I like that they reused idle dialogue from Morrowind. “The blue plates are nice, but the brown ones seem to last longer.” It’s a shame that all of that was cut.
I wonder how does the concept of plates lasting longer even works. I have some plates back from the Soviet times, and they are just fine. I mean, the only way the plate can become unusable is when you break it.
@@InsidiousOne Two options: 1: It is a question of material - ceramic, clay, porcelain, brass and steel all have different durability. 2: It is a question of the paint wearing off, not the durability of the plates themselves.
3:57 I find this line to be my most favorite cut dialogue. Him bringing up the destruction of Kvatch in a depressing tone makes you think more about the world and in general immerses you.
I thought the Oblivion guards were hilarious enough already, but their reactions to the beggars just made them even funnier Btw, thanks for compiling all of this. I haven’t found another youtuber who shows all of the cut content in Elder Scrolls games in such a complete and easily watchable format.
I've always been confused with the amount of stuff Bethesda has cut outta their games. I don't know anything about game design really, but it seems pointless to me a lot of the time. Not just the dialogue too. Whenever I play skyrim with mods, the cutting room floor mod is almost as essential as the unofficial patch for me.
Lots of stuff gets cut in games in general. Typically developers have to first come up with an overall draft of what they want to accomplish (a scope, if you will), but then when they have to grind their fists into the stone they find not everything they planned worked out the way they wanted it to so they might have to scale some things back. Either they realize some things were too ambitious, they pushed against a deadline before they could finish up certain things, or the leads changed their minds at some point. The fact that there isn't any *major* content missing from the game is good, as it shows they're at least somewhat professional... although I weep to think of the waste of money all that cut dialogue was.
Considering Oblivion came out in 2006, it was more than likely that they literally couldn't fit all this stuff into the game. For example the Arena questline used to have an Arena in EVERY major city.
This game so magical, but it feels like something you can only play once, because so much of the magic was just seeing how each quest story would unfold.
Oh wow, kinda wish they kept Uriel Septim’s speech, because in the game his death was kind of abrupt. This dialogue and his final words to you make it that much more immersive and somber, cuz you really as a character were beginning to like the guy for saving you from prison and setting you free.
I once started a playthrough and was using the console alot (reviving the emperor after he was killed, messing with assassins etc) and when I finally got to Weynon Priory (my game was completely unmodded not even the fan OR official patches) Jauffre was talking like an Imperial like he is here 8:00. I guess they're placeholder lines?
It's like living Oblivion all over, but better! So cool that we can see this. I wish there were female guards. It would make sense. "I'm so hungry I can eat a Bosmer" and they can say the same thing about you. I love the idle dialogue and I don't understand why they took that out.
I'm against modding Oblivion, because I believe it's perfect the way it is. However, if I were given the chance to replace cut content- like the part where the Emperor tells you to take his hand as you swore an oath, I'd gladly mod that back in! Plus all that idle banter would've been a nice touch to an already magnificent game. :) I'm also really interested in that cut ogre quest. I've always wondered if they put anything in that empty area north of Chorrol. Turns out it was just cut out. Shame, because it really caught my interest.
This is cool man, a few days ago I looked into the Nouveau Uncut mod of Oblivion, the best uncut mod there is. I read some of these but because I don't have Oblivion for PC I never watched these
The Lonely Hearts quest can still be done as an unmarked quest even without modding it back into the game. After hearing the rumor around town you can go through the steps and get the guard and the tavern owner together. There is less dialog involved and I actually think it makes it better because your on a quest that many may not even realize they are on. Also without all the dialog from the tavern owner you have to decide on your own to talk to the guard for her and in the end when you revisit her she thanks you for getting him to visit her.
I’ve never understood why there were basically no yellow team combatants in the bloodworks. The whole arena questline is pretty weird tbh, like why are all these yellow teamers so eager to fight me when I just slaughtered half of their team yesterday?
I love quests like the ogre one. They show a level of tight written zaniness that Bethesda's games are known to have. Oblivion was probably the last great game they made.
@@trashtrash2169 I don't remember hating Skyrim, but I'll never lie to anyone and say it's a good game especially after playing other RPGs it's just simply too limited by it's already at the time dated engine, bland combat and dialogue coupled with so many bugs in the vanilla not to mention PS3's version was literally unplayable, a fact everyone seems to forget. Oblivion was their last quality game
@@quarreneverett4767 daggerfall was made years before Oblivion and the unity overhaul just makes it playable since arena and daggerfall were pretty archaic and buggy even for their time. Still a great game though
Yeah I never made videos on everything I found. Some discoveries were to minor to warrant a video. Instead I worked on most of this stuff to restore into my mod.
Tbh devs made a wise decision changing voice actors for the male Bretons it would have been hard to tell the difference between Imperials and Bretons if they had the same voice actor. (Female Bretons and Imperials still have the same voice can be difficult to tell which race is which sometimes) Oblivion turns 20 years old in 2 years maybe we will get a 20th anniversary addition with some of the cut content added 🤞🤞
Sutch is a barebones city, but at the same time there's so much potential. It's the only city with multiple levels, courtyard designs are innovative compared to the rest, and soldier armour colour looks dope.
Exactly. "Originally, there was meant to be an arena in each city. The only two that remain in the game are the Imperial City Arena and the destroyed Kvatch Arena. Writer Emil Pagliarulo confirmed that this was the case in the eighth episode of the Bethesda Podcast, celebrating the fifth anniversary of Oblivion. However, there was too much dialogue and it could not fit on the disk. Removing the other arenas meant that about 800 lines of dialogue could also be removed." Blame PS3 and Xbox 360.
That Ogre quest is so familiar. I've definitely played something similar. I seem to remember the wife sending you after him? I remembered everything up to the "Lets wait a week" exactly as it happened, but it deviated after that. Did a similar quest appear in Skyrim? Or another game?
The ogre quest is in Oblivion so that’s probably what you’re remembering. You get it from the house out in the mountains near Bruma. I guess he included it because it was originally a bit different
You may have played a mod that recreated it like what's featured in the video. It's not in the final game, but nearly all the dialogue is leftover (even more so in localized versions). Spy Rock doesn't exist in the final game, and the ogres in the cave were replaced with goblins.
28:16 I swear I heard this greeting in Split. Is it maybe in the unofficial Shivering Isles patch? I swear J'zidzo greeted me with the Argonian Maid dialogue yesterday
So much of this content helps to immerse the player even more, it's a shame it was cut. I assume it was because of horse armor development. They could have patched the content in as well, how cool would that have been.