have fans on little tripods lined right up with the vents in vr. They are powered through a relay hooked to a raspberry pi. Made a voice attack script to activate the fans via socket server. Now I can say “deploy AC” and the ship says “cooling system active commander” and the fans turn on. If you want your hauler ac to actually work i can help lol super nice in vr Edit: works in the anaconda too, just have to move the fans a little bit. Super immersive when the airflow feels like it is coming from the ship vents.
15:23 It's also worth noting that the Asp Explorer is the ship of choice for the Fuel Rats. If it gets the seal of approval from the guys whose job it is to keep you flying, then that's gotta be worth something.
@@donatotusi9140 That don't entirely fix the problem; There's at least one 'mine field' of Brown Dwarves out there, the Neutron Highway cluster, as well as a whole bunch of expanse regions. It helps, sure, but it ain't perfect: Filtering out unfuelable stars may still leave you stranded.
@@MsPysoul Nah not quite. They have the exact same boost speed if you spec them both out for racing, but the Viper goes around 45 m/s faster while cruising.
I did this with the imperial eagle instead. Though I only get 800ms boost I also get mostly un-modded shields and a 37ly jump range, lots of overheat while boosting and turning on planets and a great view of the thing that I apparently don't fit in between because I misjudged my ships size before getting stuck and blown up. It's a fun bubble jumper to say the least, oh also the racing paint job costs less.
This project took me 5 days to complete! I hope all you Ladies and Gentle Commanders enjoy the video! I plan on doing individual ship review videos as well in Elite Dangerous. Until then you have my All ships review for the game!
sorry to bust your project but one ship is missing the cobra mk IV , in my opinion a wonderfull ship and with engineering a lot of its shortcommings disapear.
I love how Frontier kept the original shapes of all the ships from their original games, even the the ones that were basically wireframe triangles on a BBC Micro in 1984 - just added more detail.
*nelson laugh* i have done it, but... i was use to the vette beign a fat fuck, so.. i havent had that happen often... the type 7 and 10(and 9) tho...fuck sake the 5head they have makes it..a learning exp if you dont run a docking comp...(i can do it...im just too lazy now that it can auto undock for me...once im in the clear....accelerate boost and line up my jump.. but i banged the 5head more then once... :P
@@AshenTechDotCom Lol I can dock rather easily myself but yeah, docking computer is a nice luxury if you have a slot to fill and can't think of anything you really need.
Mine was just looking at it and looking out of it awed about 15 minutes just thinking ”FINALLY I got it” smiling like a moron :D ... and after that: ”How the hell I get this to fit out of that mail slot!?” :/
@@omgvague Somehow I learned pretty soon where to aim with Cutter to get out of slot without a scratch! But I do it all the time with Beluga and Type-9 (those damn rear wings!) so I got focking computer on them. Haven’t really used one on Cutter.
There are actually a few (VERY few) orbital outposts ingame that only have small landing pads. Though they might not exist anymore, not sure, since I only saw one of those in my 5 years of playing and that was before I knew about eddb, Inara etc (I can assure it wasn't just a blocked medium pad tho as I went around the whole damn thing just to make sure since I couldn't believe it)
Commanders this is my DAD that i got into Elite Dangerous! He went all out and even bought a Hotas! Go get em dad! You'll be flying a Anaconda before you know it!
"Whenever I need to farm engeneering materials [...] I hop into my ASP Explorer" Yes definitely, just did that last weekend. I would say I spent the most time in my ASP, it brought me to Colonia and back.
Having played EVE for a few hundred hours, I must say I appreciate the ship designs in Elite Dangerous.... They are pretty - symmetrical and even look aerodynamic (whether necessary or not it looks good).
