up with a bunch of squares and how and if we’re trying to make a line or a curve you’re actually building that line or curve and sometimes it won’t seem smooth and what does this mean Why so what anti - aliasing can do is to transfer things out and make it look more natural and how and what do we mean by this What is transfer and natural Why so let’s talk about when you should anti aliasing and how Why for example use them if you wanna fix a jacke and how and what is that Why did it show two red plant things with no AA and with AA and what does this mean Why and if we don’t know what a jagged line check out your three common mistakes you’ll leave a link up here and where and how do we do this and why so we can check that video out What are common mistakes Why it can also be useful to curve out certain angles or lines What is line and curve and link and angles Why and another thing is can soften outlines and what does this mean Why so if we want to make our outline seem thicker or thinner you can do that with anti aliasing too and how What is thicker and thinner and seem Why but one thing is important if we do it to a piece of art keep it consistent out throughout the entire piece of artwork and how What does important and piece of art and consistent and entire mean Why you just quickly want to show us the difference between anti aliasing and not antialiasing on a piece of artwork you’ve made anyway and how Why so this one is antialiasing and this one isn’t and which and why it showed right plant then left Why beside you can see you haven’t detracted any colours Why you’ve just removed all your antialiasing Why so we can see here on the bottom bit how it’s kind of like smoothing some of the edges out and how and where What does smoothing some of the edges out mean What does removed mean Why where over here it just kind of looks flat and it doesn’t really get a dimension of detail What does dimension of detail mean Why but in general just trying to use it sort of smooth these round edges out and how and what does this mean and which Why we can see here and where and you have a jagged line that you’ve fixed and how What is jagged line Why so normally you would have to go from one pixel to two pixels to three pixels and then whatever and what does this mean What are pixels Why is there big red plant Why but you’ve done one to two here and where and what are you talking about Why so what you’ve done is basically set one to two and a half if that makes sense and what does this mean and how Why we will get more into details to them but that is just to kind of show us what antialiasing does quickly and how What are details Why so there are two common mistakes that you see a lot when people try to anti alias and what are they What are common mistakes Why one of them is banding and what is banding and how And the other one is just plane old overuse of it and how What is overuse and plane old Why so one of the things we want to avoid is banding and how do we do this What is avoid Why basically what banding is as we can see here the pixel is basically just following the outline without shortening or anything and how What does following the outline and shortening mean Why is it showing that blue bird Why it’s just kind of melting together and how and why is that called banding and why we don’t want to do that What does melting together mean Why another thing is overuse of anti-aliasing and how What is overuse Why we can add a lot of anti aliasing but the less experience you is the more difficult it becomes and how and why so you recommend starting out with one ore two colours when we are anti aliasing and how do we do this What is experience and difficult Why so remember don’t do banding and don’t overuse anti aliasing and how Why you said how do we think and apply antialiasing and how and why cause it can be kind of confusing if you don’t understand the concept What’s is apply and concept Why yellow grey and red thing showing Why applying antialiasing can be confusing if you don’t understand the concept Why but if we take a look at the pink line you made here and where it’s supposed to showcase these little boxes over here and we see the pink line is really how we’re supposed to think about this black line here and where and how is it What is supposed Why it’s supposed to be sort of a straight line and why but because we are limited by the pixels it has to go side with jump up side with jump up and how Why we are limited What is straight line and limited and side with jump up side with jump up Why though with anti aliasing we can kind of try and emulate the line that we actually want Why so when it comes to antialiasing less is really more Why you really wanna emphasise on it don’t try and overuse and how and why that’s one of the things that can go wrong when you try and do anything Why of course there are styles that go with it but if you’re just doing it to smooth things out a little bit or blend two colours slightly together this is really more in this case Why again here is a mistake that you’ve seen a lot of people do they just like at one pixel next up one pixel next up one pixel and then blah blah blah and so on and what do you mean that this Why and here and where we have a different variation of of bending that we don’t wanna do Why if you try and fill out this green spot here and where you can see it’s really just only these pixels that we need to emulate so what you’ve done here this first pixel and which you’ve kinda made a little bit dark and then these two here and where is kind of bright and how What is pixels and emulate Why again you don’t wanna to do this one to three different colours and how and why you wanna try and keep it to a very minimum amount of colours and how do we do this and what What is minimum amount Why so either you would do it like this and what Why or you would just make one colour like this and what Why so you just want to zoom into this one real quick and talk about something we might come across and how and why it got closer to bottom green and black thing Why an uneven amount of pixel lined like this one and which is five pixels long and how and what does this mean Why so you wanna say ok I don’t wanna to three because then your antialiasing is bigger than your aliasing and how and how can we know and why so you want to keep it to and how and what do you mean by this Why it’s just below half of the number length of the pixel and how What is number length Why so if the line was this far and a black thing came you would probably do something like you know this amount of length and how and what and why a yellow thing came under black thing Why you see yeah this seems to fit pretty right and what and how What is seems why then of course we if we want to do it’s two colours we can do it like this and how and why but we never want to start doing something like and what and how and why did green thing come in the middle of black and yellow thing and why that’s a no go and what does this mean Why so you hope that helped us understand the concept of how to think about antialiasing a little bit and how Why try and keep this purple line method in mind like if we didn’t have pixels how would the lines look and how and which What is purple line method and pixels and lines Why and you know how many half pixels would we have to put in there and where What are half pixels