Thanks for watching! Let us know your thoughts below! Watch part 2 here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Qf9NlUPy6n8.html PS: We updated the video to correct the title to 'BIO HAZARD' towards the end of the video. If you enjoyed it, give it a thumbs up, a share or subscribe for more. Check out our game KEMURI: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-YCAX_eC3rOo.html You can find us at: x.com/unseentokyo Join our community: unseen-tokyo.com/discord
Too late we are blocked by a millisecond speeds soon as we clicked to comment ... Honestly considering lots of devs social posting activities were mainly on Facebook and Twitter and how cursed these platforms were and are still, filled with neglected children, insane people and bots, just like all social media of today too so no wonder why they keep blocking people left and right and have developed zero tolerance over anything. It really came to the point where I couldnt tell if someone is joking or seriously have issues ... So I ended up too either ignoring or blocking people. Eventually I just stopped logging in.
“I’m unemployed but not retired” I'm so happy to hear Kamiya-san say that I also can’t wait to see more of Unseen’s first game, the industry needs japanese creativity more than ever
Japanese studios set up by industry veterans, making youtube channels where they invite and talk to their old coleuges from the past is my new favourite genre. Thanks to Bokeh Studio's Golden Hour series and UNSEEN I have lived long enough to see the day where devs I admire just sit down and have fun while talking about games.
Thank you so much. We hope to produce more content like this in the future. Of course we are followers of Bokeh Game Studio and their amazing works. I spoke to Toyama-san recently in Tokyo and told him how much I love their RU-vid channel.
Masahiro Sakurai's RU-vid channel is also an absolute banger it's like the same team that did the smash character move set reveals which were always edited perfectly and so fun to watch
@@Spoooooked I know about them. There's of course more journalistic channels like Archipel and Cutscenes that have also given a huge look into Japanese creators. I just didn't want to list off every single channel :D
Even though I live in a completely different culture (I'm Brazilian), Okami managed to resonate with me in such a way that it changed my edgy 14-year-old self into a better person. My grandma passed away knowing that I learned about faith, kindness and healing from "the puppy who draws" and I'm really grateful for that. Much love!
I was close to 10yrs late playing Okami but was going through a very rough time in life as well. It was such an uplifting game and just what I needed at the time. In a way; although I regret not being part of the initial sales; I'm glad I saved my first playthrough. I can't even recall what was negative in my life as it's been replaced with how adorable and fun Okami is to play.
In other words, people shouldnt take social media too seriously and being blocked isnt really a big deal at all. Decreasing my time on social media sure let me get in touch with reality even more and Im glad that I chose to do so.
That's a nice sentiment but it doesn't work very well when you're blocking and antagonizing your own customers. Hideki Kamiya is very talented. He's also very arrogant. He quit Capcom, did things his way at Platinum, and now he's asking Capcom to take him back and let him direct a new game while showing no humility.
The honesty about the poor team synergy behind Okami only makes me appreciate how well it came out in the end. I don't think its a bad thing to know that great art can come from undesirable situations, especially if you can look back and laugh at it all.
This is actually more often than not the case when you try to build a "dream team" by picking all the best members from different departments. Judging from this conversation alone, I would guess Kamiya san was the kind of leader who saw talents more than characters, so the team dynamics was indeed in the hands of God.
Hideki Kamiya, in the first 2 minutes of this interview, uncovered the biggest flaw in Social Media. The Social Media systems only show you the bits and pieces of a conversation that will make you question and engage, but the systems do not show you the bits and pieces that would calm you down by providing the full answer. Because Social Media is built on engagement having users see the answer immediately would make them not interact any further, but interaction is what Social Media systems want the most. And that is why Hideki Kamiya receives the same question countless times - the system is built to not provide the answer he gave to it's users, just so they keep engaging with the system.
“Okami was supposed to have a bigger story” Thats crazy to think about because when I played it, it already felt like it had 3 substantial stories contained within it.
True, when you beat Orochi you think the game is going to end then it's like the second half of the game it's actually "Okami 2" but it's still just Okami and to think that he wanted to make it even bigger it's truly insane.
Okami is so beautiful, one of my favorite games ever. The visuals, music, script, the characters... just an unique masterpiece. Thanks both for heal my heart with that amazing and beautiful game.
I hope in next interviews you show cast achievements and successes before discussing the bad times in game development 👍awaiting more interviews with Japanese game industry legends 💪
When I played okami for the first time in 2006, I completely fell in love with the game. At that time I worked in a game store in Brazil, I always recommended Okami to customers but unfortunately it sold very little, to this day it saddens me how such a wonderful game didn't sell as well as it should have. Thanks Kamiya and and beatiful Nakamura for such great games over the years!
