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😡 Angry Developers Who HATED Their Own Games | Fact Hunt | Larry Bundy Jr 

Larry Bundy Jr
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0:00 Intro
1:04 B.J. West - Trevor McFur
3:21 Richard Aplin - Final Fight
6:39 Shaun McClure - NARC
9:32 Jim Bagley - DOOM
12:46 Gary Stark - Pit-Fighter
15:15 Outro/Subscription Screen

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29 июл 2024

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Комментарии : 1,4 тыс.   
@SparkyDaHedgehog
@SparkyDaHedgehog 6 лет назад
They say that if you say Peter Molyneux's name three times in a Fact Hunt video, you summon him and he promises to grant you a wish. But then what you get is only half of what he promised.
@Nicholas_Steel
@Nicholas_Steel 6 лет назад
With the other half being the complete opposite of what he promised.
@xmm-cf5eg
@xmm-cf5eg 6 лет назад
So he's the Wish Granter from STALKER?
@lordevyl8317
@lordevyl8317 6 лет назад
Not even half, more like a quarter
@garfieif8187
@garfieif8187 5 лет назад
I wish I had a puppy OH GOD, OH GOD
@stefanavic6630
@stefanavic6630 5 лет назад
Episodic wishes, unfulfilled.
@Vitz_atelier
@Vitz_atelier 6 лет назад
Even *I* got mad at John Carmack with that Doom one. What the hell?! The guy was just doing his job!
@solarstrike33
@solarstrike33 6 лет назад
Thankfully, he seems to have regretted it; as he apologized to Bagley on Twitter recently.
@syntaxerror9994
@syntaxerror9994 6 лет назад
Truly a WTF moment in gaming history.
@Kousaburo
@Kousaburo 6 лет назад
If only John Romero weren't on vacation that week...
@Cythil
@Cythil 6 лет назад
I can sort of see the point of trying to make the game close to the original. There was after all a very good reason for the decisions Carmack took when making Doom. But... He should have let Bagley do his job and optimized it for the new hardware. Good to hear that apologized to Bagley about it. I am for one very curious about how that version of doom look and ran.
@medes5597
@medes5597 6 лет назад
Carmack was infamous for being a dick. Why do you think so much of the original ID team left ID to get away from him? Carmack has said he deeply regrets letting Romero leave because he thinks Romero was a huge part of why he was so successful and never quite got to those heights again without him.
@LilyoftheLake14
@LilyoftheLake14 6 лет назад
The last one: I'm a cook but I never try out my dishes. I just hate food.
@thegamer9302
@thegamer9302 3 года назад
eh its not quite the same, I'm getting into the programming field and you can apply that skill into an incredibly wide variety of fields.
@oRealAlieNo
@oRealAlieNo 3 года назад
Im in outerspace and i can tell you're a bad cook.
@omikronweapon
@omikronweapon 3 года назад
I actually don't exist in spacetime and here to tell you food as a concept isn't reality.
@jamesmeppler6375
@jamesmeppler6375 3 года назад
As a cook i gotta say you must suck as a cook. Cooks are supposed to constantly try their food to make sure it actually meets expectations. Otherwise you could he throwing out garbage to paying customers...a cook you are not, you sound like the help to me. Or a dishwasher who jumps on the line in a rush, that doesnt make the dishwasher a cook
@gram.
@gram. 3 года назад
You're a dish
@creativecatproductions
@creativecatproductions 6 лет назад
I’m not at all surprised to hear that a programmer behind Pit Fighter doesn’t like to play video games
@thomasjenkins7506
@thomasjenkins7506 6 лет назад
same. even larry is being too kind. it's not a bit shit. it's a lot shit.
@jackofshadows8538
@jackofshadows8538 6 лет назад
Creative Cat Productions I'm totally surprised that anybody who created Doom or Doom2 had ANY interest in gaming at all. I just don't understand how people can call it a 'masterpiece' when it so obviously is not. I guess it all boils down to personal taste OR if you shout loud enough about how 'great' something is - no matter how crap it really is - then you'll have a bunch of people who probably like you or the way you speak or your hair etc etc and agree that a pos is a 'masterpiece'. I played System Shock in 1999[ I think it was released in 1993] and was stunned at how I could go prone or crouch, jump, lean round corners and fully explore an area, whereas in Doom you are hindered by turn L/R, strafe L/R and moving backwards and firing. It was childlike. you never aimed, you simply had to point the gun in a generic direction and Bang! the bad guy was shot. Absurd. I think people can get VERY sentimental about 1990s 'games'. Actually, why DO i care? I don't. Apologies.
@Holesale00
@Holesale00 6 лет назад
After hearing what he had to say on his projects and his mindset about how only the box office matters he seems like the type of guy who would have been the "perfect fit" for a upper management or ceo position of some publisher if he stayed in the industry.
@GrimmShadowsII
@GrimmShadowsII 6 лет назад
Dava noncom Doom is considered great, by many people atleast, more due to it's legacy. It was the second or third FPS ever made and and is responsible for how common FPSes are today. At the time it came out it was pretty revolutionary. It hasn't aged well but most games from the early 90s haven't. It basically comes down to what you enjoy and when you started playing.
@thomasjenkins7506
@thomasjenkins7506 6 лет назад
yes, doom is very limited. however, think about what games were in 1993. they were point and click adventures, 2d side scrollers, and jrpgs. one of the best looking games that had a 3d space was starfox. now look at doom. doom set the standard for what games like it would have to do in the future. yes, system shock is a fun game, but there would be no system shock without doom.
@Kaenbyou777Rin
@Kaenbyou777Rin 6 лет назад
Not putting music in to save on cart size? That's a big nope from someone who loves video game osts
@roberthanthonymartinezrive7383
You want to know the most fucked up thing about the guy who did the 3 only pieces of music for Crescent Galaxy? He's most well known for the kick-ass title screen music for Klax on the Lynx, Alex (LX) Rudis!