@@TheNiteNinja19 Only if we can land on planets and moons with atmo, which isn't allowed, so beautiful ships but... Ah, if we only could use the drop/federal assault ship for really dropping dozens of mercenary/soldiers on the ground, providing them covering fire from the sky. 2 things that should be in Elite :(
@@massimogreco1410 Odyssey changed all that. There are plenty of landable planets now where NPCs can be seen wandering around without helmets, enjoying the fresh air. It's a bit ridiculous how an otherwise barren planet can have breathable air. Realistically, that atmosphere would typically be something less reactive than oxygen... like carbon dioxide, nitrogen, hydrogen sulfide, or maybe methane. Frontier should diversify the planetary atmospheres with more mundane & exotic chemistries.
I've been out in the deep black for two years now, flying my Federal Dropship. I have 100 more jumps to get to where I'm going, then it's 500 more back home. Love my Dropship.
@@dova117 Nope, still travelling. I make a few jumps every day, but they take time because I keep stopping to survey systems. I'm at the point I'm getting worried about my ship's hull integrity. It would be just my luck to get 2 jumps away from a starbase and have my ship randomly explode.
@@332672jordan1 unless you like flying, the python is sluggish at best, and the anaconda is laborious to turn. Part of why I don't get the "anaconda" is a great explorer ship is how slow it is to turn. it's a great TRAVEL ship, but for my money exploration is about more then how far you can jump. I didn't even bother to engineer my aspx up to max jump range, 50LY was already far more then I needed for exploring. (frankly if you can jump 40ly you can explore just fine). If you need to fly out to the other side of the galaxy, take the anaconda. if you want to explorer the galaxy take something else. I do like the python when i'm grinding things, it was my go to for grinding imp rank, but I just don't like flying it, so it wastes away in storage while i fly pretty much anything else.
Eh, I flew an anaconda to Colonia, Sagittarius and back to the bubble, and it worked great. But it handles like a boat in combat and I'd always find myself turning all my hardpoints on to fire at will. It's no fun when the ship does all the fighting for you. And if your Anaconda is equipped well, it's rebuy cost is well over 10 million, which is a bit irritating to say the least. I switch between a python and a Krait MkII now as my all-rounders, and I'm much happier with them. If you're a skilled enough pilot, and you outfit them properly, you can hold your own against pretty much anything in those ships
@@satanlover303 on board with this. I love my krait phantom, love my imp cutter/clipper/courier, love my orca and dolphin, love my aspx, love my fdl. only ship I still own I don't love is the python and conda. no better ship then the python if you are grinding something, and no better ship then the conda if you need to get somewhere in a hurry. but otherwise those two ships collect dust. I love my imp cutter for pretty much every task over the conda except for long distance travel.
There are tons of amazing ships. Im just saying as far as a first stepping stone goes to get engineering and everything else needed to optimize the other ships you should beeline for an Anaconda. It can do everything you need until you have the other ships engineered. For years I used it to trade to max out trading and faction rep to get my cutter, for doing all of the engineering stuff, I've mined in it, combat missions. Its a fantastic stepping stone. It was by far the best single ship to get you established in the game for several years (and still is imo). Are there better ships now when engineered? Sure, there are better ships for every category in the game but as a big powerful all arounder the Anaconda is the top of my list. I do love the Cutter also but its low jump range makes it stay in the bubble more than not. If you need to go far away with a lot of goods the Anaconda is better.
Just started playing this a few days ago, your videos have helped me so much. I got a adder all pimped out for mining and freighting, saving for my next ship. The tools and overview you provided made they game much more enjoyable.
The one thing I will say is opinions differ from person to person, but I will say all three alliance ships have there perks, chieftain is manoeuvrable, the crusader's fighter bay can bring a distraction (in PvE of course) so you can get your guns to bare, and the challenger (which was designed as a anti thargoid ship) has good hard point clusters so you can still have fire power on either the above or below you
Honestly the type 9 heavy is a powerhouse for transporting cargo, 700+ tonnes when maxed out, for only 70 million, the profit yield is soo good...after about 3 cargo runs you would have made your money back with some change
23:50 Hawks: "It is pretty easy to keep your hardpoints trained on target, especially if you use turreted weapons" Me, who uses Packhounds: "AMATEUR, I DONT NEED TO KEEP MY HARDPOINTS TRAINED"
This made me subscribe. I've been playing this game for ages and I've just recently switched to pc. So I'm starting over. Your delivery and satire is perfect. Great video. Sorry I'm late to the party
@@RandomPerson-tc8pjboth. locking an entire ship behind a timed paywall wont go well considering this games main attraction is ship tinkering. and because the cobra 4 is just a worse viper 4 by design.
