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1 CORVETTE VS 6 FIGHTERS - How effective are corvettes? - Space Engineers 

Lunar Kolony
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Hello everyone! In today's video we will be testing how effective corvettes are in Space Engineers, first against 3 fighters, then 6. We will take a look at how the battle played out, what we expected and what surprised me! If you enjoyed this video please like comment and subscribe to support the channel :)
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space, engineers, asteroid armory, scenario, world, new, blueprint, blue ship, big ship, warship, battleship, corvette, fight, fleet, gunship, large ship, small ship, fighter, artillery, cannon, update, red ship, frigate, base, asteroid base, fortress, bunker, fight, defend, attack, pvp, railgun, rail gun, rotor turret, lunar, kolony, lunark, lunarkolony, lunarko, review, walkthrough, planets, planet, warfare, warfare 2, dlc, guide, warship corvette, corvette, tutorial,

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30 сен 2024

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Комментарии : 187   
@ltm277
@ltm277 2 года назад
This is why I bought SE, it’s ability to get ships actively messed up and not just some HP bar decreasing. More like this would be great to watch
@kerbalairforce8802
@kerbalairforce8802 2 года назад
Have you also tries Avorion?
@captaindarksign3589
@captaindarksign3589 Год назад
Yes, that was my main reason to get SE too, because i love doing damage and see the ship in front of me slowly falling apart.
@Space_Mann21
@Space_Mann21 Год назад
I agree, this is a good series idea.
@ltm277
@ltm277 Год назад
@@kerbalairforce8802 Just looked it up and added to the wishlist.
@oththakom9327
@oththakom9327 2 года назад
As much as everyone focuses on trying to fix survival, I feel that battle simulations are under-utilized outside of Weaponscore competitions. Especially since we have everything needed to do them and even more once the AI grid update is released.
@congareel
@congareel 2 года назад
Completely agree and want to see more content like this that can test the battle effectiveness of ships. I'm a survival junkie but despite that it's just great content to see how ships perform under fire. The slow mo shots too... awesome
@mattp1337
@mattp1337 2 года назад
This is a bottomless well of potential content, measuring popular capital ships against popular strike craft. Ideally, there would be several runs, allowing each side to iterate on their tactics. Throw away the first few trials, and count the best of the final 3, 5 or whatever. Lastly, summarize what each side thought was working or not working in terms of both design and tactics.
@robopenguin5501
@robopenguin5501 2 года назад
I agree! I want to see more of this! We need viable practical testing of different ship types!
@DRaytheSPY
@DRaytheSPY 2 года назад
Really these fighters were never gonna win with just gatlings guns, but would provide a lot more challenge and damage if they were using autocannons. Since the gatling does so little damage against armor.
@Fnaffan_-tc2so
@Fnaffan_-tc2so 2 года назад
If some Heavy Fighters with Assault Cannons were attacking the Ressults would quite different, bcs Assault Cannon Shells are able to Damage an Gatling Turret enough that’s it’s unusable after a Singe Hit
@GhostOfSnuffles
@GhostOfSnuffles 2 года назад
Assault canons are slow to reload and their ammo explodes when hit. The attacking fighter would have to hope they didn't catch any returning fire or and have their magazines explode or they'd have to carry a limited supply of ammo to minimize secondary explosions. If the fighter missed their first shots a large grid gatling turret would rip them apart long before they finished reloading.
@WhatIsThatThingDoing
@WhatIsThatThingDoing 2 года назад
@@GhostOfSnuffles I guess it's a matter of ensuring the shots land and do so quickly, preferably keeping as good a distance as can be reasonably fired from. How it can be done in practise is the next step.
@jesus2639
@jesus2639 2 года назад
I was thinking the same thing. There are weapons intended to penatrate heavy armor that should have been put on.
@Erik_Ice_Fang
@Erik_Ice_Fang Год назад
You also run into ammo storage issues. Anything larger than autocannon magazines quickly take up storage space on small grids
@JaredTravioli
@JaredTravioli Год назад
Also would have to make the fighter a lot bigger to hold enough ammo to be any more use than the no reloading rocket launchers.
