Don't forget the untold time you lose when creating a character for the first time. One of the hardest things to choose in skyrim is which race you gonna end up stealth archering
I feel like I’m the only person that always bounced off stealth archer builds. I would always get bored a good way into my play through. My favorite was always a conjuring battle mage. Conjure some atronochs, conjure a sword, fireball and slash.
Lol, 你的笑话. It's not hard to pick a race in Skyrim his name in that complex is not like the races are different it is as shity passives. Unless you actually use the mods are the character overhaul that bring back the traits for the characters then I would see that'll be a hard choice but vanilla try again.
@goldendummy2099 not really he is a great character, people hate him because he does his job. be the bad guy, and he does a great job at it. amazing character.
That Walking Dead finale broke me. There's already something about the man/surrogate daughter dynamic that's compelling, but Clem being thrust into such a horrific world at such a young age, and being so innocent up to that point, and you know in Lee's final moments he has one last chance to better her odds, but he has to ask her to do something traumatizing in order to accomplish that, followed up by Clem's whimpers.... Dude, that scene was incredible.
The Walking Dead was brutal and brilliant. Some people turn their nose up at the graphics, but the story is so immersive and gripping. Even in the shop, where you have to choose between saving the guy or the woman who’s being attacked by walkers. Either way, it’s not a great outcome later on. The game is amazing.
facts, gotta be honest. never really wanted to play it bcs of the graphics and the comic styles game. but about a year ago game was on massive discount and I thought 'fuck it, imma buy it'. and thank god I bought it, honeslty really loved it. truely one of the best story games I ever played in my opinion. cried a lot, laught a lot
The walking dead had great ones, it was always so hard and you had that timer running, sadly it didnt matter too much after making a choice but still it felt so much more like YOU are the character and had to make those tough choices and then feel bad about it afterwards.
Never forget Paarthurnax. he was so chill and deserved to live 100%. “What is better: to be born good or to overcome your evil nature through great effort?” - Paarthurnax
fuck that traitor. If one minor minor thing was changed then i'd be indifferent. If dragons killed by dragonborn didn't in lore, told many many many times to you, outright proven, that once killed unlike any other creature in skyrim...they gone for good because you're "duh ultimate dragonslayer" is such a disappointment. Dragonborn should side with dragons or least be given a choice for
Egh i thought so as well but i think the majority of us can agree that we let him live, siding with the Blades had no real benefits whereas letting Paarthanux live i believed he granted you some stat boost? Cant remember what it was exactly but overall it wasn’t necessarily a difficult choice but rather an easy choice
@@teddgrambmx I was actually looking forward to play as "dragonborn" like super hype sure the trailers show him fighting a dragon but lets be real if someone was "dragonborn" but stuck in a non dragon body absolutely going ham on a few dragons to show dominance doesn't exactly seem out of the norm
Most decisions in Witcher 3 were nightmares for trying to figure out what to do. Always hidden information, underlying motives, and pros and cons to everything. Great list Falcon!
i can think of many from Cyberpunk 77 as well that were insanely hard to choose; crucifying that convict, whether or not to tell Mr. Jefferson the truth, trusting the Voodoo Boys or NetWatch, even smaller seeming ones, like where to send Jackie's body were like "whoa i don't know, hold on"
At one point during Telltales TWD I put my controller down, sobbing, saying “I don’t wanna do this, don’t make me choose” Such a gut wrenching series of games
I honestly think the telltale walking dead aged really poorly, I didn't care about Lee at all in my most recent playthrough and alot of the side characters are unbearable in season 1 especially Kenny. I actually like Clementine she was a decently written character and lilly was also pretty likeable and I found myself siding with Lilly way more than Kenny. There were also alot of really poor character decisions. Like instead of just smashing Larry's head just stand over him which the box raised over his head and if he wakes up with the infected eyes then smash his head. It honestly felt like Kenny was really just trying to murder Larry cause he doesn't like him which is why I sided with Lilly. Lilly killing Carly also came out of nowhere since Carly was never mean to Lilly. Katja killing herself did make sense and worked well, but the ending really fell flat for me since I just didn't care about Lee they honestly did a horrible job with his character and his voice acting was so flat and wooden.
