Persona Original Soundtrack: Track 01: Dream of Butterfly Original and Translated Lyrics. -------------ATTENTION!------------------------- Active CC to see the the Lyrics
The only thing I really want from P6 is for the writing to be more subtle and not so blunt, these games are M rated, people playing them should have a grasp on inference, connecting the dots in a story to form a whole, etc
@@cck-megaten_newbie7223 Maybe a university setting? Perhaps tackling different issues? High school setting is a staple of Persona but i think a university setting may be a bold step to more mature characters and issues perhaps. Just some thoughts i had
You know that the things that happen in Innocent Sin do not affect Persona 1 do you? If it were like that Nanjo wouldn't have his persona or have the exact same past as he shown to have in Persona 2
I know this is a 4 month old comment but Atlus JP actually do a lot with P1 and P2 since they sold so well in japan, iirc it's the best selling persona game in japan
@@ploquinn both of you are right, the non Japanese lyrics are her friends and the Japanese ones are her. It’s about maki living in a dream world and her friends coming to terms and rushing to save her
Yo! I played close attention to the lyrics and read them with parenthesis only and vise versa and realized that it's two stories in a song. Really deep I loved it!!
@@LassBisharp 5 months late but: they even have different characters you can choose from, there are characters exclusive to the normal path and characters exclusive to the alt path, for example Yukino is exclusive to the Snow Queen Quest. They function differently too if I recall correctly, but at the end of the day, no matter what path you choose you will reach the same ending and everything will be back to normal referencing that even if you take the normal path, your friend is still advancing through the alt path on her own.
Theme: Always keep going to the end of the path you have chosen. As you go, don't you dare quit, even though the road may be more tougher than you thought! Keep on walking or dashing! Knock down that door that's never opened for anyone else beside you with the victorious look on your face and keep on running onto that chosen path so you can be who you ought to be with your own might without any halting!
It's important to understand who you actually are, and not to hide behind illusion or false pretense, content to live in a fantasy where everything will work out. One has to open that door. Be your true mind, and all that.
To be fair. The entire franchise began with an edgy highschool student that summoned and worked with a demon to get back at the people who wronged him only to regret this after they threatened to take his waifu.
@@BenDover-zf4qr Am i weird for just keeping everything as an mp3? I have never bothered with any third party for storing music and just keep it all on my pc's.
Dream of a butterfly, or is life a dream? Don’t wanna wake up 'cause I’m happier here I was glad just to have you by my side It was the only reality I needed But it was all just a dream Swaying and dissolving like bubbles in the dark ocean When I woke up, no one was really there There is nothing certain Reaching for the shimmering shape in vain That, I know is true in this place What should I believe in to live on in this ever changing world? I’m drowning (I can’t believe in you) in sadness (but I cannot forget you) calling out as I saw you (I will dig up my faith) that night (and march on) I believed (I cannot see ahead) that it’s because (but I can’t keep standing still) you are by my side (So I will close my eyes) that I could grow strong (and march on) I was afraid (Can’t lay the blame on you) of suffering (but I cannot forgive you) crying as I called out to you (So drenched up in rain) that day (I’ll march on) I realized (I cannot face the sun) my weaknesses (but I cannot dream at night) are because of you (So under the moonlight) They all are (I’ll march on)
I can imagine something between the long persona 6 - 7 wait but that is ... a long ways out. I just can't imagine that any time soon since the next project after 6 is likely the complete version they always do.
It's not that the soundtrack is bad. The thing is, if you played the original game, you would know that its soundtrack was the best of all Persona games in one thing: Being Immersive
@@Mark-tq7bf I ve listened to psp and original,played on psp and both had their good and bad soundtracks,espically the boss theme in PS1 more fitting than the jazzy psp one
Its because Lone Prayer got on everyone's nerves really quick due to the game's encounter rate. Plus all of ambient soundtracks were removed, which kinda sucks.
Holy shit, this is seriously one of the most underated Persona songs of ALL TIME. It goes from being so casual to HITTING SO HARD and then being beautiful as fuck. It had no need or reason to do that but it did anyway.
I hope one day we see a remake of these first two games in the series. They're quite underrated. But my one request for that would be for Atlus to keep Dream of Butterfly as the theme song.