@PeterBoddy
@PeterBoddy 2 года назад
This shouldn't be a one off. :) Do more 'lore' stuff, definitely the different classes fighting battles they're meant to fight, and ones that they may be overmatched in.
@DariusT32
@DariusT32 2 года назад
Love this video, I want more like it! I would love to see a video of a corvette defending against bombers (in my lore bombers are small grids specifically designed for fast strikes on large grids. Typically to soften large grids before the main engagement happens.) Maybe have a corvette guarding a large grid target ship and have the bombers complete strikes against the target?
@LunarKolony
@LunarKolony 2 года назад
thanks!
@stijndevocht8026
@stijndevocht8026 2 года назад
great idea to test ship classes in a realistic fight, in my mind, the sum of the CPU of the ships involved should be the measure to set up the battles, but the number of players needed to control the ships is also a big factor in faction v faction warfare
@voodoovince8001
@voodoovince8001 2 года назад
I am more of an AA cruiser person then AA Corvette person, this is due to the image of a big ship creating walls of bullets that fighters crash into trying to get to their real targets is pretty cool in my mind.
@LunarKolony
@LunarKolony 2 года назад
Battlestar style, definitely cool
@Cooldude-ko7ps
@Cooldude-ko7ps 2 года назад
Yeah. While corvettes are definitely good as small dedicated AA ships I’d personally make a frigate subtype the “AA Frigate” or “Flak Frigate” which is the primary AA ship for fleets, battlegroups, etc So corvettes can serve as AA escort for smaller groups and may usually get involved in the fighter dogfights due to their agility while the AA/Flak frigates stick with the main fleet and protect the larger ships.
@arcticgalegamer8139
@arcticgalegamer8139 6 месяцев назад
I mean that's entirely fair. Comes down to the realism aesthetic you want for your fleet building. If you make a single AA cruiser with the firepower of like 5 Corvettes, that's still only one target If something hits that cruiser, disables it's engines, you've lost 5 Corvettes worth of AA If you make 5 Corvettes, one gets hit, you have lost 1 Corvette worth of AA, but still have 4 That being said, it's Space Engineers, not necessarily real world economics So build whatever the fuck you want.
@badgerwildgaming6908
@badgerwildgaming6908 2 года назад
Nice to see someone putting theory to practice. This just reinforces the fact that a purpose build ship is better than a jack of all trades ship.
@scruffted
@scruffted 2 года назад
Yooooo now this was cool!!!!!! your corvette was fantastic! love the video!
@frumpkin9282
@frumpkin9282 2 года назад
Absolutely love this video format! It gives a really nice view of some combat and gives people a good idea of how things actually play out in game.
@LunarKolony
@LunarKolony 2 года назад
thanks!
@ItsJustVirgil
@ItsJustVirgil 2 года назад
Letting you guys know right now, the answer is usually yes. Unless they ram you. If you’re fighting pilots entirely willing to start ramming you, you probably wouldn’t have won anyway.
@Fnaffan_-tc2so
@Fnaffan_-tc2so 2 года назад
Yes what? Yes the Corvette is Winning or Yes the Fighters are Winning?
@rynozerous2755
@rynozerous2755 2 года назад
@@Fnaffan_-tc2so The corvette..
@scotto196
@scotto196 2 месяца назад
I usually make remote control fighters and have drones fly with my fighter as wingman
@comradeblin256
@comradeblin256 2 года назад
Here's a challenge= fight squadron of gun fighter. Yes a fighter thats dotted with 10 to 12 assault cannons and basically a flying gun. Now THAT is a worthy enemy! If u say no one autistic enough, oh boy a dude in my server gain infamy by that. He do it alone btw.
@Cooldude-ko7ps
@Cooldude-ko7ps 2 года назад
Autocannon turrets?
