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10 Glitches & Changes in GoldenEye 007 | Switch vs. N64 

Goose's Gamer Folklore
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6 сен 2024

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Комментарии : 270   
@RickardLejonhjarta
@RickardLejonhjarta Год назад
it wouldnt surprise me if the yellow on the door is the same as the muzzleflash they just muted that whole hexcode or something
@GamerFolklore
@GamerFolklore Год назад
Yeah, I think that's what happened.
@Stickweasel91
@Stickweasel91 Год назад
About the drone guns: I believe what has been changed is that the explosion from the drone gun death no longer damages the static model, leading to its destruction. Check and see if the explosion does any damage at all now.
@goatbone
@goatbone Год назад
Oh that is so interesting.
@borock5981
@borock5981 Год назад
I think I speak for everyone in the comments Goose when I say I really admire your Goldeneye and Speedrun videos. You just keep happening
@xehP
@xehP Год назад
personally, you do in fact speak on my behalf.
@matthewmangan6251
@matthewmangan6251 Год назад
since when can you tip in comments? the green shade is hurting my eyes!
@EyezOnMe
@EyezOnMe Год назад
@@matthewmangan6251 if Goose donates to us, the comment is in red and is much more aesthetically pleasing on the eyes.
@cupujoe518
@cupujoe518 Год назад
Speaking on my behalf as well! ❤
@BladeCrossEXE
@BladeCrossEXE Год назад
I believe the bit about the muzzle flash. Several rereleased games had lights toned down, like the dark levels of Donkey Kong Country 1 and 2, where the animal buddy that provides light would turn around and flash the screen on the SNES release, and in the Wii U release of the Mega Man Battle Network games, flashing effects were dimmed or shortened.
@X2011racer
@X2011racer Год назад
Mario Kart 64 was changed twice in a similar fashion: The Lightning Item causes the sky to flash in a rainbow on original hardware, but on Wii Virtual Console, the sky simply darkens, whereas on Nintendo Switch, the sky simply flashes white.
@Iankameel
@Iankameel Год назад
Its pathetic
@jasonmartinez5116
@jasonmartinez5116 Год назад
They likely dimmed the muzzle flashes due to epilepsy issues especially after the Pokemon shock incident in 1998. Now it's required by Japanese practices to dim an quickly flashing lights. In Mega Man X4 in the Legacy Collection some of the bright scenes and flashing effects in the FMVs were dimmed
@officialFredDurstfanclub
@officialFredDurstfanclub Год назад
This predates the Wii U. I remember they also changed graphical effects in the Wii port of Super Mario RPG. A few attacks that had big screen filling animations got altered so there’s no flashing. Zelda 2 had a strobe effect completely removed in the GBA port and that was even earlier. It’s just a thing they do now. Lawsuits can come in hard and fast regarding this sort of stuff. That’s why there’s always a warning whenever you turn on a Nintendo console or a Sony one that talks about photosensitivity and taking regular breaks. I actually think it’s required by law in Japan
@HarryKoakuma
@HarryKoakuma Год назад
I've got a few thoughts on some of these. >Muzzle flash and yellow on the doors It's already been mentioned in the comments that I've seen but it's probably the same yellow toned down universally, though it might not have been intentional to affect the doors like that. >Drone explosions I don't know why but this often happens on emulator. Drones don't appear destroyed properly for some reason. Another thing that is actually shown in this video at 4:12 is that sometimes they don't explode at all. From what I've noticed when playing myself, it seems to completely skip the explosion if a second bullet hits immediately after the bullet that would have caused it to explode. I don't think this is exclusive to drone guns, but I can't remember for sure what else doesn't appear destroyed properly after exploding, so I could be wrong there. >Draw distance oddities My guess is that you're right about it being an issue with an increased draw distance on the Switch version compared to N64. You know how in Super Mario 64, Mario has a low-poly model that pops in and out depending on how far away the camera is from him? I would assume it's a similar sort of deal here, where certain objects like the dish and the metal crates are loaded in at default brightness levels, and the specific lighting isn't rendered until the camera/Bond are close enough to see them. It doesn't happen on N64 because the objects are properly shaded by the time they enter draw distance, but if the Switch version increased draw distance at all then it could cause this issue. As an aside, I never realized there was a satellite dish on top of that building in Dam. Now the random screen on the back wall that you plant the covert modem on makes so much more sense. Always learnin' new little things about this game... >Laggy Caverns I don't know anything for sure, but the only thing that came to mind is that I remember hearing somewhere that Caverns is actually split into two halves, and in that large upward spiral room, the game unloads the first "half" of the level and loads in the second "half" while Bond is making his way up the long spiral. My only guess is that maybe, for whatever reason, the Switch version always has the entire level loaded all at once, and that causes it to lag noticeably throughout. >Missing flight recorder behind the gate My guess on this one is that it might be similar to that odd disappearing wooden box mentioned at 4:58. The flight recorder may still be there, but unloaded just like that wooden box on Dam because Bond can't get close enough to make it pop in even with the sniper scope. If you really wanna test it out, try seeing how far away you can get from the flight recorder after the helicopter explodes and still keep an eye on it. If it's possible to get far enough away from it that you can witness it popping out of existence like the wooden box, then my theory might be true.
