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1 min D&D encounters (solo w/o legendary actions) 

Zipperon Disney
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27 авг 2024

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Комментарии : 392   
@Epyon1201
@Epyon1201 2 года назад
Why play DnD at this point? just make your own game if you're not going to follow the rules.
@nine1690
@nine1690 2 года назад
I take it you’re not a DM, or even a player?
@Epyon1201
@Epyon1201 2 года назад
@@nine1690 Based on what? You apes read one sentence in the DMG and use that as justification to throw out the rules of the rest of the book.
@cryptonyzer8699
@cryptonyzer8699 2 года назад
Lol the pin of shame gets me 😆
@goldenskytimekeeper7281
@goldenskytimekeeper7281 2 года назад
Pin of Shame LOL!
@lastwymsi
@lastwymsi 2 года назад
You mean... D&D? The game built around letting people homebrew their own rules? Ya dingus XD
@olivierlessard6783
@olivierlessard6783 2 года назад
''Limited second round'' sounds a lot like a Legendary Action xP Great stuff though.
@ZipperonDisney
@ZipperonDisney 2 года назад
The difference is between a 2nd turn and Legendary Actions is: you get your movement, regain your reaction, and can make another save if you failed against an ongoing effect. And you don't have to remember to use LA after another's turn. It's right there in the initiate order!
@valentinegodek4681
@valentinegodek4681 2 года назад
@@ZipperonDisney so TECHNICALLY not a legendary action, but if we’re not lying to ourselves, it’s a modification of legendary actions
@ZipperonDisney
@ZipperonDisney 2 года назад
@@valentinegodek4681 More akin to Thieves' Reflexes. Legendary Actions don't catch "repeat the saving throw at the start of your turn" which is another useful defense to give solos. AND using a 2nd turn instead of LAs also gives you another reaction each round. Triggering "your next turn" does a lot in terms of mechanics that LAs don't
@wuflzish9687
@wuflzish9687 2 года назад
It's less of a legendary action and more of a, "Second turn" as implied by the namesake
@jacobtrost5048
@jacobtrost5048 2 года назад
@@ZipperonDisney ahhh okay I was thinking the same thing. "Why not just call this a Legendary Action?" But solely for the reroll on saves and the regained reaction, I like that a lot.
@kingdedede933
@kingdedede933 2 года назад
You could also give it Lair Actions, I’m sure a Manticore knows it’s Hunting Grounds from the in and out..
@casbot71
@casbot71 2 года назад
Just add a gun from a military mini to the model. And if it's a really high level party, get a bolter from a 40k miniature and stick it on with blu tack.
@kilo1901
@kilo1901 2 года назад
If you need it to be even Stronger, give it a Guardian Spear.
@dalton2592
@dalton2592 2 года назад
Give it them all a MarkV Suit
@TheFlyingNostril
@TheFlyingNostril 2 года назад
"parry this you filthy casual!"
@WillTBear1
@WillTBear1 2 года назад
Meanwhile my brain: 8 manticore...
@playinzegame
@playinzegame 9 месяцев назад
I mean he probably would've done that if he didn't want it to be a boss
@fammnak852
@fammnak852 2 месяца назад
😂😂😂😂 GUILTY!!
@CassieVish
@CassieVish 2 года назад
I LOVE the idea of a second but limited action turn! So simple but so effective!
@ZipperonDisney
@ZipperonDisney 2 года назад
Thanks Alyssa! 😊 I've noticed this is less of a burden mentally too, rather than interrupting the flow w LAs
@Thrawnmulus
@Thrawnmulus 2 года назад
I'm unaware of why a taunt would make people run away, taunts are CC that draw attention TO the taunter
@murpl1462
@murpl1462 2 года назад
Yeah I was also thinking this
@theoverpreparerlamenters3r436
@theoverpreparerlamenters3r436 2 года назад
Change its name to 'threaten' or something.