@LunarKolony
@LunarKolony 2 года назад
what?
@Joe-to3kj
@Joe-to3kj 2 года назад
@@LunarKolony Huh
@Cooldude-ko7ps
@Cooldude-ko7ps 2 года назад
@@LunarKolony well it was a comment I posted before the video actually posted. I was asking if the corvette would have custom autocannon turrets.
@MrBlackdragon1230
@MrBlackdragon1230 2 года назад
I enjoyed the hell out of this, I'd be interested in seeing more battle matchups. Its always interesting to see content like this.
@mackinawsensei3541
@mackinawsensei3541 Год назад
Nice ship ! I like that you still left a weakness in the firing arc of the turrets, makes it all the more flavourful for lore and gives an opportunity for clever fighter pilots to disable the corvette without taking excessive damage.
@LunarKolony
@LunarKolony Год назад
Glad someone can see a ship from a lore perspective :) great observation, in the story of 'merills gap' on my channel, firing arcs come into great detail
@fakshen1973
@fakshen1973 2 года назад
The missile turret seemed to do all of the heavy lifting. Having one or two more would have ended the battle very quickly in my opinion. A hit with a gatling gun will damage just one block. You have to hit that block repeatedly for it to fail. So gatlings spread damage too thin to be effective. The missiles hit hard even if not as often. One missile hit was a critical knockout, leaving the attacking force down a complete set of gatlings and rockets.
@LunarKolony
@LunarKolony 2 года назад
Problem is, especially if the fighters stay further away, missiles are much easier to dodge. Plus they cost uranium each salvo
@halfcirclehranch6877
@halfcirclehranch6877 Год назад
They didn't just reduce the damage of interior turrets, they also cut the range. The interior turret's range has been reduced to 400m. It used to be 800m. This further reduced their effectiveness against fighters. I had a ship set up with a large number of interior turrets for defense against drones (I usually keep drones turned off...), and it got in trouble because the drones had more range than the majority of the ship's weapons. It had, I think, only 2 Gatling turrets.
@nicolasrouvreau8365
@nicolasrouvreau8365 Год назад
Remind me some "the expande" battles 😄
@ChazWozaUK
@ChazWozaUK 2 года назад
Started watching you when I saw your ship class series. I really like this format especially since your ships aren’t the armoured brick with no systems on show. How about the corvette fighting off some sort of torpedo or heavy bomber type small grids?
@christianaraje3569
@christianaraje3569 2 года назад
I like it, nice to see that the Verona still holds up.
@andrewwalton6236
@andrewwalton6236 2 года назад
Really enjoyed watching your fleet theory in action, would love to see more.
@williambailey1451
@williambailey1451 2 года назад
Great video! I'd love to see some destroyers (or other glass cannon ships) vs a battleship or battlecruiser and see which would win.
@ShiftyshadowTV
@ShiftyshadowTV 2 года назад
Very nice, perhaps a ground based anti-air encampment (or vehicle) vs fighters. Could use the same fighters as this video and test different turret setups against them. Keep up the great work!
@LunarKolony
@LunarKolony 2 года назад
Ground vehicles would be cool, tho I'm not sure how easy it would be to setup
@ShiftyshadowTV
@ShiftyshadowTV 2 года назад
@@LunarKolony Yeah, it would probably be a bit more work initially. If you set something up for another video, reusing it for this may be worth it.
@trolly4233
@trolly4233 Год назад
Right now there aren’t enough players in most servers for large battles, plus block limits don’t allow for proper fleet combat. Even in the best case scenario of a lot of people in a faction and good block limits (or no limits at all), battles tend to end poorly or are boring because no one wanted to go mine for the resources to make more ships, ammo, etc etc. One good example is a 2-faction combat server I played on, every battle would rarely involve more than 4 small ships and would devolve into ramming because no one brought enough ammo… planetary battles are just a no, you can immobilize a tank in 1 hit because wheels are made of paper. Proper tank tracks would be nice, more durable but slower.
