yep... you try to go just far enough... then BAM cutscene or some shit and youre screwed. i remember i locked myself out of an entire town in Lost Odyssey cause i chose the other one then the other option was destroyed
Yeah! Where tf was THAT?! 😂 the one thing in every game which haz any type of "pew pew": reload hand gun, change mag in an AR, better refill my flint lock, putting a new rock in this slingshot, reknocking up an arrow, does this launcher has one ore multiple rockets? Better check an restock. We've all been there... 😅
Here are a few more: 1. Breaking destructible items in games even after it is clear that they have nothing in them. 2. Searching every nook and cranny, every shelf, every trash can, every cabinet for items even when they are mostly not interactable 3. Walking into or hitting walls in dungeon type games looking for secret doors 4. Mashing buttons during cut (not load) screens looking for that button that will allow you to skip the scene even when there is no indication that one exists. 5. Eating a mouthful of food or taking a quick drink during a cutscene or narrative section of the game rather than pausing to eat a meal 6. Clicking on every single dialogue option in a menu just to make sure you have said them all and "greyed them out" 7. Achievements - enough said
Playing stealthy mission without making any sound and unnecessary movement is mood, you feel like you are part of the world you are playing through and it feels great
@@derrikosborn8379don't worry, I did the exact same thing! I have terrible OCD and I do all side quests first before progressing through the main story😆
For no.2 you didn't mention the most obvious. When you're trying to take a better look at what's over a wall, or below you on a roof, we actually tend to move our heads in real life to look over the wall when it doesn't change what's on your screen at all.
The exception to #6 is Alien: Isolation, if you have a mic plugged in, it will actually hear you making loud noises and cause the Alien to find you. I beat the game and expansion on hard and never realized till I read it online. Genius move.
I don't know if anyone else does this but, I complete as many side quests as possible before I start the main quest. This gives me better gear and practice with the combat and mechanics of the game. Then when I'm ready, the immersion won't be broken as much as trying to learn while also trying to pay attention to the story.
Yea I absolutely do that in every game. That's probably why it took me a good 20 hours just to leave the starting island in AC Odyssey. But that's not the only game, I do it in every game. The main story almost always winds up being easier than intended because by the time I get to it I'm already loaded up on gear, level, skill points, and experience. I don't do it for that reason, I just don't like having an incomplete to-do list. Plus a lot of times it does make it less of a chore later, such as if I climb every tower to open up the map, and unlock fast travel points. So I'm not starting the next story mission going in blind with a clouded out map, and having to trek miles on foot when I can just fast travel there.
I totally do this in every game but I've noticed in some games this ends up burning me out before I even get very far into the story. Some games like AC Valhalla for example just have so many tedious things to do that I wore myself out before getting far in the story. That's why games like Witcher 3 and RDR are so great because their side quests and activities are just as fun, immersive and varied as the main story!
Checking every nook and cranny for loot. I try to dial it down when playing with others but playing on my own I spend at least 10% more time on searching maps to get EVERYTHING out of it.
Played co-op Baldur's Gate with my friends and one of them is Rogue-Hunter. He almost literally steals everything that didn't nailed to the ground. Spoons, forks, plates. Even a goddamn cutting board. Then there is Int 7 Barbarian who has 20 corpses in his chest.
Literally a fiend for it, I will search every single place whether it takes me 5 minutes or an hour just so I feel satisfied the area is clear of loot😂
Turning around and going in the opposite direction you're supposed to at the start of the game, just to see if the developers hid anything behind you (or included an easter egg) that a first-time player might not think to look for.
Surprised in #2 Jake didn't talk about standing to play at particularly hard moments in games. Also either physiclally jumping up a bit or kind of making your controller "jump" a bit in your hands when trying to nail particualrly tough and/or close jumps in platformers like Mario XD
I just realized about #10, when you hoard items and don't use them you get good at not using items as part of your strategy. Therefore it makes sense that you can beat the game without them - they're like training wheels that aren't needed.
