I would do it with Thunder Soul and pause buffering. If you charge a darksoul and pause, you can check before firing it if it'll work. Of course, doing it in real time is a LOT more impressive.
You know I used to think I was really good at these games. Then I remembered that I struggled a bit with 4 out of 6 of the super ultimate bosses and I just watched them get bodied to the lowest pits of the undernet and back. Bet you could make Serenade look easy too haha. Either way, this was lit. Very enlightening if I ever decide to replay these games since I still have them all lol.
Reflect chip was powered up in MMBN6 it's instant damage counter is op, unlike the earlier ones travel like mettaur slow shockwave, impossible to counterhit with it unless the attacker is basically infront of you
Yo I loved how you beat Gospel. The whole race against time. And the fact that you have a little over 11k subscribers and 10k views in a couple shows how appreciated you are. Dirge, you are an asset to the community. A brilliant Megaman player. Keep doing your thing, my man.
@@IrvinMenezes (Elemental trap + dbl point) × synchro × grass stage (240 + 60) × 2 × 2 = 1200. Even noroi took 1200 from the hit. So if Gregar only took the damage once, it should be 1200 + 1200 (from Noroi). But Gregar took 2400 damage. Whether it's from him being 2 squares or not, I'm not sure, but I already accounted for the grass stage damage.
@@xyzcv5 It's him being 2 squares, which doubled the damage. It also activated Curse (Noroi), which deals 1200 damage. Gregar SP has 3600 so it's pretty much well thought out.