One decision that wasn‘t mentioned for me, was in Detroit: Become Human, when you play as Connor, you have to shoot an innocent robot, I sat in front of my TV for 10 minutes and didn‘t know what to do
A sad little fact about the ending of TWD: Season 1 is right as the game fades to black, you can hear Lee one last time letting out his last breath. But that's actually his voice actor crying as they were recording the lines and they decided to leave it in the game because it was so emotional.
the interesting thing about Kaiden and Ashley is how each character is presented in the first game. While Pressly is the ship's XO, Kaiden is very much Shepard's right hand man and both of them have friendly conversations and maybe a light romantic tone if you want to go for that. Ashley on the other hand in the first game is very capable but she questions Shepard at many turns, especially when it comes to the aliens of the universe, leading to her feeling annoying and insubordinate, but her real growth is seeing her in ME2 and 3 as in two, she's a lot more adaptable and responsible, and in 3, she's openly helping protect the council members of the citadel, showing how she grew into a better person and more conscientious soldier.
I knew it was a big decision but my simple first playthrough brain said "I wanna bang Liara as Femshep, Ashley is female so might be able to smash later. Sacrifice Kaiden. But next time I play through I'll give Kaiden a go. The beer cutscene in the dlc seems like a bit of fun.
I mentioned this on my post about this, but I legit find Kaiden useless. He's descent NPC, he's bit dull at first but once he opens up he has interesting backstory. He's just bit more reserved. However when it comes to gameplay, he's kinda useless. He is Sentinel class, and mix of bio and tech, however you get access to both Liara and Tali in the early game, and Liara is x5 better biotic and Tali is 5x better tech. So Kaiden is simply overshadowed. If you yourself play either Sentinel or Engineer, you will no doubt be strongest of said class, which once again makes Kaiden redundant, because you'll pick either Liara or Tali in 2nd slot to fill in the bio\tech spot, and you will pick one fighter class, which would be either Wrex or Garrus, and both can do limited, but useful bio\tech skills. There's literally no need for Kaiden in any situation, outside having him as NPC all up to ME3. However, once again, he's kinda useless in ME3, because once again you have Liara, Tali and Garrus, and on top of that you have EDI of even more specialized tech npc. So Ashley is pretty much better option in both ME1 and ME3, because she's pure soldier (fighter) class, and she's tanky in both games, especially ME3 where you can either build her up as very tank squad member or high dps npc, whichever you need more. I had one or two games where Kaiden lives (typically when I play fem Shep), but outside one or two first missions where you pretty much HAVE to use him (Eden Prime in ME1 or Mars in ME3), I've literally never used Kaiden.
Hell you could have the euthanasia in the alternate timeline as a tough choice imagine that your talking to your friend paralysed in pain and she asks you to turn off her life support machine and set her free A huge moral dilemma
It's not hard at all. Is there a cure? if no. Is she gonna get better eventually or is it something that gets worse day by day? If there is no cure and no way of healing naturally then yes. I would do it for her. You don't let animals suffer, why would you let a human? @@kurtpunchesthings2411
The decision in infamous 1 to choose between saving your wife and saving a group of doctors still stays with me. One of the few games that showed you how hard it can truly be to be a super hero. It didn't matter how strong you got you couldn't save her. You had to make the right choice
The best thing about InFamous is the ending and working out why you couldnt save Trish no matter which choice you make. Because the bad guy is actually you from the future and knows what choice you would make he will always make sure you have to lose her in order to make you stronger. Its a great twist that allows you to have a choice and influence your karma level but at the same time makes your choice an impossible one.
Actually there is a the 3rd option you missed here in the Bloody Baron quest. The one where they rescue Anna and the Baron takes her with him up to the Blue Mountains to see a wise man about curing her mind. But even THAT option isn't all great either for sure, as is the case for most of the big quests in Witcher 3 lol
@@mickidoesmedia It's the only option that gives a sliver of hope that woman will be cured. And even if she never will be cured Baron will take care of her till the end of his days.
i found the last two by far the easiest to make. Kaiden alenko i found really boring to the point where in a few playthroughs i actually forced myself to get to know him better. As for Lord Shimura, i always felt that Jins story was how he doesnt have to do things the samurai way. The samurai showed that their way wouldnt work against the mongols, and while yes in some ways Jin dishonoured himself by resorting to the methods he chose ultamately it also freed him to spare the life of a good man in a way a samurai never would have.