I guess in a way, it's like weighted training clothes in martial arts series like DBZ... you're hindering yourself on purpose but you get better rewards/results for persevering through it, be it pushing yourself and managing a narrow victory due to your growing skills, with the added bonus reward being the items you could have used still being in your possession. Though also it just taps into our primal urge to hoard things in general as a "just in case"... with the phrase "better to have it and not need it, than to need it and not have it" coming to mind.
The pinnacle in addictive gaming behavior is grinding a game for sometimes dozens of hours after the story is done to clean up the achievements or trophies. I spent 50 hours in God of war Ragnarok getting the platinum trophy after beating the main story after about 20 hours.
Man, I'm 33 and when I play racing games not only do I turn the controller, I lean my body as if its going to help the vehicle get better center of gravity or something. Every time. 😂
I also try to lean or stick my head forward and look around corners in games, especially when I'm stealthing. Like I can see another perspective that's not shown to my face on the screen.
For me, hoarding items in Pokemon games carried over into every generation, even today despite leveling up having become almost ridiculously easy in the past couple of generations. I tended to do this most often with items that restored attacks if I spammed strong moves against tough opponents.
I *always* go the wrong way first when met with a crossroad, because I'm that guy that needs collectibles. It's normally twinned with me saying "because I've played a video game before"
My missus absolutely loves the Crash Bandicoot games. I love watching her play them. She becomes extremely animated. Bobbing and weaving. Swaying from side to side. Leaning forwards and backwards. Turning the controller in her hands. Lifting it up when she needs to double jump. Etc. She is aware that she does it, and knows that it makes no difference to the game, but does it anyway. It is incredibly endearing. And she only does it when playing Crash games. :) One day, I will, finally, play Skyrim using the motion controls on the Switch, with a Stealth Archer build. Will look silly, but I think it will be fun… :) Cheers,
Button mashing when waiting is what led me to the Sonic level select (on the main screen) and debug mode (in the end game animation). Never really helped me otherwise, but I still do it decades later.
Number 9: Its a trait from old JRPG or ARPG games, where there is chance of hidden quest, or additional information when you speak to NPC multiple times. Take Diablo for example, their NPC has multiple dialogues, often giving you clues to a quest if you do not know what to do. Zelda is notorious in that aspect. If you are playing a blind play through, you never know what are the per-requisite for the side quest to be activated.
The main habit that I have now, is hitting the save button frequently. Obsidian, Bethesda, & Bioware, have made me soooo paranoid when it comes to game crashes and NPCs(quest givers) glitching out(or they would attack me for no reason). The punchline is that sometimes my game will run a bit slow because I have so many save files. Lol 😂
I developed this after playing Fallout 4 on ps4. Any time I would use a door in Nuka World, the game had a huge chance to crash. So I had to save every time before I used a door.
checking every little interactable things, opening every cabinets, destroying every destructible things (or just end up hitting them if it's indestructible) all for just 1 more item or a bit of cash
That was my obsession when I played all the Fallout & Elder Scroll games. Check/open everything because you never know if you'll find something helpful/powerful.
Does moving the camera in circles when characters are talking to see if the voices go all around my surround sound setup count? I TOTALLY do that far too often!
Old school gamers may relate to this: Playing old Wolfenstein & Spear of Destiny using your "open door" button and spamming it on ALL walls EVERYWHERE in the game looking for secret passages. That habit took a while to break when I went on to play other games. LOL
Haha this was an awesome video and yeah I do a couple of these! One other detail of something I do and I’m not sure if others too? But when I’m hitting my last save manually for some reason feel it’s necessary to save twice in separate files lol. Thanks gameranx and Jake, you guys r the best
One of my biggest habits is in shooters, straight after killing an enemy I'd reload regardless of how many bullets I have left in the mag. Playing helldivers has helped me break this somewhat but I feel like its still a little bit there
I'll up you one on the "taking the wrong path first." If I get the impression I have taken the path you are supposed to, I will go *back* to the fork to complete the dead-end first. Great video, love this list! I guess I can consider myself 80% of a true gamer 😊
Ember is non-renewable resources that can only be obtained from killing a boss (Which is in limited number, of course). Me : Finished the game with 69 embers remaining because I might need it later.