I found this great to watch, and as a new Commander it's very informative, while still quite funny. Wanted to throw a comment your way after watching a few of your other videos, (most notably your credit making one) I'd already made my 'fortune' doing some bounty hunting, exploring, and trading. But quite honestly had never touched mining. It was one of the best Mining guides (even if that wasn't it's intention) that I've watched so far.
31:42 your best start guides depend on core mining which, when you find core asteroids, is GREAT...but unfortunately, realistically, everybody (even you, you just aren't telling people this for some reason) ends up flying around for hours and hours and hours and hours and hours (cumulatively) finding nothing.
Grate job man! That’s a hell of a lot of work you put in on this. I gotta quit watching these though...or ima have to get this game. I don’t have time for another game...but it looks so freaking awesome! Great, Now I’m arguing with myself too. LOL
Three years has passed lol but that Viper cant do anything but races. While Courier can fight, jump around 40l.y. and still have only ~100 less speed than racing Viper. Viper`s engines sound cooler though
I dabbled in ED back around 2016, didn't really look at any meta just explored the different game loops. Today I randomly decided to see how the game looks these days. Imagine my surprise when the ship I remember being immediately captivated by and working to get and outfit was rated as one of your favorite daily drivers. Nice job, Diamondback Explorer!
As a newbie, I went from a Sidewinder to Cobra MKIII, thought it was awesome. Then noticed your guides, went to asp explorer and now own a Python. It suddenly went very fast with the ship upgrading. XD Thanks alot for the guides!
And then you've found yourself in a Cutter and Anaconda after 200 hours of grinding and all you want to do is put around in your Asp Explorer again because it's home.
As someone who just bought one a few days ago for trading, it didn't feel too bad... then I swapped back into the Vulture and for a minute or two if felt almost unplayable because of how fast it whipped around.
The Fer De Lance review was quite accurate. My "Black Betty" (I name all my ships after songs, and give them appropriate tail numbers, which in this case is RJ-77) is perfect for bounty hunting in Hazrez sites. I use my Krait MkII ("Money Made", ACDC08) for mining, combat (if need be) and pretty much doing stuff around the bubble. My Python ("Whole Lotta Rosie", ACDC77) for wing cargo missions only. Someone once asked why I didn't use a bigger ship for wing cargo missions, and I explained that, since the Python can land on a medium pad, it can land a lot more places than a ship that needs a large pad (if a system that's 1 jump away has the cargo I need, but only a little outpost with 1 medium pad, but a system 2 or more jumps away has the same cargo at a station with a large pad, then I can make up for not as large a haul by having that medium pad option, and getting in more loads quicker). My Clipper ("Dragon Lady", BOC-83) is currently what I'm using for exploration. I do have an Asp Explorer ("Come Sail Away", STYX77) with a 54 LY jump range, BUT, as much as I love all of its capabilities (I've done EVERYTHING with it), I've found the cockpit to be actually kind of lonely and depressing while exploring. In contrast, my Clipper's cockpit (well, it's more like a bridge) is spacious, luxurious, and is great at combating Space Madness. If I need to get from point A to point B in a hurry, I'll use my Asp Explorer. If I want to stop and scan the planets, and enjoy it, then my Clipper is ideally suited for that. I have an Anaconda ("Pour Some Sugar On Me", DL-87), but I'm honestly not sure what I'm going to use it for yet. I also have a Sidewinder ("Hot Rod Lincoln", CC-71), just because. I'm aiming to get every ship, and name it after an appropriate song.
