I was also working as a Jag developer at the end and Atari definitely took a posture of lying to everyone at the end, if you could get them to respond at all. I guess I'm glad we weren't at a stage where they could publish anything.
@@KGRAMR Yep. Atari was impressed with our initial demo, but later we found out that Dave Staugas at Atari was also working on an emulator so they were slow in dealing with us even though we were further along. Eventually, they cancelled all projects.
Molyneux hasn't been relevant in ages. How about updating jabs to reflect publishers or devs that are caught up in scandals around the times you create these videos? Weekly gaming scandals aren't hard to find; just look at Yong Yea's channel for proof of that
Inafune could make for a good somewhat more relevant punching bag after Mighty No 9 and Red Ash (which actually got funded by some no name Japanese developer so we'll probably see his name popping up again real soon).
its sad really fable is still one of my favorite series were they perfect hell no were they over hyped by an overly ambitious dev hell yes but they were still fun and they will be missed
You're probably one of the few good list channels anymore. You put actual effort into making these videos, instead of lazy trash heaps like WatchMojo. And let's hope RU-vid gets better in the future so creators aren't as screwed over as the ones in this video.
If you tune in to "Watch Mojo" or... what was that other one?... "What Culture", that's it. Anyway, if you tune into those channels, you get what you asked for. A pile of shit. I seriously can't believe that either of them are still around... but they are, somehow.
I love how your response to all the people who whine about the regular Peter Molyneux joke is to give them what they said they wanted by not mentioning him, but doing it in a way that dunks on him harder than ever. 😂
I don't know about the rest of you, but I for one am glad the Peter Molyneux joke wasn't in the same place it always is. It was getting more than a little predictable. Keep us on our toes Dan. Put the joke somewhere we're not expecting it.
Another great vid Larry. It's always sad to see a game dev go under for reasons beyond their control, but how is it you can't pursue a parent mega company like Fox for $14 million? That seems like an insane law.
I thought I'd remind people that the Atari of today is *not* the Atari of 1996 that screwed Caspian Software. Infogrames bought the rights to the Atari name after the original Atari went out of business. I'm not convinced that the Atari formerly known as Infogrames is much better. Just wanted to make sure people knew they're literally not the same company anymore... I don't know if new Atari even has any employees from old Atari.
Molyneux hasn't been relevant in ages. How about updating jabs to reflect publishers or devs that are caught up in scandals around the times you create these videos? Weekly gaming scandals aren't hard to find; just look at Yong Yea's channel for proof of that
@@Reoko77 i thought so, any idea which track in particular? i spent about 40 minutes skipping through all the tracks I could find on youtube but couldnt find it ): so much nostalgia from that one track
Jesus, the more I watch Fact Hunt the more I see Atari as a Saturday morning cartoon villain. So much evil. I highly doubt that Peter Molyneux can ever outvillain Atari with all that bullshit they did.
Special thanks to Kieren Hawken for helping write this episode: ru-vid.com and to Top Hat Gaming Man for editing it: ru-vid.com/show-UCZiiGwQJ0ybsCcN3fyGBQCQ
First time I watched this: "Why is he playing all this Undertale music during the last section? I mean, I love the Untertale soundtrack and it's bound to be better than most of what was featured on the more relevant games, but still..." Second time I watched this: "...OHHHH, Toby FOX."
PuppyLuver256 As the editor of this video, there was no logic behind the choice of music, other than 'that sounds nice'. Great effort trying to deduce meaning though lol
Oh, heavens, that sort of thing is an OLD joke. Heck, with browsers alone, you have Internet Exploder (Internet Explorer), Nutscrape (Netscape), Slopera (Opera), Fizzlefox (Firefox), Safarty (Safari), Synx (Lynx), Fail Moon (Pale Moon), Dismay-Ya (Amaya)... I'm sure I'm missing a few.