Lol I still tilt the controller when I play racing games and I also still raise my controller vigorously when I'm jumping, and I'm 54. It gives me a sense of immersion.
Number 9: The real reason people talk to NPCs multiple times is because devs like to hide quests or items behind random NPC dialogues that you can only activate by talking to them more than once. These quests often give insanely good rewards or story and worse of all, they tend to be missable.
You remember me one thing. One day I was playing dark souls. My younger sister saw me smacking a wall and said "Can't even beat a single skeleton and now beating those innocent wall."
Gameranx is the only news and info-source I follow :D I think it would be great if you could put the title of videogames currenlty shown in the video somewhere. Otherwise, perfect gaming channel, keep going!
That first one actually highlights a very real issue that plagues most games which how uncommon it is for players to feel fully challenged. It's so rare that I get to use my abilities to think and react to my limits that I end up making mistakes that I should be more than capable of dealing with when the time actually comes to go 'all out'
My compulsive behavior was in playing The Sims. Whenever I had extra time and nothing specific to accomplish I would have my Sim clean the various parts of my house. The hilarious part is that the game picked up on this behavior and added a sparkle to surfaces that had just been cleaned, a subtle reward that I unconsciously responded to and had no idea was a symptom of a mild neurosis until later when I saw that the game had officially added that clean freak aspect as part of my character description and which raised the question of whether that sparkle was real or just a symptom of the condition lol.
I once recorded my brother playing online in Tekken 7 with all his leg shaking, lip biting, shoulder movements, and wrist turns) he then admitted that it was hilarious
My addictive thing to do in games is exploring Everywhere, not for the sake of spending more time in the game, but for the sake of treasure, instead. I love the shineys! I hate when it turns out to be sucky loot I could get anywhere, but love it when it was something I needed, or really wanted, or it just turned out to be incredibly cool loot. I also love it when there's an achievement attached to exploring & finding all the loot. It just incentivizes me to explore even more. Another thing I used to have an addiction to, is talking to every NPC. Back when gaming was still new, hardware couldn't support a lot of NPCs, so game devs had to make every single one of them important to the game...either to give vital info to progress the game, or important lore about the story/world, or to play a vital role, such as blacksmith to repair/sell new armor or weapons, or to sell you other items. Now that gaming hardware can support loads of NPCs, even ones that don't care to talk, & are just there to populate the world, I don't feel as incentivized to talk to them unless they have a ! above their head. However, some games (like the Tales series) have achievements for talking to everyone, so there's still motivation to talk to them for that, but unless they're useful to progress the plot, or are shop keepers, I typically don't bother to talk to every NPC anymore, unless it's a game where it seems important to talk to every NPC, such as with LoZ: BotW & TotK.
When it comes to "move gaming" the controller tilting in racing games, goes a lot further than that for me, I actually lean my body, and it causes a lot of tension through my back.
There are two kinds of gamers: - Those who save/quicksave every few seconds "just in case". - Those who haven't haven't saved in the last six hours, and not even the looming threat of a power outage with no autosaves will cause them to falter.
Sometimes that hoarding has been useful. I remember an area once in Fallout 4 that had a bad spawn and too many deathclaws there. I got killed multiple times and said screw this and pulled out my mirv 2 shot fatman and .... the problem was SOLVED. All the enemies around ceased to be an issue .... for a pretty significant area around and it was very fun to use it.
The feeling when you land that one attack that just tickles your brain. I get it every time I use the heavy attack in horizon zero dawn. So satisfying 😅
Being physically quiet and still while sneaking in a game is just about immersion and getting into the mood. Since I sit too much for work I often try to stand up while I'm playing adventure games and if I'm climbing in a game I'll make physical climbing motions with my body just to get more movement in.
