Amazing video as always. Felt kinda like playing it myself before watching this video completely, but your detailed descriptions and the context you add to scenes, like talking about the lost decades, makes the story much more enjoyable and "real". I can only give you 『R』.
Thanks for doing a video about this game. It was a favorite of mine back in high school playing it on the 3D0. There is an alternate ending where you can choose for Laura not to shoot her dad, then the screen fades to black and you can hear her dad starting to eat her. It’s definitely more horrific than the “good” ending.
16:55 point and click controls are available only in the remaster. The original was keyboard controls only. You moved Manny with the cursor keys and tank controls, and used a couple of buttons for actions. By moving closer to an interactable object you'd see Manny's head turn towards it. That was the clue the object was selected and you'd perform actions on it.
Great video, thank you. Grim was always one of those games that I saw ads for in gaming magazines and was mildly interested in, but just didn't ever get around to playing it, and likely never would have. I can see why it's accumulated such a cult following.
My grandpa and i played this when i was a kid, i can still remember that family computer room. We never got to finish it as our copy frooze up during the elevator puzzle in year 2. My grandpa passed of cancer about 6 years ago and it wasnt until maybe 3-4 years ago i playex it on steam and finally finished it for us. I cried at the ending, the story just seemed so fit perfectly with emotions i was feeling so this game will always be in my heart forever. Thats why i like RU-vid so much, too, because i can find the cd games we played back then and relive those memories
I think one good example of the trend of “We won’t let you get lost, precious baby” game design would be the Re4 remake. I know the yellow paint on everything you need to interact with wasn’t in the original and its inclusion in the remake felt downright insulting.
What a stupid game. Glad I listened to this video and opted to not play the game. Puzzles are trash, story is a generic waste of a good setting, and point and click gameplay is point and click gameplay.
1:14:30 The reason you need the bone grinder is because Bowsley is carrying a leaking can of sproutella. (You watch it start leaking in the cut-scene.) If you use the grinder in any of the rooms leading to that tunnel, the bone fragments will mix with the sproutella on the floor and make a trail of flowers that lead to that tunnel. (Manny then uses the flower trail to track Bowsley through the offscreen tunnel maze towards his hideout).
Love finding out about these lost games I'll never play. I'd love you to do a video on Martian Gothic, mainly so I'd know what happens in this old ps1 resident evil clone .....IN SPPPPAAAACCCCCEEEEEE
Every Nov 1st, my spouse and I sit down to a no-commentary playthrough of Grim Fandango. It's just... a wonderful, beautiful game with a story that holds up better than most actual movies- in our opinion. I also remember seeing an ad for the game in my school handouts. So glad that people can still play it, even if the Steam release has its bugs and graphical glitches.
A few things: They don't just sprout Marigolds as flowers. The flowers that they sprout are kinda used as symbolism. For instance Lola sprouts Forget Me Nots. When Manny gives the Excelsior walking stick to the guy at the beginning he mentions it's a four year journey by foot. The game takes place over four years for Manny. I'm pretty sure in this world flowers ONLY grow on bone matter. Making the huge flower field around the green house at the end even more chilling.
It's so strange to see this game again. While far from the best performances any of these actors have done, they are fairly good performances anyways, especially considering how cheap the game was in every other respect, it must have been obvious that these guys were doing basically the equivalent of a student film project.
I am an anti-smoker type. It just skeeves me out personally. So I never liked the game for that narrow reason. The game I adore from old Lucas arts is Day of the tentacle.
Ah yes. The times when companies would take risks whenever they had enough cash to do so, instead of developing the same game with the same formula until people get sick of it, and then firing the devs and blaming them even though they were forced to make games they didn't want to make.