Тёмный
Mountea Framework
Mountea Framework
Mountea Framework
Подписаться 168
Комментарии
@Jamacanbacn
@Jamacanbacn 17 часов назад
Thanks for maintaining mountea. Building a simple interaction is straight forward but its far better to have a library for all the challenges in the future and mountea has fit right in like its just a part of unreal engine for my projects.
@corryshiba9470
@corryshiba9470 11 дней назад
This really came at the perfect timing for me xd. The tutorial is great, it really has everything I've been thinking about. There is just one thing, how do I disable or hide the Trigger Cooldown message?
@brn7943
@brn7943 11 дней назад
This is insane. Thank you for your hard work in creating and maintaining the plugin, and the effort that went into this video overview. I have been creating a simple interaction system for a project I am working on. It is only 1/10 the scale of this, but I have found it quite challenging to make. Your work is legitimately nuts! Huge respect to you sir.
@gacikmikigru2135
@gacikmikigru2135 4 месяца назад
Dude, how you get BP_Playercontroller? Its apper from left side of the screen :) 37:16
@compatriot852
@compatriot852 6 месяцев назад
Was very informative up until 37:00 going into the manager. You really should have went into how you got the interaction system and triggering dialogue set up like the example you show in the video
@mounteaframework
@mounteaframework 4 месяца назад
Hi there. The dialogue system is independent of the interaction system, which is used only as an example in this case. If you need some guidance on how to get the dialogue starting, feel free to join the support discord where hundreds of people (and myself) are all happy to help :) discord.gg/2vXWEEN
@lekreator
@lekreator 6 месяцев назад
Hey, its not possible compile project for windows? Im using UE 5.3 and add your system to my project. In editor works fine, but get errors when compiling
@chavlaz
@chavlaz 8 месяцев назад
where did we get the input action for skip dialogue at the 38 min mark?
@chavlaz
@chavlaz 8 месяцев назад
went back and redid the tut... still can't get it to work nor find all the spots
@PrimeEcto
@PrimeEcto 10 месяцев назад
Can you use this to trigger certain cutscenes after choosing specific answers? Also dumb question but does this work just fine if you're using a first person UI? I'm currently using the first person story adventure template i got from the unreal marketplace. Will i be able to incorporate this with that?
@mounteaframework
@mounteaframework 4 месяца назад
Hi there, yes, triggers can be called from any Dialogue Decorator :) If you need some guidance on how to get the dialogue starting, feel free to join the support discord where hundreds of people (and myself) are all happy to help :) discord.gg/2vXWEEN
@robinpavlicek907
@robinpavlicek907 10 месяцев назад
Looks great.
@un1g
@un1g 10 месяцев назад
Nice! It works with Android?
@RickHenderson
@RickHenderson 11 месяцев назад
If this is outdated, can you place a link to the new one in the description?
@daemones2272
@daemones2272 Год назад
Cool
@tezp
@tezp Год назад
Wow the system is amazing, I must admit I tried to use it but since I'm new to unreal I didn't know how to integrate it with a character and I only half understood how isolated components work (after reading the documentation). It would be amazing if in the future you make a video doing the process of creating a small interaction, similar to the demo or a mini game of finding an object and unlocking dialogue lines for example.
@mounteaframework
@mounteaframework 11 месяцев назад
Hi there, you can download the Examples project (should be linked in Description of the video) or you can join the Discord channel, where everything is explained in detail.
@umutyunusoglu7877
@umutyunusoglu7877 Год назад
Bro just wow... Thank you...
@mahmoodhafez1496
@mahmoodhafez1496 Год назад
its secont time i watch and i realy didnt understand HOW TO MAKE IT WORK WITH MY PROJECT I HOPE Y CAN MAKE NEW EASY VIDEO WITH NEW PROJECT AND SHOW US PLS
@mounteaframework
@mounteaframework Год назад
discord.gg/2vXWEEN Support discord.
@mahmoodhafez1496
@mahmoodhafez1496 Год назад
how can i make it in level sequence ?
@mounteaframework
@mounteaframework Год назад
Support discord: discord.gg/2vXWEEN
@draicor
@draicor Год назад
Hey.. first of all, wow.. a lot of work went into this.. this may be exactly what I need for my own project.. its really beautiful lol, great work man.. I have a couple of questions.. 1. If we are to setup a dialogue inside a data table, and we are adding the different participants there, player and npc, why do we have to select the same data table for each node we create on the dialogue tree? is there a case in where we need to select more than one data table for the same dialogue interaction? wouldn't it be easier to stream line the process by just connecting one data table to one dialogue tree? and just right click the data table and create the dialogue tree from that data table, like some of the unreal engine's built in tools.. Even if we were to reuse the same data table on a different dialogue (like using another npc) we wouldn't reuse the same sound for the npc, would we?.. 2. Does this plugin supports rich text?
@mounteaframework
@mounteaframework Год назад
Hello there! I love to hear that. If you don't mind, it would be easier to discuss technical details on Discord (discord.gg/2vXWEEN). If you cannot or don't want to join, just reply here and we can continue here.
@helluci6449
@helluci6449 Год назад
so you can only have 1 option (as a reply)?
@DominikMorse
@DominikMorse Год назад
You can have as many replies as you want to.
@user-hf3fc8xv5w
@user-hf3fc8xv5w Год назад
Looking forward for it! So far your plugins been very useful and flexible for me, especially since it is free 😅😅
@mounteaframework
@mounteaframework Год назад
Thank you. This plugin is quite close to release, requires some polishing and additional features, as shop and crafting. It will be free, too :) If you want to appreciate our work, you do it by leaving a positive review on Marketplace or giving a small support amount of GitHub Support :)
@demiqas254
@demiqas254 Год назад
Looking forward to this one! You guys make some great plugins.