@GamerFolklore
@GamerFolklore Год назад
Thanks for all the additional insight! I agree that I think Caverns is loaded all at once, causing the lag.
@MillywiggZ
@MillywiggZ Год назад
>Draw distance oddity It might be down to a couple of things. Models in the distance, like low poly Mario, are called LOD’s (Level Of Detail). After a certain distance the model will show more detailed textures and poly geometry. With LOD’s there’s an ordering on which ones are prioritised when seeing them from far away. My guess is the metal boxes are more important to be seen from a distance than the wooden ones. Which is why the wooden box pops in-and-out. I think there are items in them sometimes so maybe they were bumped down below the metal because they’re more complex. The fog might be down to primitive volumetrics. If you can imagine a large cube of fog following Bond around to make it look like there’s a fog everywhere. You’re right that the draw distance is really far now and I think you can see objects beyond the fog cube which is why they change colour. This may have been in the original N64 game, but because TVs at the time wern’t that high in detail appeared to be grey blobs so no one noticed. Juat adding my thoughts to the ball. Hopefully someone who knows more than me comes in to rage-comment I’m wrong and we all learn something hahaa!
@YouNameItGaming
@YouNameItGaming Год назад
Honestly, I immediately thought he same. That being said, I feel that the lowered brightness on vehicle textures could also be related
@TheRumpletiltskin
@TheRumpletiltskin Год назад
for the plane: it looks like the shadow pass is incorrectly being applied. instead of being semi-transparent it's a solid texture of grey to black gradient.
@LOL-gn5oh
@LOL-gn5oh Год назад
To overcome N64's tiny texture cache, Goldeneye uses multi-layered textures and small texture pieces that were heavily clamped and resized to simulate larger and less repeated textures. By softening the muzzle flash, Nintendo probably changed the game's vertex alpha channels (transparency/opacity) values, screwing up most of the multi-layered textures. The plane and the tank textures didn't simply get darker, they became more transparent, revealing a darker texture layer underneath. This also could explain the toned down yellow details on the blue doors, the funky textures in Dam and the brighter text on the chopper.
@MrSkill_420
@MrSkill_420 Год назад
These minor discolarations, draw-distance discrepancies, and texture duplications will truly usher in a new golden generation of Golden Eye 007 (c) hype and fanfare. One of your amazingly insightful and thought-provoking examples really drives home the fantastic realization that we are truly on the precipice of gaming and world history : "In one of the levels this is a slightly miscolored box."
@Arcademan09
@Arcademan09 Год назад
Does anyone else feel weird that modern reviews are giving the game negative scores because... they didn't update the visuals or add any new content? I was so perplexed, like... yeah it's a straight port, some people actually want that, the original game on modern hardware
@chompythebeast
@chompythebeast Год назад
The Xbox version promised a remaster of the kind that Perfect Dark got a decade ago. The Xbox version is also so poorly optimized that I seriously hope they patch it. So I can't really say I blame anyone reviewing that version that way
@masterjenkins632
@masterjenkins632 Год назад
can't lie i was expecting it to be project beans graphics at least
@bigboysdotcom745
@bigboysdotcom745 Год назад
I think the issue is that it's under the "rare replay" banner, which implies it's supposed to be a remastered/polished release. That, and it's subscription-only (for now). Though you might have a point with people being absolute dweebs for wanting companies to spend a ton of money poorly remaking games just so people can show off raytracing on reddit, upset that they spent hundreds on a console to play n64 games again because they know new games are garbage but buy anyway because they have no self control.
