Bionic commando was the first game i've played on my ps3. i remember after a hard summer that i've worked for 3 months, i finally bought my ps3 and ghis game was the first thing i was happy about after those 3 months
still a good game if you ask me. i've recently been doing another playthrough. the swinging physics are a tiny bit off, but its super fun. Got a little model of Nathan Spencer on my desk right now
@@easyorigami8401They can be brutal for people who drink too much and don’t get enough sleep on the weekends, especially if they’re partying haha. But for pretty much anybody else, Mondays are fine, they’re just like any other day, in fact, one should feel refreshed, well rested, and ready for the week ahead if they used their weekend wisely.
100% agree with you on Anthem. I loved the movement, suit designs, and the feeling of gunplay. But the actual game itself was so awful. It had the potential to be something special that was destroyed by greed
Same here. My friends got bored of it but I spent so much time playing alone just to experiment with traversal and solo world bosses as I got better at the mechanics. I had a lot of fun, for the very short time I played it, but it wasn't for any of the things I usually care about in games, which is probably why I played it for such a short time.
The flying felt so good on Anthem that I actually completed the game twice. Not "finished". Completed. All achievements on XBox, and Platinum Trophy on PlayStation.
I just played through Dark Void and Bionic Commando recently, and I have to agree. The jet pack was awesome in Dark Void and the swinging in Bionic Commando was fun, but both games were pretty painful to get through completely.
"Wet" was a game that I'm almost certain I hallucinated, but when the main character had 2 guns, the right hand had auto targeting, and the left hat thumbstick targeting, allowing you to shoot 2 different targets at once. The game was... not good, but I really liked that mechanic.
I loved this game at the time (I was like 14) but yeah it was linear as fuck and got SO repetitive. Could have been an outstanding game if they’d just found more unique ways to switch up the combat
Another awesome feature of RE6 was the campaign linking feature, where characters would cross over and appear in each others stories. When that happened, you could be linked up with another random pair of player as opposed to just AI controlled characters.
Personally I agree with the points on Anthem for certain, but I did also find the actual combat fun enough to be enjoyable for a while. I personally used the interceptor for the majority of my play time and it was definitely fun, but it was just not enough to stick around for a long time (although I have come back to it a couple times to just mess around with the fun of just going nuts with the interceptor blades)
I agree. It was baseline fun, and the combat was responsive enough to possibly be fun long term. Too bad the game was so repetitive. If only they had built on the suits and the world... and actually the whole game🤣
I never understood the hate Anthem got, sure it was repetitive and a little light on content, but I enjoyed it, the movement mechanics and fighting, and it looked good. It wasn't bad for a new ip, I think if it came from a lesser known developer, it wouldn't have gotten nearly as much flack as it did now
I have to agree! The gameplay was great but everything else was a let down. Insanely low good loot drop rates, the amount of RNG BS on the loot and the lack of diverse content killed the game. In brief, the game was going to be amazing with the ideas of the first director but the person that replaced him ruined the whole fucking game... and all the changes he had the dev team do in the last 6 months before the release date are probably what caused the massive lack of content too unfortunately!!
@MichielVanolst Most of the hate definitely came from not delivering on what was advertised. Couple that with what's said in the video, and that's why no one celebrates it. For me, though, I hate Anthem because it almost bricked my Playstation. I've never been so fearful in my life. And when I got it working again, I uninstalled the game and hid it from my bought list.
@@eternaleclypse I never pay much attention to ads so maybe that's why I went in with lower expectations, I do wish they actually improved on the game instead of just dropping it, but oh well
I personally enjoyed it, but I seem to be in the minority, Watch_Dogs Legion's ability to recruit pretty much any NPC into a playable character was pretty cool. It came at the cost of the main story being painfully generic since there was no central protagonist to anchor it down, but in a different style of game that's less story-driven it could be a pretty cool mechanic.
I always thought Split-Second had a unique idea with the explosion that you activate on a track once you saved up your Power Points. No other racing game had that ideal exactly like Split-Second did.The game didn't sell well eventually.
