A collection of some popular topics that I teach to high school and college students. The videos here are used in various courses that I teach. I originally made the videos for students that want to review or for those that miss class (for legit and illegitimate reasons).
The videos ARE PART OF COURSES and there are lessons and resources that guide you through them. Follow the lessons if your goal is to actually learn the topic well. Here are the course links:
AP Computer Science (Java): www.atomictoddler.com GameMaker Game Programming Course: gameprogrammingcourse.com Photoshop, 3d Modelling & Animation, Access, Excel, Digital Communications, etc: www.mycourses.northvikings.ca
Any comments on videos are appreciated and please give thumbs up to videos or subscribe if you feel like the videos helped you out!
And keep an eye out for live streams closer to AP Exam time in May!
Thank you for this excellent tutorial. I had never used Blender before and your workflow enabled me to modify the shape of an STL to print a scaled down maquette of a model that I want to sculpt in metal. Have to learn Blender now as obviously a very useful program. Will be looking at all your Blender tutorials as am starting from scratch. Keep up the great work.
hey i know youve been inactive in youtube for a while and not sure if you check these comments anymore, but you helped me a ton with this tutorial, and ill be sure to credit you in my game if i release it publicly!
That was a helpful video! I was trying to do a sort of "fog wall" for my scene but it seems that even if you bend a box obect, the fog shaders applied to it still remain a straight line. Is it possible to make it bend or curve as well ?
This is how all tutorials should be, clear and concise, straight to the point. We don't want long intros, we don't want Like and Subscribe pop ups, we don't want music over the talking etc., etc. Thank you sir.
It's not working this way in 4.1. The keyframing is affecting the location and rotation of the entire armature fine, but not the pose, meaning that every time I change the pose and keyframe it, that pose becomes the only pose for the entirety of the sequence.
Hello, I came across this command assidentally up_down I was programming on the subject of views and then I put view_angle [0] = up_down; /// It looked very good in the room, it rotated up and then down, but now I wanted to continue modifying because it recognizes the up_down command in game maker 1.4, what does it mean, yesterday it was working fine example view_angle[0] = up_down; /// and zaz it stopped working, what does that mean please, I'm on the z-axis topic please... greetings. Your video tutorials are excellent.
I hope I had teachers like you in school, bro...amazing, Bob Ross from blender world I guess. I understood and did what I wanted to do really fast. Thank you man, you've saved a lot of my time❤🔥
Thank you! I knew about curves and converting them to mesh, but you showed me how to draw in Blender :) This will be great for where I am at and what I am trying to learn! (Self-taught and doing my best lol)
Very useful. It helped me correcting a ripped model and its animations. Basically, animations are all about rotation, but the model would also move and scale because tools are what they are. Do you happen to know if it's possible to apply bone constraints to EVERY BONE at once?
It doesn't work for me, every time I set it to Linear, it goes back to Bezier on it's own. I even selected the keyframe, changed its options to Linear, started the animation, didn't work, went back to the option and it reset to Bezier on its own. EDIT: I went to the Graph and found lots of key frames for some reason even tho I only placed two. I choose all of them and changed them to linear and now the animation works perfectly.