@CherryPixelBun
@CherryPixelBun 6 лет назад
+Man of Culture Duke Nukem 64 had a similar problem. With the N64 hardware they had to choose between the soundtrack or Duke's one-liners. Ofc they chose the thing that makes Duke stand out from other FPS protags of the time.
@computertutorials1286
@computertutorials1286 4 года назад
I couldn't be a game programmer, things like this or the Doom port would make me quit on the spot.
@HE360
@HE360 3 года назад
I'm a game developer and I could relate to some of this. I don't like the games that I make because while making a game, you'd have to play your game over a billion times to make sure that everything works properly. It gets to the point where your game gets distasteful and you won't know whether the game that you made is good or not; especially while you are making it.
@Larry
@Larry 3 года назад
totally, its the same reason why some games playtested by the programmers are so rock hard. they spend so long getting good at them, they assume the game is too easy, so ramp up the difficulty. Robocop 3 on the SNES was one especially.
@Mastermind8908
@Mastermind8908 11 месяцев назад
This is what beta testers are for. A developer needs new sets of eyes to look at the progress and see it from a different perspective. They're not just there to find glitches.
@shadeknight6537
@shadeknight6537 6 лет назад
I... honestly can't tell which is worse: working for 90's Atari or 2000's onward EA?
@scarletnight4554
@scarletnight4554 6 лет назад
Shade Knight probably working for EA
@PicturesqueGames
@PicturesqueGames 6 лет назад
Working in microsoft games past 2000. If you're not in terminal reality, or microsoft studios - you're 2rd party studio redelegated for picking up scabs of former glory - like rare ltd.
@roberthanthonymartinezrive7383
At least in Atari the working enviroment was much more relaxing and less demanding (as evident in some of the more recent Arcade Attack interviews by Adrian with ex-Atari employees). Whereas at EA well...fuck...
@IanMalcolm99
@IanMalcolm99 6 лет назад
i mean yeah but the amount of stories you hear of people not getting paid for stuff and atari expecting them to be fine with it - that's probably way worse than ea
@PSVitaat2am
@PSVitaat2am 6 лет назад
How about both?
@OGNoNameNobody
@OGNoNameNobody 6 лет назад
Wow. How in the world is Gary Stark NOT the CEO of EA Games?? "The sole measure of any game is it's sale numbers." Never has a more '80s yuppie statement been made in the field of games.
@NashTheBlade
@NashTheBlade 3 года назад
I could swear he's somehow possessing the minds of all of EA.
@Zycyzyx
@Zycyzyx 6 лет назад
"...and that's probably why Pit Fighter is a bit shit" Took the words right out of my mouth. That line about box office being the only valid measure of success for a game left me a bit aghast, despite already knowing how cynical and greedy coin-op makers could be.
@kitsunemetal
@kitsunemetal 6 лет назад
Ohhhhh that explains why Doom didn't run well on the Sega Saturn they should have used the hardware better.
@rocketcon
@rocketcon 6 лет назад
At least we know that Carmack is the one to blame for the games poor quality.
@RippahRooJizah
@RippahRooJizah 6 лет назад
A number of porting issues are less the system not being powerful enough and more about the system not being utilized well enough. Look at Earthworm Jim. Genesis game that later came on the SNES and yet it needed a level cut out to save space.
@Kalvinjj
@Kalvinjj 6 лет назад
It's still bugging me how one guy manages to make it run flawless and all, and another one comes and says "NO, FUCK YOU" and tells to redo it crappily.
@noop9k
@noop9k 6 лет назад
RippahRooJizah SNES CPU is less capable, so maybe it couldn’t keep up with the code required for that level, or it was too closely tied to Sega hardware. All non-Genesis versions of EWJ also lack a few other effects, such as underwater warp.
@noop9k
@noop9k 6 лет назад
Valtis Tigrel Problem with Daikatana is that Romero was a great designer, but a bad manager and became too lazy to program. Programmers who did Daikatana were unfortunately not as good as Carmack, and the managers he hired were absolutely incompetent. Many competent devs left due to a scandal (this is a long story by itself) and the people who remained couldn’t finish the game properly.
@slipangle3027
@slipangle3027 6 лет назад
Wow, what the hell crawled up Carmack's ass there? Why didn't he want the game to work well on the saturn?
@tunainoil
@tunainoil 6 лет назад
It downright sounds like jealousy, not wanting the Saturn version to be better than his "baby", the PC version.
@dentistguba
@dentistguba 6 лет назад
Maybe paid off by someone wanting to boost pc sales?
@UXXV
@UXXV 6 лет назад
PC sales had already peaked years before Saturn release
@graciegj63
@graciegj63 6 лет назад
dentistguba What if I told you that there is no actual competition in the gaming world?
@amirabudubai2279
@amirabudubai2279 6 лет назад
Almost makes me feel bad for Sega. Sounds like it would have been the best version of DOOM at the time which could have been a good selling point for the under-performing console.
@arbazna
@arbazna 6 лет назад
"Hello you" "Peter Mollyneaux reference" Well, it is definitely a fact hunt video.
@DustinRodriguez1_0
@DustinRodriguez1_0 6 лет назад
I have no trouble believing there are developers who hate games. I've known several people who got into the industry and it ruined games for them completely. They were gamers beforehand, but after seeing just how scummy the industry is they just didn't have the stomach for them any more. When they get home, the last thing they want to do is touch a videogame they know is benefitting the scum of the earth that are publishers. I'm honestly surprised the industry has gotten as big as it has without any of the big players getting seriously penalized for a lot of the illegal stuff they do. Like if you expect reasonable work hours, industry standard pay, or any of the sane treatment that is standard in all other parts of software development (not that its particularly good anywhere but that's a bigger topic), you get black-balled and they illegally trade information with other game publishers to make sure you can never work in the industry again. But its never amounted to anything big legally.
