Changed my user name a little so that it is the same as most of my other accounts (steam, PSN, etc).
This is an old channel of mine where I uploaded hardcore video game challenges. Most of my videos go to Shadowserg's channel nowadays so be sure to visit.
Only Shadowserg has my permission to use any of my videos. If I see any of my videos on other channels - I will not hesitate to take necessary measures to remove them.
Honestly harder than x3 final form, which is saying something...but that pattern for kaiser sigma is far easier to figure out and execute than this shit. Second form here is outrageous and the heads ...what the fuck, that shit had me completely clueless.
One thing i will never get is why sometimes when you use holy water on Dracula. You start to do more damage than one peg. I can never have it happen constantly.
"No Death" That's impressive and goodness knows I couldn't do it, but it's not the first time I've watched a video with... "No Subweapons" Okay yeah this is an insane achievement
Just to inform you wasted soooooooooooooooooooooooooo much time using only the buster on Willy's first and last form. In the big robot the correct weapon is Thunder Volt, and there is a way for you to trick Willy. So he won't release the small mini skulls, you have to be very close where he lands. Then he will start jumping to the other side, sometimes he will release the mini skulls but not all the time. And on his spaceship you could have used Wild Coil instead of the buster, and the best way to try to hit him twice. Also there is a way tricky his energy orbs, but that only works if he is way up. You need to stay under him and start sliding to the other side. But if you can't avoid the orbs, try to get hit by only the electric or the frozen one. Those cause less damage since the fire one deals way more damage. But if you can hit twice will help more than hitting him only once, which will take way longer to finish.
So I made it all the way through without save states, died on final boss, made it through again and did a save state for the final boss alone. Did it count as beating the game legitimately? honestly I think I can pull off the final bosses without dying and without save state...
The Ninja Gaiden series is quite possibly the best side scroller for the adult male in classic console gaming history... I would have focused on more realism and given the character the ability to stick to walls for only a second in order to vault off them exactly like the NES Batman game... add some minor stealth elements a cool double stage jump plus unarmed strikes like jump kicks and most importantly the ability to throw bad guys (similar to the arcade game) and your character would be absolutely complete!!! If you really wanted to take it to the next level you could give the character more realistic weapons plus the ability to dodge, block and perry similar to Ghost of Tsushima Overall with the success of Mark of the Ninja I think Gaiden is screaming for a modernized remake and you could easily add these types of features to give the game a phenomenal amount of depth despite its 2D platform. It's such a crime the Ninja Gaiden series became a High fantasy seizure inducing mess in its 3D iteration but then again even Mario abandoned the 2D element
i didn't get to play this when i was younger in the 90s, but i picked up one of those sega complication discs for xbox 360 and this was on it. it has a save state/save game feature too, which is probably the only way i was ever able to beat this game.
That final boss is angry as hell! He stands up, destroys the table and... does nothing except some dumb magic tricks until he dies. This is pure power!
By far the most fun Sigma fight out of any of the games. Fast paced, tons of attacks/projectiles that you have to dodge, crazy music, and tough at first but very doable once you learn all his attack patterns. Although the yellow helmet and projectile attacks are still somewhat hard to dodge, everything else is easy and is enough to finish him off even if those first two attacks hit you a few times. And of course, the quirky charm that only an outlandish Sigma Final Form Design can deliver. Only complaint is that the first two phases are so easy that it's just unnecessary gameplay time padding