@Arcademan09
@Arcademan09 Год назад
@@bigboysdotcom745 I wasn't aware it's under the Rare Replay name, it's not separate from that bundle? That's really weird, I would assume it would be a different version for Xbox
@bigboysdotcom745
@bigboysdotcom745 Год назад
@Arcademan09 it's under a separate option in the store but it's a part of the rare replay brand, iirc. Regardless, subscription-only should mean the game is heavily supported etc, but the port really isnt blowing my hair back, even performance wise running on a Series X. Ive even emulated it pretty well on an OG xbox, which should speak volumes. They didnt have to release the XBLA remake, but they should've at least compromised a bit better. Personally, idc. I went out and bought the X just to play this game and I've got no major complaints. Worth every penny.
@SuperHansburger93
@SuperHansburger93 Год назад
The seams are probably due to a rounding issue caused by the increased resolution from the emulator.
@Eric4372
@Eric4372 Год назад
Floating point precision is a real pain
@Lebon19
@Lebon19 Год назад
About the seams... It seems to be an emulation thing. I've played a lot of N64 games emulated and that's something that pops up again and again. It's something that's just hidden by the interlacing on the N64.
@Slothptimal
@Slothptimal Год назад
Hey Goose, would love to see how a speedrunner unlocks all cheats. Just a run through of each level showing a relatively easy way to get each cheat. Didn't know Goldeneye was out for the Switch, will definitely pick it up.
@dariusus9870
@dariusus9870 Год назад
I'm pretty sure graslu has a ton of these
@KCzz15
@KCzz15 Год назад
What I want to know is if records set on the Switch version would be accepted to the leaderboards in a similar vein to different regional versions being accepted, like how OOT had the iQue versions and Wii-vc etc and they were all fine.
@nthgth
@nthgth Год назад
I would think so, if for no other reason the different control layouts (and different lag/ frame rates)
@MermaidCooter
@MermaidCooter Год назад
I’ll be interested to see what your take is about the Xbox version Goose. Rewatching your old lore vids from years past has really helped improve my overall knowledge and speed when playing the game. Thanks again for all that you do!
@GamerFolklore
@GamerFolklore Год назад
Thanks! And wow, those Bruins are sure on a tear this year!
@MermaidCooter
@MermaidCooter Год назад
@@GamerFolklore It would be a truly remarkable feat if they go all the way. Fingers crossed.
@Peter_1986
@Peter_1986 Год назад
I like that this video shows N64 footage that is actually accurate to the N64 version. I have seen thumbnails that make it look incredibly blurry in purpose just to make some "look how blurry it was compared to these awesome crystal clear re-releases!" point, but the footage in this video is what it would _actuallly_ look like on a real N64.
@minirop
@minirop Год назад
the seam issue might probably just be floating point rounding. similar to how platform raising in Bowser in the Fire Sea only occurs on Wii Virtual Console.
@ERMediaOfficial
@ERMediaOfficial Год назад
Gamedev here: The textures and brightness are all glitches based on emulation issues the emulator has. I expect most of those to get patched. The Helicopter text is readable because of the resolution. The texture is quite large, for some reason (probably to make it somewha readable on the N64) so it stands out now. The seams in the environment have always been there, even on the N64. But the resolution was too low to notice. As said, most of the issues willprobably be fixed. What they won't fix is the fact that all N64 games have a different texture filter. The N64 used a tri-point filter for their textures, something 99% of all emulators don't emulate. This is the reason some textures don't align properly when you emulate a game. The best example would be roads and grass in most games. Properly emulating the tri-point filter with a lower resoution would solve the remaining issues that won't get patched. If it were up to me, I'd render at 720p as the Switch does and give us the option to downsample to a lower resolution. That way we would still get a sharper picture than the N64 but also stay truer to its original look. Digital Foundry did a nice video on that^^
@SoyAntonioGaming
@SoyAntonioGaming Год назад
6:06 u almost missed the tracking device throw, gave me a heart attack
@-SunGod-
@-SunGod- Год назад
I kind of wish they added milliseconds to the in-game timer
@Lil-Britches
@Lil-Britches Год назад
Great video, everything is minor but i like being able to know the tiny differences.
@ELEKTROSKANSEN
@ELEKTROSKANSEN Год назад
What baffles me the most is that it seems to track time differently. I'm no Karl Jobst, but with the modern controls and steady framerate thanks to current hardware, I did a beautiful, smooth run of Dam and got... 1:10 which absolutely bamboozled me. I mean, my personal best on N64 is 0:59, with its choppy framerate and horrible controller, I ought to get at least that. How could this be?
@goatbone
@goatbone Год назад
Would be interesting to look into. We know in the original that the calculated time can be altered through rendering/slowdown.