@jackofshadows8538
@jackofshadows8538 6 лет назад
Nice points you made there, mate! I think the devs cop a lot of the blame but the devs are treated like shit. You know the number of unions there are for all kinds of industry but 'Gaming' seems to be one industry that is still locked in the pre-Union days. I guess people could argue that 'creating games' is a 'creative artform' rather than a normal 'job' but it cannot be denied the suspect and shonky backstabbing and unfair treatment of workers in Gaming exists and has become obscene with its more accepted popularity [compared to the days when your girlfriend would make fun of you with her friends, calling you a 'computer nerd' because the most they can do with their spare time is watch fkn TV and talk about shitty soap operas]. But publishers 'blacklisting' devs has often backfired upon them when some devs have found backing to create some great, classic games independent of publishers. Publishers are parasites. Administration for administration's sake. Eg, Look at the way Konami treat their employees! It's disgraceful.
@spacekoalalove
@spacekoalalove 6 лет назад
I'm glad indie games do well nowadays. Hopefully they can shake up the corporations into realizing they'll lose their best people if they don't start treating them properly.
@jackofshadows8538
@jackofshadows8538 6 лет назад
Let's hope Indie games prove the publishers are just spineless greedy corporate parasites!
@kinkkku
@kinkkku 6 лет назад
Indie games aren't doing well though. Making a profitable indie game is like winning the lottery. Very few actually make any money. I'm currently studying game development in university (programmer) and we have been asked multiple times if we would even consider going indie. Like 95% of us answers no. It's just not worth it, you'll most likely go bankrupt before you can even finish the damn game. Much better to search for smaller game studios and work for them. Salary will still be shit but at least you have steady income. I'll probably never work in the game industry and just go in to software development instead, just because of how bad the industry is.
@jackofshadows8538
@jackofshadows8538 6 лет назад
Well, I guess you're right. I wonder why you were even asked though? I mean, take Hello Games. Granted, the lead programmer lied thru his teeth to sell something he wasn't capable of producing [you ask me? he should have made a galaxy with about 300-900 worlds, then he'd be capable of introducing a story and mini quests... after all, who REALLY wants to pretend they have access to 18 quintillion worlds? You must know the travelling screen from one universe to another is simply a loading screen, right?] but still, Sean Murray DID make money out of it. Shame he didn't put together a team of 100 instead of less than 15. Bloody idiot. But, like an artist, game devs often leave a great memory of wonderful fantasy worlds. I will always remember Ken Levine's System Shock, Thief and Bioshock games. Correct, he didn't make a lot of money out of it - apart from the budget for the game with which he would pay himself and the other devs and concept artists - but with those games he left a lasting impression on the world of not just gaming but storytelling and the concept is superb but more than that.. I will always go back to those games to play them all the way thru every year or so. The undersea city-world of Rapture or the skybound Columbia were fascinating and fantastic experiences, as were System Shock and the steampunk magic of Thief [not Thief 4 though, great graphics, superb visuals but the whole theme felt so miserably rushed.. a sure sign Levine had nothing to do with it]. I suppose it's the difference between being a 9-5 coder who never takes their work home with them or someone who actually wants to create vistas that blow your mind? Whatever you choose, good luck, mate.
@Dragonking1984
@Dragonking1984 3 года назад
"The only way you can truly judge a game is by how much money it makes" It seems the modern gaming industry has taken that statement & made it their motto. Which explains so many of it's current failings.
@rwdplz1
@rwdplz1 6 лет назад
I want to see Larry and Peter run into each other at a games convention
@creativecatproductions
@creativecatproductions 6 лет назад
rwdplz1 Larry would be all, “hello youuuu!”
@NatsukiMogiIsBestGirl
@NatsukiMogiIsBestGirl 5 лет назад
Oh hi, Takumi.
@ericwilson9457
@ericwilson9457 4 года назад
Peter would be like. Wanna throw hands ? Lol
@RageUnchained
@RageUnchained 4 года назад
The amount of likes..... Nice
@kirstin1000
@kirstin1000 3 года назад
I would pay good money to see Larry interview Molyneux for 30 minutes.
@ShowToddSomeLove
@ShowToddSomeLove 6 лет назад
"I don't really care" says the guy who looks up his own work on the internet and complains about people complaining about him
@hudde814
@hudde814 4 года назад
Reminds me of a curtain "Fish" that likes to curse a lot.
@jesuszamora6949
@jesuszamora6949 4 года назад
Wonder if the whole "not liking Final Fight" thing is just an excuse for how shit the Amiga game is...
@Syklonus
@Syklonus 4 года назад
Yeah, for someone who claims not to care, he likes to look it up quite a lot. I think secretly he was pretty affected by all the flak that he took over the game and is just being defensive. Personally, I don't think he did a bad job in technical terms (especially under the circumstances that he was given), but it's as if he made everything a priority except the actual gameplay.
@jmjedi923
@jmjedi923 4 года назад
@@Syklonus I mean, if you dont like games then you probably wouldnt even know how to make a game fun. It's like designing a car but not knowing how to drive
@nataliemanahan5168
@nataliemanahan5168 6 лет назад
That's like saying a movie Is only good if it makes a profit!
@thomasjenkins7506
@thomasjenkins7506 6 лет назад
it's the modern game industry in a nutshell.
@jesuszamora6949
@jesuszamora6949 6 лет назад
Well, he viewed it as a job. Explains why nothing he was in charge of stood the test of time.
@pferreira1983
@pferreira1983 6 лет назад
Business is business.
@trentnunyabiz6204
@trentnunyabiz6204 5 лет назад
The american viewing audience would agree.
@bradleysmith5781
@bradleysmith5781 3 года назад
Illuminations?
@Devilot109
@Devilot109 6 лет назад
I really wish there was a listing of what games had footage in the intros. Love seeing ones I recognize, and always frustrated when I see a neat-looking one I don't.
@Juganawt
@Juganawt 6 лет назад
They all seem to be PC-Engine CD games this time around.
@pferreira1983
@pferreira1983 6 лет назад
@Juganawt Not really.
