[Field of view AI] Ever wanted to make an epic stealth game from scratch and learn while you do so? Well... you've come to the right place, today we'll be working on a field of view system which will allow our AI to detect if it can see our player. We will also be improving our jump to make it more believable and playable... Enjoy. (Made in Unity and C#)
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See the Finished Product of todays episode : 0:00 - 0:56
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Fixing our Jump - 17:43 - 21:44
[More chapter markers down below]
The next part is even better and in order for you to see it you have to subscribe and tap that bell icon to be notified : ru-vid.com_...
Links :
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[FILES] Part 4 Project (w/ all scripts + scenes): corneey.com/wsBMOl
[VIDEO] Previous Part (Camera Collision) : • (03) Stealth Game - Ca...
[VIDEO] Part 1 (Character Controller) : • (01) Stealth Game - Cu...
If you enjoyed this video please COMMENT down bellow exactly what YOU would like to see in the next episode and I'll add it in and shout you out!! I need your contribution in order for me to make this channel bigger and better for everyone ;)
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If you want to see something next episode, comment down below but if you don't I have some great ideas myself.
IDEAS IN THIS VIDEO ARE FROM :
- 'Grant Christie' : Making the jump fall speed faster over time
- 'Mookfasa' : Decrease popping at the start of jump
Thank you for the suggestions and the support from the community :)
Help make this channel bigger by tapping that like button it would really help me out :) Thank you everyone for your support.
Parts of the Video :
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What is this about : 0:00 - 0:56
Building the visualisation : 0:56 - 9:15
Writing the FOV Detection : 9:15 - 15:30
Making AI work with FOV : 15:30 - 16:51
Final Test - 16:51 - 17:43
Fixing our Jump - 17:43 - 21:44
Finished Product : 0:00 - 0:56
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- Video Description -
This video is mainly focused on giving vision to our AI by creating a script which will allow it to detect if it can see the player, we will use some simple maths to detect if the player is in the radius of the AI, then check if the player is in the view angle of the AI then we will make sure there are no walls blocking the sight and after all that we will know that the AI can see the player! :) Then we will also be improving the jump of our character to make it more realistic and fun to use :D
- Series Description -
This series was built to be an entertaining way of learning Unity while making an incredible game, you will learn how to make complex AI behaviour and write complex scripts such as custom character controllers w/ custom handled collision and slopes and Editor Code to control behaviour. All being essential skills to being a Pro Unity Developer.
25 июл 2024