@rafaelcastor2089
@rafaelcastor2089 2 года назад
It wouldn't even make sense for a solo boss to have an aggro-drawing taunt, this guy really didn't think much before using the word
@postomnis6134
@postomnis6134 2 года назад
Threaten would be better i guess but Taunt still works. Taunting is intimidating, someone that can taunt confidently against multiple opponents is pretty damn scary
@zimzimph
@zimzimph 2 года назад
@@postomnis6134 but the intent behind a taunt isn't to be intimidating, it's to have someone engage you and probably make them angry enough so they make a mistake. Like, Taunt: DC 16 Cha check. On a failed save the target has disadvantage on their next attack and if they miss you get an attack of opportunity.
@dmc8706
@dmc8706 2 года назад
This is why I like the incapacitate trait in Pathfinder 2nd edition. You're giving this creature advantage on all saving throws against all magic. Otherwise it might get hit with a save or suck effect. In Pathfinder 2nd edition the save or suck spells have the incapacitate trait and anything that is immune to incapacitation effects cannot be affected by them. They also do not work against creatures which are a certain number of levels above your characters. You basically know that those spells are not for boss fights unless you're targeting minions and it is in the spell description. The incapacitation tag is right next to the name.
@ZipperonDisney
@ZipperonDisney 2 года назад
I talked a bit about that kind of design in my legendary resistance vid ➡️ ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-92Y-HPLDCAU.html
@christopheracea5835
@christopheracea5835 2 года назад
Going to have to steal this for my next game. Thanks!
@ZipperonDisney
@ZipperonDisney 2 года назад
Let me know how it goes
@woolyyyyyyy
@woolyyyyyyy 2 года назад
Yooooooo I have literally been wanting to use a manticore recently and this is some great inspo
@kelsb8121
@kelsb8121 2 года назад
Bruh the "Taunt" ability does the exact opposite of what Taunts intended effect is
@ToughBreK3
@ToughBreK3 2 года назад
Seen quite a few people have problems with "following the rules" There are no rules outside League play. They're more like guidelines. DnD for me is about the adventure and imagination that involves story telling and a world of creativity and fun. Following every rule to the letter doesn't sound fun.
@dustrockblues7567
@dustrockblues7567 10 месяцев назад
Imagination and storytelling aren't D and D, they are TTRPGs in general. D and D is just the rules, nothing else. If people want to follow those rules that's 100% fair. There are good reasons to play by the books.
@legendsofmichael4315
@legendsofmichael4315 2 года назад
Honestly the legendary stuff sounds like less bs though.
@ZipperonDisney
@ZipperonDisney 2 года назад
Got a while vid on why I think legendary resistance is BS 🙃 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-92Y-HPLDCAU.html
@P4rz1va1
@P4rz1va1 2 года назад
If it was my players they would probably panic when it's not exactly as they were expecting, run, and then complain that the encounter was unfair.
@burpitola
@burpitola 2 года назад
Sounds like you have bad players. And/or bad friends.
@P4rz1va1
@P4rz1va1 2 года назад
@@burpitola nah, they're just inexperienced.
@maxhoward2543
@maxhoward2543 2 года назад
I really like the idea of an extra half turn for bosses
@Croft64
@Croft64 10 месяцев назад
This extra turn idea is so cool! I'm running a dungeon this weekend that's going to culminate in a boss fight against the party's nemesis, and I can't wait to see their faces when I say it's Master Mirror's turn... again...
@ZipperonDisney
@ZipperonDisney 9 месяцев назад
think of all the stuff that triggers at the start/end of your turn
@zizzyglizzy3684
@zizzyglizzy3684 9 месяцев назад
I know this is old but I've been loving the content so many tips I've already thought about Incorporating into my first Dm campaign!
@ryanatkinson9622
@ryanatkinson9622 8 месяцев назад
You could also add minions to up the Encounter CR. It’s a Creature that doesn’t have great perception for a hunter. Adding 4 blood hawks with keen sight and pack tactics makes this a deadly encounter for Four Level 3 characters.
