so just like the first time i mentioned collective restraint, i've heard the comment of "what about wastes?". although wastes is a basic land it does not have a basic land type so it is not included in domain abilities. (also doesn't work with myriad landscape).
I saw Corrosion first in an old suggestion of yours and this is simply amazing, it saved me so many times. Anyway it has been errata-ed and it says "each artifact with mana value less than or equal to the number of rust counters on it" : )
@@bcoo111 It actually does apply because it isn't checking for the presence of counters, only a comparison of the number present against the mana value, and 0 is a valid number. The text you are looking for would look like this: "....Then for each artifact with one or more rust counters on it, destroy that permanent and it can't be regenerated if the number of rust counters is greater than or equal to its mana value" It makes sense once you look at things like the Riot ability or anything else that has a creature enter with "an additional +1 counter" Additional to what? If we don't count 0 for counter comparisons, that text only applies to creatures that come in with counters in the first place.
Am I missing something? The way I'm reading the card (and oracle text), it puts a counter on, THEN destroys the applicable artifacts, so why are we debating whether it destroys tokens on the first turn?
A fun thing with Cold Storage is that you can use it to exile your opponent's creatures that you have stolen and they will return back to your control permanently when you sacrifice it. Also, Corrosion does nothing to artifacts that have no rust counters on them.
If an artifact is a token, like food and treasures, they have no converted cost as they are just created off of other cards. For instances like this having no cost is equivalent to a cost of 0. Corrosion checks to destroy things on upkeep based on how many rust counters it has. On the first check it will have 0 rust counters, which is equal to the mana cost of all your token artifacts. They are destroyed. Even if this was not the case, on the first upkeep you would still be adding a rust counter and then checking so it would have 1 vs the cmc of 0 and be destroyed. They are two different effects that always trigger in order, off of the same trigger being that it is your upkeep.
@@puffcap_ Last ruling on the card seems to imply that it only destroys artifacts with rust counters, as does the card as written. It checks the rust counters on artifacts and then destroys them, if the amount exceeds or is equal to the cmc of the permanent, permanents without rust counters are unaffected. In a multiplayer format it matters, since you target an opponent with the upkeep trigger.
@@aldotrioksidi Like I said its two steps of the same effect even if this is true. On the first upkeep after play, it will add 1 to all and then destroy all applicable cards. The targeting is only for new rust counters, when it checks for removal that effects all cards on the board with counters.
@aldotrioksidi An understandable interpretation, but the card only cares about its trigger. It checks for rust counters vs mana value as the trigger proceeds, but doesn't reflexively trigger when Corrosion "sees" rust counters. In case you want to use Solemnity to prevent Cumulative Upkeep.
Oracle text for Corrosion: At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents. Yes, every single (Including your own) artifact token dies. Otherwise it would say “then, destroy each artifact that player controls with…”
There are no rust counters on it; The question is whether or not it is therefore even a legal target. I expect there is some obscure rule that would cover this though I am surprised there is no clarification under rules assist.
@@Dragon_Fyre it doesn’t target at all. The oracle text says it destroys each artifact (on all sides of the board mind you, yours included) that meets the condition. A zero mana value artifact meets the condition when it has zero rust counters on it.
@@nathanwilliams9158 Pick a synonym for the word target if you prefer since technically target has a very specific meaning in MTG and not what I was suggesting, but the point was more that it is unclear whether the card has to actually have rust counters on it. It is ambiguous wording and could be interpreted either way.
@@nathanwilliams9158 To carry this argument further, Archangel of Thune reads “Whenever you gain life, put a +1/+1 counter on each creature you control”. If I gain 0 life, do I get counters on my creatures ?
Cranial Archive is one of my favorites. I had to pick it up in foil to enjoy the incredible art. It's very useful to break some combos that will mill myself out in my brallin/shabraz deck
Tolarian Winds, Zirda, Forsake the Worldly, Radiant’s Judgment, Prince Imrihil, and Improbable Alliance are all worth a look at and they’re all $2 or less.
