Follow me on Twitch www.twitch.tv/goraxplays Join my Discord discord.gg/SEvhbHxCSZ S3 MEGA SPREADSHEET! docs.google.com/spreadsheets/d/1ZM_18WIwEdc77NdhDlX79G2fz4jxzGRxif66t9S984w/edit?usp=sharing
I always get the feeling these are staged questions, to give the impression of transparency but really just pacifying the player base. More banners are a novel idea...OR they could 1) make the $1 epic chest more frequent. 2) make the rare chest more valuable if you own all rares. 3) improve summoning (and the currency to do so) so we don't have to pick and choose between stamina, scrolls, dnd exclusives/artifacts, seasonal heroes, and every other "limited" banner My gripe with this, it feels as if the devs are creating problems, then introducing a roundabout solution to the problem for brownie points. Why are element domains 10 stamina and gear domains 15? Sure the offline experience farming is nice and the stamina storage a step in the right direction, but it doesn't solve the problems of limited resources and costly gameplay modes when Wrymmarrow is already scarce for a f2p player. I will have hope that the optimizations actual improve the quality of life of the game...but I'm looking at the. With some degree of skepticism.
@Gorax an "interesting" idea, especially as months 2 and 3 are so focused around team building, is to bring back the character reset function. Obviously not has overpowered as the first 7days of a season, but a chance to refund heroes that were mistakenly invested in. Like once a month you're given an opportunity to reset 1-5 heroes and get back the resources. So many times I've invested in someone thinking they would be good to perform "x" and they weren't and by the end of the season they don't get any play.
Hi mate, you are doing a great job. I think a big boreing issue is about drop rate increase. Most of the players can manage stages 9 dungeons on first week - ten days. Then players have to wait almost 3 weeks to improve on others contents. Tysm for your attention
i just made my first ice domain dungeon , and i could level up one character with 2-3 rounds for the level 30, and for me it is a good number, between too easy in one round or too tedious with too many rounds. I hope that it will be in almost the same way for other level cap.
How about separating the top players from lower players at seasons end. Lets say there are 2000 players on a server , at the end of the season take the top 1000 and put them together and the bottom 1000 together that way the best players aren't always top on leader boards getting the best rewards every season .
Shouldn't best players get best rewards just like in the Arena? Otherwise what is the point of ladders, just give same rewards for everyone. This would make game boring, and let's be honest the end of season rewards are terrible - even the scrolls only give you 2 legendaries and the only difference is gold = all heroes, purple = no exclusives, blue = few from the season. The only thing that all players do not get is the horse.
@@Gorax Spending your way to be in the top isn't the best player . I know there are F2P in the top list but form the beginning you see the top people were the spenders .
@@JohnDoe-mq3nk that is true! I have many spenders who can't do well, but ladders should not be split nonetheless, I don't know of any game that has the ladder for spenders and f2p
Same generic answers devs give for every game. Its not hard to change the gear issue, gear gets deleted every season, there should be no flat stat gear for the chest and gloves at all. Its gets deleted so why do i need to do 30 venom runs to get a flat hp mythic glove that is an insta sell? Xp pots drops should be doubled, last season i ran goblin 3-3 1400 times. Imagine watching the same run 1400 times only for all of the resources to be deleted end of the season. I dont mind the seasonal shit but i wana use all my champs and make different teams not the same teams every season because i never have enough xp to level champs.
what influx of new players? Where are the data? lol. The issue with this game and all other similar games is that they want to gocha all the time, and somehow believe that they can make good business by disappointing the players, even those who pay. A change of that mentality would be demonstrated by for instance, changing the banner rules. For instance, and I believe I am being very reasonable here, for the banner where you can select 3 heroes, we should be guaranteed to get one of them in two pities. It is 1) already very expensive to buy dices; 2) the banner is already diluted by choosing 3 instead of 1 heroes, and you can't have the same increase rate as that for the 1 hero banner. You got to give some to get some. Otherwise, enjoy losing players, especially the paying ones. The rules are very easy. You make those who pay you happy and they keep paying you, end of story.