@timothywhitney6307
@timothywhitney6307 Год назад
I love this idea! Legendary resistances and actions can make a monster seem to overpowered. I love the way you did this. You are so creative and totally need to start Kickstarter or something to create your own tabletop RPG. However I understand the love to continue to play dungeons & dragons. I love it too.
@expertoflizardcorrugation3967
@expertoflizardcorrugation3967 2 года назад
Extra rounds, even limited ones, are one of the best ways to keep action economy from ripping a lone monster to shreds. I still think limited legendary actions(recharge on primary turn) would be a good thing to have against a higher level party, so long as they arent overcompensating for an already solved problem (basically they should change the way you approach the thing)
@lordofsoup1165
@lordofsoup1165 2 года назад
Make it a duo by mounting a dulahan granting it both a partner and a completely different set of attack your players have to be concerned about be it crossbow or melee Also it allows you to add light armor from the saddle so the action of chopping of its head would really just break the saddle inflict some bleed and dismount the now really pissed off rider bonus points if the riders a berzerker
@ZipperonDisney
@ZipperonDisney 2 года назад
Very imaginative!
@riccardocorradini6713
@riccardocorradini6713 8 месяцев назад
My rule: the solo monster get a minor action that can use at the end of another creature turn and can use it to do 1 attack, dealing damage equal to its CR+ main stat, or repeat a failed save, or move, or that sort of stuff, abd then have 3 minor resistances, to repeat a failed save. That's it, super simple and works for every moster as a template and works wonders so far
@GoldEagle117
@GoldEagle117 2 года назад
You can also have it use its wings more for hit and run. Then have it have a VERY HIGH (strangely high) dodging. After it's killed finding out it is able to phase and its either being controlled by some puppeteer that is phasing it. Or they can't actually kill it until they kill it physically, and find a way to kill its shadow presence also.
@ZipperonDisney
@ZipperonDisney 2 года назад
I was like "OK that makes sense" to "whoa! That's a whole 'nother weird adventure!" 😯 Thanks for sharing 👍
@kitjakaboodle
@kitjakaboodle 9 месяцев назад
This content is super helpful!! Love to see how to scale things up because D&D does such a poor job of putting out higher level content but the players still want it!
@zacccarter5955
@zacccarter5955 2 года назад
Did something like this just made the manticore harder by taking some inspiration from the Percy Jackson book by giving it the ability to change shape into a humanoid. And it was working as a spy which lead to a 1v2 against some of my players made it a great encounter.
@ZipperonDisney
@ZipperonDisney 2 года назад
Very cool! I wouldn't see that coming
@waitingowl202
@waitingowl202 Год назад
Love the idea (also had the moment where I thought"all-without-legendary-actions-and-here-are-some-legendary-actions-for-you"), but I think MCDM did a great job to bring this design to a great pace with their action-oriented monsteres ^^
@nikolasversteeg
@nikolasversteeg Год назад
This is great! Nice, easy, and simple!
@Battleguild
@Battleguild 2 года назад
I personally use Giffyglyph Monster Maker to create boss battles. Bosses from there get Paragon Actions × the party size - 1. Paragon gives bosses an extra chance to retry end of turn saves, and to use an Action or use their movement.
@kubilaykan399
@kubilaykan399 2 года назад
Thats pretty good and i would like you to give visual hint that it is different from everyday monster. An after image, a glitch, an orb inside mouth so your mm reading player too dont felt cheated instead think like, yes this is cool modified monster.
@ZipperonDisney
@ZipperonDisney 2 года назад
What I did was let them know it was scary enough to keep a whole village of dwarves from using the mountain trail. The players had never faced a manticore in-world before, so they had no expectation of what it "should" be like.
@kevondrewilliams
@kevondrewilliams 2 года назад
Huh, idk why i never thought of giving a singular creature more than 1 turn in a single round of combat🤔. That definitely spices things up a bit without being completely unreasonable. It's like a lair action but for a creature, i like it
@Bluejsa1
@Bluejsa1 2 года назад
Or have them have to get to it like in white plume mountain in the inverted ziggurat. Forcing a party to think and than add more hp and an environmental resistance easy enough. A single one should always be a threat to a decent sized party. Don't be afraid to give a hurting to players,make them think that's the fun it it :D. The turn move sounds like a good idea more like a modified proficiency action like in 2e than a legendary in 5th. Clever.
