Thank you so much for saving this beautifull piece of music art!! This is what I come up with when listening to each track: (Now with hardmode addition!!!!!!!!!) ‐-------------------------------------------------------- Squad Alpha "Nightcrawlers" - Initial response to a threat. Heavy usage of stealth, sudden attacks, ambushes and terror + psychological warfare (imagine combination of Cloakers from all 3 Payday games). As long as high caution is kept at all times and their takedowns are avoided, dealing with Squad Alpha is manageble. Counter-stealth tactics and gear are advised. Hardmode: They now have covert snipers, that corner targets into positions of better ambushes for other members of "Nightcrawlers". ‐--------------------‐----------------------------------- Squad Gamma "Firefighters" - Follow-up to initial response. Relies on overwelming force with heavy usage of flame, toxic, enviromental and AoE weaponry. They posses imunity to fire and heavy resistance to elemental weaponry. Also has pure melee units with plasma fireaxes and wrist-flamethrowers that have ability to set ablaze an area upon death. Heavy weapons, fireproof gear and keeping distance are advised against Squad Gamma. Hardmode: They upgraded "Breachers" with bunker-level shields, also "Firefigters" now have infantry mobile artillery units, capable of causing Elemental Storms. Restrictions were removed, so expect white phosphoros flame instead of normal one. ‐--------------------‐----------------------------------- Squad Tau "Watchers" - Scouts/First part of contain and chase task force. Highly mobile and long range force. Preffers hit n' run tactics with reliance upon long range combat, including sniping and counter-sniping. They also prefer high speed combat when chasing their target. Almost all units have energy-based weaponry (including more refined and streamlined version of Tau canon from Half-life 1) and mobilty enhancing light armor, often with manuvering thrusters and/or jetpacks. They die quick due to light armor, but almost imposible to hit due to mobility and range. As long as they cannot run away or the shots hit perfectly, dealing with Squad Tau is relatively easy. Hardmode: They have 2 new units and a new upgrade to the rest. First unit is equiped with High Mobility Rig ExoSuit (H.M.R.ES.) and a portable Railgun. Second unit is equiped with Light Accelerator Power Armor (L.A.P.A., this power armor is RIGGED with high power thrusters) and dual Storm-class sub-machineguns with plasma bayonets (it's a close-range engagement unit). As for the upgrade, ALL "Watchers" switched their generators and power cells for much more powerfull, but volatile counterparts; they have double increase of almost all stats, but their power weak spots now explode violently from one hit (range of explosion waries from one unit to another, but minimum is 3 meters). ‐--------------------‐----------------------------------- Squad Enigma "Stranders" - Fully self-dependent group/Second part of contain and chase task force. Extremly experienced, independent and self-dependant force. Moderate usage of confusion and masking capabilities tactics, alongside reliance on exotic and/or reliable weaponry. All units are veterans and higly expierienced in melee combat. Most high ranking units either psionics or have some unusial/anomalios properties. Expect anything of them and be extremly cautios. Anti-Psychic,Anti-Anomalios and "Clarity" gear are advised against Squad Enigma. Hardmode: they now come with even more unusual and personolised gear, aswell as several types of grenades - psychic, mind altering/confusion, "isoteric", somehow Xen grenades (from Entropy Zero 2) and the like. Also have a deployable charge, that transports everything and everyone into special "Isoteric" dimension, with radius of 20 meters. ALL "Stranders" are MASTERS of fighting in this dimension. ‐--------------------‐----------------------------------- Squad Aleph "Deephunters" - Specialist task force, entirely specializing in operation on extremly hostile and almost unreacheble enviroments, including crushing depth and space abnormalities. All units are equipd in Hostile Enviroments Armored Platform Suits (H.E.A.P.S.) with warying levels of armoring alongside bulky and powerfull weaponry (including weaponised sonars). They can outlast anyone with their resilience and equipment, the only chance to win against Aleph is to deal with them quickly. Heavy Enviromental Protection (Powered) Armored Suit (H.E.P.(P.)A.S.) and All Conditions Capable Grade (A.C.C. Grade) weaponry ARE required. Hardmode: ALL "Deephunters" now switched their weapons for Hazard-type A.C.C. grade weaponry. That includes Pressure and Gravity weapons. ‐--------------------‐----------------------------------- Squad Delta "M.I.B." - Mysterios and secretive, but very powerfull force. They are deployed when all other squads fail or when dealing with threat requier total secrecy and discretion. Have top secret and experimental armaments - from mechas and robots, to handheld weapons, that can wipe entire squads in seconds. Only most expirienced and loyal agents can join Squad Delta, so expect a difficult as hell fighting when encountering them. Seek weakneses and exploits in their gear, as most of it IS experimental and/or untested. Only the best and long-lasting gear/weaponry are advised, because battle WILL be long and hellish against ALL members of "M.I.B.". Hardmode: The "M.I.B." now releasing EVERYTHING they can - Weapons of Mass Destruction, Bio-weapons, Test subjects , Captured Aliens and the like. Also they deploy one special "M.I.B." unit - this unit is equiped with reverced-engineered prototype of unique ability equipment of a target they hunt. --------------------------------------------------------- -------------------- Polis Death Squad - They are the Apex force of murder in the universe. They are sent when ALL squads and measures are failed. They WILL kill you, no matter who, where, when, how and what you are. They have everything, and They will throw it at you in full. When they are deployed, the only thing that matters for them is killing YOU, no matter the cost and concequences. Make your prayers NOW, this will not last long for YOU. "Your DEATH is a CONSTANT" -mode: HE - The "Soul Taker", WILL come for YOU. HE has unique ability equipment of ALL victums of a DEATH SQUAD. HE also has that "M.I.B." prototype of YOUR ability; HE will use it exclusivly when KILLING YOU (in phase 1), to show that YOUR ability WON'T SAVE YOU FROM DEMISE. If you impress HIM, by surviving long enough (it's phase 2 now), HE will use ALL of trophy equipment to ensure, that YOUR DEATH IS A CONSTANT. -------------------- If you reached here, thanks for reading my idea and have excelent day or/and night!!!!
@@WavesPearl Не ожидал, что вы увидите этот комментарий. Если не сложно, можете дать мне подробное впечатление от моих идей про POLIS здесь? Мне ОЧЕНЬ интересно ваше мнение! Также вы можете использовать ВСЕ мои идеи в этом комменте, так как я уверен, что у меня получилось прекрасно написать мои идеи и концепты, вдохновлённые этой сборкой ваших музык про POLIS... UvU!
@@WavesPearl Я изначально знаю почти НИЧЕРТА об Полисе, я даже не знал, что был второй автор. Я понимаю теперь, почему проект заброшен, но всё равно я буду думать о нём и записывать идейки, пусть это лишь только для себя. Также я всё ещё хочу услышать ваше мнение о моих идеях, как просто концепт, связанный с вашим проектом только по названиям (тоесть просто скажите и/или раскритикуйте эти концепты как просто то, чем они являются - идейки, к которым я пришёл, когда слушал это видео). Я не буду спрашивать про сам проект вообще. Также не буду упрашивать вас отвечать, если вам не хочеться это делать от слова совсем. Хорошего дня и больше времени для ваших работ!
I'm just glad I'm able to give others the music that would otherwise be lost! ty anyway, but I wish I could credit the creator, for I am just a middleman
I believe the channel was deleted, as I looked for music that was produced from it, and it's gone as well. Sadly, I don't have any of the other music or videos.
it was deleted, so was the channel, idk if the project got cancelled or what but I saved the music so i'm happy but it would be cool to see this in a game or something.