@ELEKTROSKANSEN
@ELEKTROSKANSEN Год назад
@@goatbone Might this be specific to the Xbox version? I haven't tried the Switch one, and it would be really weird if Goose wouldn't mention it as a biggest change in the game. Maybe Microsoft emulator works a bit different than the Nintendo one?
@simplyskrypt3914
@simplyskrypt3914 Год назад
"The flight recorder could not possibly have been thrown this far from the helicopter" Us looking at the flight recorder right in front of us : mmmmmm press x to doubt
@TheRepoMan360
@TheRepoMan360 Год назад
I'm glad this amazing game is available again on console. Looking forward to your thoughts on the Xbox version.
@turkeyman631
@turkeyman631 Год назад
I'm loving the xbox version as the control scheme is how I always wish it would be.
@elbiggus
@elbiggus Год назад
My guess for the visible seams is that it's a floating point precision issue - slight discrepancies in geometry between objects probably wouldn't have been visible on the N64 hardware as they would have got "rounded out", but the higher precision calculations on modern hardware reveal them in all their gory glory. Overall I'm quite disappointed with this release; I was really hoping they'd do a HALO: Master Chief Collection job on it. Just dumping the ROM, throwing in a few patches, and then running it through emulation is lazy - if it doesn't bring anything new to the table you might as well just fire up Mupen64.
@darknight1220
@darknight1220 Год назад
I mean what classic game has Nintendo released to the switch that has had major game play changes? The only time they've done anything is the alternate game files in the nes and snes collections. Nintendo seems to only be doing n64 stuff due to people demanding it so loudly and not because they want to.
@knivesron
@knivesron 5 месяцев назад
i really like your ge64 videos. ive seen a couple and some you waffle on a little too long but overall you have a really good approach and are very knowledgable on the topic. this video was straight to the point. and my critism of you waffling on is prolly more a "mood i was in atm" type thing and nothing to do with how you structure your videos. thank you for creating these and reigniting my love for golden eye
@EspireMike
@EspireMike Год назад
Glad to see you're covering the re-releases! Can't wait for the next video.
@ransom6892
@ransom6892 Год назад
AspiMike you are good guy
@sarissanhunter7227
@sarissanhunter7227 Год назад
The draw distance thing for boxes works interestingly when soldiers are using them for cover. You can use it as a bit of a gimmick to great effect on Aztec.
@vincentpapaleo4803
@vincentpapaleo4803 Год назад
I posit that the yellow on the doors is the same yellow in the muzzle flash on the AR33 which was made more transparent, so I speculate Nintendo substituted a color game-wide instead of per item when they reduced the intensity
@quakecon2009
@quakecon2009 Год назад
Regarding this at @ 6:40 its due to Alpha textures being used. basically N64 had issues sorting the priorities of them out. This was somewhat addressed in perfect dark, but it did involve using something called "binary separating planes" which was a laborious process that had to be set in the games level editor properties.
@justlookaroundpeople
@justlookaroundpeople Год назад
Thanks for all the amazing content!
@cincin0722
@cincin0722 Год назад
The rendering issue with the boxes on the damn I think is because the silver ones blow up and I believe it had something to do with a mission where you had to get on a boat there and travel across the lake where the tower is on the other side of the map and they cut all that out. That don't explain the rendering of the brown box cutting in and out
@chompythebeast
@chompythebeast Год назад
Does the Switch version have the bizarre audio delay of the Xbox version? When you shoot on that version (at least when I do), the audio is so late that the gun is back to its idle animation by the time you hear the shot. No other game on the same setup has this problem for me. Also, running around, you can see the seams in the landscape's geometry on the Xbox: They pop in and out like bright white spider webs. It's pretty surprising how unoptimized the release on that console is. Also: *So close to 100k!*
@goromarimba
@goromarimba Год назад
I've heard about the audio delay on Xbox but I personally never experienced it, despite playing the game as soon as it was released (or rereleased, to be exact)
@tonypang83
@tonypang83 Год назад
Yeah, it's a shame the seams seem (pun unintended) to be an issue on Series X (dunno about other Xboxes)..
@AndroidACArcana
@AndroidACArcana Год назад
A lot of the texture differences, and changes to transparency (alpha) might just come down to shaders. Shaders are the instructions for how to take data and draw it with the graphics card. Graphics cards have changed significantly since the original game came out, and it might come down to differences in how the hardware executes the shader instructions.
@kimi4440
@kimi4440 Год назад
the cracks are just due to the impossibility of perfectly replicating the specifics of the hardware, it's more or less a rounding error on some level. It's quite complex to fix. A huge huge thing is that this is not being rendered at its native resolution (this is probably what is causing all the weird texture scaling mismatching), this is invariably going to introduce seems because the math just doesn't necessarily work to that scale.