I really enjoyed that game it was such a shame that not enough people cared for it, I do say though after a while the same explosions and stuff did get a bit repetitive after a while
Do anyone remember Fracture? They had a pretty fun idea too, maybe a little basic but being able to alter the ground around you so cool and could give you an advantage in combat
That DVD scrolling feature would have been a welcome feature in any of the Uncharted or Last of Us games! After beating the main story, being able to select specific sequences to replay, instead of just going to the beginning of each chapter, would have been great!
@BrandonGavin_EDC I agree, fun game to run round fighting, but very little lore and the characters were just shallow and the main character acted like a entitled brat through the whole story
Hydrophopia and From Dust are the few games from X360 era with features that holds up. For Hydro, you can keep certain doors open and watch it fill a "bottomless" pit up to water level. For Dust, after 30 real time minutes, the dirt you use will slowly turn to stone, the map erodes or the entire ocean dries up.
As a huge fan of gimmicky games, this is a fantastic list. A few more from my collection: * FRACTURE - Gimmick was "terraforming", where weapons could create hills or dips in the terrain. The game was super generic and kinda shitty, but there were some fun moments, and some really weird weapons like the "Vortex grenade". * INVERSION - Gimmick was gravity control, with several tools and weapons taking advantage of occasionally turning the gravity of an area, making dudes float up from cover, or grabbing and slinging them around! * TIMESHIFT/SINGULARITY - I'd say both may be arguable for "bad games" as they had their fun, but they were DEFINITELY more gimmick than game. Both had aspects of time control, with Timeshift being literally rewinding, pausing the world, and Singularity being a handset that would rapidly age/de-age things. I think it's fair to say neither were gold star games, but damned interesting gimmicks! * CLAYBOOK - Weird little indie, the gimmick is... entire world made of clay. It's very cool, rolling around, gathering colour from other coloured clay that you roll through, the tactile sensation FEELS very clay-like, but the gameplay/puzzles are a bit frustrating and the very core concept is genuinely frustrating at times, as you maybe erase a necessary platform by rolling through it. Still a fun gimmicky! * D4: DARK DREAMS DON'T DIE - Take a Telltale game and make it absolutely un-fucking-hinged. That's D4. Your quicktime events and actions are loopy as all hell, and in a genre like interactive point and click, it's refreshing to be totally let loose. Trying to catch several falling breakfast items while being attacked by a human kitty maid? Sure, why not 😆 * OVERGROWTH/LUGARU - Rabbit martial arts simulator. NOT a great game, but a very cool idea, just poorly implemented. Very physics driven martial arts, so if you swing your rabbit limbs around and connect, you REALLY feel the hit land, and the enemy get wrecked. Unfortunately it's very unpredictable, so you often feel like you got the hit, only to "miss" and get savaged yourself. Game is unforgiving but has some amazing moments. * OMIKRON: NOMAD SOUL - Incredibly soundtrack aside, this early David Cage game was janky as all hell, but the core mechanic of wandering the world trying to figure out what was going on, getting into first person shooter sections, then side by side fighting game action, you could switch your character into another's body to take advantage of their abilities/attributes. That was a dope idea. * JERICHO - A Clive Barker joint, it let you switch between several different characters (I wanna say... seven?) and each had their own abilities, thus their own methods of solving certain puzzles. It was a bad game, the shooting and combat generally was a slog, but that core concept of a team of characters you could swap on the fly to solve a given challenge was pretty killer.
Alone in the Dark (2000-something remake) had a bunch of neat ideas that simply didn't quite mesh well. Like its inventory system literally being just what you can carry in your jacket, and the game not pausing as you look. Or implementing fire as a mechanic in obstacles and the like, instead of just a damage type like most games do. Edit: made this comment before watching.
I've had 3 surgeries in the past 6 weeks and I've been stuck in the hospital for the past week. This channel is like comfort food at this point. Thanks Gameranx team.
I remember playing a demo of Dark Void and loving flying around. Was always one of those games I wanted I to play that I never got around too. And I do remember thinking of Dark Void when I heard about Anthem too.
For N° 5, I remember Messiah, published by Interplay back in '99; has this possesion ability as the core mechanic of the game, since your character was a defenseless cherubin.