A former friend of mine helped me get the Anaconda within days of me starting. I'm still in the works of getting it engineered. But it's doing everything I need it to. I got it back when the Void Opals were a gold rush and hauling an average load would net you millions. My largest single load was over 140M of void opals. I'm waiting to see what the next gold rush is. They seem to have one every major update, like when they released Horizens.
I got an ASP Explorer yesterday and fitted her out with some nice hardpoints and went to bounty hunting. In my hubris I got immedieatly shat on by a "competent" vulture NPC with turret hardpoints. It's good against anything you can stay behind of without getting shot. Like, it's good at staying behind things but vultures are a though nut to crack. I took down bigger ships with more skilled pilots. Thinking about actually getting a vulture for fighting and keeping the Asp Explorer for everything else because it's a straight up upgrade to my beloved Cobra III in nearly everything. Only thing different is that the thrusters are a bit slower at ~300, while the cobra could do ~360. When boosting it's hard to notice a difference though. Still haven't unlocked engineering because it's on the other side of the starmap for me but I can't wait.
the aspx is a competent fighter, not a great one. I'd use it to farm up creds for a better fighter. I'd aim for the gold and grab a FDL, even unengineered they're good enough against NPCs, and once you start engineering it, it will turn into a nightmare demon for pretty much anything in the game to fight. They're notoriously difficult to kill and dish tremendous DPS. when i feel like bounty hunting the FDL is almost always the go to ship, unless I get annoyed about running out of ammo. then I jump into my Imp Cutter and just lay everything to waste.
@@MrForsesss Yep and it turns slowly, I can even sit on it's tail in my Mamba. It's one of those flat ships, so when it's not a big target head on, it's god damn huge when approached from below or above xD But imho it's quite good as a miner - it has nice jump range, so trip to the port with top prices is always to be considered, and mine can hold 106 cargo iirc. Worth to have it but imho vulture would be better choice for combat - 2 large hardpoints, small and agile
Asp Explorer: Should you buy it? Uhhhh.. yeah. I renamed mine Gopher One after she got retired from being my first mining ship thanks to Commander Hawkes advice. She's got a little of everything and she goes for everything I need. She got all the engineering materials that made mining in a Python tolerable while only having Felicity Farseer and after engineering her I will likely finish up finding the rest of the engineers with her if I don't pony up the space cheddar for a Jumpaconda.
Those 24 dislikes dishearten me because you put in so much effort into this video. Just because you may not like someone’s favorite ship doesn’t mean you didn’t put a crap ton of effort into this!
i think the main issue is the ships he did not like he just insulted instead given this was a review video i think people expected him to be consistent and at least give a constructive negative review instad he just insults it and moves on which i can imagine may have annoyed some people.
The Orca is secretly the best high pressure mining ship in the game if you know how to use it. It can find high yield asteroids fast because its fast. It can scan fields quicker than anything.. It is actually more maneuverable than any large ship strafing. It has the most powerful strafing jets in the game. This makes it awesome for blowing up asteroids and picking up void opals also for scanning fields at high speeds. It also holds alot and has just enough slots for high pressure mining.
Thank you so much for the video on the ships. Been in my Cobra MK3 in exploration to Sag A since 2017 with a very very huge hiatus in between and this helps me narrow down some ships that i would love to have after I make another 250 jumps to Colonia. So much updates so much fun to be back ^^
I bought the game due to videos from the Mighty Jingles and you. I was following your Best Start advice video until I watched this one. When you described the Cobra MkIII as a "mini-Python" (does that mean it is glorious in a small way?), I decided to save and purchase it instead of going the Hauler route. Now I may not do anything but space combat until I can get the Asp Explorer. Based on your video, my must have ships are: Cobra MkIII (acquired), Asp Explorer, Python, and Krait MkII. Eventually, Anaconda, Imperial Cutter, Federal Corvette, and a Fleet Carrier I think, but for now I think the ships I listed as tops will fulfill all my needs for the forseeable future. Thanks for the content.