@leopardspheel3638
@leopardspheel3638 Год назад
One bit of a criticism. The corvette didn't really maneuver or try anything. I would add that using tactics to force enemies into where you want them would be a better way to display. Without proper tactics, many ships are about useless vs. other ships of similar or some about worse if the worse ship deploys good tactics. I've watched as small ships brawl with battle ships because of good use of tactics. Edit: I mean it looked as if there was a lack of tactics, it moved, but not in some fancy tactic
@jathalan
@jathalan Год назад
Great video! Rather than a test of different ship types, I'd like to see tests of strategy and tactics. When they were running the weapon core tournaments, that was what I liked to see the most. The test in escort techniques, attack techniques (is it better to hit a turreted ship from multiple sides or all on one side?), force or weapons mix (how would your Corvette do with assault cannons instead of Gatling?), and prioritization of fleet equipment.
@mindlessmrawesome
@mindlessmrawesome 2 года назад
This would've had a different outcome if the interceptors had utilized proper combat practice. When attacking a turreted target, you need to spin around while thrusting either up or down so as to throw off turret targeting. I didn't see any of those interceptors using that maneuver, so no wonder they all were instantly annihilated. Also, let's be realistic here; those interceptors are undergunned. Only 4 gatlings is not enough for a fighter to be taken seriously. I'd say 6 or 8 for a craft of that size is what you'd actually see in real combat. And while this wasn't necessarily the point of the exercise, an interceptor should never be going anywhere near a Corvette. Interceptors are almost exclusively built for going after other small craft. It would be more fair to use proper fighters as opposed to interceptors, as fighters typically have some semblance of anti-ship capability. Other than that, it was a cool and well-produced video. Battle was also cool. Keep up the good work 👍
@LunarKolony
@LunarKolony 2 года назад
Yeah this wasn't a practical PVP test, more just a bit of fun for entertainment and thought, glad you enjoyed!
@mrkngturkey6054
@mrkngturkey6054 2 года назад
In your video I believe you said destroyers should be able to fight capital ships with heavy weapons and high maneuverability Why not put your dreadnought against a groups of 3 destroyers and see what kind of damage they can dish out
@alexhail9971
@alexhail9971 2 года назад
Amazing video may I sagest testing the viability of tecnicals against fights as 90% of my facson ground vicals are simple technical
@magikal_maddi2130
@magikal_maddi2130 2 года назад
Interesting results. I been wondering what kind of warship to build for my solo survival game, a corvette such as this is looking pretty good. Curious as to how you accomplished this. Setting a faction to enemy (using in-game AI)? other players?
@LunarKolony
@LunarKolony 2 года назад
I always recommend gunships for survival solo as they pack a punch for a cheap price, but a frigate is also a good choice as they give u more room and sometimes a hangar, bit more self sufficient
@mariaragonese2543
@mariaragonese2543 Год назад
With a little redesign you can have 4 gat turrets on each side.
@picklep3076
@picklep3076 2 года назад
You ever need an extra pilot. I'm ready to fly and muck things up.
@stit987
@stit987 Год назад
No matter the results, all the ships at the end of the battle are scrap witch is not worth fixing.
@Peepjouster27
@Peepjouster27 2 года назад
Yeah, I think we need more of this.
@-saca-1297
@-saca-1297 2 года назад
Def do more of this kind of video, they're super interesting and helpful when designing ships!
@nycos84
@nycos84 2 года назад
Can you test your corvette against an escort mission?
@Sukhoi2771
@Sukhoi2771 10 месяцев назад
3 corvettes vs 1 Heavy Cruiser
@The_White_Warlord
@The_White_Warlord Год назад
Ace pilot in a fighter with torpedo: "Frigate, hold my beer" xD
@TheyCommanderBacara
@TheyCommanderBacara 8 месяцев назад
A small grid fighter bomber with a well placed missile volley can disable or outright destroy frigates, destroyers and especially corvettes.
