@@MrGeforcerFX yes and no. the vibe and general feeling of being in Hong Kong is on point, but the map itself takes a lot of creative liberties. it depends on how you value realism/representation
Literally minutes ago i was hopping between planets for materials as i was thinking how neat it would be to have a list of favorited destinations. Would remove a lot of the tedium.
It needs a mod that removes all the generated planets and keeps the few ones with handcrafted content on them. In many cases handcrafted content only exists in one " cell" of a planet. Starfield is a " game of boxes" that will never have a truly connected world where everything connects directly. Then set everything neat into a list with a search function, big cities highlighted...
The metric system is a superior measurement system as a whole because its logic is consistent. Look at ft, why does it go up by one when it hits 12 inches, and why are there two different ways of measuring ft?
@@Adam-M-I think the US would be too stubborn to make such a change. Like it would seem that it was giving in to Britain or something. 'Merica don't wanna look weak! (Half Canadian/half American here BTW)
Horizon Forbidden West is a technological marvel….. It doesn’t get anywhere near the credit it deserves. The fact too that you can travel from one side of the map to the other while flying with no loading. Is absolutely insane! Especially since it was made initially for the base PS4.
@@KSSBG Yah but I find the Zelda games to be super empty….. It’s like a giant litter box! Edit: Don’t get me wrong, I loved the games, but I don’t feel like they’ve done anything technologically advanced like Forbidden West. I mean it really is astonishing some of the mechanics they’ve incorporated in the game. Especially on a base PS4!
@@poppamasta5135 w😮ell we got old games like "mercenaries playground of destruction" "red faction" 1 and 2 almost 15 20 years old most recent "Just cause" 3 & 4,can't tell us gamer kids from the 90s that this cant be Done❤
Buying the crew made me wait on solar crown,but my worst disappointment ever in my gaming life(since 1995) was battlefield 2042,in my opinion that's the worst AAA game release ever😂
Starfield isn’t open world. You choose a name from a list and then load into a procedurally generated room with the occasional samey outpost. I wouldn’t even be mad it if it were actually fun to explore but alas
I felt the same way - at launch. It's all fixed up now - they got the broke brain decisions out of the way and now we are free to see that there is actually a full-on fun and good bethesda under there. Believe me I was trying to get a refund when it came out, was real mad about it all over the internet, so I recognize your perspective.
@@Yes2KingCobraTM That doesn't line up with my personal experience of why the main bethesda games are fun. There is a robust crafting and upgrade system for all gear and guns in SF, for sure. But personally I think the open-ended rhythm of doing quests over a wide range of places and solving problems for all the different groups and npc's is the essence of bethesda "fun". For a full crafting focus, probably other genres will do it for you better. Like the new trend of open world survival craft games (Enshrouded, etc.). Not super my thing, but also for sure SF doesn't provide what those provide.
Something that came to mind. There is one (or more) MMORPGs, that before shutting down converted their game into single player. At least i saw something on Steam like that.
2:02 studios also like to use kilometers because about 397 million people worldwide live in a country where imperial is the correct measuring system. The other 7.75+ billion worldwide use metric. Not trying to roast, I just did the math in my head when thinking about this and decided to comment it for the fellow Americans who really don’t realize how we are the weird ones lol
Final Fantasy 7 Rebirth goes under the radar of so many people, probably due to it only being available on Ps5. But that map is massive and every last side quest in it is so fun and weird and unpredictable at times. I hope in the future more people realize how great it actually is even compared to remake which was already pretty good.
Falcon is right! It took me 1 hour and 51 minutes to run across the map of Avatar: Frontiers of Pandora. But when I WALKED across the entire map, it took me 5 hours. That map is HUGE!
@19:20 "Bigger than any open world game ever made" - Elite Dangerous would like to have a word with you. 400 BILLION stars, virtually all with planets and moons you can land on and FULLY explore, no 2k/sq limit. Even No Man's Sky would like to talk with you...
@@magicaldreamThis list is games first released since 2021( last 3 years). No Man’s Sky was released initially in 2016, and therefore is an ineligible title for this list.
I too was confused why they'd mention Starfield but not No Man's Sky, particularly as - unlike Starfield - you could in theory walk full circle around a planet or fly between them (within the same star system) without having to go through a menu.
I've been playing some "on rails" games recently and it's really great just having smaller condensed experiences instead of padded bloated and often empty worlds.
Same, I don't even like the branches that are in linear games, I don't want to explore them but there's a 100% chance there's something of value there and I don't want to miss out on it, especially because I play on hard which already limits the resources I'm getting. So I end up exploring every corner and a playthrough that takes 2x or 3x the time it should have
@@blubug768 This pretty much. Especially if it's supposed to be military (or similar in idea) styled game and then there's... nothing, just outposts and at best a patrol every 2 minutes outside of them. Why make an open world if the open world is primarily empty? Not even proper patrols, or fights between factions, actual exploration - just absolutely empty between point a and b.