Cold Storage is also potentially useful for decks that use "gain control until end of turn" effects like Act of Treason as you can exile the stolen creature and when you bring it back, it will be under your control permanently, not just until end of turn. There are some blink/flicker cards that do this as well, but only a few of them work this way due to specific wording regarding control/own so the pool of cards that can achieve this is rather small.
An aspect of cold storage in addition to this is that the errata is "Return each creature card exiled with Cold Storage to the battlefield under your control." so you can make threaten effects or or conditional gain control like Merieke Ri Berit permenant and unconditional.
<a href="#" class="seekto" data-time="1045">17:25</a> "...Cranial Archive; A card that always kinda stuck out in my head because I just love the art." okay dad
I don’t know if you’ve covered it but From the Ashes is a card that I believe needs to see more play. With how strong MDFCs and utility lands have become, and regular MLD being taboo, lands have practically become a spot where people get free value. You might want be asking “Why not Ruination instead?” and I have a very simple answer for you - From the Ashes has the players fetch a basic for each non basic land destroyed by it. So not only do you get to deal with the PITA utility lands, you let your opponents choose how they color fix if they didn’t get too greedy with their mana bases, which naturally doesn’t feel as bad. Some players might feel salty enough to go after you but they’d be that salty anyway if you used targeted land destruction instead, so you might as well take care of all of the problem lands at once.
Corrision should destroy token right? just not the turn when it etb, but the next upkeep according to the new Oracle Text "At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. "Then" destroy each artifact with mana value less than or equal to the number of rust counters on it." If rust is 0 and token has 0 mana cost, it should fit, equal to the number of rust, part and destroy all of them. Unless of cause, those are clone token that happen to clone some artifact that has mana cost more than rust token.
I think corrosion is pretty self explanatory, at the beginning of the upkeep you put the rust counter on each artifact. THEN they get destroyed. So for the artifact tokens like treasures/clues or a sol ring, would be destroyed on that first upkeep. I’m not sure the confusion with this, if you read the oracle text line by line, it makes sense to me
I own a copy of conch horn. When i bought it it was cheap enough to be included in a 100$ yuriko list featured in a budget cedh video from Playing With Power. It was less than 25 cents. Banning the whole reserve list would be silly, but i could understand banning the cards that are prohibitively expensive like they did with the power 9.
Ah, man. Cranial Archive reminds me of all those cards they re-did the art on when KTK released on Arena as a flashback draft format. It suddenly made so much sense why most of the game's art has distinctly felt like completely uninspired garbage for most of the last half-decade at a minimum. My biggest hope is that BLB reflects a new art director or something.
<a href="#" class="seekto" data-time="1033">17:13</a> Anikthea and Yenna would both like a word with you, sir. 😂 I had forgotten about Conch Horn. My Mayael the Anima deck would certainly appreciate it, especially with Deceiver of Form out. 🙌
Corrosion will wipe artifact tokens (besides most artifact copies) on the first next upkeep. People are pointing out it referring to the "number of rust counters on it" as though to maybe imply they need at least one for there to be a "number of them on it", but zero has always been a valid value for that phrase and the mana value of tokens is zero, so it works. It will also destroy e.g. Mox gems, artifacts with cost of only X or XX etc, and some other niche cases. The phrasing of the second effect is also "each artifact", not "each artifact that opponent controls". I do not think this is in any way ambiguous or arguable, it works as you are suggesting :)
As an aside, another interesting thing about the card is that its trigger is at beginning of upkeep along with having cumulative upkeep, which is also at the beginning of upkeep. This lets you order the triggers so you can get the effect out and wipe tokens etc then choose to not pay the upkeep cost and sac it if you want.
In regards to corrosion: The official gatherer page says that corrosion “only puts rust counters on artifacts your opponents control, but destroys all artifacts with rust counters on them, even your own. When it leaves the battlefield, it removes all rust counters, not just those that happen to be on artifacts” and that has me inclined to agree with what demo said about it hitting 0cmc tokens.
