Hi! I like making Genshin Impact videos that focus on the less talked about side of the game, including things like lore, character design, concepts, and other stuff like that. I do a ton of research for every video so that you can hopefully learn new and interesting things!
It’s weird. I started HSR 2 weeks ago and I already have bailu, welt, himeko, yanqing, and ruan mei. Granted I was lucky with himeko (4 pity) and Ruan Mei (1 pity) but still, I got all these 5 star characters with just casual playing. Meanwhile, it took me 4 months of constant grinding and hardcore exploration to get 170 wishes to guarantee Ayaka, my first limited five star in Genshin.
6:20 since dendro came out I’ve been using the same hyperbloom team (changing a bit when I get more characters) and it works well (except the fact that my builds are trash but that’s on me) EVERYWHERE. I don’t even think on getting characters that don’t fit this play style unless I’m playing for too long and get bored
Another thing, the manager for Genshin is not the same as star rail. Hokai impact 3rd had the same manager in Genshin in the past, they had low rewards like Genshin. Now they have the same manager as Star Rail, now they have similar rewards.
to be honest I feel like it would be better if ontop of those, baron bunny attacked the enemies. kind of like how itto’s ushi does, chiori, etc. or maybe it works similar to lyney’s prop arrows and targets an enemy instead of exploding and hitting nothing like 90% of the time
Personally I found hsr incredibly boring. Which simplified, is just running around and pressing buttons. I definetely wouldn't play it if it wasn't generous.
I always look at leaks and see all the amazing designs and what could’ve been on the characters. Honestly there were even times I liked the concept more.
It’s called manipulation. They generate engagement by whatever means, such as making communities turn toxic by making them perceive another as a bitter rival. It puts a spotlight on both of Hoyo’s games in comparison to competitors by other companies by instigating flame wars online. If games owned by the same company have different treatment- treatment which is exacerbated by marketing- it’s obvious it’s done intentionally.
I'm a newb and I failed horribly countless times using her in challenge where you need to fight of last three cryo mages in ice cave (theres time limit). I dunno what its called but man do I hate her. Currently just saving for bennet to finish that challenge. Her ulti and bunny did nothing, it doesnt even fully melt the mages' cryo shields. Can't even charge up her pyro when there's tons of ice shards falling on you.
Not only there's no new content to kill the mood, Artifact farming killed my mood to play. Idk whose fkn idea is it to mixed two artifacts in one domain. *rng *two artifacts in one domain *upgrading is also rng *rng main stat *rng substats It's like we're slaves to artifact farming like what they're doing with their factory workers.
also dr. ratio is the only reason my sibling was able to beat sunday. his whole thing is based on weakness break and they didn’t have any imaginary, fire, or thunder characters (besides trailblazers)
I play both and ive been playing genshin pretty early like only a couple months after it was released. I cant say the same for star rail since it took me a while to actually get into it and didnt play consistently due to being loyal to genshin. But once i experienced the very generous rewards of star rail, it didnt take long for me to get rich and eventually get addicted to the game, especially with the new penacony story quests. Lets just say its been a while since ive touched genshin and havent progressed much in fontaine
HSR is generous because it had to compete with quite many other turn-based gacha games. GI doesn't has that competitiveness. It's the only open world gacha game which isn't a low effort cashgrab (like Tower of Fantasy). At least it's what i think.
One thing I've noticed with Star Rail is that I spend a lot more of my stamina building characters. Genshin I've got probably a hundred resins sitting around, Star Rail I've got around 10 and always use excess ones when I have them. So Hoyo giving you more characters in Star Rail is actually a good way of making sure you're playing all the time, using all your resources and tempting you to buy more. I think it's a much smarter business model: give you a bunch of toys to play with but make you work to put them together.
yall talk about anime fandoms being bad but to try to destroy the work of developers of unrelated games is insane. like clinically insane. you should be put away in a ward.
i used to say "genshin just doesn't have enough characters to be generous" back when we were a year in. now, with the number soon closing to hundred, i just don't think that argument applies anymore
Genshin's character design is all over the place cause the game itself is scattered, trying to balance gacha RPG and open-world exploration doesn't give them as much room to breathe. Star Rail on the other hand can go ham on its combat cause it is the only thing they have to do gameplay-wise. Genshin might not be dead, but it is a walking corpse of a game. Which is actually more dangerous since it can continue to bring in profits no matter how creatively bankrupt it gets as long as it doesn't trigger the casual and CN players.
5:01 the flower on the left is most probably red spider lily which symbolize death, especially in japan and china, and would make perfect sense with lilies on the right side symbolizing life and rebirth as you said.
It might not be as generous on average, but I am currently satisfied. I have every 4-star character and I have the following 5-stars: Jean, Eula, Baizhu, Qiqi, Kazuha, Kokomi, Itto, Tighnari, Cyno, Nahida, and Dehya. Plus the story is still very good, the music is amazing, and the location design is breath-taking.
Sorry but I don't buy it. To me the answer is most likely the simplest. The team lead for Genshin is greedier than the team lead for Honkai. Genshin costs by on the bare minimum, or not even than much, every opportunity it gets. From extremely terrible anniversary rewards, to refusing to expand end game content, to the only 5-star they ever gave out for free being part of a cross platform sponsorship and being one of the worst units in the game, to the nauseatingly amount they rely on RNG fuck you mechanics to keep people playing. It just reeks of the business heads viewing Genshin seeing it as nothing more than a money printing machine with 0 respect for its players and their time. I also have a hard time buying this as the excuse because from what I've heard they are also considerably more generous with rewards in Honkai Impact 3rd as well. So thats two games from Hoyoverse that don't seem to have that much of an issue throwing their players a few bones yet theres Genshin... sitting their, acting like its not the black sheep that is refusing to admit it has problems.
We're literally getting new end game with 4.7 called The Imaginarium Theater. Other than that, we know Da Wei, the head of HoyoVerse, has his favorites. He's outright admitted that Honkai and its associated games are preferred among all their other projects, so it really does seem like Genshin is an afterthought to them. Furthermore, Genshin doesn't really have any competitors (yet) in the open world, character building gacha space. So they probably see it as unnecessary to throw us a bone as Genshin is the only game of its kind and it sits on a gilded throne awaiting a competitor. In all honesty, Da Wei has shown time and again he has no respect for the Genshin Impact playerbase nor the project itself. Fontaine may be of higher quality than before, but Genshin Impact is very by the books, take no risks, keep up the status quo and they like it that way. Unless it starts to fail or another game comes up and challenges it; while also being more generous, they have little to no reason to change their ways. Which sucks.
@Alcadria Yeah new end game after 3 years... and it's not even additional content as it cycles with Abyss rather than runs parallel to it. Meanwhile HSR has simulated universe, MoC and Pure Fiction all running simultaneously. Honestly this is why I'm jumping into WW. Way more generous starting out and it's gameplay is way more fun with a lot more depth to each characters play style. It might be lacking the same polish Genshin has but I can't deny I'm have way more fun with it than I ever did with Genshin
One thing is that hsr is more based of chinese gacha games, I used to play them on my dad's computer. The chinese games aim to grind out characters, thus making more money due to human nature "needing" everything. Furthermore, hsr is like a high reward game, these "rewards" makes you want to play more just for the high rewards. However, genshin I believe is more like a classy gacha game, with less characters, less rewards, more grinding and money spent. Ultimately the difference for genshin and HSR is the audience they cater to. (thank you for listening to my yapping session)