@ZipperonDisney
@ZipperonDisney 2 года назад
I put them in a mountain pass so the monster had lots of mobility but the PCs were restricted
@ewok360live
@ewok360live 2 года назад
OMG i love your terrain!!! I have some styrofoam from an old project!! I'm on it!!
@trebot9292266
@trebot9292266 Год назад
I recently did a manticore fight with a duo on top of a mage tower. The manticore would swap out after each round one flying and one on top of the tower. At half hp the player closest had to do a save or be thrown off the tower.
@luminousdemoncracy445
@luminousdemoncracy445 2 года назад
Or you can keep it flying in the air, firing off tail spikes until it's almost out of them. I also gave mine a "Spike Burst" which was a 30ft cone DC13 Dex save, where it deals Xd4 piercing damage, or half as much on a success. Where X=number of spikes it had left. Helped speed up a fight that was dragging on because the party wasn't able to do much as it flew around.
@FlyingDominion
@FlyingDominion 2 года назад
With the taunt ability, you show the PC running away, but the frightened condition doesn't force the character to move away.
@nickromanthefencer
@nickromanthefencer 2 года назад
Yeah, it’ll most likely just make them stay put and feel useless. ):
@RIVERSRPGChannel
@RIVERSRPGChannel 2 года назад
Nice way to increase its abilities
@ShadowFist13
@ShadowFist13 2 года назад
Only thing I'd change is the name of taunt to something like frightful presence. Cause a taunt usually aggros the thing to hit it only.
@ZipperonDisney
@ZipperonDisney 2 года назад
Fair enough! In my mind the taunting is like "I'm gonna eat your face!" Like a cat plays with its prey
@MostLikelyMortal
@MostLikelyMortal 2 года назад
Literally just bought the mini (yet to be painted) and had the same issue, saving this for sure
@ZipperonDisney
@ZipperonDisney 2 года назад
My wife buys and paints the monsters. Then kicks herself for it later 😜
@MostLikelyMortal
@MostLikelyMortal 2 года назад
@@ZipperonDisney as a new DM, what would you keep if you wanted to solo encounter it with a level 3 party (four players)?
@ZipperonDisney
@ZipperonDisney 2 года назад
@@MostLikelyMortal I used this against five 4th level characters. It downed one and killed another. I wanted a deadly threat though. To be less deadly for your group, I'd just lower the HP down to 102 (+50%) and take away the STR buff. The WIS save DC set to 13
@MostLikelyMortal
@MostLikelyMortal 2 года назад
@@ZipperonDisney thanks! They’ve been kicking my butt so far, there’s just so much to learn about balancing fights and I’ve been taking it on the easier side just in case. I have a battle arena encounter they’ll be going through soon, little to no chance of dying (part of the encounter), just so I can ramp up the difficulty without a TPK and experiment. This manticore setup should be fun!
@Lord_zeel
@Lord_zeel 7 месяцев назад
Usually, I would just try to find another statblock that's closer to what I'm looking for challenge-wise and has similar abilities to what I want in the fight. Then just call it whatever I want.
@Synisterjames
@Synisterjames 6 месяцев назад
So I'm going to say all of this as someone who has actually used similar ideas in a game before. Giving advantage on all saving throws vs magic is arguably stronger than legendary resistance. At 4 saves it's already outclassed the other option. It makes it to where your spellcasters can't do damage. And with the "mini-turn" since it's not tied to a resource (and because it can use a CC ability during it) it'll likely make for a much more annoying fight than if it just did have legendaries. Also potentially having it go later in initiative because of the -10 doesn't really change the action economy, one reason being it can still potentially frighten a target before it gets to act if it *does* roll higher than a dex-dumper or low roller. And if it survives long enough to CC multiple characters, they also aren't doing damage. Legendary and lair actions would be better balanced, more intuitive, and more interesting of an encounter. From a DM and player perspective these proposed changes are likely to make the fight memorable not because it was frustrating. Take it from someone who made similar mistakes, this fight will be nothing but 1-2 hours of both sides failing at killing the other until the party eventually kill it anticlimactically.
