Sounds like a bad group of players trying to roll over the DM. His reaction is not the best, better solution is to just walk away and find a new group. As for high school aged players, I think college maybe, but jerks none the less. Move on, there are plenty of good players out there looking for a good DM.
Huge fan of bandits. Breaking the expectations. Having them become more than generic stats is a lot of fun. So many directions to take them to enhance a campaign.
Thanks for this Loki! Definitely not unreasonable, though the presentation should have been less adversarial. I know the frustrations, and can only imagine what brought this GM to lose his cool.
The guy could clearly have communicated this stuff better, but there's definitely a disconnect between him and the players. A GM's fun matters too, and he's clearly not getting it with this group.
I did actually make one of my players mace unique in my RU-vid game. Outside of RU-vid, all masterwork weapons in my Saturday game have a special ability.
This GM needs a new group. And a hug. Also: my Blades in the Dark campaign is also kinda westmarsh-ish. I will never Stopp playing other than characters and players can hop on and off all the time.
Some good ideas and approaches. Thanks! I've run a couple of bandit encounters in my campaign. The first was actually rescuing some bandits who got in over their heads with something lurking in the dark. The party met them later as a local "road improvement committee" and were allowed passage without complication. The second was a random encounter where bandits jumped the party, saw they were outmatched, and hired on. Of the six, three survive as leveled henchmen.
I love videos like this. However, I find that too much realism and character depth for low level goons can kind of ruin the fun for your players. Always keep in mind that sometimes (in fact very often) your players just want to take their sword and split some skulls without really thinking about consequences. And that is fine!
At least the first one, I have been in games where this was entirely needed. Nobody paid attention to combat unless the DM said they were being attacked or it was there turn. This caused the DM to have to recap the entire previous round for each player once their turn rolled around.
Every time i see this kind of video think "poor DM". All 44 are jerkly worded, but most of them are reasonable. Some are crazy, and a few seem very system specific, but most ai think are ok. The playeres seem to be the true problem
Nicely done. Useful reasonably concise information delivered in a straightforward manner. Ill be adding the tables to my should probably have this list.
Awesome video dude! Hope you continue with more videos in this series. I’d be really interesting to see you cover other creatures like giants, hags, gnolls, etc.
Thanks. Yeah I was considering using Robin Hood but I felt with a lot of the stories surrounding him being fiction, it wouldn't be proper. Also it doesn't convey that there are SO MANY bandit archetypes.
I haven't played AD&D, but I will say the only system I've ever felt like rangers were good and done well was Pathfinder 1e (basically D&D 3.75). They still weren't the strongest class, but they were pretty solid. I should state that I'm biased though because even though I run games for both Pathfinder 1e and 5e Pathfinder 1e is my favorite system, and my first character (who I took all the way to level 20) was a ranger
Questionnaire answers: Spells: no Races: yes Classes/subclasses: yes Feats: no Magic items: no PvP: depends (usually yes) Flanking: no Adult/dark content: only explicitly sexual content Instant kill: no Metagaming: no (I should say it depends, because I'm pretty strict on someone hearing a conversation halfway across town or something, but I've also told my players I explicitly don't care if they metagame monsters, and if I want to surprise them I will)
Questionaire answers Trap: yes, but rarely Random encounters: yes yes yes! Back stories: I limit mine to a paragraph Medusas/basilisks: yes but rarely Ghosts: yes but rarely Power word kill: it's extremely rare that I use one of these spells, but yes
Mostly commenting to boost the algorithm, but I wanted to say that rolling group saves and even sometimes group damage has really helped me out when I'm running a lot of monsters. I also just sometimes decide a monster fails its saving throw if theres a lot of them and they have a low chance of success anyways. Calling combat is also a big thing, if the outcome is already decided theres no reason to drag it out, have the monsters run away, surrender, or narrating the ppayers mop them up, there's plenty or ways to do it depending on the situation.