This is insane! I haven’t followed along with this series yet, so if you explained it earlier, then I am sorry for asking, but I am just curious how character creator handles these maps. Is it switching normal maps on the fly as the expressions change or just parts of the normal maps as the animations happen. Basically, I am curious as to how many maps I’d be dealing with total if I wanted to get all of these expressions in a still pose in something like Marmoset Toolbag, for instance. Just out of curiosity! :-) Thanks in advance if you see this! If not, no worries & happy upcoming holidays!
Sure, there's a graphic on this page that explains it, but basically it's baking the 13 blendshape expressions to 4 wrinkle textures, then just blending the different areas based on face shapes: manual.reallusion.com/ZBrush-Face-Tools/ENU/1.0/06-Facial-Expression-Refinement/Facial-Expression-Guidelines-for-ZBrush.html Edit - here's a good overview video on the maps: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oZJhXkel9ak.htmlsi=OD7GtHg2y-85e0yx