Drinking game: Take a sip of water every time 1-1 appears. And after watching it, I'd add take a sip for every time a King Bill jumpscare happens. Down a half-glass for the final boss.
World 8 idea: the 8-2 secret exit that takes you through the middle of the world is really easy to get, but then the level that it leads to requires some info from the airship level at the very end of it so you need to go around anyway
I'm happy to see whatever you do in the future, and it doesn't matter to me if it is this series or something else. One of these videos coming out is like a treat coming at seemingly random times, which I am ok with. It's nice to check my subscriptions feed and see any mayro content.
Idea: Make a level which is ver one of the slots for a level with a secret exit. The level stars off as 1-1, and when you beat 1-1 it leads too the secet exit. But you ride the rolling hill into the secret 1-UP area. This leads to a pipe which leads to the main level. The main level will be an annoyingly malicious level full of trolls snd bullshit. The main level will be the one that ACTUALLY lead to the regular exit.
Idea for a hypothetical World 6-1: So World 6 takes place in the mountains, right? And mountains are most famous for their ability to be climbed. So, what better way to climb a mountain than to make a vertical level, by *rotating it 90 degrees.*
If and when you make World 6, I have some ideas, replace every coin in 6-1 with enemies, specifically enemies in that level, and replace every enemy with coins. Another idea, for one of the levels, there's a toad who lost his car keys. The flag is blocked by blocks until the player finds a PNG of car keys hidden in the level, the level is unchanged except for a hidden pipe at the beginning that you can't see that takes you to the keys, and one of the normal pipes takes you to 1-1 but the "music" is a car horn going off.
For the second alphabet level, make the blocks that are visible outside the letters (eg, the hard blocks around the letter L and the bricks on letter R) not visible.
Glad to see another video in the series, and thrilled to see the red blocks have made a return. Randomly punishing the player for having the switch in the wrong state is funny every time
Not going to lie, I burst out laughing at so many points in the video! I totally get it if you don't want to continue, but man I love this series so much! I'd love to see a level where you have to remember patterns or you're set back to the beginning. I'd also love to see a level that is literally a carbon copy of 1-5 (aka the maze level), but its in a cave (aka its dark).
Nightmare Wii is fun to watch! Thanks for the video and levels. Hope you enjoy whatever you do next, whether it's more bonus content for this or something else!