this was extremely useful, i already knew how to use bevels to make some other things, but the second bezier curve really put into perspective the kinds of stuff i can use
Searching many tutorials on curves and this is the only one I found that uses bezier circle + bezier curve to modify a tertiary bezier curve to make a final 3d object, which is far more precise and easier than what a lot of videos present.
Glad it helped. If you watch the many 'car body' tutorials out there they won't use this method but instead just start with a plane and extrude new faces to create the final mesh. Using a reference image or two to help guide along the extrusions.
Thanks very much. Nice short clear tutorial. Does anyone know how to convert the finished beveled curve into a standard mesh that can be unwrapped and textured? PS: Oh wait. I just found it. OBJECT mode, Object menu > "Convert to" > "Mesh from Curve/Meta/Surf/Text" looks like it do the trick.
excellent tutorial! very clear and concise. i am completely new to blender but this tutorial helped me make what i was needing with minimal issue. thank you so much!
*Edit* Never mind, it was the "apply scale" issue. This looks brilliant and the information is clear, but when I apply an Object Bevel to my Bezier Curve, it only seems to apply it in one dimension (not quite, it does have very minimal depth), so I get a ribbon instead of a tube, any idea what's going on here? Also, my bezier curve doesn't have the little arrows and the handles are red instead of blue as in your example. Just a different Blender version or is there something else?
hi, for example whats happend once i finish my curvs, and i need to erease taper objets bcause i dont want to see on my finish models, the only way its to hide ? or i can erease ?
When i add the circle as bevel object onto the curve, even though the circle is small the cross-section of curve gets huge, but that doesnt happen in your case, any solution?
The only thing i can think of us when in edit mode with the curve you can scale the individual points. If you did, the point will apply that scale to the bevel and it will become larger (or smaller). Maybe try again?
A student just had this problem today. Yes if you scale in edit mode then all the points have a scale set. You can exit edit mode and select your curve and select object apply scale. Now the scale is 1 so the exact size of your circle will be beveled.
While in object mode select the curve that represents your horn or pipe or whatever you created with the curves, right click on the object and select Convert to Mesh. Now your curve is a mesh and you can do what you want with that new object