I'd forgotten all about MindJack, but dang what a good mechanic that was! I like Ghost 1.0 for a similar reason, there's just something about taking possession of my enemies making them slay one another 😆
I haven't play Anthem, but the flight mechanics looks like a slow motion ape the ones from the PS3 iron man game, which I though did them pretty well. But with how slow the flight looks in Anthem I imagine it takes all the fun right out of it. The PS3 Iron Man game could also have used a bit more speed, but, as you improved the suit through the game, that got a little better. In the PS3 Iron Man there were certain combat situations where you did fight in full flight mode, though, and transferring power to the thrusters and hitting boost got you going at a pretty good clip. Ground combat was awful though. Hover was always the way to go instead.
I've never played Anthem, but I've seen one or two other games before it that had good flying. Even Superman Returns (NOT Superman 64) had pretty good flying. The only problem with that one was that it had very little destructive stuff, so if Superman flew into building at high speed, a couple of cracks would appear. And I actually didn't hate Resident Evil 6. I agree there were parts that were a slog, but I really enjoyed some parts of it. Easily my favorite scene was with Leon in the plane when there was an outbreak, and he had to fight them off and land the plane.
I agree on RE6 ❤ I thought they introduced some cool things that would have been fun to see continued, but I think 7 and 8 are masterpieces. I would like to see Jake and Sherry again though.....especially since the main cast is getting kinda up there in years. I know it's not the same in video games but if they integrated them into this more grounded time period of the RE universe (as grounded as mold-based vampires and Magnetos can be), I could see them getting more positive attention for the future, and lead the plot in directions they were hinted at in 6.
Dark void took me back, did y’all enjoy singularity? The time powers were pretty great to me. The regeneration mechanic in the 2010 splatter house was pretty fun too
I played Dark Void on the 360 when it was released and I thought it was brilliant - Singularity was a great game too but I never dabbled with the forced multiplayer.
I feel like Neverdead also sort of had an interesting concept but apparently the gameplay sucks. Kinda reminds me of Brink lmao. Although, I will say, I was way less disappointed by Brink than Watch Dogs or Cyberpunk 2077. Especially 2077. I think mainly because someone was like, "It's not gonna be good." and I was like, "Oh? Oops. Already pre-ordered." so he bought it and played with me and I was just like, "Okay, this one's on me. I should've watched actual gameplay first." I didn't want a refund for Brink, unlike 2077. Edit: ....aaaand Neverdead is in the video. Oops lol.
I didn't play Red Steel 1, but 2 is my favorite game on the Wii. It uses the Motion Plus controller (same onw used for Zelda SS). It focuses mainly on sword combat and there are barely any shooting sections. Totally worth playing.
I don't know if it counts as a "bad game", but...man, i really wish there was another game like Psi-Ops. (or at least the sequel the cliffhanger promised) the idea of being able to use telekinesis to levitate something that you're standing on while shooting enemies was super rad (at least to young me) Was a bit tricky to do with the controls, but it worked! And having something like that with more advanced feedback and triggers like the PS5 Controller...I think that'd be really something. Also Second Sight I thought had some really good ideas in it, though I honestly struggle to come up with any right now. But I remember thinking it had some creative mechanics.
The order 1886 is the perfect example for this video. Did the setting, atmosphere and graphics perfectly but that 3rd person shooting and story length just killed it. Also gotta shoutout Anthem.
@@kolo5141”did the setting, atmosphere, and graphics perfectly” lol. He’s obviously saying the premise and pretty stuff we’re great. Not gameplay ideas, but world and premise are ideas and can be just as (if not more) important than gameplay
The other 1886 was a fun tech demo but that's all it felt like to me. Then again I'm old enough to have gotten The Bouncer while waiting for FF8(7?)(10?) to come out and getting bamboozled by it lasting like 6 hours lol
I remember when Dark Void first dropped, I loved it and still recall it fondly. I also remember how disappointed I was with how short the game was. I definitely did not feel like I got my money's worth.
I totally agree with you on Anthem, the flying was extremely satisfying as was the suit management. The rest of the game, not so much. It had so much potential.