@BecauseBecause
@BecauseBecause 6 лет назад
"The only way you can truly judge a game is by how much money it makes" I know it's only 8:34am, but I'm pretty confident that is going to be the most absurd comment I hear today.
@MGlBlaze
@MGlBlaze 6 лет назад
The last one funnily enough was neither angry nor filled with hatred. He sounded reasonably accomplished with his work, and just viewed actually playing video games with indifference - being "not for him" more or less. A strange position, but not completely unheard of or anything.
@jesuszamora6949
@jesuszamora6949 6 лет назад
MGlBlaze Just about. It was a job to him. I can kinda respect that.
@fugitivehunter
@fugitivehunter 6 лет назад
One can respect his honesty about it.
@DeadPixel1105
@DeadPixel1105 6 лет назад
Same story with John Carmack (of id Software and Doom fame). He has said many times throughout his career that he does not play video games, he is a programmer/coder.
@thomasjenkins7506
@thomasjenkins7506 5 лет назад
the respect from me comes from the fact that he can both both admit he didn't care about games, but also intelligent enough to allow someone who does to direct him.
@drachenpanzer5622
@drachenpanzer5622 5 лет назад
The line I hate about it is “The only true way to rate a game is by how much money it makes” that line is so soulless and money grubby, I’m glad he’s out of the industry.
@robertmitchell7133
@robertmitchell7133 6 лет назад
BETTER WATCH IT BEFORE LARRY TAKES IT DOWN AGAIN
@declanhinshaw4791
@declanhinshaw4791 6 лет назад
Robert G. Mitchell he did
@thema1998
@thema1998 6 лет назад
Robert G. Mitchell Larry took this down before?
@PSVitaat2am
@PSVitaat2am 6 лет назад
I am ready
@TheChibiGingi
@TheChibiGingi 6 лет назад
Glad I’m not the only one. Swore I was imagining things then... XD
@ramirezthesilvite
@ramirezthesilvite 6 лет назад
"The only way to truly judge a game is by how much money it makes" You work for EA, don't you?
@someguy7601
@someguy7601 6 лет назад
I’m glad I found this channel. There’s just something about these Fact Hunt videos I really love.
@Larry
@Larry 6 лет назад
Thanks dude :)
@PSVitaat2am
@PSVitaat2am 6 лет назад
Agreed my man.
@redtormaximo5530
@redtormaximo5530 6 лет назад
OH MY GOD, THE SHADMAN PIC.
@austinnorth4291
@austinnorth4291 6 лет назад
HE ACTUALLY USED IT, THE MADMAN.
@Mace2.0
@Mace2.0 6 лет назад
What do you me--- Oh, I remember. Skeleton Nazi man drew a Larry pic.
@AgentDanielCross
@AgentDanielCross 6 лет назад
Good thing that Nazi didn't made it in his usual shit. Oh god, have mercy on me.
@PSVitaat2am
@PSVitaat2am 6 лет назад
Hahaha!!!!
@jeremyabbott4537
@jeremyabbott4537 6 лет назад
Wait so that pic of Larry pointing behind him is from a shadman pic? I knew there was a reason I was being aroused more by that Larry pic.
@DeuteriumtheSentientMattress
@DeuteriumtheSentientMattress 6 лет назад
14:29 "The only way you can truly judge a game is by how much money it makes." Coughpsychonauts.
@mrPAK215
@mrPAK215 6 лет назад
14:13 So Gary Stark was a game programmer who has no attachment to his games, and only judges them by how much money they make? It's a shame he left the industry. He would've fit right in programming at EA.
@kecukritiques2943
@kecukritiques2943 6 лет назад
"The only way you can truly judge a game is by how much money it makes". There are plenty of examples in various media - games included - that didn't sell well, but are otherwise amazing products. Profit =/= quality, by any standards.
@Larry
@Larry 6 лет назад
Special thanks to the voice talents of: KidShoryuken: ru-vid.com Ian Higton (Platform 32/Eurogamer): ru-vid.com Kieren Hawken (Laird's Lair): ru-vid.com Oliver Harper: ru-vid.com & Wrestling With Gaming: ru-vid.com
@undoneonion90
@undoneonion90 6 лет назад
1:16 Why do I find that drawing oddly adorable?
@krakenloco
@krakenloco 6 лет назад
If only you knew.
@kiwigames5220
@kiwigames5220 6 лет назад
>shadman
@ScradeCottontail
@ScradeCottontail 6 лет назад
Ah, if only you knew who drew it
@Kodocha7
@Kodocha7 6 лет назад
You really don't want to know who drew it
@Kodocha7
@Kodocha7 6 лет назад
Brotmeister Nah, I'll pass on that
@AtariBorn
@AtariBorn 6 лет назад
The worst part about Doom four the Saturn was that John Romero was away when the game needed approval. Carmack never had to deal with that aspect of direction and when it was presented, Carmack thought it was sacrilegious to run Doom on 3D hardware, even though it was the best version to date, according to Jim Bagley. Dick move on Carmack's part...if only John Romero had been working that day.
@PiroKUSS
@PiroKUSS 2 года назад
Carmack should have called Romero.
@AtariBorn
@AtariBorn 2 года назад
@@PiroKUSS From the sound of things, the only thing that exceeded Carmack's talent was his ego. Agreed. He should have called.
@PiroKUSS
@PiroKUSS 2 года назад
@@AtariBorn At least he learned from it and acknowledged his fuck-up.
@KingRey.
@KingRey. 6 лет назад
11:20 the voice actor reads the same section twice.
@VivaMidnight
@VivaMidnight 6 лет назад
Was looking for someone else who noticed!
@riks081
@riks081 6 лет назад
It happens quite a bit in yt videos honestly. Due to the editing process.
@KingRey.
@KingRey. 6 лет назад
When I edit, I am so anal about that stuff.
@MaraIndigoJade
@MaraIndigoJade 6 лет назад
Well, then pull the stick out of your ass and chill out! ;)
@SotheX
@SotheX 6 лет назад
+Michael Rigs not really worthy to tell him to chill out, as he's relatively calm. I should know, i regularly yell and salt at people for funsies on here.