Only three countries in the world use the imperial system as their official system of measurement: the U.S., Liberia and Myanmar . So using kilometres by these games is correct for the majority.
I couldn't possibly describe Elden Ring as too big for it's own good. It uses every bit of space for exploration, secrets, boss fights, lore, sight seeing, etc.
Only the USA and Liberia officially use imperial method of measurement. The year is 2024 and the rest of the world use the metric system. Have you noticed when watching the Olympics for the last 30 years that events are in metres and kilometres not miles?
What about BG3 as an honorable mention, it's not the biggest at only about 100km, but it's one of the bigger of the last 3 years. And if Loading Screen Simulator (Stanfield) gets a pass, then I say BG3 should get one too.
I don't think it counts cos the game came out 4 years ago but over the last 3 years the Genshin Impacts map has gotten so big it's actually overwhelming
What I don't like about Forza is the unskippable cutscenes. It's a racing game I don't really care much for the reason I'm behind the wheel I just want to drive
Wrong Falcon, studios don’t only use kilometres because the number is larger, but because most of the world is metrical and don’t want to be self absorbed
I rarely ever use the mounts in Horizon Zero Dawn & HFW lol. I honestly just prefer sprinting on foot with Aloy, and there are like 100 fast travel spots so I find having mounts entirely redundant.
I feel like Planet Crafter should get honorable mention. The map isn't enormous, but how it's presented, particularly in the early game, makes it feel insurmountable. For a while, at least. Then, jetpacks.
When map gets bigger the density and details gets lowered and when details and density increase the map gets smaller. But I can only remember one game that has both balanced, it's Ghost Recon Wildlands, where the map is massive but also very rich and diverse with different biomes and lots of urban areas, military bases and towns to explore. That game's open world is Ubisoft's best work till date and a very underrated one
Cyberpunk 2077 has received so many improvements, and major mechanics changes, in the last year or so, that it is really only now that it can be fully appreciated by the majority of players.
I'm an open world gameplayer for life, but let me tell you this Tears of the Kingdom is too massive for me. Every time I thought I had a handle on the world there was another secret to uncover. I just don't have that kind of time or focus to play these days. If I were getting paid to do it, then it'd be a different story. It's a great game.
The issue I have with the big open world driving games is they feel so empty with very limited traffic. I used to think limited cars was due to hardware limitations now I’m not sure that’s an actual excuse vs bad decisions
They're often limited so people can just roam full speed through the map without getting stressed. But yes, sometimes it feels just weird and it's questionable why there's no slider for actual density in most games.
16:25 This is exactly right. A big map can be great, but if it feels too big, in that it takes too long to get around and there isn't enough to fill it in an entertaining way, a giant map will just annoy the players.
No bonus mention of no man’s sky??? I guess it was not released 3 years ago but i feel like almost everyone will agree no man’s sky actually became a game after 2020
Speaking of driving games, does an older game count if they are releasing new DLC to expand their maps all the time? American Truck Simulator and Euro Truck Simulator 2; both started out small and have grown massively. American Truck Sim started with California and Arizona as free DLC, and is now halfway across the US, having added Utah, Oregon, Washington, Montana, Wyoming, Colorado, Nebraska, Oklahoma, New Mexico, Texas, Kansas, Idaho, and most recently Arkansas and Iowa and Missouri are on the way. Euro Truck Sim 2 has almost all of Europe now. They're huge.
I’m happy to see open worlds getting smaller. I’d like to see less open world games in general. Just because they can, doesn’t mean they should. Half the time I feel like certain games would be better if they were linear.
awful? That stinks. I haven’t bought it but I was maybe thinking about it for Christmas. I barely finish ubisoft games lately cause they get so repetitive after a while
@themanstan0785 Ubisoft pretty much admitted they released an incomplete game and promised to complete it with a large patch. There is no release date on the patch.
Motorfest is adding Maui in November, additionally pursuit from Crew2 is returning too. Motorfest is already an awesome game and it keeps getting better!!.
If starfield "may be the biggest of all times" Then it's fair to really name the biggest one of them all then: No Mans Sky. So yeah. I mean if you're counting starfield as the biggest -off all time-. No.
Just Cause 3 always comes to mind when map sizes are mentioned. If one were to explore the full map by all 4 corners (without aircraft), it'll take a solid two hours. Of course it'll be a bit more as it's hard to go too far in that game and not get sidetracked by constantly wanting to orbit explosive bits. I forget the exact size, but I seem to recall the marketing touting something like 2,000 sq km's.