Imo Persona 1 always has incredible potential for a remake, no other game in the series has its fever dream- borderline horror game aesthetic to the same degree.
i think music wise this is one of my many favorite persona openings just because of how many places it goes. and the melody in the back half is so good
Dream of Butterfly, or is life a dream? Don't wanna wake up 'cause I'm happier here Anata ga iru sore dakede yokatta Tada hitotsu no shinjitsu datta no Dakedo sore wa yume de Swaying and dissolving like bubbles in the dark ocean Kizukeba dare mo inai Tashikana mono wo nanimo Reaching for the shimmering shape in vain Koko ni wa nai to wakatta Utsurou kono sekai nani wo shinjite ikireba ii? Kanashimi (I can't believe in you) oborete (But I cannot forget you) sakebinagara anata niwa (I will dig up my faith) ano yoru (And march on) Anata ga (I cannot see ahead) iru kara, (But I can't keep standing still) watashi tsuyoku narerun da to (So I will close my eyes) shinjita (And march on) Kurushimi (Can't lay the blame on you) osorete (But I cannot forgive you) nakinagara anata yonda (So drenched up in the rain) ano hi (I'll march on) Anata no (I cannot face the sun) sei da to, (But I cannot dream at night) kizuita jibun no yowasa (So under the moonlight) subete ga (I'll march on)
... First four games, right? Because Persona 2 is a duology, meaning it's two games not just one. And Persona 3's general motto is "REMEMBER YOU GONNA DIE!" and there are few things quite as serious as that... ... Actually Persona 4 is about murders being committed by authority figures hiding in plain sight, political scandals, child kidnapping and death, loss, grief, parental abandonment (for multiple characters), self-discovery (for multiple characters!), accepting one's darker impulses as part of oneself and learning to grow (FOR MULTIPLE CHARACTERS!) and the important lesson of washing your hands after you touch a random gas station attendant which... got more poignant than ever in the post-Corona days. ... Come to think of it, Persona 5 is about corruption on a societal level, the failure of authority figures and the system itself to protect those it's designed to keep safe, more depression, loss, anxiety, grief, sexual and physical assault perpetrated by authority figures and otherwise trustworthy individuals, parental abuse on top of abandonment, discrimination, questioning authority as a necessary part of living under authority figures, assassinations, conspiracies, crosswords, coffee trivia, pancakes and that's just to name a few! Which Persona game didn't have a serious vibe exactly? Do you mean the atmosphere of the game itself? Granted the later entries (sans P3 which was still pretty dark and moody) are designed to have bright spots on purpose because they would be essentially bleak depression fuel without them. The writers for P3-5 wanted to talk more about modern society and its issues but knew that if they went full preach mode on the players they wouldn't be able to enjoy the game so they injected some color into the proceedings. You can still tell, however, that the main antagonists for the games were not Nyx/Erebus, Izanami or Yaldabaoth but rather more conceptual issues that plague the modern world. The named antagonists are basically just there to embody the actual issues that the games are about. The problems you see talked about in the game if you listen to dialogue from other NPCs and that the main plot references at times when you're not going out with your pals. For Persona 3 it's apathy of the masses, the loss of power and desire to care about the world at large. Too many things to think of, too many things to care about -- in the end oblivion is easier. That is pretty serious. I would say that people today feel in much the same way due to the constant barrage of information and issues that they're expected to care about and know about and feel about. After you hear about the millionth bad thing that happened this week you kinda stop caring if only to save your mental health. Apathy is therefore a defense mechanism in the end, something that people do to protect themselves from falling apart. It's given form in Nyx who is not evil but rather the personification of a system that responds to people losing their will to go on. Simply killing the bad guy doesn't solve the problem, the issue remains looming ever after. For Persona 4 it's rejection of truth and... I dunno if it's even possible to miss how that's poignant to today's problems. In an environment where everyone peddles information like it's confirmed, verified and fact-checked it's easy to have your sight clouded. Just look at social media and how it essentially defined history for the next few decades through mass misinformation and manipulation. I mean the theme song starts with "We are living our lives abound with so much information" and continues by telling us to "let go of the remote" since we're "letting all the junk flood it". The enemy is not Izanami or the true culprit committing the crimes, but rather the understandable human tendency of covering our ears and ignoring the noise when it gets too hard to make out the truth. The thesis is that doing that only serves to hurt us in the long run, help those who would obfuscate things and that we should still "reach out for the truth" before we cave in and accept the easy answer. The game makes it pretty clear with