Exactly. Shimura lives on and names you an outlaw but continues to live and rule whereas the other option results in the shogun replacing him with a worse ruler who's loyal to him and not the people he rules. Shimura was well loved if you pay attention
Fun fact about Clementite-Lee situation is that if you don't pick either option to shoot or leave Lee, Clementine will pick one of the option herself based on how you interacted and what you taught her as Lee. as for Mass Effect 1, I always pick Ashley, and the reason is that I don't really find Kaiden that useful. He's not terrible as NPC, starts off dull but once he opens up he has some really cool backstory, however when it comes to gameplay, he's Sentinel bio-tech hybrid, and is overshadowed by both Liara and Tali in both field, and both of them can be recruited very early in the game. If you play as Sentinel or Engineer you don't need Kaiden at all, because Bio\Tech will be fulfiled by either Liara or Tali, and second slot will go to either Wrex or Garrus, both who can do limited bio (Wrex) or tech (Garrus). So Kaiden is literally the least useful member of the group, because Ashley is pure soldier class, so she is pretty tough and high dps in endgame and can wear heavy armor, and in ME3 she is super tanky with right build.
I mean it also depends what class do you play at the moment. When I play as a soldier, I save Kaidan, when I play as a biotic, I save Ashley. At least for me that's one of the factors to consider.
I always save Ashley. Yeah, she's a something of a xenophobe, but at least she has an actual character arc over the course of the games. Kaiden is just bland. He starts out as bland in ME1 and by the end of ME3 he's still bland. And how the hell is *that* choice number 1 on the list?! The Lee-Clementine choice is far, far, faaaar worse!
Choosing whether to save Fergus or Wyatt in Wolfenstein was a tough one too, obviously you can play both timelines, but it’s still so tough, even throughout the rest of the play-through you get reminded of it by the protagonist you chose to save.
What made it especially tough to choose was that the game took good care to make both Wyatt and Ferguson pretty upstanding lads, which made being compelled to sacrifice one of them at gunpoint all the more painful.
Just played this earlier tonight actually. I set my controller down for a good two minutes waiting for something to happen before I realized, oh crap they're actually making me choose.
The one that always stuck with me was choosing the life to save between Hannah and Irish in Battlefield 4.. you spend a large portion of the game with both of them and eventually with them together in your squad, learning about each of them in their dialogues and see their relationship progress. In case you’re wondering, you have to drop one of them in to manually detonate an explosive, resulting in one of their untimely deaths. Each play through of that game I struggle to make that choice…
If you got it on pc someone recently made a Guiding Wind mod ala Ghost of Tsushima, makes leaves and particle effects fly toward your quest objective. Been playing it with all the HUD turned off such a gorgeous game.
Yeah but I got the distinct feeling the entire game was supposed to be that detailed, but CDPR bit off more than they could chew and we only got that one most Witcher 1-ish quest. Still one of the best games ever though.
Another one that really got to me was the ending of Life is Strange where you have to choose between sacrificing Chole or Arcadia Bay. Choosing between a town of innocent people, or your best friend. It's tough.
I would say it was more annoying because it was pretty obvious which choice was considered the right one lol, like thanks for making me feel guilty about choosing my girlfriend 💀
Honestly, even though I knew it wasn't the most moral choice, I would have chosen Chloe over the town, IF IT WASN'T FOR THE FACT that she literally begged you to save her mom.
Personally, I found the earlier decision of whether to euthanize alt!Chloe significantly harder, possibly because it's the kind of decision you might actually be expected to make in real life.
Bruh, the children in the NieR Automata Pascal sceen did not turn on eachother, they commited suicide. And the reason they did is because of fear. Pascal over instilled a sense if fear in them, and that was the consequence, which makes Pascal not just heartbroken but feeling guilty. I hate well the annoying "well ackchyually" guy, but that small change makes a huge difference when you examine this moment alongside others and the themes of NieR Automata.
Man, I love how the game made you feel awful making pascal live in a life of blissful ignorance where he talks about how much he cared for the children, too, and you're all like... "Man, did I do the right thing?"
@@acrane3496 "you manage to defeat all the attackers, but when you return you find all the children dead. They all went mad and turned on eachother." That is the direct quote from this video. Try listening to what he actually said in the video that i was commenting on before trying to correct someone. Because they're either wrong, or they're putting events out of order.