You guys have been my go to Channel for game reviews. Every time I'm ever on the fence about a game, I always wait for your guys' review and watch it. I've loved this channel since Uncharted 4 came out
I think a big problem is that every game now tries to be a cinematic masterpiece while ending up not being fun. i'd genuinly play most of these games than any of the highest-rated games these past few years
Dark Void had one more thing going for it - soundtrack by Bear McCreary (fresh after Battlestar Galactica it still had the same vibe). I hoped Dark Void would get a sequel just to get more of the awesome music.
Not a bad game but I miss the army of two mechanic. Going through a story co-op with a friend and having that shield each dynamic and the dope interactive co-op cutscenes. Almost 👨🍳 kiss.
Loved Mindjack! Even though it was rough around the edges, the game mechanic of controlling NPCs was super cool and I wish it did better because I would love to see a new game with this mechanic since it was very fun.
I absolutely loved the climbing mechanics in Assassin's Creed Unity. The game itself was pretty lame but the climbing was smooth af and I'd like to see it come back
Alpha Protocol had some interesting ideas with dialogue. You didn't choose what to say, but instead what type of response to give, like threatening, funny, charming etc. Npc's you met could become allies or enemies in future missions based on how well you adapted to their personalities. Not a very good game overall, but that system was pretty interesting imo.
That game is pretty notorious for having amazing storytelling and characters but bad gameplay. It could've been a bestselling novel series or original streaming series.
Dark void probably wouldn't live up to the nostalgia but I did enjoy that game a ton for what it was. Bionic commando also had a sick multi-player demo on the 360
If Anthem did 2 things differently, it probably wouldnt be dead now. 1. Integrate the flight into combat. 3D movement and combat woulda been sick. 2. Less tanky mobs, more mob swarms. You are flying around in Ironman, you dont need to run into things that can take a dozen or more hits (bosses and sub-boss or Elites are exceptions). They shoulda went full Dynasty Warrior with the peon mobs Those two things probably would have helped A LOT. And obviously bosses would have had to been adapted to #1 which would make the fights far more intense/interesting. I mean, just imagine Tony Stark in his carpet bombing suit with swarms of baddies to go "Clusterbombs? Yes, clusterbombs."
I've seen a few vids of the flying in Anthem, and it kind of made me think of Darkvoid. A friend who played both games said he wished he could take the flight mechanics out of Anthem and put them into Darkvoid. I actually really liked Hydrphobia. I make a comment about Anthem and Darkvoid, and then you have Darkvoid in the list?!
A game missing from this list that most people forgot about: Darkest of Days (2009) The game had a very interesting idea of going through multiple time periods to help preserve the time line, or try to help restore it if something went bad. You start in the civil war, go to WWI and WII, not to mention some later futuristic year in the late 22nd century. The last mission you also go back to Ancient Rome in 79 AD, the day Mount Vesuvius erupted and buried Pompeii. You get to use a range of period time weapons for much of it, but at some points you get very OP guns for it's time. This whole concept of being able to go to various time periods to fix various events and restore the timeline as a pretty interesting. Sadly, the story was pretty sub-par and the levels were VERY linear with pretty little exploring. I want to chalk this up where the idea for this game was ahead of it's time, but was held back by system limitations. The game ran terrible on Xbox 360 with MASSIVE framerate problems at times. The PC version still has issues today and won't work for AMD GPU (while you can hear game audio, the screen goes black and you can't see anything). Forced PhysX was the most likely cause and even installing it doesn't do anything. Still, this entire concept could make a very good game if done today, especially if your choices could have MASSIVE effects on the timeline. Bad choices in the past could lead to a massive change in the timeline, especially if you would be given more free reign on where and when you wanted to go. The amount of "alternate history timelines" they could make from choices made is a concept I always find interesting as the "what if's" do really make you think. ----------------------------------------- My comments on the list in the video ----------------------------------------- 10) Anthem: Never got to play this, but the flying system I agree did look nice. It was a major missed opportunity that they didn't make a good way to allow fighting while flying. 