Thanks for maintaining mountea. Building a simple interaction is straight forward but its far better to have a library for all the challenges in the future and mountea has fit right in like its just a part of unreal engine for my projects.
This really came at the perfect timing for me xd. The tutorial is great, it really has everything I've been thinking about. There is just one thing, how do I disable or hide the Trigger Cooldown message?
This is insane. Thank you for your hard work in creating and maintaining the plugin, and the effort that went into this video overview. I have been creating a simple interaction system for a project I am working on. It is only 1/10 the scale of this, but I have found it quite challenging to make. Your work is legitimately nuts! Huge respect to you sir.
Was very informative up until 37:00 going into the manager. You really should have went into how you got the interaction system and triggering dialogue set up like the example you show in the video
Hi there. The dialogue system is independent of the interaction system, which is used only as an example in this case. If you need some guidance on how to get the dialogue starting, feel free to join the support discord where hundreds of people (and myself) are all happy to help :) discord.gg/2vXWEEN
Hey, its not possible compile project for windows? Im using UE 5.3 and add your system to my project. In editor works fine, but get errors when compiling
Can you use this to trigger certain cutscenes after choosing specific answers? Also dumb question but does this work just fine if you're using a first person UI? I'm currently using the first person story adventure template i got from the unreal marketplace. Will i be able to incorporate this with that?
Hi there, yes, triggers can be called from any Dialogue Decorator :) If you need some guidance on how to get the dialogue starting, feel free to join the support discord where hundreds of people (and myself) are all happy to help :) discord.gg/2vXWEEN
Wow the system is amazing, I must admit I tried to use it but since I'm new to unreal I didn't know how to integrate it with a character and I only half understood how isolated components work (after reading the documentation). It would be amazing if in the future you make a video doing the process of creating a small interaction, similar to the demo or a mini game of finding an object and unlocking dialogue lines for example.
Hi there, you can download the Examples project (should be linked in Description of the video) or you can join the Discord channel, where everything is explained in detail.
its secont time i watch and i realy didnt understand HOW TO MAKE IT WORK WITH MY PROJECT I HOPE Y CAN MAKE NEW EASY VIDEO WITH NEW PROJECT AND SHOW US PLS
Hey.. first of all, wow.. a lot of work went into this.. this may be exactly what I need for my own project.. its really beautiful lol, great work man.. I have a couple of questions.. 1. If we are to setup a dialogue inside a data table, and we are adding the different participants there, player and npc, why do we have to select the same data table for each node we create on the dialogue tree? is there a case in where we need to select more than one data table for the same dialogue interaction? wouldn't it be easier to stream line the process by just connecting one data table to one dialogue tree? and just right click the data table and create the dialogue tree from that data table, like some of the unreal engine's built in tools.. Even if we were to reuse the same data table on a different dialogue (like using another npc) we wouldn't reuse the same sound for the npc, would we?.. 2. Does this plugin supports rich text?
Hello there! I love to hear that. If you don't mind, it would be easier to discuss technical details on Discord (discord.gg/2vXWEEN). If you cannot or don't want to join, just reply here and we can continue here.
Thank you. This plugin is quite close to release, requires some polishing and additional features, as shop and crafting. It will be free, too :) If you want to appreciate our work, you do it by leaving a positive review on Marketplace or giving a small support amount of GitHub Support :)
Hi, if you don't like the marketplace version, you can always go to the GitHub and download older releases there :) However, there is Version 3 coming, with easier setup than any before! So I suggest to wait a few days and join the discord channel to get more info.
Some questions: How would this work if I don't know what my mesh is up front? For example, if my blueprint dynamically loads a static or skeletal mesh from a datatable or other source and uses collision shapes on the mesh (e.g a convex hull for example), does this mean I'm forced to use collision components as well and dynamically calculate their size?
If you are loading Static Mesh and using SetStaticMesh function, you can easily adjust the collision shape based on that event. Just join Discord server for more info.
Plugin is updated and the box collision is no longer part of the component. Take a look here to see the new way: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-crBnhRIPM1I.html
Hello, I suggest to join the support discord: discord.gg/2vXWEEN The plugin has been update and static box collision is deprecated. New approach is here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-crBnhRIPM1I.html
@@mounteaframework Yes, at 4:50 you say there must be a collision box. But now I came to minute 7:00 in the other video where you say the new version has not the default box collision.
@@techno2776 Exactly. Take a look here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-crBnhRIPM1I.html You must add a collision shape and register that shape to Collision Shapes. All logic is shown in the video.
@@mounteaframework Can you please tell me what the benefit of the plugin is? I am still a beginner in UE. I am at minute 22 in the other Video. I cannot believe this. You made a plugin for UE!! And the video is completely confused. I guess most people are stopping to use the plugin after the first 10 minutes of the video. I would make a new video without free speaking. Okay, maybe you chose a very complicated object to show what the plugin can do. It´s not looking as if it´s a tool for beginners, but maybe I am completely wrong..
Hi, AintP has been updated. UE5 is now using version 1.5. which has been shown here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-crBnhRIPM1I.html The video contains walkthrough of all changes. For more info, please join the Support Discord.
Hi, not just making it available for UE5, but making it better in all aspects! The update is already submitted for Epic's approval. For more streamlined info I suggest joining the Support Discord server. All info is there.