@sheeparebillygoats7221
@sheeparebillygoats7221 8 месяцев назад
Sooooo, i just watched a video on how d&d works, and thought i had a good handle on it..... then like 2 hours later this short showed up... and I just realized i dont know anything... im confused. But it sounds cool..
@ZipperonDisney
@ZipperonDisney 8 месяцев назад
always more to learn!
@billymorgan4
@billymorgan4 2 года назад
Disengage as a bonus action like a goblin has been useful for me.
@fieldbalazs12
@fieldbalazs12 2 года назад
Hmm.. this video is realy interesting and helpful to me. Thank you :)
@voodoocupcake2293
@voodoocupcake2293 2 года назад
Love it, definitely trying this
@flatulenttater
@flatulenttater 2 года назад
"We can do a couple things to power it up" My level 1 Cleric who got 1-shot knocked by a manticore:👁👄👁
@ZipperonDisney
@ZipperonDisney 2 года назад
RIP 🪦
@donovangunther4538
@donovangunther4538 2 года назад
“Level 1” is almost always followed up by “got 1-shot” so you shouldn’t really be surprised lmao
@Jan_Wolf
@Jan_Wolf 2 года назад
My Players, lvl 15, still have a trauma from a manticore they met with level 5, who nearly tpked them by accident
@ZipperonDisney
@ZipperonDisney 2 года назад
Throw one at them now and watch them delight in how powerful the characters have become!
@Jan_Wolf
@Jan_Wolf 2 года назад
@@ZipperonDisney I just hope they bring some ranged attacks this time.
@TheTechnatron
@TheTechnatron 10 месяцев назад
lair actions, magic items, and boons are always good as well. And don't forget it's cult that loves them so.
@danstan2736
@danstan2736 2 года назад
I know I'm probably doing it wrong but I don't use health I just play a fight until the players aren't having fun then I end it so it doesn't get boring or overpowered
@ZipperonDisney
@ZipperonDisney 2 года назад
I wouldn't say it's wrong per se, but it's definitely a anti-gamist way of playing ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vqr0epFxjiw.html
@MaidenofIron27
@MaidenofIron27 2 года назад
Bit late to the party, but I'd also suggest that it's a way of DMing that your players will catch onto sooner rather than later, and that's if they haven't already. When they do, they are going to stop approaching your combat encounters as if they have any weight at all, because they know the choices they make don't actually matter. That's not to say that tweaking hp up or down occasionally is a bad thing - in fact it's great for exactly the reasons you said - but you really can't rely on it for every single fight.
@writererics
@writererics Год назад
Compare to Colville's villain actions, I think this is a fine compromise. I'll try this out.
@hangriat9376
@hangriat9376 2 года назад
Have you toyed with villain actions from MCDM?
@ZipperonDisney
@ZipperonDisney 2 года назад
Eh, besides the name (is a manticore really a villain?) my main issue with them is the script. I prefer the flexibility of choosing each round even at the cost of complexity
@hangriat9376
@hangriat9376 2 года назад
@@ZipperonDisney yeah i tend to throw out the “Activate at end of round” mechanic and just let them do it when I feel it’s best
@sirdark1381
@sirdark1381 5 месяцев назад
So jealous of his handwriting on those note cards 🥵
@demoneon9527
@demoneon9527 2 года назад
We had to hunt a Manitcore but turned out it was a pair of Maticores and their 3 babies. My god. It was a massacre. We got extra pay.
@ZipperonDisney
@ZipperonDisney 2 года назад
Nasty surprise! 😱 I like your DM's thinking!
@demoneon9527
@demoneon9527 2 года назад
@@ZipperonDisney we also found a baby dragon in the nest, how and why he was there we have no clue he was just there. We adopted him of course
@MrJimmyWalsh
@MrJimmyWalsh 2 года назад
That's kinda the opposite of a taunt
@tylersteele1623
@tylersteele1623 7 месяцев назад
I wish I knew this before my party decimated my manticore without me even laying one hit on them.
