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[FREE] Mountea Dialogue System - Tutorial 

Mountea Framework
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Version 1.0.2.x has been released for Engine versions:
🟠 4.26 (not on Marketplace, GitHub only)
🟠 4.27 (Marketplace no updates, GitHub only)
🟢 5.0
🟢 5.1
🟢 5.2
How to use: github.com/Mountea-Framework/...
Interaction Plugin: www.unrealengine.com/marketpl...
What is Mountea Dialogue System?
Mountea Dialogue System is an Open-source Mountea Framework Unreal Engine tool for creating (not just) complex dialogues within its own editor and validation system.
Links:
- Unreal Marketplace: www.unrealengine.com/marketpl...
- Unreal Bucket Assets: www.unrealengine.com/marketpl...
Support Discord Server: bit.ly/DominikPavlicek_Suppor...
Support us here:
- Patreon: / mountea
- GitHub Sponsor: github.com/sponsors/Mountea-F...
- Or buy our products: www.unrealengine.com/marketpl...
All rights reserved Dominik Pavlicek 2023.
Timestamps:
00:00 Intro
00:23 Final results
01:59 Project settings
03:36 Project settings - Default Widget class
05:23 Project settings - Subtitles
07:51 Project settings - Subtitles in detail
10:22 Dialogue Data
11:53 Dialogue Data - Details
13:06 Dialogue Data - Row ID
14:47 Dialogue Data - Row Icon
15:31 Dialogue Data - Name & Title
16:34 Dialogue Data - Data (sounds, texts etc.)
19:53 Dialogue Data - Optionals
22:00 Dialogue Tree
23:37 Dialogue Tree - Nodes
25:28 Dialogue Tree - Details
27:35 Dialogue Tree - Validations
30:27 Dialogue Tree - Branching
31:37 Dialogue Tree - Complete Node
32:24 Dialogue Tree - Return To Node
34:09 Dialogue Blueprints
37:12 Dialogue Manager
38:49 Dialogue Participant (NPC)
39:32 Start/Stop Dialogue
42:21 Dialogue Participant (Player)
42:58 Dialogue Participant (Variables)
47:34 Recapitulation

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11 июл 2024

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Комментарии : 17   
@compatriot852
@compatriot852 5 месяцев назад
Was very informative up until 37:00 going into the manager. You really should have went into how you got the interaction system and triggering dialogue set up like the example you show in the video
@mounteaframework
@mounteaframework 3 месяца назад
Hi there. The dialogue system is independent of the interaction system, which is used only as an example in this case. If you need some guidance on how to get the dialogue starting, feel free to join the support discord where hundreds of people (and myself) are all happy to help :) discord.gg/2vXWEEN
@umutyunusoglu7877
@umutyunusoglu7877 11 месяцев назад
Bro just wow... Thank you...
@tezp
@tezp 11 месяцев назад
Wow the system is amazing, I must admit I tried to use it but since I'm new to unreal I didn't know how to integrate it with a character and I only half understood how isolated components work (after reading the documentation). It would be amazing if in the future you make a video doing the process of creating a small interaction, similar to the demo or a mini game of finding an object and unlocking dialogue lines for example.
@mounteaframework
@mounteaframework 11 месяцев назад
Hi there, you can download the Examples project (should be linked in Description of the video) or you can join the Discord channel, where everything is explained in detail.
@ThePrimordialArts
@ThePrimordialArts 9 месяцев назад
Can you use this to trigger certain cutscenes after choosing specific answers? Also dumb question but does this work just fine if you're using a first person UI? I'm currently using the first person story adventure template i got from the unreal marketplace. Will i be able to incorporate this with that?
@mounteaframework
@mounteaframework 3 месяца назад
Hi there, yes, triggers can be called from any Dialogue Decorator :) If you need some guidance on how to get the dialogue starting, feel free to join the support discord where hundreds of people (and myself) are all happy to help :) discord.gg/2vXWEEN
@lekreator
@lekreator 5 месяцев назад
Hey, its not possible compile project for windows? Im using UE 5.3 and add your system to my project. In editor works fine, but get errors when compiling
@gacikmikigru2135
@gacikmikigru2135 4 месяца назад
Dude, how you get BP_Playercontroller? Its apper from left side of the screen :) 37:16
@chavlaz
@chavlaz 7 месяцев назад
where did we get the input action for skip dialogue at the 38 min mark?
@chavlaz
@chavlaz 7 месяцев назад
went back and redid the tut... still can't get it to work nor find all the spots
@draicor
@draicor Год назад
Hey.. first of all, wow.. a lot of work went into this.. this may be exactly what I need for my own project.. its really beautiful lol, great work man.. I have a couple of questions.. 1. If we are to setup a dialogue inside a data table, and we are adding the different participants there, player and npc, why do we have to select the same data table for each node we create on the dialogue tree? is there a case in where we need to select more than one data table for the same dialogue interaction? wouldn't it be easier to stream line the process by just connecting one data table to one dialogue tree? and just right click the data table and create the dialogue tree from that data table, like some of the unreal engine's built in tools.. Even if we were to reuse the same data table on a different dialogue (like using another npc) we wouldn't reuse the same sound for the npc, would we?.. 2. Does this plugin supports rich text?
@mounteaframework
@mounteaframework Год назад
Hello there! I love to hear that. If you don't mind, it would be easier to discuss technical details on Discord (discord.gg/2vXWEEN). If you cannot or don't want to join, just reply here and we can continue here.
@mahmoodhafez1496
@mahmoodhafez1496 Год назад
its secont time i watch and i realy didnt understand HOW TO MAKE IT WORK WITH MY PROJECT I HOPE Y CAN MAKE NEW EASY VIDEO WITH NEW PROJECT AND SHOW US PLS
@mounteaframework
@mounteaframework Год назад
discord.gg/2vXWEEN Support discord.
@mahmoodhafez1496
@mahmoodhafez1496 Год назад
how can i make it in level sequence ?
@mounteaframework
@mounteaframework Год назад
Support discord: discord.gg/2vXWEEN
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