This is such a beautiful video. I don't think I've ever seen Japanese developers speak so candidly and honestly about their career, their own shortcomings and having genuine banter and laughs along the way. I think Kamiya and Nakamura are both in an interesting position right now: being either unemployed or independent, unshackled from the cold corporate structure of big game corporations in Japan, they can speak freely without worry of getting in trouble. When every interview with a JP developer feels as formal as a Nintendo Direct, this is totally cathartic and refreshing.
Game developers and the efforts they make on a project are often unseen, so we hope to shine a light on that. The response to this video has been great, so we will continue to showcase game development as we go through our own development process.
Clover studios going under was criminal, the games they made were 100% bangers that just refused to sell well Viewtiful Joe 1 + 2 Okami God Hand all of which were very dear to me growing up, i still play all of these every now and then
Very enjoyable interview. I remember purchasing Okami for my nephew many years ago. He enjoyed and completed the game. I remember hearing the audio dialogue of the characters, so unique. What a magical world you two have created. Thank you for allowing this interview to happen and allowing us a window into the mindset of gaming creation. Bless.
Love the candid conversation on game development. It's nice to know that every creator struggles with confidence, no matter how much success they've had in the past.
Found this just a couple of days ago. What a gem of a video. Getting to know Kamiya and his stories is a treat. I can't stress this enough, this is so cool but at the same time very personal and intimate.
@@matheuszache7943 please look forward to Part 2 - it will be entertaining! We’ve now finished the edit and are doing some checks :) thanks for watching
Thank you for the opportunity to watch such an incredible discussion between two legends!! I absolutely cannot wait for part 2! ❤ If I may, I would also like to kindly point out an English subtitle error at 40:44 -- Kamiya says "Biohazard 1.5" (バイオ1.5), but this is translated in the English subtitles as "Bayonetta 1.5" (ベヨ1.5).
Thank you so much I think you may be correct - we’ll check it tomorrow and adjust it. It’s our first long format multi-lingual video so there are a couple of hiccups. Thanks for letting us know
@@UNSEENTOKYO No problem! I can't even imagine the amount of work that goes into producing these videos, they are insanely impressive! You guys rock!! ❤
I used to follow Hideki as I follow all the game directors I can. I never even wrote or reply to him anything (that I can recall) but I remember something happened that he got a lot of bad rap on twitter and out of the blue blocked almost every non speaking Japanese on his page. I mean it’s his page and he’s free to do whatever but I kinda always like to see what great directors view or knowledge they can share. Even as a blocked follower I still support him and if he ever returns with a great game, I’ll be sure to play it. Thanks for sharing!
Haha, I liked how Kamiya and Nakamura san had an opportunity to catch up and reminisce about the good times they've had developing games and I really hope that they'll collab together again on a future project or more. Also, I'm looking forward to the follow-up and thanks for the upload of this video, too! 😎👍
What an absolute legend man my god. I probably will never get the opportunity to tell him but this man has had such a massive influence on my overall tastes in things from childhood. One of the GOATs, utmost love & respect for Kamiya-san.
From Clover Studios to Platinumgames to Igntion Tokyo to Tango Gameworks to UNSEEN. I will always love and cherish these developers and the amazing games theyve made over the years.
Kamiya in the early days of Twitter was a completely different guy. He responded to everyone and was enthusiastic and helpful. Then some weirdos kept asking him incredibly obscure questions about DMC and it broke him. From that point on his Twitter persona became a critique of Twitter itself, exclusive to Twitter. The real Kamiya always stayed the same though.
Thank you so much for this. Kamiya and Mikami are my 2 biggest inspirations as a game developer. Getting to hear him give his thoughts like this is such a joy! Also, very much looking forward to KEMURI!
I LOVE THIS FORMAT and im sad we western devs will rarely have the chance to witness it due to PR-restriictions. Two legendary devs just chilling and talking about their nostlagic experiences, no strings attached.
"perhaps Kamiya is a scary person, the way he sometimes responds on Twitter" I thought, watching this video and the ones on his channel where the truth is actually discovered.....he is a big nerd. I love nerd Kamiya, I see the passion that makes such a personality come to life.
God, i love the intro and how Mr. Hideki Kamiya strike the pose "Let's rock" just like what Dante would do... and Ms. Ikumi Nakamura is like the Trish in that intro pose. Just plain awesome you got him as a guest... get Shinji Mikami next *^*) All the best for the legendary Kamiya and the upbeat Ikumi-san... keep doing what you are doing and enjoy it to the fullest.
