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19 июн 2024

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Комментарии : 15   
@JamalamsTheMagpie
@JamalamsTheMagpie 10 дней назад
You missed something on Champions of Russ - you now consider one saga complete for your army at the start of the battle, for the whole battle.
@HellstormWargaming
@HellstormWargaming 10 дней назад
Good shout. Thanks!!!
@JamalamsTheMagpie
@JamalamsTheMagpie 10 дней назад
​@HellstormWargaming thank you for the awesome content!
@tylerholmes2727
@tylerholmes2727 10 дней назад
Blood Angels are great and all but if you have the hankering to delve out into daemons And you can get the models on the cheap I would do so If you're paying full price or don't already have a cache of those models laying around I would stick with blood angels.
@vitev009
@vitev009 10 дней назад
Hover vehicles on round bases pivoting for free seems like a vonus for being hover. Gives them a little bonus
@joshclark2274
@joshclark2274 10 дней назад
One interesting change. Deathwatch Watchmasters now gain the "Lord of Deceit" ability. And when attached to a unit, a watchmaster allows the unit to shoot/charge in a turn in which it advance/fell back. That's an interesting change that's benefitted Deathwatch players. I'm currently building a list named "cp inflation". That revolves around chunky killteams/vets squads whose goal is to ruin an opponents day via stratagem inflation. Also to note. A unit wishing to use a cp reroll a charge against a watchmaster led unit costs 1 extra. You can really ruin a melee factions day with this.
@HellstormWargaming
@HellstormWargaming 10 дней назад
I think things like the callidus it is pretty shite, but with heavy hitting units that are hard to shift it’s actually super clutch
@joshclark2274
@joshclark2274 6 дней назад
@@HellstormWargaming To follow up my theory on "Lord of Deceit", recently played a game using my Deathwatch vs a Gladius Task Force at my local gaming club. I found "Lord of Deceit" to be an incredibly strong ability when used with Deathwatch. For context, I had. A Captain (for that -1cp on a strat ability) in a 10 man squad of vets. A watch master in a 10 man squad of vets. A callidus. And most importantly, another Watchmaster (With the beacon angelis enhancement, allows the unit to deepstrike and rapid ingress for 0cp) in a squad of 5 vets. The incredibly strong play I discovered. Opponent deepstrikes/reserves a unit turn 2. 9 inches away from one of my units. You rapid ingress the Watch master + Vets for free. 11 inchs away and ideally safely tucked behind cover. It now costs 2cp for your opponent to reroll the 9 inch charge. And if they do will struggle to pay for any offensive strats if they do indeed make it into combat. If your opponent fails the charge. At the end of your opponents charge phase. Pay 1cp, to target two Kill team units (Captains vets squad and watchmaster you just rapid ingressed) for the teleportation strat to pick them and bring them down in the following movement phase. You can reduce that 1cp teleportation strat to 0cp with the Captain. So this combo of Rapid ingress/teleportation costs a grand total of 0cp. Technically there is a very strong gimmick that Deathwatch can do with their Captain. If you go First. Battle round 1. In your opponents turn (They've gone second), you use teleportation for free at the end of their turn due to -1cp Captain ability. Battle Round 2. Your turn. You can bring that squad/squads back down. And spend 0 Cp on one of the Bolter strats that target two Kill team keyworded units. Being able to uppie downy 2 squads and also target both of them with a strat for free, basically and what feels like, over the course of a turn...... feels kind of strong. Lord of Deceit seems pretty strong. I think it will cause massive issues for opponents. Rapid ingress behind cover. Cause your opponent to waste cp on a reroll charge. Step out of cover. Overwatch now costs 2cp. Interrupt in combat now costs 3cp. Reinforcing that unit one time? 3cp sir! It becomes a compounding problem for your opponents, who sometimes/normally build lists around the combos of units + strats. Going to be really interesting to see any FAQs/Rules updates for this. As currently Deathwatch can spam 4 character sheets that have this ability (3 Watch masters and a Callidus) and put the 3 Watchmasters in rather tanky Kill teams/Vets squads. And with Watch Masters having advance/fall back and shoot/charge, your mobility of said hard hitting units combined with Lord of Deceit, makes your opponent really struggle to adapt their game plan!
@VTS55
@VTS55 10 дней назад
PIVOT! DA are back babbyyyyy
@myzspivey2839
@myzspivey2839 10 дней назад
Nice! 🌼😄
@freeRadioArmageddon
@freeRadioArmageddon 10 дней назад
🤓
@mogwaiman6048
@mogwaiman6048 9 дней назад
This edition has been a mess and it's only one year in.
@Legal-Ade
@Legal-Ade 10 дней назад
The update to the redeployment rule does not effect units with abilities that specifically say they occur "after the first turn is determined". the FAQ does not specify those rules change, it only clarifies when the rules that don't include that part occur (eg Huron's rule).
@El_ging391
@El_ging391 9 дней назад
The first sentence of redeployments in the core rules update pg 1, can’t miss it mate. Every redeployment special rule has been changed to be the same
@HellstormWargaming
@HellstormWargaming 9 дней назад
What they said. Every index//codex FAQ updated the redeploy rule
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