I like to use Credit Voucher in my mono white Rebel deck. Lin Sivvi. I use it to shuffle Rebel creatures from my hand back into my library. Later on at instant speed I can bring said rebel to play with rebels ability.
i actually put in Cranial Archive into my Ertha Jo deck! nice to see it mentioned. though its particularly better in that because using it with the commander out grants an extra target and card draw, so 4 mana, draw 2 and kill 2 graveyards, great value! but im in agreement for how you explained it for any other kind of deck!
Corrosion puts a rust counter on an artifact and then compares the cost against the number. Do I would say it's quite clear? Zero cost and 1 CMC will die on your first upkeep with this in play.
Corrosion target casting cost (casting cost is the mana symbol you spend to cast) so tokens you create doesn't count ,so can't destroy it with Corrosion
you have a misunderstanding of a fundamental part of the game. tokens have a mana value of zero, as do lands, as does anything without a casting cost. any permanent has to have a mana value.
I found one of my favorite stax peices lately when I called heat shimmer and other similar effects a "shimmer" effect and someone pointed out shimmer is a card. And boy do i love mana disruption that isnt just MLD.
i know collective restraint lost all budget level price ever since Omo came out in modern horizons 3 because she makes any land straight up pump it to the max by just entering or attacking. also funny about Creepy doll they are introducing the "Toy" creature type in Duskmourn so Creepy doll could be errata'd to have the toy type i'll consider canial archive i got a playsets worth thanks to that preconstucted deck during battle for zendikar that had the hangarback walker and grim haruspex and for reserve list stuff i want to use my Ice Cauldron in decks but far too many times everyone got confused on how it works. (in other words im on of those i know how it works people)
I need that horn in my Mishra upgraded pre con deck. Very good to create a token copy and crack it every turn. Also great in my Narset deck, I could put my powerful spells in my hand onto the top of my deck before I attack
I always try to fit Reserved List cards into my decks. And they're as likely to be good as bad and as likely to be cheap as expensive. For as to why, it's just a limitation I've put on myself for whatever reason. Would not be in favour of a ban obviously.
i don't see how, if you attack with the Lure'd doll, i mean aside from eating all the blockers, which any indestructible can do, but aside from that the coin flip is only to creatures dealt combat damage by the doll, and it only deals 1 damage
Aww you did not talk about cold storage being able to permanently steal opponents creatures, lets say you take an opponents creature with a threaten effect (take control till end of turn) then exile it with cold storage. You can sac storage to get it back UNDER YOUR CONTROL, thats right. The oracle text says exile a creature you control and return to the battlefield under your control. So if you steal an opponents creature you can take it forever
Wow Cranial Archive really is pretty flexible, like Endurance at home. I have a self mill demon reanimator deck that's getting Doomsday Excruciator added once that card comes out in Duskmourn (It mills everyone down to 6 cards in library and makes you draw on your upkeep), and Cranial Archive might be perfect for making sure my opponents get milled out before I do.
Artifact tokens running rampant and no mention of March of the Machines or the more brutal Titania's Song? Also Corrosion would get the 0 mana artifacts with 0 counters because it only checks the quantity against the mana value, not the presence of a type of counter - and 0 is a valid number for the purposes of comparisons. If it didn't work, the oracle text would read something like this "....Then for each artifact with one or more rust counters on it, destroy that permanent and it can't be regenerated if the number of rust counters is greater than or equal to its mana value" Think of it like how "enters with an additional +1 counter" applies to creatures that don't come in with counters. But hold on, "Additional" to what? To 0 counters. If 0 counters was not a valid number for comparisons, that text would only apply to creatures that enter with counters in the first place.
Cold Storage is the best card in my Gisa, Glorious Ressurector deck cause when you put a creature that you have stolen from your opponents into Cold Storage and bring them back sacrificing Cold Storage, they will come back as your creatures permanently. They will go for your grave if they die and you can easily bring them back besides the fact that they dont have Decayed anymore
Stuffy doll is better, pariah redirects damage from you to it so sure it's just an extra indestro creature to take the damage for you but stuffy actually lets you kill at least one player with the redirection.