This is like a combination of two of these, but when I play games like Warzone or Valorant, and I'm using a sniper, when I'm ADS, I actually breathe out and "focus" like the character sniping in the game
Item hoarding saved me a lot of trouble in the original Devil May Cry. There's a weird bullet hell segment at the end of the game and it was driving me insane because it's unlike the entire rest of the game and really annoying. Then I realized I can still use items. I just abused the "max energy" item and blew like 5 ults into the boss to get past that segment almost instantly, lmfao.
One you didn't mention: smash/push/pull/climb/throw *everything*! Especially if the texture/color is just a little off. Lol Zelda style RPGs are *really* bad about training you to do that. Also, a thing I tend to do when it comes to No. 2 is if there's a fishing element, jerking back the controller when there's a bite. Doesn't help a bit but it makes me feel better.😁 I also do the whole straining my neck to peek over/around things on screen without actually moving my character.
Things only niche gamers will understand: no one else in your social circle plays what you play, getting called a “sweat” just cuz it took you two attempts or less to learn a play style they consider “try-hard” (says more about them than it says about Mr. Niche Gamer imo)
I like the "player walk", which is probably the most effective way to distinguish a player from an NPC in a video game. It consists of when the character repeatedly keeps walking left and right as if sidestepping.
I once completed dmc 4 without using devil trigger cause I didn't knew wtf it was i thought it's only for cut scenes and ya I was playing with keyboard so i didn't knew the key for devil trigger as well i guess this counts into the 10th behaviour
Number 7 is so true. In ac 3 I was picking all the wrong path in the catacombs on purpose just to have a full map of them. Made it way longer (and useless since you never go back once you unlock everything) but I had fun doing it for some reason.
I try to interact with every interaction point, which came from playing some older RPGs. Now it is a habit in every game. Will every door be useable? Will every trash can have something? Probably not, but I just have to check.
Choosing the "wrong" path has nothing to do about spending more time, it's beacuse "optional" means "missable", and we don't want to miss anything. Or at least, not something that's right ahead. It feels stupid to miss that content when you're so close to it
Number 9 - It's because some developers were very imaginative and generous, and playful, that they implemented secrets and such, that either will give you something for spamming talk button, or create some event only unlockable through these interactions. That's why we do it. The same thing like with constantly reloading weapon after every single bullet, usually it comes from competitive times from multiplayer FPS games, to be ready for anything, since every bullet counts. Number 6 - the part about being quiet, is so that you can hear sounds in the game, since if everyone talks, you can't hear what you might be supposed to hear, eavesdrop or whatever.
Number 6 is so true!! I noticed in Ghost of Tsushima, every time I was doing something stealthy, I could hear my own breathing, my head was closer to the monitor, the controller closer to me. I have that. I did the same in MGS5, all the mission in full stealth.
It breaks my immersion every time I talk to an NPC multiple times and they start repeating lines. All devs have to do is put a “…” instead of a repeated line to let me know they have nothing left to say, and not break the illusion.
But after they say that they have nothing to say, you're gonna I interact again, and they'll repeat that line, unless there's chatgpt dialogs in games it'll never end
Possible Solutions For some Habits but mostly just coming to understand yourself: 10 - Sell excess potions to a 5th left. Got 100 potions? sell 80, you have 20 left. / Test Best Guns SPECIFICALLY on boss fights or "tough" enemies. You made it this far without doing so, you can handle what's next. I believe in you, believe in yourself. 9 - A game design issue. Great dialog has something more to say when you have new relative information. 8 - Nothing wrong for exploring the limitations of the game. But I suggest doing this after finishing the game at least once to understand the direction of the story. 7 - Nothing wrong for exploring. This is also a useful ability to have in interactions, if you can convert it. Someone trying to pick a fight with you? See how they are attempting to use you as an escape from their own responsibilities (Ex: their fault for the car crash so now they’re trying to blame you on an Assault charge to even out the cost.) 6 - This is part of the immersion. You are playing a character, you are that character. 5 - Game design issue. No one has Perpetual knowledge of your location and doesn’t make sense unless the game specifically mentions why they have that knowledge. (Ex: a tracker is on you) 4 - It used to be a way to check that the game hasn’t frozen. But we all have different reasons. No issue here. You do you 3 - Be honest with yourself. But yeah, sometimes the game’s hit box doesn’t make sense either or the controller is starting to show signs of degradation. 2 - This is also an immersion thing also. Sit laid back = play style is laid back. Sit focused = playing focused. People also play to reverse the comfort. Laid back sit = focused sit for deceptive play. Also, comfort matters. 1 - Set a Realistic Limit for yourself and Keep Your Promises so you Remain Productive naturally. If your deaths in a game are far in between, don’t set your checkpoints on deaths. Use an hour to start. An timed hour of play for an untimed hour of work. Or set a daily limit of time. Accept an hour of play. Anything more is excessive. So if you should stop, you would stop because you already accomplished that hour.