@lumpisan
@lumpisan 6 лет назад
That John Carmack story just makes me think of him more and more as that game developer parody of him/romero from Grandmas Boy
@consgchaos
@consgchaos 6 лет назад
I could understand games programmers today who hate their games, at least if they work for a major publisher. Must be hell to gimp gameplay just because it does not fit some complacent designers "creative vision", instead having to add more cutscenes and qtes.
@xmm-cf5eg
@xmm-cf5eg 6 лет назад
Qte's and cutscenes? It's all about predatory lootbox systems and gimping on gameplay to make buying pay to win shit the only viable way to play.
@MickeyD2012
@MickeyD2012 6 лет назад
John Carmack singlehandedly killed the Saturn. I just realized this.
@JohnDoe-fi9li
@JohnDoe-fi9li 6 лет назад
>S H A D M A N I figured it would pop up eventually, still giggled
@PSVitaat2am
@PSVitaat2am 6 лет назад
Never stopping.
@moritzzz1
@moritzzz1 6 лет назад
>Gets out
@VesselTrinh
@VesselTrinh 6 лет назад
>>>>>>>> *_greentexting_*
@JohnDoe-fi9li
@JohnDoe-fi9li 6 лет назад
>dissing the comedy chevron shiggy
@Kodakman746
@Kodakman746 6 лет назад
who are we quoting?
@KaiserMattTygore927
@KaiserMattTygore927 6 лет назад
That last guy was silly, you judge a game by its gameplay, art, sound and impact, how much money it makes is low on that list.
@BenCol
@BenCol 6 лет назад
6:29 Is Peter Molyneux like Beetlejuice but with two mentions instead of three?
@Khosumi
@Khosumi 6 лет назад
amazing reading at 11:14. Reads the same line twice.
@chriskallen1
@chriskallen1 6 лет назад
Being a programmer myself, I can say there have been some jobs that siphon all your pride away from you. But other times, some people just aren't a good fit in their role. Regardless of reason, the result is usually a half-hearted effort and lower quality.
@MarkAHoltz
@MarkAHoltz 6 лет назад
Am I the only one who is not surprised that creating fun and games is definitely not fun and games?
@ccricers
@ccricers 6 лет назад
I imagine the QA testers would tire of the games even more, since they are expected to do a lot of repetitive tasks to test the game's features, and know all the quirks inside out.. then the allure of playing the game is no longer there.
@NanaKyoto
@NanaKyoto 6 лет назад
I sure wouldn't decide to work for EA after leaving from another company, it's possibly a fate worse than death.
@ed_ward6869
@ed_ward6869 6 лет назад
2:46 I guess this explains why doom on the atari jaguar had no music.
@SWIFTO_SCYTHE
@SWIFTO_SCYTHE 6 лет назад
Ed_ward Yeah i was wondering no music after being reminded by it during the jaguar episode of angry video gamr nerd.
@RAKtheUndead
@RAKtheUndead 6 лет назад
It wasn't just that; the DSP used for the music on the Jaguar was instead being used for 3D calculations.
@noop9k
@noop9k 6 лет назад
Carmack used all the power for graphics. None left for music.
@blobbem
@blobbem 6 лет назад
11:20 - Audio mishap. Repeated line. Y'know, I thought my last name was pretty odd and weird, but to see it pop up on this video of all things is a bit surreal. At least the guy didn't bring shame to the surname.
@pferreira1983
@pferreira1983 6 лет назад
Oliver Harper!
@Audiojack_
@Audiojack_ 6 лет назад
What glitch in the Matrix happens at around 11:20-11:30 in the video?
@thatrudager
@thatrudager 6 лет назад
I heard a line and then another that sounded just like it.
@ActionGamerAaron
@ActionGamerAaron 6 лет назад
Either bad reading, bad editing or both is my guess.
@ilocosmetro
@ilocosmetro 6 лет назад
1:17 isn't that a Shadman made doodle?
@xmm-cf5eg
@xmm-cf5eg 6 лет назад
Yes, Shad was commissioned to make it. You should check out the backgrounds of old flash animations that Shad used to make for people. I've always been a fan of Shadman's background artistry.
@ilocosmetro
@ilocosmetro 6 лет назад
7.62 x39mm I remember seeing it in one of his more recent posts on his site. I thought nothing of it. I mostly frequent the shadbase because I work with a fucker that had a sfw shad doodle as his phone background and I use it to bother him.
@misspaigeness
@misspaigeness 6 лет назад
"The only way to really judge a game is based on how much money it makes" , no wonder this guy quit the industry. Sounds like a hack.
@JohnDoe-fi9li
@JohnDoe-fi9li 6 лет назад
Well, I can understand why many game programmers didn't like their gigs back then... Digipen and the like wouldn't have gamedev programs in a good while, so many just seemed to have been comp-sci types that happened to fall in that job as opposed of the minority of hobbyist guys that learned programming making games in their home computers.
@Markimark151
@Markimark151 6 лет назад
Nice video Larry, should’ve mentioned Phil Fish with Fez, Jordan Mechner hated Prince of Persia Warrior within, he left during development. Also John Romero hated Daikatana and apologized to his fans for the game.
@GiordanDiodato
@GiordanDiodato 6 лет назад
+Lawliet31101979 and thus we have the reason why Fez 2 never happened.
@Markimark151
@Markimark151 6 лет назад
Phil Fish hates gamers, he’s a disgrace.
@garfieif8187
@garfieif8187 6 лет назад
Phil Fish is one of the worst people in gaming
@troywright359
@troywright359 6 лет назад
Phil fish doesn't hate fez, he hates gamers
@KetwunsGamingPad
@KetwunsGamingPad 6 лет назад
Phil Fish is a fish, even his facial expressions are fish
@ScottTumilty
@ScottTumilty 6 лет назад
... I'm still judging Pit Fighter.