@andrecarpenter2432
@andrecarpenter2432 Год назад
Also the terrain can help a lot in boss fights Having difficult terrain against a ranged foe makes things much harder
@energizer7354
@energizer7354 2 года назад
My very first ever encounter I ran as a dm was a manticor... That cr 3 nearly killed the three party group of level ones. That manticor did the stomping lol
@qinop
@qinop 2 года назад
Limited second round... Sounds rather badass... I'd like to see more of this
@ZipperonDisney
@ZipperonDisney 2 года назад
It worked really well in play too. Practical tips!
@moox100
@moox100 2 года назад
That is 100% a legendary action with a different name
@ZipperonDisney
@ZipperonDisney 2 года назад
Think about how the rules treat a new turn differently than taking an action
@ZipperonDisney
@ZipperonDisney 2 года назад
@@nothing4mepls973 except right in the rulebook where it says they are? In every monster manual printed since the 2016 erratta? Enjoy your ban tomorrow, troll
@MMKTTBOMB
@MMKTTBOMB 2 года назад
Actually stronger than legendary actions without feeling like bs
@davidecoi6611
@davidecoi6611 2 года назад
Old but gold
@princesidon6606
@princesidon6606 Год назад
Mathew Colville has great videos on this topic
@emperormornteth
@emperormornteth 2 года назад
Wait, but if it’s a taunt, why do they get scared. A taunt is to lure them in and make them angry, not to make them piss themselves an run away.
@gimmeallurmoney3883
@gimmeallurmoney3883 2 года назад
I don't understand why people are beefing with this. Isn't this just a way to make an encounter a little more engaging? And people make home-brew content anyway. The whole point of dnd is if you don't like a particular element of it you can change it to suit your groups needs
@adamelalouf3600
@adamelalouf3600 2 года назад
Does anyone know a rough estimate of what cr this would be? I want to use it but I don’t know if it’s too strong or too weak
@ZipperonDisney
@ZipperonDisney 2 года назад
I think I pegged it at CR 8. Deadly encounter for a 4th level party
@adamelalouf3600
@adamelalouf3600 2 года назад
Thank you! I was thinking about this today it’s insane, i wanted to use a manticore as a boss that my player meet in a canyon but it was way to weak and then I stumbled across this video You helped me so much thank you!
@darrelld.paveyjr.1477
@darrelld.paveyjr.1477 2 года назад
24 Tail Spikes~Super Lethal.
@dandundun
@dandundun 2 года назад
I find it helps to just give it a bunch of health and some small enemy helpers like birds or bugs. It would really suck to fight a monster in the middle of a bee swarm.
@ZipperonDisney
@ZipperonDisney 2 года назад
For sure! Or instead of a bunch of minions, one strong luitenant works too
@scimerio1117
@scimerio1117 5 месяцев назад
Use D&D 1e and see who gets stomped ❤
@anthonygibbs9245
@anthonygibbs9245 Год назад
that would eat my little Halfling
@nicholasmitchell2960
@nicholasmitchell2960 2 года назад
The Frightened condition does not make PC's run away.
@Dehalove
@Dehalove 7 месяцев назад
A taunt usually means drawing aggro and not fear
@RowinMarkov
@RowinMarkov 7 месяцев назад
"Without giving it legendary resistance" Then step one is doubling its hitpoints... thats the same thing. Legendary resistance cuts incoming damage in half, so its the same as doubling the hitpoints.