Creepy doll would also work great in decks that play a lot of threaten? effects. Effects that say "all creatures able to, have to block" or in decks that use fight effects maybe. reconsidering, fight effects prolly wont work since it is not combat damage
<a href="#" class="seekto" data-time="586">9:46</a> For Corrosion, I believe it only destroys artifacts that have rust counters ON them - so tokens would not necessarily be destroyed. I looked at the rulings, but I was surprised to find that it doesn’t clarify.
Isn't Waste considered a basic land type? So there are six basic land types? That's a lot of value from Dryad of the Ilysian Grove + Collective Restraint combo! 🎉
it's a singleton format. isn't having two cards available to use that do the thing you're after better than one? he's recommending cards that are overlooked, undervalued, not saying these are the best at what they do. at least not with most of them. he even often argues that "yeah there's other stuff that does this" then ends up giving reasons why to consider the alternative
<a href="#" class="seekto" data-time="257">4:17</a> What’s funny about Collective Restraint is that, even if you’re not playing Green or Black, you could throw in Urborg and/Yavimaya, since they have no color identity. 😂
That does not work. Urburg and Yavimaya make lands swamps or forests in addition but does not affect their land type (they do not make all lands basic lands, a non basic land remains a non basic land as well as being a swamp and/or forest). So it does not interact at all with Collective Restraint.
not sure this is correct. swamp is a basic land type that is being added to all lands. collective restraint is looking for basic land types not basic lands. in other words your triome is included in that count.
@@edhdeckbuilding You’re correct (although I don’t think I would ever want to mana fix forests and swamps for all my opponents on the off-chance that I could combo it with this card)…
They shouldn't be banned at all. The rules committee's reasoning for banning them was because of the price barrier, which is especially silly considering commander isn't an official format and proxies are a big thing
@@xeper9458 I think it’s debatable. There is obviously more than just an issue with the financial cost of the cards. The other 8 cards are all super busted from a gameplay perspective too.
@@xeper9458 there’s probably an argument for each of those cards being banned. I’m not saying any of these cards should be banned, I’m just not sure I agree with your statement that the P9 shouldn’t be. I understand the logic of unbanning them but don’t feel it’s unreasonable for them to stay banned. The more copies of something existing makes that effect more powerful. The rules committee seems comfortable with the existing fast mana in the format and adding 6 more powerful pieces might be too much. The purpose of my original post was to point out that Demo’s commenter was wrong on the facts. Only 8 of the P9 are banned. I wasn’t trying to express an opinion as to whether or not Commander should have a banned list or which cards should be on it.
I don't think b&ing the reserve list is bad as a rule zero or house rule. Maybe EDH could be split into 2 formats. A legacy version and a modern version.
Conch horn would be good in a Tiferi's puzzle box/mindmoil situation. Where you are swapping out your hand every draw step or every time you play a spell if you really, really didn't want to lose a card in your current hand the horn would let you put it on top of your deck to redraw. Even better if you have ways to copy the horn to save more cards.
I thought so too, but I was wrong. Wastes is a card name and that card is a basic land, but it does not have a basic land type. Therefor colorless "Ramp" with Myriad Landscape is also not possible :(
<a href="#" class="seekto" data-time="85">1:25</a> That first card is a great example of a card that needs to be banned. Clearly, people have a problem pronouncing it.
Certain cards should absolutely be banned on the reserve list. Gaia’s cradle is a big one. Dual lands. The price on those cards is just gonna continue to make them less and less accessible. Or just do away with the reserve list and give collectors other incentives because a reserve list that has playable cards is really unhealthy for a lot of formats. “But muh 1000 dollar cards” boohoo
as someone who owns a sliver queen i completly agree with this comment.... reserved list is BS get rid of it and reprint the cards to dirt cheap prices
what an odd comment. how would you know whether the card is good in your deck before you see it? most of the cards in these videos people have never seen before. if you think watching these videos is useless BS there's an easy solution to that.