He also left out the choice between 9S and A2 at the top of the tower. I know you're supposed to go back and choose the other you didn't choose, but that first choice is tough and such a sad unexpected choice that puts a lot of weight on that moment. Then there's the final choice of whether or not you should sacrifice your data to save someone else you don't know.
14:11 there's a third scenario that I think fewer people knew about, I only heard it from someone else, but Clementine can actually choose for herself based on her seeing Lee's actions throughout the game. You just don't decide on much of anything and then Clementine (if she's seen Lee do harsh stuff she'll act accordingly, or if more merciful she'll opt out of killing) will make her own choice Edit: That was the reason for those "Clementine will remember that." messages during rough parts
The Shadow decision is pathetically simple in the age of the internet, but when FF6 was new and info about games wasn't really shared around, it was a tough call. You were on the clock, the whole island was tearing itself apart underneath your feet, and yeah.... he cuts it very, VERY close. Though honestly, I wasn't sure if that was even the Shadow decision you meant, since it's also a tough call whether or not to help him regain his lost memories. Since, ya know.... doing so means he ultimately decides to atone for past sins by sacrificing himself in the ending anyway.
No matter how many times I have replayed TWD season 1 from Telltale, I ALWAYS cry at the end when I have to shoot Lee. Telltale does such an amazing job of really making you connect emotionally with Lee and Clem, that makes the choice so sad and difficult.
The Walking Dead Series had so many tough choices. I remember in season 2 where you have to choose whether to share your food with the dog and resetting and trying every path to try and find the positive outcome (there isn't one). Also, the end fight scene between Kenny and Jane i was so torn i literally couldn't decide who to help so i just took the cowardly path and chose to do nothing every time I had to make a choice.
i feel like season 2s choices were more universally bad though, like in a sense that the consequence happens anyway. a good example is however you handle your job and the other girls job at the department store, Carver will just toss Kumail Nanjiani's character off the roof. definitely agree with you about having a real hard time choosing Jane or Kenny though, they were both really bad choices for Clem as Kenny's stability was so far past unstable, that i'd never feel safe with him. on the other hand, Jane's a survivor, not a companion so theres no warmth between the two.
When I made my decision with Kenny and Jane the first time, I chose to save Jane. It was really hard to do, but watching Kenny go ballistic over something, while tragic, he was told was an accident made him seem unstable and dangerous to be around. Not that it was his fault at all considering everything he had been through. It just was a matter of everyone's safety. Only to find out it was over a complete lie and Jane had set him up. And it really annoyed me there wasn't a dialogue option for "You know you dun goofed, but I'm keeping you around for AJ's survivability, not because I forgive you". I had to just sit in my room and mentally process what I just did for a good hour after I finished that game.
There is a “good ending” for the bloody baron quest, you’ve gotta be precise in the order of how to you do steps layed out to you prior to going to save his wife. You save her, the kids and his daughter opens up to the idea of starting again with her dad. Although his wife needs mental help after the whole ordeal the baron says he knows a Sage in the blue Mountains that could help so, in my mind it’s the best ending for them.
Yeah no that’s not how the mission works unless you mod the game somehow. You choose to save the kids and the wife turns to a hag and baron offs himself or you let the kids be taken and the barons family stays together. There’s no “good ending”
@Redfield_Bloodline The kids survive if you choose to free the spirit in the tree BEFORE starting the quest. So if you miracously stumble across it like I did and choose to save the spirit, she'll rescue the children. In my ending, everyone survived.
of all the big releases so far, IMO the only two worth talking about are Jedi Survivor and Tears of the Kingdom. ill allow those ff16 though, ive never been a huge fan but i know those who are. anything else worth talking about is in the indie/much cheaper categories.
Speaking of Mass Effect, having to shoot Mordin Solus if you wanted to prevent him from giving the super-breeder powers back to the Krogan was also an interesting moral choice.
Letting him cure the genophage and die doing so is just as heartbreaking, if not more. My favorite variation of that scene is pushing him to sabotage the cure until he admits "I MADE A MISTAKE". For some reason, hearing Mordin using a personal pronoun is really strong.