If you can't place a marker on the map or the game doesn't placed by itself, opening and checking the map multiple times to check if you're going to the right direction. This is especially exclusive to open world games.
The #10 habit is because of RE, when I was younger I was so trigger happy and there's these enemies that were ammo sponges that were so tanky that I used my grenade launcher ammo, I didn't know that I needed the ammo on the boss instead so I ended up redoing the whole game since I didn't have multiple saves. #7 is also a habit that pays off in games because in most RPGs the "wrong" way most of the time has some items or a collectible, or in final fantasy fashion an optional boss you encounter because you went the wrong way first.
theres 3 habits ive picked up over the years 1-in any game that has a map or a picture of the very important place ill usually use my hands n point at the screen to plan a route to get there and if its a game like metro ill also plan a route to stealth through it hell even in a game like forza i never use the mini map or the waypoint i just plan a route on the map instead. 2-when i play games my body n mind immerses itself into the game like im actual the character i play in an fps game when i peak round a corner or look over an edge ill move my body n when i play a stealth game ill slow my breathing down n when i play a car game ill move my body like how your body would actually move when your in a car irl 3-the last habit ive picked up and its one that strives from when i used to play AoE 2 back in the windows xp era so in any game where i can build walls n bases i always make something simaler in defence to the Theodosian Walls
Man, my friend was over one time and we decided to play Fallout 4. It was his turn so he was fiddling with the buttons, then he clicked the square button and the picture on the loading screen turned a different color and we FREAKED out. It was amazing, everytime the loading screen popped up, we spammed that square button the entire time. It was weird we never found that out, together, our hours totalled around 200.
The dragon ball Budokai Tenkaichi loading screen was the best 9:49, from doing push ups to eating ramen. Totally ties in the with characters in the game. Jake is definitely a man of culture.
My gaming brain rot runs so deep I do everything on this list and more. I feel majorly uncomfortable if my magazine isnt fully loaded even if its disadvantageous in a fight I have to reload right after firing.
About the 6th one, when I'm playing a fighting game like overwatch or halo, I just get quiet, and not respond until I've done something. And I always like to speed through the main bits as quickly as I can so that I can do all of the side quests and exploring at once. I'm also someone who likes games but doesn't have enough pocket money for them.
To add onto the racing thing, tilting in the direction you're turning. Unless it's some VR game, tilting is not going to do anything yet myself, and others I know, do this. Also, just in general, making weird faces while playing, especially when concentrating. Sticking out your tongue a little, chewing on your lips, clenching your jaw (not good for you!), or other weird things. The individual may not notice, but it is quite entertaining to observe.
For any shooter, it is testing bullet holes 1. If you shoot the ground/wall, are there bullet holes 2. How many can you make or how long before they start disappearing 3. Dose the shotgun bullet holes spread in a realistic way
Before I watched the video, I thought of earthbound and made a joke about wanting to eat everything out of the trashcans. And lo and behold, not only did you implement it right away. But it was the same trashcan I was thinking about. Well played sir. Well played.
As a long-time gamer myself, playing horror survival games at night in a dark room is much more intense, immersive and scarier which is the way I like than playing in broad daylight I got bored so easily lol.