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⚠️OUTDATED [UE] Mountea Framework: Actor Interaction Plugin FREE UPDATE 

Mountea Framework
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20 окт 2024

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Комментарии : 4   
@devlad
@devlad 2 года назад
Some questions: How would this work if I don't know what my mesh is up front? For example, if my blueprint dynamically loads a static or skeletal mesh from a datatable or other source and uses collision shapes on the mesh (e.g a convex hull for example), does this mean I'm forced to use collision components as well and dynamically calculate their size?
@mounteaframework
@mounteaframework 2 года назад
If you are loading Static Mesh and using SetStaticMesh function, you can easily adjust the collision shape based on that event. Just join Discord server for more info.
@FGK_Capone
@FGK_Capone 2 года назад
Is the old version still available ? this version requires too much setup, I get uninterested around 25 minutes in.
@mounteaframework
@mounteaframework 2 года назад
Version 1.0 is no longer available, however, in version 3.0 this setup will be simplified to just using tags. Just join Discord server for more info.
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