If Wrex is in charge, between him, Grunt, and Eve, I think you can trust the Krogans for a few generations at least. And I mean Krogan Generations. So like, a couple hundred years, not a few dozen lol.
@@johnwolf10 i agree, i think the reason kaidon or ashley is more interesting than just about every other choice in ME because there is no paragon/renegade dichotomy, so it really does become a personal choice.
In my opinion, Life is Strange had the toughest choice at the end, and the Game even shows stats how other players made choices in the Game. That Last choice was 50/50 in stats.
It actually was a choice between your past and present. If you are too attached to your past, you will destroy your present. And to save your present you have to break up with your past.
i disagree. While Chloe really grew on me as time went by, i never cared enough about her to do anything but save the rest of Arcadia Bay. Like Warren's a decent dude who deserves life, Chloe's mom is a wonderful person, even David Madsen is a really good guy buried under a layer of PTSD and bad parenting. Chloe was just kinda a bitchy teenager.
Probably because no sane human being would even CONSIDER saving Chloe at the end of that game. Save one unbelievably shitty person over saving a whole town of (mostly) innocent people? If you thought that was a hard choice there is something seriously wrong with your moral compass.
I'm glad that LISA: The Painful has been getting more attention since its remake announcement. The game is nearly damn perfect in terms of story telling and I think is a must play for most people who are into stories in video games, provided you don't accidentally enable pain mode at the start and have to suffer through the whole game.
I'm not afraid to admit that I cried at the end of the Telltale Walking Dead season 1 ending. If anyone didn't cry at the end, they have no soul. lol The choice for Mass Effect was easy for me, I saved Ashley without any hesitation lol
no point in comparing, but they did a great job in building Lee and Clem characters and their bonding that, it break my heart at the end. I know shooting is the right choice from the start but to have Clem pulling the trigger? God that pain my heart
@@todeskult2818 immersion. You dive into that hypothetical scenario and ignore the fact it's not real while playing or watching. That's how you get scared in horror movies and sad when characters die. Maybe you can't immerse yourself in a scenario like that but the people who can feel real emotions even tho they know it's not actually happening. That's how.
I cant believe Fable 2's final wish didn't make the list. "Ultimate power, enough money to buy the largest castle in the game as a personal home, or revive your dog who sacrificed himself for you in the last mission"
@@zackjames5976 the lil sister became the blind seeress in the other 2 games but there was another choice or 2 on fable 2.... all the people ressed from the Tower, your family ressed
I totally expected Fable 2 to be on here, especially since the choice from Black Ops 2 doesn't end up mattering much in the end. Fable 2's choices just felt more impactful.
Baldur's gate 2 choice was not as bad as you are depicting it: sure, 1 dex and 15hp are never funny things to lose, but by that point you are so powerful that those would hardly make a difference, expecially considering the other bonuses you get for completing the trials. Losing one of your 5 companions, on the other hand, is quite a harsh blow to your fighting strength. The selected party member is also always your love interest, if you had one
@MarsRL the only decision in the end that really matters is whether you started the game or not. The lead developer said he considers turning the game off at any point is a valid ending. Essentially Walker sees the futility of it all and he and his men abandon Dubai. That's pretty much the only good ending in that game. God that game is so fucked up.
The Bloody Baron quests were the BEST PART of that entire game. I loved his entire story and it made me forget I was supposed to be finding some emperor's daughter or something. He had a hard story with his wife and in the end, I felt sorry for his situation. For someone from the OLD DAYS he was a fairly decent ruler.
That was the easiest decision for me. Chloe is one the WORST characters I’ve had to interact with in games. That said, even if she was likable, I don’t think its worth it to allow the destruction of an ENTIRE town and possibly a few hundred people over one person
@@jake.p13 Yes and without Max seeing Chloe get shot in the bathroom, she would have never discovered her power so they were connected from the very beginning
I think the decision to rewrite or destroy the geth heretics in ME2 is by far the more interesting choice. Brings up so many aspects of morality and philosophy. Not to mention the most important aspect (at least to me anyways) of whether our moral standards hold any weight when dealing with an entire different species with their own upbringing and beliefs. It may not carry the emotional weight as the Virmire decision, but from a philosophy standpoint it is by far the more interesting decision.
its definitely more interesting to think about fs, but thanks to the fact that theres a paragon option and a renegade option, the actual choice still boils down into are you good shep or bad shep, because if you want to make the most effective choices in 2 and 3, you need to be min/maxing paragon or renegade.