@TheJayKS
@TheJayKS 2 года назад
since the warfare 2 DLC came out. you ever think of replacing turrets on that ship for custom turret controller ones ? so you can more barrels per turret or so they have a lower profile which might make it harder for attackers to ID the turrets
@LunarKolony
@LunarKolony 2 года назад
True they would be better, but alot more of a pain to build and repair in survival
@kerbalairforce8802
@kerbalairforce8802 2 года назад
Assault cannon turrets are instant death to small fighters.
@bobbyflynn6352
@bobbyflynn6352 2 года назад
How did you give the ships AI?
@Smarglenargle
@Smarglenargle 2 года назад
how does space engineers work? Is there a single player or is it all server based? Are there npcs you can fight for new players or are we thrust into pvp with our flying bricks? Also, can one player control a large ship by themselves? or do they need to actually have friends? :(
@LunarKolony
@LunarKolony 2 года назад
One player can control a large ship, ur friends can walk around inside while your flying about. It has single player and multiplayer and their is both PvP and pve
@adolfdripler581
@adolfdripler581 Год назад
@Lunar Kolony PVE is kinda shit tho unless you have mods
@LunarKolony
@LunarKolony Год назад
@@adolfdripler581 tell me about it 😂😂
@mrJMD
@mrJMD Год назад
I could watch ships battle each other all day on SE. By all means, more would be appreciated!
@supa_star
@supa_star 2 года назад
Torpedo divers vs battleships? Would be cool.
@PraetorPaktu
@PraetorPaktu 2 года назад
Nice video.
@dattroll2019
@dattroll2019 Год назад
this whole 'space warfare' thing is basically a more complicated version of rock, paper, scissors
@LunarKolony
@LunarKolony Год назад
I sort of think of it like Pokémon types sometimes
@Domaorn
@Domaorn 2 года назад
so short range jumps wasnt factored into this? when crowded a short 10km jump can make or break a ship to me. some may frown on this, but its a tactic why take a pounding when you use strategy Lunar, do a vid on jump combat tactics. Most of us have no clue how to get to that point in the game to be honest love this vid brother man
@kerbalairforce8802
@kerbalairforce8802 2 года назад
Do a minimal 5km jump, and by the time it's over, the drive is charged and ready for another jump
@Thunder0010
@Thunder0010 2 года назад
how did you get the fighters to attack? others players flying them?
@LunarKolony
@LunarKolony 2 года назад
I flew them :)
@TASTEGROUND
@TASTEGROUND Год назад
thats epic
@yurifechine5688
@yurifechine5688 2 года назад
more pls
@ringavidra
@ringavidra 2 года назад
Maybe consider build video of upgrading Verona to Warfare 2 standarts and then followup similar testing vid?
@Haldaemon
@Haldaemon 4 месяца назад
I’d be really interested in seeing 2 corvettes against 10+ fighters. I think multiple corvettes could cover each other well enough to dominate a swarm of fighters.
@VultyreRust
@VultyreRust 5 месяцев назад
the verona could have avoided alot of damage by using better stratagies (turn and burn/spin to win) and could probably win against 9 max fighters with minimal damage
@jesus2639
@jesus2639 2 года назад
The out come would have been totaly different if the fighters had artillery cannons. Of course they didnt penetrate large grid armor with those tinny gattlings. Id like to see the same fighter with at least a heavy calibur weapon intended to crack armor.
@LunarKolony
@LunarKolony 2 года назад
Yeah I mentioned that in the video
@rowbot5555
@rowbot5555 Год назад
Assault cannon is what I'd go for, either that, or autocannon, since both of those are much more effective even against heavy armor
@jeffreybomba
@jeffreybomba 9 месяцев назад
The classifications of ships have always been fluid depending on the time and organization designing and employing them. Logically, a fighter needs a stationary base or carrier which limits range or requires massive resources. In a real word situations, lighter ships like corvettes and frigates have had the carrying capacity, for supplies and fuel, and therefore longer range, to perform long term patrol or infiltration missions, without needing an expensive carrier.