@danielj.nickolas
@danielj.nickolas Год назад
When playing the Switch version, I actually thought they had replaced the helicopter with a new model on the frigate level-the color of the text on the helicopter made that big of a difference to me.
@cincin0722
@cincin0722 Год назад
With the seams with the textures meeting together and seeing the Skybox through them you would think that they would make the southern Skybox black and the northern sky part of the Box blue so when you look down at the ground if not as noticeable. But what do I know I'm just a loyal nostalgic old school fan of this game😅
@SuperLuigiSixty4
@SuperLuigiSixty4 Год назад
You can turn off the bottom text in the Settings menu of the app. Under the screen filter options, un-check "Show controls in game".
@haezz4027
@haezz4027 Год назад
I never even knew the helicopter even had text on it I just thought those bits of white were just the color of the paint LOL
@TheRyanDomengeaux
@TheRyanDomengeaux Год назад
So I've been playing this on Xbox One X on Gamepass. I love it. It reminds me of being a kid again. I'm actually really glad that they haven't changed much at all. I just wish a couple of things could be a little more HD. Like the ammo count is blurry still no matter what settings I use. That makes sense on the N64 on a SD TV, but not in modern times. Discovering that was my first "uh-oh" moment in the game. The second was when I got to the level Surface 1, where I immediately noticed riffs in the textures like you mentioned on Dam at the end of the video. It was so obvious. I saw a rip before I made my first few steps. But once again, I'm glad they didn't change much. Like I'm glad I can still do a lot of glitches. I learned that in Control, you can take out the last computer terminal (or whatever it's called) before protecting Natalya by throwing a mine towards the wall at a specific angle and looking away quickly so the wall unloads. Then the mine goes through and you can blow it up. Learning I could do that on the new port was awesome. It just does seem a bit lazy on the parts of the developers to have so many obvious missing textures and blurry details. I'm not a video game designer or anything, and I'm sure that's not easy, but def seems necessary before releasing the game. I understand it's mostly just a port and not really a remaster, but I can't help but see the blurry ammo count and not have some sort of bad taste in my mouth. It's just glaringly obvious the game wasn't quite finished upon release. I'm still loving it, just wish a little bit more care was put into the game before release.
@BLASHYRKHRAVEN
@BLASHYRKHRAVEN Год назад
I'm fairly sure that there used to be model cars and motorcycles on the desks in some of the Cabins on this level or the first surface level in the N64 version, but they are not present in this re-release...
@xehP
@xehP Год назад
YESSS THIS IS THE VIDEO I'VE BEEN WAITING FOR!
@mikeythearchangel
@mikeythearchangel Год назад
I have a theory about the plane: I noticed during 007 mode, on DLTK settings, That the plane could take many explosions without being destroyed... i'm talking like, more than ten direct grenades - was that always the case? if not... perhaps the colour palette is becoming confused with an enemy colour palette or something?
@mikeythearchangel
@mikeythearchangel Год назад
This is Probably really stupid - But my possible theory: is that The plane and any "enemy"? Are now on the same Color palette - and I think maybe they tweaked The darkness of certain facial features of the enemy blood, To make then appear more bold or striking I think This texture gets Applied to the plane maybe? This, 'updated' texture(s) :) what do you think ?
@SgvSth
@SgvSth Год назад
2:10 - Best guess is that in the original, the code for its textures isn't correct, but it looks fine. In the Switch version, it reads the code differently and so the textures look different despite likely being the same.
@RPLAsmodeus
@RPLAsmodeus Год назад
I have said before and I will again This 'version' of Goldeneye really feels like a Beta of the game and not the final release version I had on cartridge.
@MofoMan2000
@MofoMan2000 Год назад
I already had Rare Replay, so I downloaded the game on my Xbox and 100%ed all the cheats and achievements in one night. It was pretty fun.
@PAUL-69420
@PAUL-69420 Год назад
So you don't need gamepass this way?
@Chirp296
@Chirp296 Год назад
I just played through the Xbox version. I didn't notice any of the pop-up issues. It was a fun trip down memory lane, but I honestly wouldn't have paid money for it if it weren't on Gamepass.
@damianelswick8828
@damianelswick8828 Год назад
It seems harder to speedrun the new versions due to the new controller layouts/second stick. I had to really push for every second on streets on Xbox. I'm no speedrunner. But. It seems harder to hit the target times than it used to be.
