would've been really cool if paradox added a system where they themselves put up like 5 "countries of choice" every week/month in the launcher for the players to play and make challengers around.
Something else about Sikh nations is they have three unique government reforms, one that gives 10% manpower modifier and -10% lane maintenance, one that gives 5% morale and 1 tolerance of heretics and heathens, and another that gives -20% stab cost and -15% all estates influence.
Last year I did a game where I became a Catholic theocracy while playing as Otomo. Really fun and great ideas! And did you know that Shinto nations can become a peasant republic through the Iko Iki incident? All you have to do is get the "open" ending for the incident and it will unlock the decision.
Yuan should be in the list because of thier ideas that are mixed between army expansion and economy that 10% gov cap and 20% core creation cost and 5% admin efficiency is all what you need for an easy world conquest
I've done a few Kono campaigns before, I learned that the best starting move was to not ally anyone so that Hosokawa attacks you (they've done so everytime) and then try to win the siege race and became one of the strongest daimyos immediately
Sardinia Piedmont into Italy is an excellent campaign which I'm currently playing. Rather than Savoy, I started as Provence. If you don't state anything other new until you annex Piedmont as soon as they leave the HRE, you can culture shift very cheaply in the first 15 years or less. Then just sit as Piedmontese primary while you work you way through the insane Provence mission tree and have a ton of PU's before forming Sardinia-Piedmont as soon as you reach tech 10, where you then also exploit that great mission tree. I think this is the only way to get max -90% diplo annex cost in the game combining King of Kings with Ruler of Italy with the more standard sources (or at least one of very few). Side note, don't sleep on the 2% missionary bonus in the Sardinia-Piedmont mission tree from 'The Order of Saints Maurice and Lazarus' event, it's a bit hidden and requires some rng getting Curia controller but is very, very nice to have!
@@karolmasowski8958 oh nice, assumed it was capped as a lot of other important modifiers are. Yeah realised 100 was possible that way but there are better national ideas out there imo For my run I don't plan on changing ideas after Italy until I form the Roman Empire. But plan on tag switching to Croatia, Austria, then Spain beforehand
@@ZlewikkTV see how wide I can play in a chill fashion after 1000 hours of eu4. So no swearing for world conquest but just killing of ai, managing ae and stuff :)
Lithuania run was maybe my smoothiest world conquest - fun from beginning, not dependent on strong allies (who need them with strong PU anyways?), can easily dismantle HRE and crush Ottomans. 10/10 would play again! Savoy seems like fun too.
Would love more of similar vids to this. Cool nations to try out. As for my first campaign in January. Started as Gotland formed Denmark through honestly pretty broken mission tree, then integrated Norway and Sweden
I haven't done a Sardinia-Piedmont game, but I'm currently playing a Florence -> Tuscany -> Italy game and having fun with that. Republican Italy just feels so OP.
I just finished a short campaign I played with Ayutthaya in which I imposed a handful of rules on myself to focus on the diplomatic-vassal route: 1. No allies, only vassals (I can ally other nations only to vassalize them diplomatically). 2. Not allowed to take any provinces for myself or my subjects in peace treaties, except for core reconquests. 3. Not allowed to integrate any vassals until I am at the maximum of my capacity for diplomatic relations. It went surprisingly chill and well, being a world power in 1470, achieving the white elephant achievement by 1550 (without rushing) and completing the mission tree around 1650.
In 2023, I try Kazan again to play Tengri conversion. It is easier than before all you need is converting Perm provinces with 0 maintenance. That's already a good chance for Tartar Hordes in 2023. 100% Kazan Flanking calvary is so great.
Zulu lost their one unique thing in Lions of the North. Being able to have militarization as a non-protestant. While it is a fun nation, the time they were the most fun to play was 2022 and 2021
More importantly to me, Zulu, Hordes and all other tribals lost out on all the new government reform tree stuff. The tribal bonuses are still strong and it's not like Hordes are ever gonna be weak but it's a whole aspect of nation customization that you're basically missing out on by now.
I've played Lang Xang into Tibet into Siam I pretty much defeated the whole of Asia + Rusia and Poland by 1580, just crazy how hard that +1 cav fire hits
Zlewikk, do you have any plans for making a Teutons playthrough? I like your single player videos, and I would like to see you play teutons (either path)
zoroastrian persia is a great nation for military and economy, although you have to be careful when you are near a hostile ottomans. you can ally someone like poland and fortify your mountain provinces as well as upgrading the baku ateshgah fully for the space marines. also build to force limit so they wont attack you, i had to savescum once because they declared war on me when i had half of the forcelimit built. after the first war with the ottomans try to split them so you can easily fight them later and try to get the "this is persia" achievement
Ty for that helpful ideas. Zulu seems to be very interesting beside Lithuania. I startete my first Campagne with Uesugi, quickly formed Japan with their ideas and now I'm going for the indonesian and Malakkan-Trade. Beside the fact you get very rich is, that I'm nearly allways 2 techs ahead of my enemies. Tech 7 vs Tech 5? no problem.. :D
Honorable mention: Cirebon. Formable as Sunda. It starts with -20% core creation cost, 15% land morale, 10% land fire damage, 10% production efficiency and 2% missionary strength.