@dragonmaster1500
@dragonmaster1500 Год назад
This is really neat, I'd be interested to see how this corvette, or a successor design, would perform with updated post-warfare weapons. Maybe even custom flak turrets in place of the main Gatling's and custom small grid Gatling's in place of the old older interior turrets.
@DSiren
@DSiren Год назад
I have to say, by your own terminology this was stacked in the favor of the corvette. Interceptors aren't what a corvette is supposed to screen against, they're supposed to screen against Bombers, Missiles, attack craft, and assault transports. Interceptors likewise share these same targets, and aren't supposed to fight corvettes. That's just my two cents here. Most of my small craft DO NOT qualify as interceptors, due to their heavy armament and armor. This is why I build corvettes and screening destroyers.
@nuruddinshah684
@nuruddinshah684 2 года назад
Hmm. My head canon Corvette should be able to be at least punch up 1 level up of it own. On 1v1 vs frigate no maybe a 3v1 With the outcome should be 1 dead 1 heavy damage 1 "damage" (unknown how much)
@dragonf1recdn
@dragonf1recdn 2 года назад
Cool new intro art with LK's famous music! love it
@WhatIsThatThingDoing
@WhatIsThatThingDoing 2 года назад
A torpedo bomber idea may be the answer. Not necessarily a torpedo by design, but something in the general spirit of a light-ish fighter carrying a weapon or two intended to substantially damage larger vessels. A cannon, railgun, or actual torpedo could suit this role, practicality dictating final choice.
@newfang6234
@newfang6234 Год назад
Not gonna lie... combat can be a fun video edit. 😎 cool vid.
@badblinco
@badblinco Год назад
Replacing the missile turrets with auto cannons on the frigate would have made a massive difference, they hit like artillery on small grid
@ConnaKazie.
@ConnaKazie. 2 года назад
I have a question to anyone who knows, I've seen in a few of Lunar Kolony's videos to make turrets stagger fire, e.g. when referencing the front of a Destroyer ship to have a bunch of Artillery Turrets that fire front to back for a barrage instead of all at once. How do I do this? I've been looking through Google and found a sript but it only works for static weapons, how do I accomplish this for turrets?
@LunarKolony
@LunarKolony 2 года назад
This is just a trick I do in cinematics, don't know if it's possible in actual gameplay
@ConnaKazie.
@ConnaKazie. 2 года назад
@@LunarKolony that makes sense, it do look awesome
@kerbalairforce8802
@kerbalairforce8802 2 года назад
Timers could work. I use them to stagger fire on custom turrets
@madcat789
@madcat789 Год назад
Those fighters are going to need to pack some decoys to deploy and some Anti-Ship weaponry.
@shahbazfawbush
@shahbazfawbush 2 года назад
Also fighters with railguns can engage from 1k plus, avoiding Gatling fire.
@theodor5480
@theodor5480 9 месяцев назад
How about a battle between a Carrier (filled with fighters) and a destroyer.
@sethgilcrist8088
@sethgilcrist8088 2 года назад
So how were you able to fly all the fighters at once?? I'd love to be able to do that??
@LunarKolony
@LunarKolony 2 года назад
Replay tool, wouldnt work in mutliplayer tho
@sethgilcrist8088
@sethgilcrist8088 2 года назад
@@LunarKolony thanks for letting me know
@death13a
@death13a 2 года назад
spinning would help to spread damage over armor more without fighters locking on weapons and destroying them
@meyatetana2973
@meyatetana2973 Год назад
This tells me that weapon systems are wrong on that corvette Or the rules are not balanced to consider costs. But honeslty humans aren't a space civilization yet so they really have no clue when it comes to space combat. Also the game's weapon systems are pretty lack luster until you get into mods
@friendlyfire3412
@friendlyfire3412 2 года назад
Lmao They use 1 Damn Corvette to kill A Capital Battleship in Star Sector
@VitriolicVermillion
@VitriolicVermillion Год назад
Is this done in terms of fleet rules that you and your friends have, or is it a free-for-all design thing so long as it's unmodded? Trying to figure out if there's a reason to justify small grid ships at all
@noahvcat9855
@noahvcat9855 Год назад
Corvettes are more of a escort type warship so ideally you'd want multiple corvettes working together or corvettes with other ship types, the damage that we see here could be much less if the corvette was operating as part of a fleet or battle group
@bloodysath
@bloodysath 2 года назад
How about small fighters with Railguns?