It took me a few days to catch up and see this. Watching this did made me think of the old Iwata Asks. I hope you can share more interviews with other people in the industry too
I really appreciate pieces like this, getting to know the people behind the works I love so much. I think it presents a great educational opportunity for those of us who want to become BETTER FANS, because the more we understand how this all works, the more we can offer more valid and effective feedback. Thank you!
This was an incredible conversation to be able to listen to. Thank you for sharing these insights into Okami/Clover and just the human side of all things creative.
One of the best videos I have ever seen, thank you Unseen. Kamiya is a legend and I'm really glad that he is not retiring, would love to see him finishing Scalebound, because it was like a dream game for me, but I'm just excited to see him continuing his legacy and being happy. Nakamura is such an amazing person, would love to know more about her. Okami and Bayonetta are two of my favourite games, greetings from Brazil.
I want to express my heartfelt appreciation to Hideki Kamiya and everyone at Clover Studio for creating Okami! I still remember playing the demo on PS2 and instantly falling in love with the game. When I finally got my own copy and immersed myself in the story, my admiration only grew. Thank you for making my childhood beautiful and inspiring me to become a game developer (artist). You have been a tremendous inspiration to me guys, and after this interview I will always remember the words, "I'm just an ordinary person, struggling and struggling." Thank you for existing and making me exist.
Thank you for the interview. We finally got the chance onow what goes in Kamiya's mind. The games he directed were amazing, and the pacing was always top-notch. I would love to hear more about his future plans and projects.
That's a beautiful video, just amazing... all the talk about Okami and Nakamura just not giving a damn and talking about those Kamiya outburst, it's just great and fun to see, can't wait for the next episode
Oh, hey, a video about Kamiya. He made my favorite game, Okami! Oh, this interviewer worked with him? On Okami? And she had a hand in the moon cave, Ponc'tan, AND the sunken ship, aka the best areas in the best game? And the fun brush interactions I used to spend hours playing around with? Can't wait for the next video. And whatever project she was talking about working on.
Okami has been my favourite game ever since released. It made a huge impact on my life, and I do feel the word "healing" does describe Okami very well. Thank you for this video. I enjoyed it.
To be honest, as time goes by Kamiya blocking anyone who he finds even moderately annoying resonates with me more and more. Twitter is a hellish wasteland of morons, if you aren't bringing me anything of value to my feed, you're wasting my time and potentially contributing to a worse mood.
Okami is such a beautiful game❤❤❤❤ And even though there were big differences in the team, you put so much effort into it and gave us players such a great game, thank you for that!
What a lovely conversation! Just a small correction, when Kamiya is talking about the infamous 1.5 that Mikami allowed him to restart development on, he's almost certainly referring to Biohazard 1.5 and not Bayonetta 1.5, I believe.
This video was so sweet, seeing both of you remembering things and being really kind while, at the same time, poking fun at the past problems (And I'm really surprised that we got so much stuff and there still a 2nd part!) I do hope your company and game development is doing great and that Kamiya-san can do what he loves now and the future
I finished Okami HD last year and I really liked its style and world. I even teared up at the final scene with everyone giving their hope to Amaterasu. But hearing how Kamiya-san wanting a photo-realistic game out of Okami makes me realize how Capcom's upcoming Kunitsu-Gami is pretty much that sort of idea. Though I think if Okami was not in the art style that it is in now, it would've been a different game entirely.
「大神」のCGはフォトリアルにしないことで、返って永遠に古くならないゲームになりました。 (By not making the CG in *Okami* photorealistic, the game has become a work of art that will never get old.)
From the games Hideki Kamiya created, all of then had a gameplay focused in combat, and combos. I honestly think its really cool how he always tried to come up with a new combat gameplay every game he created.
I totally get your passion for Okami 2 and Viewtiful Joe 3. It would be amazing if Capcom and Nintendo teamed up to bring these sequels to life. Let’s keep the hope alive and keep supporting these awesome games!
It has been truly interesting to discover the details behind the development of Ōkami. Now I wonder what the "hexes" you both mentioned were all about.
Okami is one of the most underrated games even though it's also highly praised, i'd recommend anyone to play Okami at some point if they enjoy videogames, amazing game and i really wish Capcom made a sequel to it someday (that is not Okamiden).
*THE WONDERFUL 101 CREATOR, LADIES AND GENTLEMEN !* I will keep your dream alive, Kamiya-san, by annoying literally every single human being to play it ! Until I die ! Because I owe my life to it.