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🦜Retopology In The Games Industry - Fundamentals To Get You Hired 

3D Mutiny
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✏️ Going over the fundamentals of Retopology using Maya Quad Draw. How to prepare your meshes, common misconceptions, correct retopology and much more.
🎁🔗📚
🟥SUBSCRIBE🟥For more / @3dmutiny
⏬Download Retop PDFS⏬: bit.ly/3xRetop_PDFS
+ 📽️Bonus Video
+ 🎁FREE Welcome Package🎁
🦜Join the Discord 🦜- bit.ly/3D_Mutiny_Discord
📘📗📙Chapters
00:00:00 - Intro and Theory
00:01:28 - Retopology In The Industry
00:01:57 - Pretty Vs Functional Topology
00:02:55 - Triangle Misconceptions
00:03:23 - Preparing A High Poly Model
00:04:30 - Decimation
00:05:01 - Exporting
00:06:10 - Retopology Fundamentals
00:06:35 - Fixing Guide Mesh
00:06:58 - Floating Vs Seamless
00:08:20 - Splitting Components
00:09:30 - Correct Preparation
00:11:33 - Merging Meshes For Fewer Errors
00:12:43 - Finding Errors
00:13:25 - Mesh Theory
00:15:22 - Organize Guides
00:15:59 - Layers
00:16:40 - Guide Management
00:17:49 - Approach Low Poly
00:19:00 - Silhouette
00:19:59 - Texture Protection
00:20:47 - Refining
00:21:49 - Working With More Loops
00:23:22 - Overlapping
00:24:58 - Game Textures
00:25:48 - Low Poly Zip
00:27:16 - Using Triangles
00:27:45 - Polygon Size
00:28:44 - Final Thoughts

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28 июл 2024

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Комментарии : 17   
@3dmutiny
@3dmutiny 8 месяцев назад
⏬Download Retop PDFS⏬: bit.ly/3xRetop_PDFS 🎁Get a FREE Welcome Package🎁:bit.ly/3DM_Welcome 🦜Join the Discord community🦜:bit.ly/3D_Mutiny_Discord
@plaz2015
@plaz2015 3 месяца назад
Videos like these are invaluable to self taught 3D artists trying to break into the games industry. A lot of this technical stuff is hard to find when you're just searching how to make a "game ready prop". Thank you so much for making detailed and informative videos like these for FREE!
@3dmutiny
@3dmutiny 3 месяца назад
Thanks. This is definitely the channel for that. :)
@TheSatzy6699
@TheSatzy6699 8 месяцев назад
Great content 👍🏼
@neilwilson2747
@neilwilson2747 9 месяцев назад
Nice one
@purelyimaginary21
@purelyimaginary21 8 месяцев назад
Please make complete retoplogy, UV and Baking video for one complex AAA characters.
@3dmutiny
@3dmutiny 8 месяцев назад
What would be your top 3 areas to focus on in the workflow?
@shakirovana
@shakirovana 4 дня назад
@@3dmutiny I would loove to see how you're making realistic hair for games
@Ryan-gc9om
@Ryan-gc9om 4 месяца назад
Hello thanks for the video it's been a great help. One question though. How do you retopologize an open zipper? Is it just as similar to how you did the closed zipper in the video. I'm trying to learn retopology for a game character and the zipper is visible from all sides. Not sure if I should just zremesh instead of wasting too much time.
@3dmutiny
@3dmutiny 4 месяца назад
ZRemesh is never a good solution. Manual topology is the way. Come onto the discord. Id need more images and description to help you out :)
@Ryan-gc9om
@Ryan-gc9om 4 месяца назад
Haha wow you actually replied 🙏 cheers I will post some pics on Discord tomorrow
@mariuszmarek7964
@mariuszmarek7964 9 месяцев назад
hello, what is the difference between one combine low poly model consisting of many subtools (for example 20) , and one merged low poly model? I guess you created backpack in marvelous designer. If you retopoly'ed that mesh inside of marvelous, but every subtool seperate and then combine everything, it would be ok? Is there a limit for subtools? Or high number od subtools cause problem for riggers? Is there a difference between merged and combine apart from the number of polygons for a ready AAA asset?
@3dmutiny
@3dmutiny 8 месяцев назад
No limits to subtool. When you have multiple subtools / Maya objects. These can be left separate and exported as one FBX files. Everything is kept separate inside of these files. It's the standard we use in the games industry.
@degibocu
@degibocu 9 месяцев назад
beguinner question, its posible to avoid the retopology if you export to unreal and convert the asset into nani te asset?
@fael3140
@fael3140 8 месяцев назад
Not in real world production.
@3dmutiny
@3dmutiny 8 месяцев назад
You can. However, not for games. This feature is mainly to attract the CG industry.
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