@Theevil6ify
@Theevil6ify Год назад
I think the tree textures lining the perimeter of the daytime Surface level are messed up too. They look less like trees and more like metallic gravel
@arabidllama
@arabidllama Год назад
Definitely lots of texture scaling/blending issues. The N64 was a bizarre piece of hardware, so it's not surprising that they can't get everything 100% on modern hardware. It did things... differently.
@jasonmartinez5116
@jasonmartinez5116 Год назад
N64 is very difficult to emulate properly texture and mipmapping wise, so a lot of modern ports would have issues on textures. Even emulators like Project 64, 1964 and Mupen64 have similar issues
@arabidllama
@arabidllama Год назад
@@jasonmartinez5116 Yeah, even the idea of "a texture" was a fairly new concept at the time the N64 came out.
@billepperson2662
@billepperson2662 Год назад
Yes! Been looking forward to you covering this! Thanks... Love your videos
@0fuxGiven
@0fuxGiven Год назад
Is there a graphical seam on the warpable Depot door? I wonder if the graphical seams are bound to the hitboxes of the objects and geometry, and thus could hint at potential warps, perhaps OOB.
@itseyefly
@itseyefly Год назад
Knowing a little about 3D models, it looks like the airplane has inside-out normals. Which can cause it to look dark like that. Because the normals have to do with how the light interacts with the surface of the model. Just a theory. Without being able to look at the model myself, I couldn't tell you for sure.
@RogerCleatsman
@RogerCleatsman Год назад
It also seems that there are alot more spawning enemies. Facility and Jungle specifically
@Yungbeck
@Yungbeck Год назад
The runway plane looks more like a blown up version of the plane :)
@MarMaxGaming
@MarMaxGaming Год назад
It’s about time we get you to 100k… btw Goose, I have two Goldeneye Top 10s (hardest missions and hardest target times) getting a couple thousand views per day… you are my go to for goldeneye content, and I hope you enjoy the two videos I made. *They’re pushing 98% likes so far!*
@GamerFolklore
@GamerFolklore Год назад
Keep up the good work brother!
@MarMaxGaming
@MarMaxGaming Год назад
@@GamerFolklore come by and see them my Canuck friend! Might be refreshing, if not infuriating, for you to watch something other than optimized speed runs haha
@benjaminknotts745
@benjaminknotts745 Год назад
I noticed that in caverns, the enemies don’t wait until the door is completely opened before shooting. They used to wait. Scientists aren’t as receptive as they used to be. They just stand there longer regardless. Maybe it’s just me
@TheOverachiever7
@TheOverachiever7 Год назад
I never knew the helicopter had text on it, I always thought it was just vague writing.
@jasonharwood8972
@jasonharwood8972 Год назад
One major comment is the Textures were not re-done for the upscaling taking place. Which is why you see alot of texture based colour changes etc. (IE: Dark plane)
@gregmize01
@gregmize01 Год назад
FRIGATE RIFT WOULD BE A COOL BANE NAME!
@LED_Lightbulb
@LED_Lightbulb Год назад
The odd few texture problems, the surface 2 helicopter wheels for example, would obviously and has obviously been found today, back when the game released though I doubt anyone would notice or care and this, especially if they played PlayStation at the time too
@tonynubares6880
@tonynubares6880 Год назад
My two cent using the few knowledge I have. - About the multiple "whale" texture, that's a thing that happens also when you make maps for Doom and you apply a texture on multiple sectors. In Doom map builders there's a specific key combo (Ctrl+A iirc) that "spreads" the texture over the sectors. Maybe they just missed it on those mountains :D - About the lag in Caverns: in the N64 version, Train was laggier because of the amount of enemies and the engine limitations, but this doesn't happen on the Switch. The latter might struggle with Caverns because it's a big level with a lot of textures that have been converted to something with higher resolution than the ones in the N64
@Aggressor09
@Aggressor09 Год назад
10:00 DAMN DAM RENDERING! I never noticed any glitches when I played on it on the 1964 emulator, now I'm curious to go back and see lol since I only play pc. Btw Graslu00 is a true boss at this game! Thanks Goose! ✌
@Waxon178
@Waxon178 Год назад
You have the most calming voice for narrating. You could post a video about athletes foot and I would watch it.
@GamerFolklore
@GamerFolklore Год назад
Maybe I will someday...