09) Forspoken: Haven't played this (nor wish to). I've only see some videos of this and from what I gathered, it was a sub-par Isekai game with a poorly written story and just an completely unlikable character. Yes, I know the truth of the ending. Even if she was born in that world, she was still summoned there from Earth to there, thus still making it an Isekai game (some people honestly got apeshit and trying to argue against this). The whole Isekai idea alone can be good, but only very few are done good. Even if the combat system is decent, I couldn't overlook terrible story writing, terrible characters, and just a lacking world. Seriously, why the hell wouldn't she pick up the bag or money during a fire? She could easily grab it and then look for the cat, putting the cat in the bag. This was one of the 1st moments I realized the writing would be terrible because NOBODY would be that f'ing stupid and just leave the money that's perfectly fine. Pick it up, swing it over your shoulder, and walk out. Doesn't even take a few seconds. 08) Red Steel: Now this one, I actually did play some of. It was pretty interesting and I think I made it a decent the way through. Unfortunately, I must have hit a soft-lock bug because after a certain point, I couldn't progress. Either the game glitched when it saved and didn't cause a trigger to start. This was over a decade ago so I would probably have to start a new game anyway, but still. 07) Resident Evil 6: I got this in a bundle a while ago (for Steam), but honestly, I still haven't played it yet. I remember people in the past talking about it negatively so never had an interest to play it. Since I do remember this game had coop, I should find a friend to go play this with sometime, just because. Coop games with friends are always more fun, no matter how good or bad a game is. 06) Alone in the Dark (2008): Honestly, I never play the original or the remake, so I don't have any comments on this. 05) MindJack (2011): This one I honestly never even heard of until this video. 04) Hydrophobia: Prophecy (2010): Now this one, not only did I play it, I did complete it. I did hear this was supposed to be a series of games, I think at least 3, but since this one didn't do that well, the rest were scrapped. The game was also pretty short from what I can remember. My steam game time says 4.3 hours, so that should pretty much explain it (I wasn't even rushing either). The company went defunct in 2012 after poor sales of Hydrophobia: Prophecy, so the game will forever end on a cliffhanger. 03) Dark Void: Never heard or played this game, so can't comment on it. 02) Never Dead (2012): Another game I've never heard of until this video. 01) Bionic Commando (2009): I got this in a bundle, but never played it. Bonus Game: 50 Cent: Blood in the Sand: Never played this game. Hearing that this game has a swear button remind me when Arin and Dan from Game Grumps played the game "Bad Ben". It also had a swear button and they would laugh a lot spamming that, just because.
Forspoken is amazing don't listen to the haters it has a good emotional intresting story the gameplay is amazing. There are a ton of enemies they don't know what they are talking about
@@RyuLongRHOG - No point, as RU-vid constantly will many times fully delete comments when I edit them for no reason. Most people have the reading attention span of a hampster so they won't even get to the bottom part about the list anyway.
About the bonus swear button : I can understand. Back in the day, I spammed the Hell out of the Summon Cheshire Cat button, in the original American McGee's Alice game. I know it has nothing to do with swearing, but it was insanely satisfying to hear his cryptic messages at will, while he was grinning at Alice.
Nobody ever talks about "Geist" on Gamecube. Similar to that hacking game you could possess people and puppet them around... Also NeverDead had a bar to regrow limbs, you didn't always have to hop around looking for your leg 😂
I rented the Aeon Flux game when I was a kid. It’s not good at all, but just this year I have discovered some speed runs of it, so some people did manage to have some fun with it. There’s some really over the top flashy parkour platforming that’s almost solid. But the part Id really like see pervade other games is, later in the game there are little walls took take cover behind, and a very satisfying vault mechanic. Big air is sublime. All that, and among many other aspects, The charge jump mechanic from Spider-Man 2. I miss wall running and double jumping and unlocking a jet pack being mandatory. I need a really mobility oriented platformy action/ shooter …moba maybe… based on that aeon flux cover vaulting mechanic… GOSH.
I love this video concept. There are tons of great ideas that get buried because they were attached to a bad game. Maybe if developers hear about the ideas that we love, they'll slot it into a better game.
Bad games are crucial for the creative works. Think of an artist, they don’t start drawing masterpieces. They start with tough sketches that get a bit bigger and more complex as they go while developing their style. Sadly the gaming industry gets weighed down by $ chasers but there are still many artists working.