Yeah - it is not the most emotionally impactful one, but I remember thinking about this one for a longer time than perhaps any other such choice in any computer game, before I made a decision, because there are so many conflicting concepts here.
I've always found it to be an easy choice. Rewriting the Geth means they can always change their minds again later and is obviously going to benefit the Geth, while just destroying them doesn't really get the Geth anything but getting an enemy out of the way and those Geth are just plain dead and thus can never make a choice again. Not much of a moral dilemma.
Man, I never played that Walking Dead game, but that short scene made me wince and tear up. It’s so brilliantly directed, you aren’t feeling as bad for the dying character as much as for the child.
I would like to mention that both The Walking Dead and Mass Effect decisions you quoted are not minor, they both have big ramifications in games farther in the series. Some choices and conversations cannot happen if you chose the other option.
Honestly Witcher 3's moral dilemmas are pretty realistic in that as I heard someone say recently, "There are often no solutions, only tradeoffs." I mean how many people in real life get an actual happy ending in this world, which is full of so much violence already, but especially so during a time of war?
I just beat ghost of tsushima for the first time a week ago and I was fr crying leading up to the fight and then honoring Lord Shimura's final wish was difficult.
The walking dead ending was WAY MORE than a tear jerker, that shit had a grown ass man sobbing 😭 I STILL haven’t experienced something like that out of a game since then. It’s like the saddest masterpiece
The Baron quest does have a somewhat good ending option. If you free the tree spirit before starting the crones of crookback bog quest you will save the kids and Anna doesn’t get killed
In Mass Effect 1 I always save Ashley, and here's why. She has a more fleshed out story over the course of the three games. She starts out xenophobic and incredible prejudiced due to her upbringing. After the events of 1 you can find data entries that show that she has moved past that and learned that her prejudices were unfounded and would save/die for any one of them. Kaiden has the personality of a wet mop throughout the series. No change whatsoever.
@maelkew3337 she's really xenophobic at the start and becomes quite jealous if you romance another character. Like to keep her around so she can watch then even with full Paragon during the events of 3 you have an opportunity to off her and its satisfying
I absolutely missed the Shadow thing in FFVI the first time around because he's like "You guys go on ahead, don't worry about me, I'll be fine!" and I trusted that guy implicitly. Was quite confused when I realised he never got off that island. Great list!
The Gears of War 5, save Del or JD scene came out of nowhere and I was NOT prepared for it. Probably one of the hardest decisions I've had to make in gaming honestly.
Same dude, I was playing with a buddy and I(both playing the game for our first time when it first came out) asked him did he know about this decision and at first he said no and after letting the timer countdown over and over, an me saying this is BS and then I finally chose and I chose to save Del cuz he's been with me(Kait) through the whole game. Then of course my buddy said he actually knew about this specific part and didn't want to tell me. Definitely should've been mentioned in this video.
@@MikeRaist and the decision is not really hard. either you pick edgy blue hair teenager or save the entire town worth of people. Adding also the fact that saving town is also favored by the blue chick in question and also has a better and longer ending cutscene is enough to say that this is not a hard choice. honestly the choice of killing or not killing paralized chloe is alot harder or choosing to tell her step dad that she is dead or not.
@@ZeppeliGamingthen explain why the last choice has a 50/50 pick rate… It’s not an easy choice. Personally I saved Chloe, I just bonded too much with her and I think that the connection Max had with her was too valuable to throw away, even for an entire town
There is a "good" ending to Bloody Baron. You can do other quests that change the ending to the Baron leaving with his wife to try and find a cure for her mind.
I was going to say, that was the ending I got the first time I played and after reading up later on, I found the other endings to be insanely worse. That ending wasn't good but bittersweet at best.
I’m terrible at making decisions in games. I used a guide for Heavy Rain because I was so worried I’d make the wrong choice. When Detroit came around I decided to trust my gut and I got Kara killed at the beginning of the game (“Ohhh, I was supposed to go upstairs and try to save the girl…OOPS!”)