both Namatame and Izanami. It tries multiple times to pull the wool over the player's eyes to reinforce its point. Thematically it's very sound, even if its medium makes it pretty easy to figure out the solution. You can't figure out and point out the true culprit without the game giving you a selection so... it's pretty easy to get it right. For Persona 5 it's abdication of control or, more accurately, responsibility. Yaldabaoth says it outright. He appeared because people wanted to give someone else control over their lives to avoid taking responsibility and suffer, put in effort and still fail regardless. It's pretty much a part of the human condition. So much so that we have a whole quote about freedom and security that tries to remind us that abdicating free will for security makes us unworthy of either. It's also one of the issues with today's society: "if we just elect X as Y then they're going to solve all of our problems! No need to think about anything, just let X take over and let the rest of us chill out. They look like a nice person that has my well-being as a priority!" So the themes are very similar throughout and can just be summarized from Persona 3 to 5 as: losing the desire to care, wanting to take the easy way out and giving someone else control so one can just stop thinking for themselves. Royal even has a cool little addendum to consider the matter of "but what if the person we're giving control really is nice?" as if the overlord's intentions would make a difference. These games were always very serious. They didn't really try to hide that. Any lighthearted veneer in them is there to keep things less "depression-inducing". It's precisely because they were that serious in the themes that they approached that they had to tone down the heavy atmosphere. They're long games that take hundreds of hours to complete so keeping a heavy atmosphere throughout would tire the player out. The whole point of Persona 3-5's dual worlds and accompanying gameplay is to provide the player with an alternative to whatever they find most annoying. You get bored of dungeon-crawling? Go level up a Social link. Tired of hearing Yosuke complain about how the world sucks? Go kill a fake police officer in a fake sauna with your true friends. Duality (dual worlds, dual lives, shadows and personas) and contradiction (the fake world has a clear impact on the real world, antagonists take form to fulfill humanity's desires it's just that humanity desires oblivion, shadows and personas again) are baked into both the overarching themes of the games as well as the game mechanics themselves with the Social Link/Confidant real world gameplay and the RPG dungeon crawling shadow world mechanics standing as the unique selling point the games have developed. Persona's current identity as an IP hangs in this balance. To sum up, my point is not that the games can't have a moodier atmosphere, it's more that the atmosphere they have is not random and it's not as lighthearted as it seems. That's all skin-deep. The games were always designed to tackle serious issues. How effective they are at that is up for debate, but I find hard to call any of them "not serious". I mean, they're so serious that P5 even has the Joker in it! That's how you know something is serious!
Idc what ppl think,persona 1 really blew me of how good it was for an old game,ok psp was a remake but it still had the old gameplay parts and yet it was super fun ngl
When you realize that Shoji Meguro, the composer of the Persona series music will not be working anymore with Atlus. For those who are worried it's not becuase Atlus did anything, he just wants to make some personal projects.
@@alenisdone He stated that he would be leaving entirely and won't be working on future titles atleast for a few years, but that he enjoyed his stay alot.
Remove the fly Always like a cream Don't want a wicker Cause I'm heavy here I'm not Kyle So let her caretake your cat Tell the hitter to know she cheats, Dad, oh no Yeah table's where there are cube and tea (spread your memory where robbers think you can't, oh shit) Shish kebab There are more in night Ha she got no more money, oh (freezer's full of sweet things, invade!) Call the leeway Knight was cutter Foods you love, ooh Hold the sack, I eat Nah, emo, change there Eat koolaid, bye Can of soup E (I can't believe you) Or was it A (why'd Ken forfeit you) Suck a bean! Now call Cambria (free me from professor) Ah no, you're ew I'm not a girl (I can't see your hair) Eel gala touch it so you're cooler Yeah I'm not doing any more
I remember playing this game at 10 years old, i didn't understand what this game was. I think i stuck at one point that makes me skip this game also i feel nostalgia when hear the opening
@@JayAreAitch I agree. That's probably why future Persona games never had you battling on a grid. Also, in my experience, handguns were useless on Maki because her bow hit all enemies from the very back of the formation (Yuka, not so much).
@@JayAreAitch True, it lets the player strategically position party members so that both their traditional weapons and firearms can reach enemies from where they're standing.
Was the rock section in Dream of Butterfly a reference to A New World Fool? They sound pretty similar, tbh. Edit: I recently found out that the PSP version of P1 came out in 2009, so Dream of Butterfly would be referencing A New World Fool.