@@MrJordwalk Disagree. It's all up to the person. What most see as bad quality-wise, is not seen by all. I speak for myself and others in that regard. So again, it's subjective. Not everyone sees things the same and they don't have to.
I didn't hate resident evil 6, when it came out it blew my mind, specially the part where you and your friend were playing local coop, and then you enter in an intersection with other duo, and you find players online, it was so cool and mind blowing (for me at least)
I still play Resi 6, and I find it to be great fun. Instead of B-movie Zombie schlock, it's 80s B-movie action schlock. I don't think these games were ever meant to be taken that seriously.
i wish forspoken was like blood & wine, Frey was a homeless girl, gets teleported to this perfect world that she always dreamed of, tropical views, blue skies, fabule, nice people, but slowly things start to show their true color (or desaturated in this case haha) and nothing is as pretty undeneath.
If you guys ever do a "part 2" you've gotta include Fable 3's living weapon mechanic. Absolutely amazing and makes the living weapons feel so personalized and unique, yet despite that they remain the weakest weapons in the game so you replace them as soon as you can. Never seen it replicated in any game since which is a tragedy because it really is an awesome mechanic
Wow, you unlocked a memory for me with that Hydrophobia entry, I swear I’ve played a demo of that game back when I was younger, something about the environment and water really is familiar to me though 😂
If only some dev could farm all the good ideas from bad games and somehow manage to roll them all (the good ideas I mean) into a good adventure where those ideas could be used, sensibly and contextually in the progress of the game & story.
The big problem with Forspoken is that it released at the worst time imaginable for the game. 2023 is filled with big game releases, while Forspoken is a cool game to play while having nothing else to play at that moment, turn your brain off and just spend your time with the game. Right now with the Summer period this game filled year has a little ‘pause’ before it kicks of again this Fall and I actually started a new run on Forspoken a few days ago and I’m enjoying it way more without preferring to play another game
This list made me think of the "good ideas" from old games that should be enhanced or revisited cos it's been too long since they've been used. Like the Nemesis system from Shadow of Mordor, Watchdogs Legion's recruit randos schtick, and True Crime giving you the option to be bad cop/good cop in an open world setting.
Assassins Creed Odyssey and Origins tried something similar to the Nemesis system. I found the mercenary systems in them pretty fun actually, but it's definitely not as complex as the nemesis system. Point is, derivatives outside of the patent will likely keep popping up.
Not necessarily a bad game but Second Sight had an amazing idea. The story not only is amazing but the things and abilities you got were so cool. Pretty wild for a 2004 game on the GameCube.
Great video as usual. Red faction guerilla should have been on this list... then again I think that was a great game. No game since has had destruction physics like it.
Combat in Forspoken was what made me excited for the game, it was talked up to be a dmc style combat but with a pretty seemless ability switch and cooldown system. But when we actually got our hands on it, it was more like baby’s first adventure. The auto dodge and auto parkour system was like the biggest hand holding in any modern action game, enemies were spongy and the lack of enemy variety made it where you had to use the same abilities unless they were on cooldown. And ik they changed it in the recent trash dlc but having to open the skill wheel to switch abilities only slowed the game down even more with how frequent you had to do it.
PS2 game called Haven Call of the King had some game mechanics that not many games could do at the time. Fly to different planets, use multiple vehicles with pretty good controls. It was an ugly kind of game , a yoyo weapon type thing( that also had a vast arsenal ), rough character design. Few people know of it. But man it did way more than most games at the time.
Imagine making a "bad games with good ideas" list and not including Too Human. It's like, the PINNACLE of bad game design with great ideas. On paper: A looter shooter RPG set in a cyberpunk inspired Greek mythos. What's not to love?!
Never played Mind Jack, but it immediately made me think of the game Geist for gamecube. Your character is a ghost but you can't survive in that form so you have to possess other things. Not the greatest campaign, but it did have some clever puzzles with that mechanic. The multiplayer was a blast though trying to clamor to possess the best NPCs to blow the others away. I remember maps having secret ones that were the best like a chef that threw plates like frisbees that was overpowered.