Is there a reason why Life Is Strange is not on the list? I mean, some of the games here have controversial decisions, but they are not hard because there is logical reasoning. Life is Strange however is hard. Because the logical decision is what the game wants you believe otherwise. You spend the entire time with a character, knowing all about her and finally you have to choose to save her, or to save the entire town. Logically people choose to save the town. (Greater good) but knowing the character, it isn't that easy.
I never found the Mass Effect Kaiden v Ash that particularly difficult. First time I came across that decision, I chose based on numbers of people getting saved rather than the character. Made much more sense to try and save whoever was with the commando squad at the time, because you would be dooming them along with whoever was there (Ash or Kaiden).
Interesting, I usually chose the person by the bomb with the thought that "I better make sure this thing goes off" (I know K/A says it will go off regardless, but I'm not leaving that up to chance; what if the geth somehow disarm it with their advanced technical know-how?).
Meh, let kaiden blow himself up with the bomb and save Williams. Neither character has much of a part in later events like the rest of the team, so let that man die a hero. Mass effect 3 had the toughest choice of all with regards to geth vs quarian fleet for the final battle
yeah but you get to choose who goes where at the beginning of that mission, so if you want to save the maximum number of people, you send the party member you ultimately want to save with the commando squad.
One thing I've learnt is that when given a chance to save either character A or B is that it doesn't really matter. One of those guys is gone, from a developer point of view unless the characters are interchangeable they aren't going to waste much time further developing a character. Take ME3, it's a big ask for Bioware to have put resources into Ashley when in a lot of people's games she would have been dead for nearly a decade. Can't believe Far Cry 3 doesn't make it on your list.
Yeah that’s a great point, it usually locks in certain design choices. It’s unlikely they’d have two totally different versions of the story structure that play out depending on who you pick. MGS just came down to some cutscene differences, but by the next game it’s clear there was a canon option. Players don’t want to be locked out of parts of the game because of a decision they made 2-3 games ago. Definitely seen this with character development too, and even in something like Sea of Stars where you pick which one is the party leader but keep both, the characters feel a little generic early on because they need to be interchangeable for story purposes.
Oh man yeah 1 & 4 were the hardest for me. Lee is an awesome character and I didn’t want him to become a walker. On my first play-through I did let Clementine shoot Lee but I changed my mind because I thought that choice was too dark. As for Mass Effect yeah I like both characters. That was a though one. However I did save Ashley because my Shepard romanced her in 1-3.
I also let Clem shoot Lee. I always thought of it as a last Mercy for Lee and the first time i assumed that later in the story Lee would come back as a walker if you didnt shoot him
hint: choose Kate. Niko has just spend the better part of a year or whatever reckoning with Roman lying to him about the quality of life in America, dealing with Roman's irresponsibility with his money, and Roman's lack of ambition to do anything, even protect his own relationship. letting Niko live with Kate in the end at least promises a happier life for Niko.
@@balkthor like he's a super well written character, he's get depth and shit, but i found myself constantly annoyed by him in the first half of the game, and in the second half he just always interrupts what im doing asking if i wanna go drinking or something.
Ah geez, thanks Gameranx for making me relive that ending with Lee and Clem. Oh my gosh, I have cried again, it breaks my heart into piece every single time... its been son long since I played the first time I can't imagine how much I sobbed
This thoughts been brewing for awhile but I just love that Falcon is the type of person that you can have on a channel like this and no one pressures to do a face reveal. I'm sure many people probably asked over all this time and stuff but no ones really tried to make it high demand. I feel like that can feel very pressuring for anyone. I'm fine with Falcon continuing to be the personification of a bird it especially helps with the emotive artwork they put up. Lol.
I'm just playing through the life is strange series now. I'd already heard of the decision you need to make, and knew which was the right outcome. But after the before the storm prequel and all 5 chapters in the original, I'd spent 20 + hours getting to know Chloe. Spoiler alert for a near 10 year old game: It was hard to let Nathan pull the trigger
I made the same decision. But I'm convinced now it is the wrong one. Look at Joel Miller. This is not a Trolley Problem. The whole world can go to hell if its about someone I truly care about.
Besides the listed choiced I'd like to throw Life is Strange's hat in the ring. The obvious choice would be the end, but I'll take the alterate reality Chloe situation where you have the choice to make unalive herself with the drugs or not. That was one of the many gut punches you can suffer in this game and while choosing Arcadia Bay left me empty and sad for a good while I'm kinda happy that I didn't encounter too many of the other ones as there are seemingly way more traps, but I avoided many.
