English is not my first language, Made a few spelling and pronunciations mistakes, my fingers are a bit fast on the keyboard, and I hope you understand everything. EDIT: why I don't flip the slopes, is because I would have to redraw the whole grass bit and it woundt look nice when tiling because the pattern would be mirrored, if you are not picky you can do that, but it will leave a obvious mirror pattern, and I don't like those. You can had used a transform tool if you are in a different software like Photoshop, that would have made it take less time, there are always different ways and workflows, this is mine. :)
Holy cow, this tutorial changed my whole outlook on how realistic it would be for me to make my own game assets, I cannot thank you enough for making such an approachable tutorial. I went from thinking I could never make a tileset to being able to make enough tilesets for an entire level in one video. Thank you for this.
thats the trick with pixel art. make changes for its use case, not zoomed in super far. i try to get the preview to be the actual size it will be in game. also make sure you mix th epieces like you would in a game. for when your making more complicated tiles its super useful. like cobblestone for example
Just yesterday I was so lost to making my tileset, because of my self-taught method on Photoshop, so I bought Asprite and planing to watch all of your tutorials about it, when I just finished to watch, here's come this new video, good timing for me! Thank you very much for all of your tutorials, you are a good teacher, good quality of video making, it really help me
I was gonna complain about pixel art videos constantly being in my recommendations, but this video was pretty good. I don't do pixel art myself, but I'm sure this video would be super useful if I did!
Dude... I think I love you I wanna make a game with my friend, he knows how to epogram, I know how to draw, but digital art is something new to me, but MAN did you just make things easier, thank you a lot
Also, I wanna know your opinion, how do you know how big stuff is supposed to be? Like, I don't understand how much will be seen on screen when you finish, so I don't really know how much to put, like, you have games like kingdom enter the gungeon and shovel knight, and I don't really know how many pixels are there on screen at the time
Software development tips for you guys: If you make your tileset symmetrical you don't even need to add the tiles for say both right and left. You can rotate them in code instead. Just keep one copy and you have more tilespace to work with. :)
This is absolutely incredible. Everyone talks about how difficult and time consuming it is to make your own tilesets but after following along with this I made the perfect tileset for my game and only had to buy Aesprite (which was totally worth it). THANK YOU!
Doing a NES ROM Hack, my first project and i really want to challenge myself with a huge scope, but this means lots of work and time investment. You're showing me ways to improve and speed up things. Thanks a lot!
If you wanna see better, go to: View > Grid > Grid Settings. For width and height put 8 It segments the tiles out into finer chunks for easier selecting. Double click in any of the tiles to quickly select anything within that tile... Also, to toggle grid view: Ctrl + ' One more thing... Ctrl + A to select all in the 16 x 16 project. You can easily see your bounds when drawing.
This is the first Tileset tutorial I have come across that actually answers all my questions. Thank you so much! Cant wait to build my first game with my own tileset! subbed
Just stumbled across this. This is the best workflow I've found so far. It starts at the beginning unlike others. Unbelievable. At the beginning! If you combine it with the current version of Aseprite it becomes a hit. Thank you!
Hey, been watching your videos a lot lately and started my own game!! I just finished my own Tileset using this tutorial and it went by so fast and the finished product is something I'm proud of!!!
fun fact! for the slopes or mirror images you can just copy, then SHIFT-H or SHIFT-V to flip Horizontal and Vertical so you dont have to do the same again! Loved the video!
Thank you. Its my first time making a tileset. It turned out to be fairly easy, I just had to wrap my head around the fact that most of this used that one middle block and the patterns can repeat. That repeating pattern is quite charming to see in old videogames, now I see why they did it this way.
Another thing I really like about Aseprite when I make tilesets, is double-clicking on a part of a grid (to select it), then move it on the grid with shift+arrow keys. It makes it easy to just move stuff around :p Also Mort transforms into Bob Ross for a bit at 3:30
I always thought I would never be able to create my own game because I just can't draw my characters or animated them I can make the music for the game Program it but the models? oof. but this is giveing me some hope that i will be able to do something good who knows? maybe one day I will manage to start a project!
As somebody who's struggled in the industry for a long time, just do it. Get out there, as early as you can, maybe even right now today, and just make something. Start making a tileset, start getting shit done. Even if it's bad, you'll be learning how to use the tools effectively so when you actually have an idea for a good project, you'll know the skills required to actually get it off the ground. I cannot stress this enough, avoid procrastination as much as possible. Don't say you will do something, go and actually do something.
ayy man i'm living that right now, a few weeks ago i just thought to myself "you know what, i'm gonna make a game and not give up on it this time" and, although it can feel hopeless sometimes, keeping a good mindset is what matters, so go for it! i personally am pretty happy with the results right now, but even if it doesn't turn out exactly how you wanted it to, at least you got the experience to make something better afterwards
@@TempestKrimps Exactly. I'd rather produce endless shit for the rest of my life with a chance to apply it to something amazing, cause then I at least feel like I'm being productive. Much better than doing nothing and binging RU-vid all week.
You are doing great at teaching your craft and art. I've doubled my knowledge on pixel art every day just from watching your videos! I look forward to the rest of your sessions. Thank you, Mort.
