Thank you so much for your very helpful and positive way of explaining this beautiful game! I was very over whelmed in my first time playing this game, now I am enjoying it a lot thanks to watching a lot of your videos! Keep it up!
This was super helpful! thank you so much for making another video lol I know my struggle is with imports-not that I can’t figure it all out now with all the incredible tips you’ve provided in this video and others…I guess I just wishing they would make it a bit easier-similar to the production screen where you can see at a glance where you’re at with import items of everything. But I get it’s not super feasible with different route times and such. Just like one screen instead of 3 or 4. Really solid tips though again for how to navigate through it all to figure it out! Thank you again!
Taka, I am learning the game. I have been around this genre for a while: Tropico 1/4/6, Rail Game (cargo), SC4, CS1 ... I decided not to get CS2, but ANNO 1400 as it is complete and beautiful. Tutorials like these are invaluable to learn. Thank you!
I miss one thing from the video. Let's say you have a main coffee consumig island and 3 coffee producing islands. If you select all 4 islands, you can easily check if those 3 islands produce enough coffee for the main island based on the cumulative production/consumption.
Yeah I talk about/show that in almost every video I do on the channel at one point or another.. I wanted to try and cover things that more people ask about or miss
The 28 minutes for Captain Tobias is the crucial novelty I'll need to remember. I had guessed the number to be around 25, because the interval is 20 minutes and he needs to reach the island. I see that he needs more than just 5 minutes. I also wasn't aware that I can see all the details of his trade there. Thank you.
It will fluctuate depending on length of time to get from edge of the map to the docks, load/unload time, and time to get back to the edge of the map again
Hey Takarazuka! Thank again for this amazing guides. They are so helpfull. Do you know, if I may ask, if there is any way to know what is consuming the production of something without checking out manually? I don't know if there is a botton as the population or production one that sends you on the buulding, but instead of that, would be neat at least even only a list of the things that are consuming, for example, my brass production.
@@TakaRU-vid Nah, don't worry. It would be nice but I also hope for a far east dlc after Embesa and here we are xD Still, one of my fav games and I am totally hyped with the next dlc: I am such a Zeppelin fan ^^
Yeap! I've talked about that one in several other videos as well. I mean I probably could have made a video with about 500 tips but I already have a full length guide on the production tab that goes into all of that as well. This was more recent stuff and changes they've made since I made that original video I had some new tricks I learned over time thatt I thought would help people
Would you please explain the light/dark shades of the supply & demand bars? Are we supposed to compare light/light and dark/dark or what? That's what makes it confusing to me. Thanks!
I am very new yo this game. I have two island and both have 4 demand for schnapps(total 8) Now distilleries are producing 10scgnapps so I set trade for 4 to carry out and 4 to reserve for that island. But that is not satisfying villagers. If demand is 4 that means I have to produce 4ton per min right, and I produce 10tons per min yet and 4tons carried out but why all this is still not enough???
It's going to be a lot easier to troubleshoot something like that as to whats going on by hopping on my discord server. That's a bit of a conversation to see what's going on
I don't think this is mentioned at any point during the campaign. I found out about this through YT pretty sure. Another thing that's not entirely clear is the difference between world's fair events that do and don't have that little logo besides them, looks like an enbesan logo so it might be dlc related.
Are you talking about the statistics screen not being mentioned in the campaign? The stats screen was introduced almost a year after the game was launched and the campaign doesn't really get into a lot of the mechanical stuff of how the game works... It's mostly fluff related. They also didn't start doing tutorials for in-game mechanics until Docklands came out. By that point there were several guides and a lot of information about how to read the stats screen so I guess they decided not to do it. The little logo with the land of lions symbol on the research institute stuff shows up for everything... Even non-land of lions content. No clue what it means honestly.