My most entertaining Fed Dropship build is a dedicated planetary assault mission ship. It leverages the roomy slots and tanky hull. Large beam laser, quad unguided missiles engineered to max the ammunition count, 4 SRVs, point defenses to provide a safe bubble on the ground, tanky as hell even with a spare fuel tank to give you range to reach an interstellar factor to scrub your bounties after running missions. The quad unguided missiles are area effect death against ground targets, scrubbing turrets and drones with no effort to clear a safe path for your SRVs.
Because people don't read the name tag and think it can hold more than the cutter when it was developed as a combat focused ship with the highest hull points in engineered
in my t10 i fell like im in flying fortress. so powerful and mighty. no npc conda, vetta or cutter can withstand the power of that mass ramming on boost :) and i love that style. it looks and sounds (that boost!:)) like angry moth*****er
Thank you Cmdr, for helping me plot my path through ED'S ships. Your other guides have me heading out to purchase my very own Imperial Clipper less than a week into the game, after only laser mining painite asteroids. I've enjoyed a Sidewinder, Asp Explorer, Cobra mk3, Type 7, Diamondback Explorer, and a Krait mk2. Four thumbs up from this squirrel.
I would say back in the days before mining the Viper was a great bounty hunter and fighter. I still preferred the Cobra but the lower rebuy/repair on the Viper let you make more mistakes with less cost. Plus I think it was like 2 mil to A rate the viper and like 7 mil to a rate the cobra. Before you could punch out low temp diamonds in an Adder this was a few hour investment difference if you weren't exploit chasing. I still went with the Cobra because of the great multipurpose capabilities. But the A rated Viper is great to fly too once you come back to it. Cobra vs Viper maneuverability Cobra "feels" more agile mostly because of pitch rate. The viper can stop on a dime and really makes you learn pip management. Long story short the Viper 3 isn't "shit", its a great learning combat vehicle. Its just outdated in the current economy meta because you can make 15 mil an hour with mining in a small ship so you basically can get in a vulture in one game session complete with rebuys and learn on that. 🤷♂️
3 yrs on and still a useful video . Thank you. I am currently relearning the game in an FDL after a long Hiatus due to lack of working HOTAS. I am currently working through my Fed ranks, It is going to take a while. I am enjoying the experience which, I think, is most important.
Started last week, decided to focus on exploration, and just got my target ship the diamondback explorer...then I surveyed a big ass system, came across someone who was wanted...in another system, didn't know how bounty hunting worked, killed them, got killed by system authorities, and lost 3.5 hrs worth of cartographic data that I didn't realize I could lose...but I got my diamondback explorer and so far am loving her. I named her stargazer... Plan to do a deep space exploration after doing the engineering thing
Great video man!!! You've put my mind at ease for me buying the ASP explorer as my ship to work my way up to a anaconda in....I've already reworked it quite a bit, and I've been doing 750k cr profit in a jump from gold in her over past two days.....and she's great for taking a beating....I wasn't sure if I made the right choice at first...but the more I hear from other people, and from seeing this, it's solidified my decision lol...
Can't agree that the vipermk3 is slow. Engineered lightweight with Palin thrusters it can do well over 900ms. It's an absolute beast for canyon death races. I had mine boosting 896ms with weapons and shields. Canyon death races are the most fun I've had playin elite. Great videos pal, thanks ...o7
I despise clippers. A little bit after I became an un noob, i was hauling cargo in a type 7. I was leaving the station, and a clipper was coming in. We got stuck and I died with all my cargo. From that day forward, every stupid npc wanted clipper dies. Even if I'm down to 20% hull and 30% shields. If it pops in, it dies! Edit: for de lance is a damn good ship. My vette is engineered out the ass and I'm no slouch in combat. Some commander comes in and is just flying donuts around me stripping my shields. I couldn't bring my phat juicy federal ass around to bring my huge guns to bear, yes I was flight assist offing and such. The guy was on my back like a spider monkey. He was a damn good pilot. Thankfully, people frown on using any type of anti missile defences and my packhounds made a home right up his ass every rare time I could get a lock. He eventually slipped up and I got one good burst of all my guns on him. Hit him good and dropped his hull down alot. Unfortunately chaff is a bitch. I had him on the run, and he jumped away. I was down to around 33% hull and he was around 14%. My gamertag was Bingo Unkindled and whoever thst badass pilot was......fuck you, that repair bill was insane.