@havfunonline
@havfunonline Год назад
Chances are the brightness differences are accessibility related. There is guidance about how contrasting things need to be in order to meet certain accessibility standards, chances are they updated some of the brightness of the textures that would otherwise be too similar to surrounding textures
@packagegamesstudio1125
@packagegamesstudio1125 Год назад
My guess for the rendering issues: they're using some sort of "upgraded engine" to run the game and that engine probably had different lighting parameters when it comes to lighting a scene. Also in my expirence of using Hammer to make maps in CSGO, if you decompile a map and recompile it- a lot of times you end up with the transform positions of objects being moved slightly or shifted. Which would explain why the seems of the level are more noticeable. I think that can probably go for textures like the Dam's mountain texture offset.
@jestergamedev5551
@jestergamedev5551 Год назад
I wasn't sure when I saw in the plane but after seeing the model changing in lighting. Something has happened or has been changed in the renderer as it pertains to the lighting in the game. The fact that the models change in vibrancy is probably due to the LOD of the model having a different light mapping or different lighting settings from the others. Probably an oversight in translation. It's a lot of models to account for! The plane's model is probably a victim of new light setting too.
@patyos2
@patyos2 Год назад
The dark plane and Tank is probably because the original version on N64 did not apply shaders to the plane but since the Rom is emulated the shaders may have been applied to the plane giving off dark shadows on the textures.
@vancedrobertson2526
@vancedrobertson2526 Год назад
Thank you goose for this essential review.
@shinnanashi7293
@shinnanashi7293 Год назад
Really nice video! Emulation really cant ever be consistent, I really dont get why, lol. Also, so close to 100k! Almost there Goose!
@SgtDefault
@SgtDefault Год назад
Great vid Goose! Super curious about your level times and how the new systems affect them. I’m no Eliter on the best of days, but things that I could usually do, like door and ladder warps, I haven’t been able to do on the rerelease. Might be cool for you to cover the “why?” of stuff like that.
@ZioStalin
@ZioStalin Год назад
I think the plane, the tanks and the doors all look darker because the Switch perhaps renders shadows in a different way, could it be? Or maybe it's for the same reason the muzzle flashes look less bright, that all or some objects are drawn darker.
@ZioStalin
@ZioStalin Год назад
Probably depends on a different color palette used by the Switch, so the same color is drawn differently on screen.
@masterjenkins632
@masterjenkins632 Год назад
love you ryan keep on doing ya thing brotha
@officialFredDurstfanclub
@officialFredDurstfanclub Год назад
A lot of these can be boiled down to the Switch’s emulation. In the first example, that’s a 100% intentional change as to not trigger seizures in photosensitive players, Nintendo has been doing that to their rereleased classics for years now. There’s also a strong chance that by lowering the brightness for the muzzle flash, that ended up lowering the brightness for the elevator textures too as they appear to be the exact same color. I noticed at 7:28, you can kinda see through the yellow marker on the elevator just like how the muzzle flash is transparent so that sorta just confirms it. Everything else comes down to the Switch’s weird handling of N64 games. Remember the whole shitshow regarding Ocarina of Time and all it’s broken textures and weird emulation quirks when it appeared on the Switch? It’s most likely the same case here, though nowhere near as egregious as they’ve started to iron out the emulator’s flaws. The Xbox port lacks nearly all of these issues, with the exception of the seam lines being everywhere and some pretty bad texture flickering. Why does this happen? No idea. Might be down to Code Masters handling the port instead of it just being a straightforward rom dump like the Switch version. Who knows.
@officialFredDurstfanclub
@officialFredDurstfanclub Год назад
also the flight recorder not showing up on the outskirts of Statue might be another pop-in quirk. Maybe.
@matthewmangan6251
@matthewmangan6251 Год назад
darker plane-likely an emulation quirk, the switch handles the shading differently dam texture patching-probably a botched attempt to upscale textures? box pop-in errors-noticed this EVERYWHERE on Jungle, again seems to be an emulation error, the boxes have a light system applied to them which got broken? mipmapping error? i can't imagine why they'd need an LoD model, but it looks like the yellow icon disappears, possibly have something to do with the fog system as well? Frigate Rift-the size of the sea in Frigate seems way to big for N64, likely some imperfect skybox trickery was used or something
@davidb3314
@davidb3314 Год назад
Been waiting for one of your videos on this
@kazeryuu3603
@kazeryuu3603 Год назад
Another awesome video, thanks for this man
@kaihedgie1747
@kaihedgie1747 Год назад
I honestly thought the plane's darkened textures was from it being destroyed
@simplyskrypt3914
@simplyskrypt3914 Год назад
Funny he didnt mention how guards in surface2 have this yellow tint from certain angles just like guards in perfect dark
@cwcarson
@cwcarson Год назад
The greatest moment of Mewnfare's life (assuming he doesn't have kids and isn't married) 1:54
@DanielBlaney
@DanielBlaney Год назад
Regarding the tiles textures it's much likely that they aren't properly emulating the texture LOD properly. You can get the same issue to heppen on glide64 by turning off LOD emulation entirely.
