Blender Convert Image to 3d Object. How to import image into blender. Take your image and convert to svg and import into blender. Uses the free program Inkscape (or any other vector graphic program).
I'm from Poland and I learn English only from school but that is enough to understand this guide. It's amazing - simple, understandable and it's working! You get my subscribe for that. Thank You so much! Love ya
Great tutorial! Now I have one thousand ideas. The goal is to convert a drawing I make into a 3D model, get that 3D printed in high temp media, take that physical piece and put it into a rubber spincast mold, then make the item out of pewter. And now I've learned the basics of converting a drawing into a model thanks to you!
@@gamemakergameprogrammingco4786 pardon me sir i have a question. imagine that we have a 3d collada file model and we want to rig it for unity project.but it s from a ps1 game (it s old)and the faces are triangle and also blender cant convert it to quad..what is the best way for rigging and make it to quad face model?
this method is better that many other you tube videos ... i found the curve converted to mesh better after it was extruded, then it could be boolean union on to my other mesh
Awesome thank you! 1 think... If the image I have in incscape has colours, blue white etc whatever.. And I trace it like you did.. the colours are not coming with ?? please help ?
You can try adjusting levels or contrast or turning to black and white first. Basically you get all shades or colors to become black and white stays white.
Is there any way to stop it from extruding in both directions along the axis? I just want it to extrude in one direction. Z North in other words. Not Z North and South at the same time.
I know it's been 4 years, but this video got almost exactly what I need, except... how do I fill the inside of the curve with vertices? I wanted to use Blender to make a normal map for an image (that has no model and I'm not only too green to make it, but controls in Blender are, quire frankly, blood boiling bad), but the end result here is either a loop of otherwise unconnected vertices (if the curve is set to 3D) or quads that connect edges of the shape as horizontal lines (if the curve is 2D, which is the default), which makes sculpting essentially impossible. - In the first case Grid Fill is a thing, but that option is completely unhelpful with more elaborate shapes. I could separate the areas by pairing vertices, but it'd take me forever. - In the second case Subdivide would eventually make the mesh complex enough for sculpting, but either my PC would run out of RAM or it'd take me 3 days to generate.
If you import your .jpg into Cura and slice it with 2.5mm height, then save the project as an .3mf file, you can open with Microsoft 3D Builder and save it as an .stl. Now all you do is import it into Blender and you have a true 3D object to work with.