These RU-vid algorythms are fucking broken... If you don't follow Larry on Twitter: He's tried to upload this for days without it getting demonitized. The key to not getting demonitized, as he found out, was removing some fade outs from the video. *SERIOUSLY.*
Another one I would bring up is Sega screwing over Big Red Button. I'll explain what I know. Big Red Button was asked to create a Sonic game which was originally titled Sonic Synergy. It was designed to be on the PS4, Xbox One, and PC. This was shown by them using a powerful engine known as the Cryengine. Everything seemed fine, but here's one major error that screwed up the whole game. Half way through the development of the game, it was announced that Sega was making a deal with Nintendo to put the next 3 Sonic games on the Wii U. The first being Sonic Lost World and then Mario & Sonic Olympics 2014. However, there was no third one in mind, and Big Red Button would later realize that their project had to be on the Wii U. The problem is that the game was not designed for the Wii U as Cryengine would have a difficult time working on that system. Big Red Button would have to put so much effort and work so many hours a day and 6 days a week. In order to make the game work on the system, they had to cut out so much content and downgrade the visuals. No matter how hard they try, they could never save their project from being the biggest disaster in Sonic's history. Getting called worse than Sonic 06, and just being a game everybody hates. All of this happened because Big Red Button didn't receive any proper communication from Sega until it was too late. Moral of the story: Communication between publishers & game developers is important. The Wii U should have been a more powerful system. And Sega is still retarded.
SonicMaster Sword Both sonic team and Sega meddled in that game. Iizuka made the game be more returning stages and made them scrap the original story and made it a forces prequel. And Sega screwed over PC fans by delaying the game two weeks for "bug fixes" only for it to be revealed that they added denuvo behind the devs back and tried to shift the blame to Christian Whitehead and crew. They told no one about it and the customers couldn't refund because of the sonic 1 they gave as a consolation counted as the mania purchase which actually released after the refund time limit. Sega is a slimy company.
You know I have been curious. Have there been any stories where the publisher was screwed by the developer? That would make for an interesting fact hunt video
The main problem it seems, stems from greed and lust for money, or starving publishers when boxed into a crunch to grow game sales will foolishly accept any and every deal that comes their way, and we all know what that means....(cough)(cough)(Peter Molyneux)(cough)(cough)
Unless you've talked about it in another video, I'm surprised Nintendo and Argonaut isn't in here. The short version: - Nintendo hired Argonaut to make the Super FX chip and 3 games exclusively for for Nintendo. - Started out fine, with Star Fox being their first game. - But their second game was Star Fox 2, which Nintendo cancelled despite it being finished because they thought it would interfere with the N64. - Argonaut got paid for making the game, but since part of their pay would've been based on sales, they didn't make as much as expected. - Nintendo later released the internally developed Star Fox 64, which used a number of ideas from Star Fox 2 without crediting Argonaut. - Meanwhile, Argonaut was stuck in a three game deal with Nintendo and wasn't allowed to go elsewhere until they made the final game or Nintendo decided to let them. But Nintendo wouldn't greenlight any of their pitches. - One pitch was a 3D Yoshi platformer, which Nintendo turned down, but then Mario 64 later had some suspiciously similar mechanics to their Yoshi pitch (which was later retooled into Croc).
Hey Larry, if you plan to do a follow-up episode, here are a few ideas that I would have personally included on a list of publishers screwing developers: 1. SEGA and SEGA Technical Institute - The development story of Sonic X-Treme is a textbook example of this. 2. Electronic Arts and Slightly Mad Studios - A few days ago the CEO told journalists about how EA almost destroyed their company. 3. Crytek, Crytek Frankfurt and their other unpaid studios - Alleged non-payment of wages that has been going on for months. 4. SEGA and BigRedButton - Remember Sonic Boom and how terrible it was? A lot of that was due to SEGA suddenly springing upon the devs that they'd be developing a Wii U exclusive title after they had snapped up licenses to work with CryEngine. 5. The9 and Red 5 Studios - This one would need more research to find out the full story. To explain the situation, ex-Blizzard devs create a new MMO called Firefall and are bought by a Chinese publisher. The CEO, Mark Kern, was then ousted in a shareholder revolt apparently because the other executives and The9 wanted 'WoW with guns' and in his absence the game gets screwed up even more with constant system redesigns. The Chinese game launch fails spectacularly resulting in layoffs, unpaid wages and a game being kept alive on fumes until it was cancelled earlier this year.