@ZipperonDisney
@ZipperonDisney 7 месяцев назад
huh? Legendary resistance lets you succeed on any saving throw, not just ones to take half damage
@eldritch_whispers1654
@eldritch_whispers1654 2 года назад
By create a whole new "second action" rule when legendary actions are literally a thing? Give it two legendary actions, with the options of: - Move (1 L. Action): The Manticore moves up to it's speed without provoking opportunity attacks; - Attack (1 L. Action): The Manticore makes a melee attack - Taunt (2 L. Actions): The manticore uses its taunt action + You literally gave it no boost to DPR. Yeah it'll last one more round, but it's damage will be pathetic so the party will never feel like it's a challenge. You're just making tge combat longer by not letting your combats end
@nickromanthefencer
@nickromanthefencer 2 года назад
The only thing that’s increase DPR would be the +2 strength, but that literally just increases the damage per attack by 1
@eldritch_whispers1654
@eldritch_whispers1654 2 года назад
@@nickromanthefencer add?? an extra die of damage??? give it 1d8 poison damage as its claws are coated in it, or necrotic damage is its slashes cause you to bleed, idk, literally anything
@williamperez4770
@williamperez4770 2 месяца назад
Tbf, the point of LAs is for solos to balance out the section economy. If manicure is fighting a 4 person party (let's say 2 casters 2 martials) I dunno if a single added turn works. I like the adv. on magic saves, though I wonder if that might have the opposite effect of rendering save or sucks virtually useless. Completely unrelated, I once had a DM who swapped out LR for Spell Deflect. 3 times a fight, they could deflect a successful spell against them to someone else (the target gets disadvantage on saves)
@gregheffley1727
@gregheffley1727 Год назад
I feel like advantage on saves against magic is just going to make your casters have less fun than giving it resistance to magic damage without telling them. Nobody wants to have everything they throw at something miss while the noncasters play normally essentially
@popanda9685
@popanda9685 2 года назад
Genius
@ZipperonDisney
@ZipperonDisney 2 года назад
Thank you!
@chompythebeast
@chompythebeast 2 года назад
Just got that Manticore in the Arkhan the Cruel set myself, except I'm looking to use it on some low level adventurers for whom CR 3 will hopefully prove a real challenge
@ZipperonDisney
@ZipperonDisney 2 года назад
It's the flying that makes it challenging to lower level parties. But it'd guess the one in the MM stops being a real boss after 2nd level, and it's devastating at 1st level.
@Haveuseenmyjetpack
@Haveuseenmyjetpack Год назад
I’ll use this, thank yku
@ZoeBateman
@ZoeBateman 8 месяцев назад
“Taunt ability … excellent debugging for martials” man martials already have it bad enough you don’t gotta do this to them
@GrimHeaperThe
@GrimHeaperThe 11 месяцев назад
It'll still die in 2-3 rounds if it's by itself. It'll just be more resources burnt.
@michaelmyers5496
@michaelmyers5496 2 года назад
Why not use the tail spikes as a club? Kind of like an ankylosaur.
@ZipperonDisney
@ZipperonDisney 2 года назад
a) my favorite dinosaur 🦕 ♥️ b) you could, but I like the specific flavor of 24 long range spikes
@michaelmyers5496
@michaelmyers5496 2 года назад
@@ZipperonDisney that is a pretty interesting design. But then again you only have 24. Is there a way to replenish your spikes? Like they grow back but only after a certain amount of turns? And in the meantime, could you use your tail as a close range club instead?
@thes1lv3rwolf27
@thes1lv3rwolf27 2 года назад
Dude this is sick
@Tmac-rv9wq
@Tmac-rv9wq 2 года назад
My sister has that same room divider
@biasmushroom6311
@biasmushroom6311 2 года назад
Why is this particular one tougher than normal? Fucked ethics wizard. Explains everything for lore
@Leleimy
@Leleimy 2 месяца назад
Can you do one for a giant scorpion? I want a giant scorpion to be a solo boss...
@ZipperonDisney
@ZipperonDisney 2 месяца назад
kind of ;) ru-vid.com4MTKJkRtaAk?feature=share
@G50016
@G50016 2 года назад
I watch alot of these D&D clips and 1 thing is for sure..
@ZipperonDisney
@ZipperonDisney 2 года назад
And that is...?
@theoverpreparerlamenters3r436
@theoverpreparerlamenters3r436 2 года назад
@@ZipperonDisney it's that Ginger Derp left you hanging.