An awful moment, but for me, at least, an obvious one. It's essentially the choice between your own mental comfort and the good (well, ending the suffering) of a close one. I would do it in the real life, even though I'd get a prison sentence for manslaughter.
@@polymorphesquirrel I did the same here, but in RL it would be a far tougher choice even though I have a suspicion that I'd do the same there. Besides the obvious helping a friend you'd also have to face the family/partner/whatever and while you and the friend may be ready the others may not, so yeah ... tough shit no matter what you do.
I was about to say the same thing. The difficulty in my choice came not from who I wanted to save more but who I wanted to get rid of more. It was a tough choice.
I never really had a hard time with that decision I was always going to let Mordin make up for his past mistakes plus I never let Wrex die so I am not going to sacrifice two amazing characters in vain.
@@jameslars7391 i agree if youve never accidently killed rex it isnt that hard but if you have reave makes such a atrong case for you to keep the genophage and mordins loss is always felt. Ive let him live a few times lol
Another thing to note in the BG2 choice is that certain character classes, like paladin and monk, lose their abilities if they shift alignments like that. So you have to lose someone else and lose all your abilities or you lose levels and stats.
There was also an exploit so that, if you were a mage and cast "Spell Immunity from Abjuration" or something like that on yourself, you were simply immune to the Dexterity reduction... I don't know if that also stopped the alignment shift, but it probably did.
Shoutout to Ubisoft, who marketed Assassin's Creed Odyssey with "make your own odyssey", but made the choices pointless and the consequences worthless.
the bloody baron is actually not that bad (except for his family issues ofc) , his name comes from an event he only pretends he caused, and rolls with it because it keeps people in line.
I remember saying "screw this, I'm not leaving this cool ninja and his dog behind" and I was actually surprised that he actually appeared! Thought he was a goner for good and that the game would go "no point on waiting for him" and then made me jump automatically. Something similar happened to me in Dragon Quest XI with you-know-who.
There is more to that choice in the witcher 3. If you save the kids, the spirit also kills all the people in the village close by a bit later in the story. So the real choice becomes, a village worth of people vs the handful of kids.
@pekmenfan63 how much of it is their freewill, and how much of it is the control of the crones? Correct me if I'm wrong, but they hold power over the entire land. If the villagers don't "honor" the crones, then what would their punishment be? Would they even be allowed to flee if they tried? It seems to me that they were prisoners of circumstance.
Shimura was never a question to me, killing him is a really emotional scene, sparing him doesn't feel like it will save him, the shogun will be pissed and probably just order him to commit seppuku (if he doesn't do it for Honour(TM) reasons to begin with). The Baron's questline is probably the best I have ever seen in a game. Virmire is not hard, I just flip a coin because I hate both of them.
Shimura is a mater of what maters more Honor or Family. Not that it maters as one of the creators has confirmed that its canon that Jin Spared his Uncle
My interpration was that at the end of the game Jin understood that "the Honor code" he was raised to follow isn't always the "right" thing to do. In spite of his uncle wish, killing him means losing your father figure because of the "Honor and tradition's system". Sparing him and choosing to basically brake forever the relationship with the person jin love the most is a bigger sacrifice, but ultimately in this way you are gifting your uncle a future (even though he will despice you for It)
You should've put in the list the final Life is Strange choice. Arcadia Bay vs Chloe. You develop a long time bond with Chloe to and is even worse because 90% of the game we fight for her life.
Dragon Age Inquisition probably has one of the biggest "fuck you" choices depending on choices in previous games. If you kept Alistair as a Warden in Origins and enjoyed your Hawke in DA2. Have fun choosing which one has to sacrifice themselves in Inquisition. Its similar to the Vermire mission in Mass Effect but with the added bagage of the previous games character development and choices.
Bo2 ended my love and respect for the call of duty franchise and that choice is the final spark that ended it how and why did they do this to a character and forgotten it in the dust who is voiced by the same person that they star him in their prequels downloadable map pack in and they got away with it scot free
I spared Shimura in my first playthrough, to me the game is all about breaking away from tradition and not killing him after winning like you should is exactly what I think Jin would do.