Happy New Year. :) I still have to finish my Dithmarschen Campaign, but it's close to froming Germany. ;) Neyt I wanted to play Mewar, but now I think I will start a Siam campaign. :)
My first campaign in 2023 was, and please don't judge me for that, an Ottomans campaign. Basically my final campaign of 2022 was Mamluks -> Rum, but the only thing this campaign made me want to do is to have access to the Ottoman mission tree and good ideas from 1444 instead og having to jump through the various hoops the Mamluks have to.
My current goal is to go through and get all of the generic achievements - i.e., the ones that show up no matter which nation you start as. Currently doing Cusco --> Inca to get the sun god achievement! Taking ideas for best nation to use for the "we bled for this" achievement next.
I didn't realize they changed Sardinia Piedmont's idea from 2.5% discipline to 5%. Not sure what else they changed. Only thing really lacking in their idea set is any combat ability. Also want to add when you form Prussia down the Kingdom of Prussia route, you can get Cossacks estate as well.
Ajam>Zorostrian Persia was one of my favorite camapaings I've had in a while. Limited myself around the Persia trade node /Region, had fun bullying all my neighbors and the ottomans who were 10 times my size
My first campaigns for this year were Holland -> Netherlands super tall into owning all of Indonesia, and then Brandenburg -> Prussia, because despite 1500 hours in this game I have never done that classic apparently. Next I'll try Punjab and then Savo... Just kidding, I'll probably end up playing my 17th campaign as Florence instead because Florence is the best nation in the game + shut up + L + ratio.
Can you do a government reform tier list pls? Currently in my 3rd 1.34 campaign and idk what to really take, like perhaps the +1 monarch admin for 0.20 monthly corruption is viable if you take Espionage Ideas which give monthly corruption reduction? Idk
Oda, to catch up for some achievments. just to mention: you can do sokogu law and christian japan at once. you just have to luck out and NOT get the christian event before the firearms event. not likely, but possible^^
The Teutonic Order has been turned into a sort of joke. The biggest problem I have is with the PLC - after inheriting Bohemia and Hungary, PLC stays the same. No flag change, no color change, no nothing. Just regular PLC, but BIGGER, without any new National Ideas, no new units for such a diverse state spanning three seas and a multitude of cultures. Why the hell does PLC still has eastern buildings, and why in God's name Slovak culture is in Hungarian group? ARRRGHHHH!. But it has to be said - with the bonus Lithuanian culture, 2 additional accepted cultures from the start, -10% to Idea Cost from Jagiellonian University, tolerance ideas are a no-brainer.
If you started as Tsang, became a horde, converted to sunni, and then formed Lan Xang and Siam, you could get 100 cav to infantry ratio with bonuses from missions, government, and religion.
Right, I meant to just add on to what you were saying. Unless I missed it, you didn’t mention that one of Lan Xangs mission has a permanent +20% cav to inf ratio and -20 cav cost. A op buff for a nation that already has op cav ideas!
Nobody ever played as Nizhny Novgorod (releasable as Moscow) I got my independence supported by Lithuania (had to restart like 20 times to have them be independent themselves) and (regular) Novgorod and allied Pskov (he wants to be independent too). Then just dogpile Moscow one time after another right after truce ends. Then eat Kazan and from now on kind of regular russian region gameplay begins
@@idek394 my friend, ruined campaigns has already 4 years and 75 episodes. I never stopped doing it and dont plan to! Just sometimes breaks can be longer or shorter :)
Simpliest way is to have only one state left in old world and move the capital. There are also some more hardcore ways as changing main culture to Aztecs or other natives, then giving away current capital in a war so it's moved there (it also has to be devved, in a state etc.)
My favourite nation was majapahit in 1.31. The best strategy was to conquer a clove island, move the capital there, and spam concentrate development. In 1490 I ended up with 100 dev clove producing capital.
First campaign for me is portuguese common wealth. Me brasil india mozambique egypt australia. I even spawned colonial nations for old world through the console. So india has more dev than me by alot. Makes sense since britain had a smaller gdp than the british raj at one point
Bro, Just play the mod dei gratia, them you die of cringe after look at the bordergore and your Pc dies in cringe like you cause the historycringe bordergore is fatal, but the mod IS good btw and you can also use other mods