If starfield is there, then I suppose other space exploration games will also be there? Especially No Man's Sky? Keeping this all aside, I think this would be a good topic to cover in next video: 10 Space games with biggest exploration scope
Man, I love how each of these games offers such a different vibe! 🤩 Like, exploring Horizon's world feels so different from cruising in Forza. It’s cool how open world games can really transport you! 🚀 Which one are you guys most hyped for? 🌍
I was wondering if you could do a list of incomplete games that could've been good. One game I'd like to highlight is Bound by Flame. I know it was rushed and incomplete because of Spiders first time of shutting down. It had potential.
Big open world map means sh*t if the world is empty or filled with boring, repetitive activities. If I had to choose I'd rather have a smaller world filled with quality content that is fun to discover. Just my 2 cents 🤷♂️
I don't really care that much for the map size of games. The Yakuza games don't have the biggest maps but they are one of my favorites. The city streets in that game feel so much lived in! I just have fun walking around going to restaurants or playing mini games!
Borderline criminal to mention Starfield instead of No Man's Sky, a game with zero visible loading screen and a hell of a lot more planets which you can fly around, fully
Instead of map size. Give us a list of open world with meaningful and well built world, I’m not talking about the lore of the world. I’m talking about its gameplay and how open world is used to make the game better. Deus ex machina is one I can think of. It’s a shame it will never get a sequel
On behalf of the whole world, let me yell you that they use kilometers because more people use the metric system. But again, if you don't get out of the US, you never know.
Tbh. I love crew motorfest for the map being short still crisp and diverse and mannn hot take but I like it more than forza horizon 5 cuz it’s way more engaging
You aint the only one. I actually have fun in Motorfest and actually like not having a million cars being given to me. I like the Gran Turismo styled progression TCM offers, where you get a car or some other reward for doing events in full, far better than Forza's "give you bunch of shit just for logging in" progression.
@@inny74 same Mann you can just enjoy simply and grind as well. It’s challenging and easy at the same time. Like duuude it’s the first time Ubisoft is doing something good with their ips
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Putting Starfield even as bonus is not only cheating, it's also somehow dismissing No Man's Sky that it's truly seamless (at least within a system) and did everything much better.
I'm surprise Assassins Creed Odyssey didn't make this list; their map seems way bigger than all these games which is 90.7 square miles big. Correction: Never mind, I just realized the title says the "Last 3 Years" and that game came out in 2018.
hum.... studios don't use kilometers because it's bigger number, it's because it is what the entire world uses to measure distance. Just search who is using imperial system vs metric system and you will understand why kilometer is used. also, our entire phisics knolegde is based on international metric system because it makes sense.
been playing The Division 2 and I believe it to be the most detailed open world, both DC & NY are rich maps with lots to do in every corner of both maps. yes, they are not big like these but yeah. rich maps
@@samurailee001 They used to actually cook until 2006 when it became "copy the popular things and try to make sales", Division & Division 2 (same as Watch Dogs 1) are games that absolutely beg the question why they stopped actually cooking up good games if they seemingly still got the ability to do so, almost everything (even Division and Watch Dogs) got the feel of rush & playing it safe to it (altho to a less extent than every other release they had).
@@Unknown_Genius Watch Dogs Legion had an amazing concept, it felt similar to what Undead Labs did with State of Decay but bigger. I agree with ur pov tho, cuz even tho their recent games have been ambitious, they lack what these games had. Rich stories, small, but rich maps (in some cases), less bugs and good semi-original concepts mixed with inspirational characters and stories. I believe they still have the ability to do amazing things, but there is something derailing them from what the company is made out of. Others good examples for this is the AC games, for me the last good one was Syndicate; and Ghost Recon Wild-land, which is another game I’ve been enjoying. I have seen that Breakpoint has been the fan favorite, but Wild-land is a great example of what the studio could actually cook. ps: i think Ubisoft gave up the kitchen after AC Origins
@@samurailee001 That's the weird part honestly - they gave up cooking in 2006, R6 turned into a CoD copy with Vegas (then a more CS styled copy later with siege for cash again), same with Ghost Recon (Wildlands/Breakpoint are alright and finally went into a different direction again but you can really feel that they were either limited by deadlines or had to keep it overly safe in a lot of aspects, some mechanics that technically are great never really have any use, I kind of liked both tho, Breakpoint far ahead altho no one can deny that despite feeling better to play some things strangely never made it over from wildlands that'd have been nice) - can't really talk about AC as the games are still in my backlog (all bought on a massive discount), never really felt like playing them. That's why it's so weird to me that they managed (and probably manage) to still make solid (and somewhat original) games like the Division or Watch Dogs that just did hit the mark (can't really speak for Legion tho as I didn't try it yet - I mostly wait on high discounts for Ubisoft as they're hit and miss) wheras other times it just feels like copy + paste, like they have too strict rulesets to follow (e.g. don't make it too hard, make it extra forgiving, no somewhat complex mechanics) or like the deadlines get shortened by 50% at random - either that or some of their teams aren't that great at their job.