Good luck with it. I bought this full complete package in 2016 and got system disconnected so often despite solo play and my achievement is still on Cobra Mk3, the only ship I bought after sidewinder.
Apparently I'm a strange person. I love the Asp Scout for fetching materials, data and doing errants. Just like he uses his Asp Explorer for it, but the Scout is more maneuverable, esp. in supercruise and also cheaper to remote transport it where you want it to be. It's my workhorse, and I spend most time playing Elite in it. I also love the Alliance Crusader. Cheapest ship that supports 3-man multicrew and can mount a size 6 fighter hangar. You can go as crazy as you want with your multicrew friends and have no regrets blowing it up while doing so, because it's just a Crusader.
people always seem to misunderstand the type 10. The Type 10 has distinct weapon groupings on port and starboard wings, they arent haphazardly placed on the ship.
@@sirlamorak3690 the t10 is awesome....get decent shield and build for resistance...your guns can be anything really you have so many hard points to fill :-) people really underestimate it
i use it to deep core mine and make 300 to 400 million credits per run. 400 ton of limpets turn into 325 to 375 tons of VO or LTD. 2 to 2.5 hours per run.
Great video... I started 2 weeks ago and got my Asp X but now it was time to dream for the next and this was very helpful, it highlights ups and downs and you put some humour but not loosing objective review, many thanks...
You can make the viper fast with engineering, but it will be an useless ship. Only fit for races. On the other hand, you can tweak the courier to 850mps boost, and still have powerful shields, good weapons and utilities for combat. And who the hell will be able to hit a missile ship? XD I have made one of these. It's super fun to fly. Only drawback? Not powerful enough against big ships. But you can tease them like a devil!
Yes, the FAS is a damn good hull tank. Mine is shieldless with a threepack of flak cannon. Ram and shred. She's a tough nut to crack. You are correct about the python. It IS the best medium ship in the game. It is my very favorite ship. I wouldn't trade it for 100B credits. Viper is the fastest ship in the game, but you knew that. T10 is a crazy good afk bounty farmer. I used to run a shieldless cargo cutter for powerplay. Mailslot boosting never felt so fun. I have over 3k hours into this game, and I havent played for years. Maybe its time to dust it off again.
Been playing 2 weeks, thanks to Hawkes bought the python a week ago. I loaded it up with the cool stuff that I wanted, but sadly, couldn't leave the system with it. Got on discord, and some very pattient peeps told me to strip it down, and go shopping for a better than stock FSD, it worked. Been exploring for another week, and this weekend, I am going to follow Hawkes mining tutorial with her.
I've named my Type 10 Defender "Event Horizon" for a reason. Anything that interdicted it was sent on a direct trip into hell without escape, stifling screams as their hulls got penetrated from turret barrages, joining the ranks of the doomed. And only debris remains as the gates to hell close again, having claimed another victim
Love the review, and aside from the beauty of the Cutter (best for last ;D) many of your videos made me want to do the grind for it and once I save the money to get it, my old game ends and the new game begins.
Thanks for your troubles to put these up for us only cause of you i keep trying to learn more to keep playing cause this game has the highest learning curve i have ever seen
So thankful for this channel it makes Eitle not so overwhelming to learn..thanks to your road 2 riches tut i have a nice way to make good amount of credits with the limit time i have to play.