Plugin is updated and the box collision is no longer part of the component. Take a look here to see the new way: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-crBnhRIPM1I.html
Hi, AintP has been updated. UE5 is now using version 1.5. which has been shown here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-crBnhRIPM1I.html The video contains walkthrough of all changes. For more info, please join the Support Discord.
Hello, I suggest to join the support discord: discord.gg/2vXWEEN The plugin has been update and static box collision is deprecated. New approach is here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-crBnhRIPM1I.html
@@mounteaframework Yes, at 4:50 you say there must be a collision box. But now I came to minute 7:00 in the other video where you say the new version has not the default box collision.
@@techno2776 Exactly. Take a look here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-crBnhRIPM1I.html You must add a collision shape and register that shape to Collision Shapes. All logic is shown in the video.
@@mounteaframework Can you please tell me what the benefit of the plugin is? I am still a beginner in UE. I am at minute 22 in the other Video. I cannot believe this. You made a plugin for UE!! And the video is completely confused. I guess most people are stopping to use the plugin after the first 10 minutes of the video. I would make a new video without free speaking. Okay, maybe you chose a very complicated object to show what the plugin can do. It´s not looking as if it´s a tool for beginners, but maybe I am completely wrong..
Hi, not just making it available for UE5, but making it better in all aspects! The update is already submitted for Epic's approval. For more streamlined info I suggest joining the Support Discord server. All info is there.