@KGAnims
@KGAnims 2 года назад
No offense, but that ship, imo, is too large for a corvette, and is basically a fully fledged frigate. Just an opinion, i loved the vid anyway :)
@BrianRonald
@BrianRonald 2 года назад
LK's definition of ship classes, which is very subjective even in real-world navies, is laid out in his previous videos. He's being consistent to his own lore, which is commendable.
@LunarKolony
@LunarKolony 2 года назад
fits right in as a corvette in my lore :) thanks!
@Cooldude-ko7ps
@Cooldude-ko7ps 2 года назад
@@BrianRonald yeah. I prefer more defined definitions for the various ship types/classes.
@agravemisunderstanding9668
@agravemisunderstanding9668 Год назад
A fighter with cannons isnt even a fighter at that point. Its a striker or attacker. Which might be perfect against a corvette
@noneyaonenoneyatwo2879
@noneyaonenoneyatwo2879 2 года назад
Do me a favor and replace the Gatling turrets with assault turrets and see how it performs
@lolasdm6959
@lolasdm6959 3 месяца назад
Fighters should have auto cannons
@why8410
@why8410 Год назад
So are people controlling the fighters and corvette ir is AI?
@ignisaurora5132
@ignisaurora5132 Год назад
try a frigit and corvent aganst fighters and a destoryer
@isaaclussier8786
@isaaclussier8786 7 месяцев назад
Someone needs to start making more content like this
@chrisbacon3071
@chrisbacon3071 2 года назад
Nice slow mode!
@LunarKolony
@LunarKolony 2 года назад
thanks chris!
@shahbazfawbush
@shahbazfawbush 2 года назад
Fighters need to stay at 600 meters to avoid the interior turrets ..
@kerbalairforce8802
@kerbalairforce8802 2 года назад
Did any of the fighters deploy those decoys?
@Spartwo
@Spartwo 2 года назад
The return of the intro song is welcome
@leipajuusto2964
@leipajuusto2964 2 года назад
now i just want to see this with bombers, not interceptors or corvette versus light frigate
@LunarKolony
@LunarKolony 2 года назад
good idea!
@Cr4sHOv3rRiD3
@Cr4sHOv3rRiD3 2 года назад
That's the main reason why I love Corvettes and why I always building them for PVP even if I mostly play in PVE (much much effective) :D
@LunarKolony
@LunarKolony 2 года назад
I also prefer pve :)
@Cr4sHOv3rRiD3
@Cr4sHOv3rRiD3 2 года назад
@@LunarKolony less stress when playing solo :D
@Comicsluvr
@Comicsluvr Год назад
This video highlights perfectly the age-old contest with wet-navy vessels. Do you build bigger ones, but fewer of them due to cost? Do you build smaller ones at the risk of them being more fragile? Or short-range defensive vessels (cheaper due to the lack of a Jump Drive) that are great at defending a fixed point but unable to respond at any great distance? I would like to see a breakdown, logistically, of the Verona versus 6 of the fighters and a ship capable of carrying them to the battlefield. Which side costs more resources to field? Which one requires less manpower to operate properly? These are just some of the decisions that Command has to make before committing to battle. Very well done!