Thank you so much for this tutorial! I learned so much. When it comes to long slopes: you can make one, copy and paste, select the second one: go to Edit/ Flip Horizontally.. Laziness...
You make it look so easy but when I made the tilesets for my game about a year ago I had sooo much trouble with it 😭 And it still doesnt even look as good as yours lmao I'm gonna have to work on it again now that I have your tutorial to help me 👊 thank you mort!
Keep losing focus doing this on my own creating multiple tile sets, so just keep coming back to this video to walk me through it, finding I'm a lot more productive and less distracted by kitten memes etc. when watching this, so thanks a lot for the great tutorial 👍
Didn't know how powerful Aseprite is, really fancy features shown on this video. Also, it really shows that you need to know your software well to make things like this.
I reeeeeealy miss the time when mort used to make these pixel art videos on youtube. I don't know if he does stream pixel art related content on twitch and doesn't have time to cut the streams to put on youtube or if he just became uninterested in pixel art. But I would surely watch any pixel art content he did put on youtube, even if it where just speed paints or something like that.
So for steep slopes you can actually do a trick that's a little faster. You can use your existing regular slopes, deselect the first column of pixels and shift down. However, now you can skip by two like you did for the original slope, and the math checks out. If you've already polished your first slope before doing this, then you'll barely have to polish your new steep slope.
Used this and turned a very frustrating process before into a rewarding one with actual results! Created my first tileset with this video! Definite sub now!
Very nice. A few little things though, you forgot the ceiling slopes and you technically don't need the center tiles below the top shallow slope tiles, so you can either delete those or make them variants of the center tile in order to break things up a bit with larger expanses of filler areas in your level designs. A lot of tile map editors can let you automatically specify alternative tiles and the frequency with which to add them in randomly in place of the default.
This video really gives me hope, i am programmer and i want to create my own games, but i know i can't make good games if i don't know how to draw. I am good at making sfx and music, but not in art. Thanks man, this video is so helpfull
Tilesets are one of my favorite things to create. Thanks for showing so much more than the creative process but the practical game aspect from 11:08 on.
I was thinking the grass texture looked pretty bad then looked at the thumbnail at that point of the video. Good example on why you need to zoom out frequently
BRUH. Why you so amazing? Your style of "just do" works so well and those slopes... Oh boy, dem slopes. They're so smooth... If I could hire you to teach me, I 100% would
Hey Mort, no one teaches creating art in a lighter and similar playful way like you. Have you ever thought about creating content (e.g. full Tile Sets) for Patreons on a regular base? I have the feeling, it generates more support for the guys who do so. And I want more Zen-like Cat/ Cow/ Dog-Shirts to further impress my Yoga-Teacher :-D
Just want to let a few people know that while you can support the great work of the developer by purchasing the program, you can actually build it yourself off of their github for free. Takes 40 minutes of setup and 10 for compiling.
I followed through and created a lab/electric cirquit tileset for my first game!! Awesome! (No slopes for now though, I don't know how to handle movement on slopes anyway, lol.) Thanks for the neat video, it was a LOT of help!!! :)
14:12 You know, there is a slightly easier way to handle the sloped sections. I kept running into trouble because my pixel dimensions are a bit bigger than ones shown in the video. But there is a fix. 1, Create a new layer (The new layer automatically lays itself above the first) 2, While in the new layer, use the line tool and draw a line connecting the platforms at the higher elevation to the ones at the bottom elevation 3, Select the bottom layer again. From there, select the pixel platform sections you want to drag and drop. Select everything above the line and drop it below the line. So long as the bottom layer is the ONLY one selected, you can move the platforms without moving the line. 4, Once that's done, delete the line in the above layer and presto! you're done.
It's nice to see more uploads from you, also you are the god of beautiful vibrant colors that aren't too vibrant and shading that contrasts just the right amount so the colors pop but not too much IT'S JUST SO PERFECT
During the last two months, I was programming something at work that could help me go further in the company (I work in a big corp... I'm not a programmer at work but I had an idea and was trying to make it work.) I've done some pretty neat stuff and was really proud. Most of the bosses were excited with my idea, until someone from the official programming team saw my idea, took it, and shut me down saying "Well we are already doing it too so we don't need yours". So... Goodbye all my hard work, goodbye my recognition and advancement in the company. Pretty shitty from them, looking for something else at the moment. Anyway. So I thought "Well I could start making games for fun at night since I really love programming." And was again bummed out because I'm not that good at drawing and graphic stuff for videogames. Your tutorial is so good that like other said : it's better than a 40h paid course on pixelart online. I subscribed, will buy the software and will start doing games :) THANKS A MILLION TIMES!
Wow, just a fantastic video. Learned so much about making tilesets, and the Aseprite tricks were equally helpful. Thanks for this, MortMort. Looking forward to watching more of your tutorials.
This video is amazing, and youre entire channel is really awesome! Thank you for creating suck a good content. PS : there is a video of vinesauce in the playlist "Pixel Art Tutorials"
Thanks man really helped me on my pixel art skills and definitely saved me days of working because Im not too good at this pixel art stuff instantly subbed