@DarkLordNick999
@DarkLordNick999 6 лет назад
On the subject of Final Fight, the worst conversion was the SNES port. It was missing a level, a playable character, and the two player feature. The hell of it is that Capcom made that one.
@KnakuanaRka
@KnakuanaRka 6 лет назад
I actually agree to some degree with that rant on Final Fight; I’ve never really found beat-em-ups to have the depth of fighters.
@Nyghtking
@Nyghtking 6 лет назад
Gary sounds like he would have been a perfect fit for EA. "I judge it by how much money it made me and atari."
@FirstLast-ip9xy
@FirstLast-ip9xy 6 лет назад
"The only way to tell if a game is successful is how much money it makes." Yeah, tell that to No Man's "Broke the lowest user score of all time out of all the thousands of games on Steam" Sky.
@tdark987
@tdark987 6 лет назад
Honestly I don't find it that strange that a company would hire a few programmers/software engineers with little or no interest in actually playing games. A lot of game development (at least the implementation side) still just boils down to writing algorithms and optimising the performance of the code for the hardware.
@TotemSP2
@TotemSP2 6 лет назад
That Saturn DOOM story was utterly fascinating. I wish I was able to witness what he had achieved back when. I wonder what Carmack was thinking?
@solarstrike33
@solarstrike33 6 лет назад
Apparently Mr. Carmack did not like afine texture warping. It snowballed from there.
@johnbonhamsinger
@johnbonhamsinger 6 лет назад
If they ever made a movie about him, Gary Stark could be played by Christoph Waltz.
@noop9k
@noop9k 6 лет назад
Larry could ask Carmack for his side of the story at least, or at least quote from his interviews. He had his reasons, which Larry didn’t mention. Basically, he was stubbornly demanding the level of image quality sufficiently close to pc original and Saturn’s 3d is shit, which he hated. “ was proud of Doom's subpixel accurate perspective mapping, and thought integral affine quads were ugly.” console gpus couldn’t do perspective correction and this made Carmack cringe. Later Hexen worked very well on Saturn, despite still not using its hardware rendering. Oh, and Bagley’s prototype only rendered walls. Nothing else. Probably no decorations, lighting, transparencies, background, monsters and weapons etc. And no floors/ceilings, of course. No wonder it ran at 60 fps, he didn’t even start to work on hard parts yet. (can’t find now, but I swear I’ve seen him saying this somewhere).
@OdaSwifteye
@OdaSwifteye 6 лет назад
You reckon Carmack would have accepted the request for comment?
@noop9k
@noop9k 6 лет назад
Oda Swifteye he answered someone on twitter about this port at least twice. I quoted from his reply. In my opinion, he made himself clear. He wanted texturing quality more representative of the original game (where it was superb) and believed it was possible to do that by not employing Saturn’s crappy VDP1. He wanted faithful port done quick, not a remake on a new engine. Bagley failed. I’m not implying Carmack was completely right, but Larry’s video obviously demonizes him.
@rbelmont000
@rbelmont000 6 лет назад
Just to clarify about Doom, Bagley's version used a method of doing the textures that caused the graphics to warp. It wasn't just Carmack decided to intentionally mess up the Saturn version of Doom, he just considered the warping textures unacceptable for the game. Carmack even admitted on twitter that he maybe should have let Bagley's version progress.
@FuriousGorge
@FuriousGorge 6 лет назад
"The only way you can truly judge a game is by how much money it makes." The Red Wedding hit the wrong Stark.
@austinnorth4291
@austinnorth4291 6 лет назад
YOU ACTUALLY USED SHADS PIC O_O
@HockeySavants
@HockeySavants 6 лет назад
Would love to see this Sega Saturn Doom that Carmack shut down
@mothra__13
@mothra__13 6 лет назад
Octavio Guzman my thoughts exactly.
@USSMariner
@USSMariner 6 лет назад
Someone could probably mock up one from Bagley's description of how he used the hardware (specifically, *what* hardware he used and why). Hell, ask @GameHut for tips.
@supersasukemaniac
@supersasukemaniac 6 лет назад
man we need a top 5 dedicated solely to "Mad as a Hater" Richard Aplin. With him as a special guest if possible.
@thefurthestmanfromhome1148
@thefurthestmanfromhome1148 7 месяцев назад
Pitfighter was a TEAM effort: STAFF Project Leaders / Designers : Gary Stark, Mark Stephen Pierce Programmers : Gary Stark, Paul Kwinn Digital Imaging : Rob Rowe Engineers : Sam Lee, Doug Snyder Lead Animator: Nick Stern Animators: Chuck Eyler, Mark West, Sharon Plotkin Audio: John Paul Technician: Glenn McNamara Project Supervisor: John Ray Product Manager: Jerry Momoda Support Programmers: Dennis Harper, Dave Theurer, Mike Albaugh Gary was paid to create games, that was his role the game wasn't his, just because he never played it, doesn't mean he hated it. Many artists never played games they provided art for, never even knew if it was even used. It was just a job for them, why is this so difficult for you to grasp Larry?
@garydarnell3117
@garydarnell3117 6 лет назад
Did I hear the voice of Oliver Harper reading the doom part? Big fan.
@Ghaleonh41
@Ghaleonh41 6 лет назад
I thought that was him too!
@bangerbangerbro
@bangerbangerbro 6 лет назад
My problem with Amiga final fight isn't that it's a bad conversion, but that it doesn't boot properly on my Amiga 500 +, just hangs after crack intro (it's not the crack because other people have this problem with official copies I think). It'd be interesting to see the original Saturn doom. So when using the SH2s he was still using "custom chips"? Is he just repeating himself there?
@pferreira1983
@pferreira1983 6 лет назад
Looks good to me.
@bobbyyates8952
@bobbyyates8952 6 лет назад
6:35 Were the dual Molyneux faces closing in on me whilst fading to black really necessary? Christ!