@ZipperonDisney
@ZipperonDisney 2 года назад
@@theoverpreparerlamenters3r436 😭
@politespider1917
@politespider1917 2 года назад
Double it health. Ooof.
@salaxoltldetective989
@salaxoltldetective989 2 года назад
Homebrew all the stats. I'm not even joking.
@richardlott5580
@richardlott5580 Год назад
What are your thoughts on the reverse problem? Taking an awesome creature that is high CR and leveling them down?
@ZipperonDisney
@ZipperonDisney Год назад
Keep your eyes peeled for that short soon
@wesi.g.2915
@wesi.g.2915 7 месяцев назад
I mean. My players are going to ask why it's stronger though. As am I. If something is stronger than normal, there should be a good reason. Personally, might be better to have a wizard in the back buffing the manticore behind the scenes. Makes it more interesting, less weird rules, and gives your players some intrigue to figure out
@TheKapateze
@TheKapateze 2 года назад
Legendary actions with extra steps
@liamwhite3522
@liamwhite3522 2 года назад
About 30 feet of steps, 50 feet if you allow wingflaps.
@butterball33
@butterball33 2 года назад
Victory laps after I kill the dragon with my 1d2 now is considered in poor taste.
@nathanwilson7929
@nathanwilson7929 2 года назад
Why not lair actions?
@ZipperonDisney
@ZipperonDisney 2 года назад
You could! I think lair actions tend to be more magical though
@Joshuazx
@Joshuazx 9 месяцев назад
The first thought I legitimately had was "If you say increase its HP, I swear to god!" HP is out of control in modern RPGs. If a 5 or 10 year old tries to kick my ass, he's not going to do very well. Same if I try to fight a tiger. Why? Because the smaller character is puny compared to the bigger character! And the bigger character's HP doesn't change! Either halve all the damage or raise it's AC or something. Second, you suggest Advantage of saving throws, which I also saw coming. Why don't you just give it a higher saving throw rather than use a wild mechanic that adds a random bonus of +1 to +19, and tends to generate d20 rolls above 10? Third, a +2 to strength sounds reasonable, but why not just say it has a +2 to hit and does double damage due to the size and weight difference instead. Forth, a CURSEWORDING fear mechanic!!! Rolling a die and telling the players what they feel is cheap. CURSEWORD! Fifth, a limited second turn on a separate initiative? Honestly, that one's cool with me except for the burden of using INITIATIVE. Just have it go either at the top of the round and the middle if it can reasonably act faster, or in the middle and at the end if the players reasonably act faster.
@JasmineRGBLights
@JasmineRGBLights 2 года назад
Very funny to see people losing their minds in the comments over what is basically running two manticores instead of one, but with the flavour of a solo boss fight. So yeah if you want this to be RAW, just make it a mating pair of Manticores.
@a.d.malcolmson3759
@a.d.malcolmson3759 Год назад
Limited. Second. Turn. ..... Like, halfway through the initiative count before its next actual turn? That could be a really effective counterbalance for solo bosses getting whalloped by team-minded players
@pencilbender
@pencilbender 2 года назад
Im gonna take this, but maybe make it undead also ;0
@Sarados1980
@Sarados1980 9 месяцев назад
Simple Solution: NEVER EVER run a Solo-Monster vs. a Group of players.
@BlueBerryDM
@BlueBerryDM 11 месяцев назад
🔥 ty
@cardandgamemaster2334
@cardandgamemaster2334 2 года назад
I would not use all the spines if you save some let them be poison throwing knives for the party. From my dming time and player time getting unique weaponry from enemies makes the fight feel more rewarding.
@ZipperonDisney
@ZipperonDisney 2 года назад
That's another modification I did when I ran this encounter. By the book, manticore spines don't do poison damage! (Can't remember if the ranger harvested them though...)
@gdragonlord749
@gdragonlord749 7 месяцев назад
If ypu play Pathfinder 1e or DnD 3.5e, the game system FFD20 has boss subtypes that kind of do the same thing.
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