The game where you blow into small parts and have to re-attach them again, blew my mind x_X, 1st time I even thought of sucha thing. Thanks for new Video GameRanx, I really enjoy them.
I remember the early preview for red steel looked so good and when the game finally came out it was completely different. I was so psyched for this game!
Driver San Francisco had a really awesome mechanic where you could switch to any car on the road that you can see. It was really awesome. There is a video out there that explains why it is the first 2nd person game.
The premise of this video is a good approach for art in general. It was my mindset when going to local music shows: yes some of the bands might suck, but if you try to find something interesting you wont feel like you've had a 'bad time'
9 месяцев назад
The Superman Returns game on Xbox 360. It was not great but it made a good effort to make the player feel like Superman. It had at the time the biggest open world city so you could zip around at super speed. A notable part of the game is that Superman was invincible for the most part and instead Metropolis was taking damage from random groups of enemies messing things up. The problem is that the only way to prevent that was by beating the enemies as quickly as possible so it was more like a time limit.
idk y but i like that yall got different voice over people. makes each vid feel fresher. 2 things i wanna say, 1 you said "later switch games" when talkin about redsteel, think it was just an accident, obviously it was on the wii. and 2 red steel 2 was amazing and took everythin 1 did and made it better
Me and the fellas loved the 4 player split screen on red steel. The multiplayer was fairly innovative too with the targets relayed through the mic on the wiimote. Good times
I was actually really surprised to not see Operation Raccoon City on here after RE6 showed up. It's actually still one of my favorite games. The RE name brought me in and I loved it for what it was, while a lot of people wrote it off for not being a good RE game. It may be the best squad shooter I've ever played, and each member of the team having cool, unique abilities was a lot of fun. Four Eyes was my favorite. For consoles it's trapped on the PS3, but I still boot it up on steam from time to time. I don't really have a gaming PC but the game is kinda old so I can run it at 60fps on a $400 laptop just fine.
I'd like to add w/ Anthem... flying and then seeing some baddies, hovering for a moment and unleashing those huge ass ults and then flying off again. Or maybe some fine tuned distant shots. So dope
I know it has a special place in people's hearts, but I just had no fun wtih Shenmue. I think it was probably because I came in expecting something different. Ovviously though, the interaction with the internal clock and open-world was certainly very detailed and thought-out. Even I can understand its impact and how revolutionary it was for the time.
Alpha Protocol had nice ideas IMO. Bought a DVD of that game back when it came out, 4 effing DVDs for that installer! Or 2, idk, I was young. I enjoyed that game a bit.
X👏Men👏 Destiny👏 Okay, the graphics were janky, but I actually really liked seeing playable characters we haven't seen a million times outside of comics. I'd rather have established X-Men characters, like Gambit or Jubilee, who haven't had their chance to shine cinematically and whose powers don't boil down to a new way to hit people, but having an X-Men game that wasn't "wolverine and his less-useful friends" was a good start. Shame it wasn't more commercially successful, cuz now anyone looking at a prospective X-Men game will think "not enough Wolverine" is why Destiny didn't work.
My personal list before i watch this vid 1. Watchdogs legion 2. Remember Me 3. Anthem 4. The order 1886 5. Resident evil umbrella corps 6. R6 quarantine 7. Crackdown 3
Heres a connection with Forespoken that I think no one is connecting. The way you swap between the magic element and spells feels really similar to the way you swap eikon abilities in FF16. I know the meat of the combat was pulled from the people how did DMC but I can see an influence here that wasn't necessarily straight from DMC
Listen...yes anthem was cool....and everyone will forget all about that when they play Armored Core. As someone who grew up on those games, its incredible how much Anthem reminded me of it. Granted there's more free flying and air mobility, but AC does so much of that really well too, and with much older games.
Drakan: The Ancients' Gates is really underrated game, third person medieval action rpg light with sick dragon combat that worked really well in the open world
I don’t hear ANYONE ever talk about it. I’m retrospect, it really does seem like hybrid of SKYRIM and BOTW, which is insane, considering neither would be released for over a DECADE. It’s not open-world, but that was mostly due to the story. I think GTA3 came out so late in this game’s development, that it was too late to change it.