@tntfivethousand
@tntfivethousand 6 лет назад
>shadman expected it saw your Twitter
@phoenixofmightgaming4878
@phoenixofmightgaming4878 6 лет назад
so gary is the old-school version of modern publishers, no love for the products they pump out but have there eye firmly on the bank account.
@undoneonion90
@undoneonion90 6 лет назад
I haven't touched an EA game since The Sims 2.
@aszthrotep4632
@aszthrotep4632 6 лет назад
2011 star wars old republic mmo was the last one, before that it was 2008.
@FloppyDisk893
@FloppyDisk893 6 лет назад
Good choice
@Mitchcraft.
@Mitchcraft. 6 лет назад
Dead space for me
@Holammer
@Holammer 6 лет назад
BF4 and before that BF3. I have a rather typical Origin account I guess. :P
@RippahRooJizah
@RippahRooJizah 6 лет назад
Dead Space 2 for me. Granted, even without the myriad of issues EA had caused I was never super into the company itself. I do not hate EA. I simply do not care about them enough to like them as a company.
@archaicsoul4597
@archaicsoul4597 4 года назад
Pit-Fighter was my first experience hating a video game. Even as adult I can hardly think about it for more than three seconds without getting nauseous.
@No-Me3
@No-Me3 6 лет назад
"5 mildly perturbed programmers (game developers) who weren't that pleased with the situations they were in, and didn't necessarily hate the game they were working on." Probably a more accurate title.
@tylersyaboi
@tylersyaboi 6 лет назад
Aplin hating Final Fight doesn't surprise me since he's absolutely crazy
@JoaoAgile
@JoaoAgile 6 лет назад
The most awaited moment of the weekend is here, ladies and gents! Another Fact Hunt episode. Long live Larry!
@finthegeek
@finthegeek 6 лет назад
Anyone know where I can find that flimbos quest music remix at the start?
@N02F3AR02
@N02F3AR02 6 лет назад
The combination of showing Sarge from Doom firing a shotgun, while referencing the Doom movie, but using a voice line from "Lock, Stock, and Two Smoking Barrels", a movie about a pair of shotguns, is FUCKING BRILLIANT!
@dr.badguyreviews6785
@dr.badguyreviews6785 6 лет назад
That last bloke...is just sad. Imagine working at a Candy factory, and being like 'Oh I make the sweets, but i just sell them". I'm not saying you can't, but if your going into something as specialized as games, at least try to enjoy yourself...
@troywright359
@troywright359 6 лет назад
Dr. Badguy Reviews yeah and the sweets taste terrible, and the sweet designer says "i don't care how they taste I've never eaten a sweet in my life "
@AssociationAdmirer
@AssociationAdmirer 6 лет назад
He's not the only one. Yu Suzuki has said he loves making games but has no desire to play them.
@de132
@de132 5 лет назад
Some people just work to work. I've got no problem with it. If he's an all-around professional at the job, it really doesn't matter if he likes games or not
@Praxibetel-Ix
@Praxibetel-Ix 6 лет назад
Well I guess I can take a 15-minute break from packing my stuff...
@RyanBrown2K5
@RyanBrown2K5 6 лет назад
At first, I thought John Carmack was a douche for dismissing video game narrative. But here, he had the Saturn port of Doom nerfed so that it didn't look or play any better than the original, just to appease his own damn ego. What. A. Creep.
@Aewon84
@Aewon84 6 лет назад
I guess Gary Stark was too busy ruling Winterfell to play any of his games.
@Mathmachine
@Mathmachine 6 лет назад
I'll be shocked if Phil Fish isn't on this list at least as a (dis)honorable mention.
@TehComs
@TehComs 6 лет назад
ZAP!
@troywright359
@troywright359 6 лет назад
He doesn't hate fez
@UltimaKeyMaster
@UltimaKeyMaster 6 лет назад
He just hates everyone else.
@lordevyl8317
@lordevyl8317 6 лет назад
Fez is actually a good game, it's the man who designed it that I have an issue with
@AesculapiusPiranha
@AesculapiusPiranha 6 лет назад
Why give him attention, though?
@janott6342
@janott6342 5 лет назад
Does anyone know where the music in the intro (and outro) is from?
@misdrievousdemise3815
@misdrievousdemise3815 3 года назад
That's a good question. I want to know that too.
@misdrievousdemise3815
@misdrievousdemise3815 3 года назад
Okay, a quick look around later, and I found it. It's from Flimbo's Quest, specifically this remix. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5HUhw-su81M.html
@Adrobiel
@Adrobiel 6 лет назад
3 Peter references in one video? You certainly spoil us, Larry!
@cocomunga
@cocomunga 6 лет назад
What song from Jet Set Radio is that Jingle that plays in between parts in your videos from? I want to make it my ringtone.
@shoddyworkmanship4934
@shoddyworkmanship4934 6 лет назад
Now I'm really curious about what John Carmack's problem with the original programming on Saturn's Doom was.
@ShavedBadger
@ShavedBadger 6 лет назад
Shoddy Workmanship massive ego. Couldn't handle someone doing better.
@solarstrike33
@solarstrike33 6 лет назад
Also, he didn't like afine texture warping.
@jesuszamora6949
@jesuszamora6949 6 лет назад
Also explains why Duke Nukem 3D was so much better. The diva there wasn't a programmer.
@noop9k
@noop9k 6 лет назад
immense amount of texture warping which he hated as PC Doom is completely free of this crap.
@noop9k
@noop9k 6 лет назад
Jesus Zamora Saturn Duke3D is basically a remake on another engine, unable to reproduce the original properly, and with significant amount of warping textures. Where are the rotating spotlights in the game room in e1m1, why Duke is a midget? Yes, Carmack did not want to pay someone to butcher his game. unfortunately, that someone simply failed to do his job well as result.