@mounteaframework
@mounteaframework Год назад
Thank you very much! With this plugin, we aim at performance and replication stability. We have a way to reduce most of the UI performance :)
@WAR_1933
@WAR_1933 Год назад
Thank you!
@fierplex779
@fierplex779 Год назад
It's looking awesome. You did a good job.
@Not_Niall
@Not_Niall Год назад
I don’t like this new version, I think the older version was easier to use than this. Is there a way I can get the older version back
@mounteaframework
@mounteaframework Год назад
Hi, if you don't like the marketplace version, you can always go to the GitHub and download older releases there :) However, there is Version 3 coming, with easier setup than any before! So I suggest to wait a few days and join the discord channel to get more info.
@Not_Niall
@Not_Niall Год назад
@@mounteaframework Ooh; interesting. I think I’ll downgrade to 1.0 until 3.0 comes out and I’ll see which is better
@hannah5740
@hannah5740 Год назад
Amazing, very well done
@FGK_Capone
@FGK_Capone Год назад
Is the old version still available ? this version requires too much setup, I get uninterested around 25 minutes in.
@mounteaframework
@mounteaframework Год назад
Version 1.0 is no longer available, however, in version 3.0 this setup will be simplified to just using tags. Just join Discord server for more info.
@devlad
@devlad Год назад
Some questions: How would this work if I don't know what my mesh is up front? For example, if my blueprint dynamically loads a static or skeletal mesh from a datatable or other source and uses collision shapes on the mesh (e.g a convex hull for example), does this mean I'm forced to use collision components as well and dynamically calculate their size?
@mounteaframework
@mounteaframework Год назад
If you are loading Static Mesh and using SetStaticMesh function, you can easily adjust the collision shape based on that event. Just join Discord server for more info.
@mounteaframework
@mounteaframework 2 года назад
Plugin is updated and the box collision is no longer part of the component. Take a look here to see the new way: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-crBnhRIPM1I.html
@techno2776
@techno2776 2 года назад
Hello, I also have the problem with the not existing collision box:( I am using UE4 2.7 Is there any way to handle it?
@techno2776
@techno2776 2 года назад
I downloaded it today. Version is the one from marketplace Feb 16, 2022
@mounteaframework
@mounteaframework 2 года назад
Hello, I suggest to join the support discord: discord.gg/2vXWEEN The plugin has been update and static box collision is deprecated. New approach is here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-crBnhRIPM1I.html
@techno2776
@techno2776 2 года назад
@@mounteaframework Yes, at 4:50 you say there must be a collision box. But now I came to minute 7:00 in the other video where you say the new version has not the default box collision.
@mounteaframework
@mounteaframework 2 года назад
@@techno2776 Exactly. Take a look here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-crBnhRIPM1I.html You must add a collision shape and register that shape to Collision Shapes. All logic is shown in the video.
@techno2776
@techno2776 2 года назад
@@mounteaframework Can you please tell me what the benefit of the plugin is? I am still a beginner in UE. I am at minute 22 in the other Video. I cannot believe this. You made a plugin for UE!! And the video is completely confused. I guess most people are stopping to use the plugin after the first 10 minutes of the video. I would make a new video without free speaking. Okay, maybe you chose a very complicated object to show what the plugin can do. It´s not looking as if it´s a tool for beginners, but maybe I am completely wrong..
@Medicbobs
@Medicbobs 2 года назад
How easy is it to apply to things?
@mounteaframework
@mounteaframework 2 года назад
Hi, here is simple showcase: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-crBnhRIPM1I.html It won't take more than 5 minutes to setup.
@blancodeplomo
@blancodeplomo 2 года назад
In UE5 the collision box does not appear
@mounteaframework
@mounteaframework 2 года назад
Hi, AintP has been updated. UE5 is now using version 1.5. which has been shown here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-crBnhRIPM1I.html The video contains walkthrough of all changes. For more info, please join the Support Discord.
@GhostBingo
@GhostBingo 2 года назад
added interactable component, but I cannot see the collision box? using 4.26 version
@mounteaframework
@mounteaframework 2 года назад
Hello, this is an UEgine bug which will be resolved with the new version of AIP. For more info please join the Discord channel
@SDCookiemann
@SDCookiemann 2 года назад
are you going to make to available for UE5 ?
@mounteaframework
@mounteaframework 2 года назад
Hi, not just making it available for UE5, but making it better in all aspects! The update is already submitted for Epic's approval. For more streamlined info I suggest joining the Support Discord server. All info is there.
@MrBetyko
@MrBetyko 2 года назад
nice addon ! good job thks
@user-bt2rj8rb6v
@user-bt2rj8rb6v 2 года назад
It's COOL!!
@thorikblackwolf337
@thorikblackwolf337 2 года назад
Perfect!
@Particle67
@Particle67 2 года назад
Well done 😀
@UnrealBucket
@UnrealBucket 2 года назад
AIP is what most game devs really need. Love it. Thank you for using Detective's Office assets to showcase your plugin!
@mounteaframework
@mounteaframework 2 года назад
The Detective`s Office is the best-looking Environment I have seen in a long time, I could not resist using it! Thank you, UB Team!
@UnrealBucket
@UnrealBucket 3 года назад
The best modular pack you can find! Thank you for sharing "light" version with the Unreal Bucket community!