@mantizshrimp
@mantizshrimp Год назад
Texture update in a nutshell: there guys, have a new plane on runway
@TungstenCarbideProjectile
@TungstenCarbideProjectile Год назад
How is he shooting the guards while clicking the like and subscribe buttons ?? Very tastey video. Goldeneye is so solid compared to some newer games where falling through the map is a common occurrence etc
@deadmo1
@deadmo1 Год назад
the yellow from the elevator doors is the same yellow as the gunfire.
@lowammo
@lowammo Год назад
Turn your brightness up? I think the plane is dark for the shadows under the wings
@lumensmith9787
@lumensmith9787 Год назад
I have a suspicion that many of the textures were traced over so they look better at the higher resolution, and a few of them ended up not mapping to the surface correctly either die to math errors with texture resolution or something along those lines. It would definitely explain the whale texture and the minor inconsistencies with the vibrancy of certain textures.
@ravenrealm718
@ravenrealm718 Год назад
My guess about the noticeable seams is probably just that they're way more visible with the higher resolution
@KurticeYZreacts
@KurticeYZreacts Год назад
Plane is dark cause of shadow graphics being more in effect (it seems)
@Diego-lr6xe
@Diego-lr6xe Год назад
After playing through the game on Switch I think there's some sort of memory leak, I noticed the frame drops too when i was trying to get the cheat in archives 00 I imagine because I was restarting the mission constantly and found it weird as hell but I restarted the game and it started to run just fine again, weird, hopefully they look into it and fix it but if they don't it ain't that big of a deal only need to reset every once in a while
@tunaXonXtoast
@tunaXonXtoast Год назад
I'm going to Switzerland tomorrow and am planning on going to check out Dam in the actual movie/game. Let me know if you want me to look for anything interesting and i'll report back.
@arciks11
@arciks11 Год назад
Goose. Have you played the Leaked 360 remaster of Goldeneye and is it less visually buggy when you play it with the original graphics enabled?
@TickleMyResearch
@TickleMyResearch Год назад
Excited to see the Xbox one, I have the game and some of the switch oddities aren't present. The seam issue is huge and I've noticed that the automatic weapons feel like they fire much faster, cause lag, and also vibrate the controller inconsistently. Curious if you find the same
@billepperson2662
@billepperson2662 Год назад
Soo is lag not an issue now? Is "look down" no longer necessary?! SO many questions...
@LinkageAX
@LinkageAX Год назад
Maybe to reduce muzzle flash they programmed a certain colour range and so the yellows on elevators also got reduced/alpha'd
@jasonmartinez5116
@jasonmartinez5116 Год назад
Or to avoid epilepsy since Japanese practice requires bright colors to be dimmed (especially after the Denno Senshi Porygon incident)
@LinkageAX
@LinkageAX Год назад
@@jasonmartinez5116 thats only for broadcast tv shows, it doesnt apply to video games, movies, satellite broadcasts like bs11 etc
@TheRumpletiltskin
@TheRumpletiltskin Год назад
looking at the rest of the graphical issues, it does seem like everything is scaled incorrectly. someting got broken with the port.
@haunteddeandollsuk
@haunteddeandollsuk Год назад
my friends this is truly remarkable ! that after 24 years plus we are getting to play goldeneye on modern consoles 😅 on a side note they should of polished up and finished the xbox leaked version from 2007 as that had better graphics and throw in online multiplayer and job done , but no nintendo published the original and the leaked one was an xbox version so nintendo stuck the middle fingers up and gave us the n64 version which has more bugs then the n64 version and no online for xbox
@mattstevenson1334
@mattstevenson1334 Год назад
How did they fuck up the analog sticks. Honestly.
@blankwavemessiah
@blankwavemessiah 7 месяцев назад
also, about the helicopter's better new look......... dont the missiles look like darth mauls light saber??? I think so!
@Shin90x
@Shin90x Год назад
How is it dirty from sitting for years when you see it fly in the first level cut scene?!
@dec081
@dec081 Год назад
I wonder if this will create a new Speedrun category?
@DaveChurchill
@DaveChurchill Год назад
Can you put up a long play video of you unlocking all the achievements? That would be fun to watch
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