@Dustin_VG
@Dustin_VG 6 лет назад
Number 1: Me, any time I work on anything Nah, I kid. Probably. ;)
@TheHordeQ
@TheHordeQ 6 лет назад
I can relate to the guy that never plays his games. After staring at them for sometimes years, it just isn't fun and you only see the mistakes you've made. Spending your career like that, why would you ever want to revisit it when you're not working. That's how I feel while programming.
@ihateevilbill
@ihateevilbill 6 лет назад
I don't understand how you build a game and not play it. Do they mean once it's released? "OK, I've added the movement inputs etc" Tester: "player doesn't move, did you test the code?" "No, I don't play games"
@songoku9348
@songoku9348 6 лет назад
Larry smashing it as always! Last time I was eating Doritos, this time just a small chocolate cake bar.
@nesman1927
@nesman1927 6 лет назад
Talk about the people behind metal gear survive in the next one.
@afterthewinter777
@afterthewinter777 5 лет назад
what is the game in the beginning montage where the guy in the trenchcoat with a bow is shooting at toys?
@julienmorris7051
@julienmorris7051 5 лет назад
I develop games for a living. Once the technical challenges are over, it all gets just monotonous .. and then testing / quality control kicks and and your re-working minor details - you can easily end up hating the current project !
@NEZLeader
@NEZLeader 6 лет назад
Over the years through things he said events that have happened and research that I've done I've been finding more and more that John Carmack is a selfish narcissist and honestly didn't give a crap at all about the games ID software was making and was more concerned about creating and Licensing out coding engines. Obviously he wouldn't want the Saturn version to look better than the PC version because then it would put Carmack coding to shame and also would turn people away from licensing the engine off ID software. That's why the Super Nintendo and 3do versions were worse the Jaguar version was an exact Port but no respawning monsters on NIGHTMARE or music playing because of system Hardware limitation the spu doubled as a math coprocessor so if the CPU needed more horsepower it would stop playing music and borrow from the spu, and then the custom PlayStation edition which also played like gravel compared to the pc with a 133mhz+ cpu. I have played every single port of Doom made except Doom 2 on Gameboy Advance and own every game ID software has made except for the newest Wolfenstein and a few of their original softdisk games. Carmack is a piece of garbage, the reason why Tom Hall and John Romero left because Carmack didn't want ID software to make any other type of game but first person shooters anymore (you know like what they did in the beginning that originally got themselves noticed and popular eventually getting the Softdisk contract, like Commander keen and Red Rover), the whole creation of apogee and Rise of the Triad is a perfect example of this, and especially after the court ruling with oculus and zenimax we found out his true colors because of the Court transcripts (that *it was actually carmack's fault they were found guilty because he brought over USB sticks with proprietary stuff owned by zenimax over to Oculus when he left ID/Bethesda* even before Facebook bought them out), so he was also the reason why Zuckerberger had to pay out. _How's Armadillo Air doing? Still haven't updated backers for over 3yrs now?_ ( last time I checked a while back there was still no update)
@njalsand133
@njalsand133 6 лет назад
explains a lot
@USSMariner
@USSMariner 6 лет назад
MachineGames are actually responsible for the the new Wolfenstein reboots. ID Software is just a name now, has been for quite some time.
@RAKtheUndead
@RAKtheUndead 6 лет назад
AFAIK, SNES Doom *did* use a different engine, while the 3DO port was rushed. I can't excuse the Saturn version, though; Bagley seemed to know his shit and it's disappointing that he wasn't given the opportunity to show that off.
@NEZLeader
@NEZLeader 6 лет назад
RAKtheUndead I still think the worst Port made was the 32 X version that one is borderline unplayable the SNES and GBA ports at least you can get through them and be able to see what you're doing for the most part
@Vladimir-hq1ne
@Vladimir-hq1ne 6 лет назад
Well, your last example looks wrong to me. Being 20+ years in System administrations and network storage I think that he did a good work as an engineer - that's why he was hired and working. He had not been hating games - that seemed for him not his scope of activity. HE JUST F-G DID HIS JOB. And did it well, apparently.
@Bluecrimson217
@Bluecrimson217 6 лет назад
Yeah, I found the last example as an odd choice too. All I really got from his talk was that he didn't love games, and that isn't a crime! Not everyone is going to get their dream job.
@lestatcomedante3907
@lestatcomedante3907 6 лет назад
He was even very respectful in what he said. On that note I personally didn't see anything these programmers said as outlandish. Though it was still a interesting video.
@fugitivehunter
@fugitivehunter 6 лет назад
Vladimir Agreed. This seems less like hatred and more like simple disinterest.
@noop9k
@noop9k 6 лет назад
if his responsibility was to program gameplay, he did his job poorly.
@troywright359
@troywright359 6 лет назад
He programmed the game, and the game was terrible. He had no love for it, so he never cared if it was any good.
@MrBigDub
@MrBigDub 6 лет назад
Great video! Keep 'em coming. I love that new drawing you made of yourself (the one with the thumb pointing while talking to us). Use it in your future Fact Hunts.
@JeedyJay
@JeedyJay 6 лет назад
Man, those attack dogs in Narc were the worst. If you don't have a co-op buddy to get them off of you, they'll just kill you repeatedly until you run out of lives and have to continue, and there's very little you can do about it. It's really gratifying to know that someone on the team recognized the problem and tried to sound the alarm about it.
@UltimateGamerCC
@UltimateGamerCC 6 лет назад
Gary Stark disgusts me, how can you have so little passion for what you do? you should not only have love for your creations, but you should have passion, and he obviously lacks in that respect as well, i just need to confirm this with one of his ex's. lol
@buzzworddujour
@buzzworddujour 6 лет назад
OLIVER HARPER!
@swytchblayd
@swytchblayd 6 лет назад
Sounds like Gary Stark would love working for EA, if all he cared about was money.
@TrialRagnarok66
@TrialRagnarok66 6 лет назад
1:16 that timing, tho! I was actually thinking about that pic from Shadman and wondering when/where was gonna appear and as the thought crossed my mind it appeared in the video xD BTW, great video as always, Larry! I love these "Fact Hunt" videos
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