@LunarKolony
@LunarKolony Год назад
Thank you :) personally I prefer quality always;
@aethertech
@aethertech 2 года назад
My one point of discussion regarding this video, is calling it a corvette, instead of a gunboat or gunship. I don't think it quite fits into classical corvette rolls; while it does fit into gunboat or gunship rolls. Typically, a corvette has always been (to me,) a more utilitarian hybrid of a ship. Carrying some measure of both anti-capital, and anti-starfighter/pdw, while retaining some room for cargo and maybe even other systems (expanded comms/sensors, VIP transport suites, etc...) While Gunboats and Gunships really do tend to fit into the anti-starfighter/pdw roll that you've designed the Verona for. But, it is your universe, and if that is what you chose to classify as a corvette, than that is absolutely ok. Neat battle though. I wonder how the fighters would do with turreted weapons, allowing for more stand-off maneuverability at the cost of relying on AI targeting?
@aethertech
@aethertech 2 года назад
100% great content, and please continue with it. Short content-full videos like this that don't get to deep, but do get deep enough for the important facts are always great, imo.
@LunarKolony
@LunarKolony 2 года назад
its a corvette class in my fleets, thanks though!
@aethertech
@aethertech 2 года назад
@@LunarKolony *thumbsup!*
@captainroyalty904
@captainroyalty904 Год назад
That poor fighter 0:16
@nuruddinshah684
@nuruddinshah684 2 года назад
Hmm...why 2 gattling on each side? Should it be 1 on all side for maximum poind defense and fighter screen
@LunarKolony
@LunarKolony 2 года назад
4:22
@GhostOfSnuffles
@GhostOfSnuffles 2 года назад
IMHO the best use of small grid against large grid are long range engagements using Warfare 2 weapons, mainly the railgun and assault cannon. You can pelt a large grid ships at ~1km distances with those weapons that auto-turrets can't reliably hit back at. The person in the large grid ship is either forced to close range with each individual fighter closer then 800 meters to get the lower range turrets like the gatling turrets and missile turrets to fire back or the large grid ship is forced to stay at range and allocate a second crew member to manually control a large caliber turret to have any chance of hitting back. I
@whitesquirrel4131
@whitesquirrel4131 Год назад
Thats a MIX of thrusters. If you breed the two together, you'll get hybrids. May as well get the atmos in there too, a real orgy of thrusters,
@LunarKolony
@LunarKolony Год назад
Hybrid propulsion, not thruster
@GreatBumbino
@GreatBumbino 2 года назад
I think one of the added benefits of fighters is their cost compared to large grid ships. With a good printable design you wouldn’t mind throwing away a squadron to take down a large grid ship.
@whitestarHokie
@whitestarHokie 2 года назад
Small-grid Gunship or Strike Bomber vs Corvette Be interesting to see the smallest combat vessel that could Wolfpack their way past screening corvettes to either strike the larger craft or allow other vessels to do so.
@noisetheory1780
@noisetheory1780 Год назад
2:14 FINISH HIM!!
@Gxaps
@Gxaps Год назад
With significantly different piloting, one fighter can take on one corvette
@LunarKolony
@LunarKolony Год назад
👍
@slingshotdev
@slingshotdev 2 года назад
Out of curiosity, who were the respective pilots?
@LunarKolony
@LunarKolony 2 года назад
me
@arosinek
@arosinek 2 года назад
Very cool video to watch! Little better camera work and it will be perfect!
@Alex-bo4je
@Alex-bo4je 2 года назад
But how many fighters could you have made with resources of the one corvette? It may be better to have multiple fighter squadrons, than one corvette. Of course that is another perspective entirely. Keep going with this video series!
@LunarKolony
@LunarKolony 2 года назад
Yeah this is true, however the corvette would only need one pilot! (Maybe more for repairs etc)
@Alex-bo4je
@Alex-bo4je 2 года назад
@@LunarKolony True, you will need more pilots! Also, a corvette may have a needed function or capability that cannot be replicated by any number of fighters. Maybe troop insertion, etc. I was just thinking about resource utilization.
@LunarKolony
@LunarKolony 2 года назад
@@Alex-bo4je also the jump drive on the corvette
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