5 instances of the beta version of a game was completely different from the alpha. I'd really like to see that one, if you can manage it. I think Fable had some revisions before the beta, so Peter Molyneux will be relevant. You know, just to sweeten the deal.
A very informative episode. I really enjoyed this one Larry!Though I was curious how Microsoft and their treatment of Oddworld Inhabitants didn't make it here. Always been interested to hear more on that story with more details!
I realize this video is ancient in internet time at this point but this topic has fascinated me as of late. I recently learned about a dev team that got fucked over by THQ and no one ever even knew. It's crazy.
Honoratio mention goes to both Sega AND Nintendo for fucking over Big Red Button, Sonic Boom Rise of Lyric was really worth rushing the whole game for the undersold Wii U
Larry you are cool as always. But are you telling me that seriously a company published another company's games without the 2nd company knowing it? Seriously?
Well this was the early 80's so news of this stuff happening did not travel as fast. Today we have the Internet, & something like this would be posted all over social media, and talked about within minutes of it happening.
Hahaha, the delayed Molyneux was beautiful . I was a bit upset not to see him in the intro, even if it was part of the joke, but it was twice as sweet when he made a reprise appearance.
Larry your videos are my new favorite thing on RU-vid. I get to learn interesting things about the industry, and laugh my ass off at the same time. Keep at it man, you've definitely earned my subscription!
ohh. i see. i put it into a background tab and when i clicked on the tab it said the video had been removed, so i thought you removed it rather than privating it
That was the music from the Black Knight 2000 pinball machine, wasn't it? Awesome!!! You have no idea how much I loved that back in the day!!! Ahhhhhh... nostalgia tastes like a slurpee and Big Bite chilli dog.
Its one of those tunes I only need to hear three notes to recognize. It's been 28 years since I actually played it and it still runs through my head at least a dozen times per day. Awesome to actually hear it again after so long!
Does anyone know what the track is that starts at 12:13? I swear it sounds familiar to me, but I can't remember where it's from. On a related note, Larry, could you list the titles of the background music you use in the description for future videos?
Not even the first time or last time Atari was a complete scumbag. You should look into the story of Blade Kitten, where the developers had the sequel/2nd part of the game finished, but Atari refused to let them release it, it wasn't till many years later when Atari's rights over the game ended that the devs were finally able to release it themselves.
As far as I understand, Valve ordered them to not release it until then so that Half-Life 2 would be the first Source Engine game, and that gave Troika a small opportunity to try to get the game into a more finished state than it was. It was still released unfinished, but... less so. Activision rushed them, but the Half-Life 2 release day was not exactly part of that rush.
Thank fuck, it was carrying on for too long. If anything to save the effort he should just write up a summary on the guy and put it in every description from now on.
Last I checked, Larry was the one who represented everything that made this channel what it is, considering it's his channel and it's where he does his content. Unless of course you mean Larry is insecure so Moly represents him, which I doubt you mean.
The lesson I get from this is: Never trust anyone, never be promised money, always get money first. If they say that's ridiculous, show them this video.
It is strange that Fox closed the doors in video game development and got away with it. I remember it wasn't that long ago they made THE TICK, Space Goofs, and Bobby's World. But Bobby's world never got released.
Ahh, yes, Microsoft is so innovative for copying the Eye Toy and calling it The Kinect... and making it one of the most hated peripherals in videogame history.