I've always thought to myself, "we're recruiting minutemen, so why can't any of those lazy fuckers respond to a settlement being attacked? Why is it me?" Great game.
By the end, you'll be a general of close to five hundred strong Minuteman army. All of whom, by the way, are completely hopeless, unless you yourself merely show up at the background when three raiders attack ten missile turrets.
Yeah, I mean, we're the general. Why should the general be the one walking around doing the manual labor. Sometimes we can meet a few minutemen on the road but that was it, why can't we send them to defend a settlement is beyond me
@@mikitz it was hilarious. I’d fast travel there and everything would usually immediately die. There were a few times though when some HEAVILY ARMED super mutants would be rolled though and I’d have a heck of a fight, but it was worth seeing everyone equipped in combat armor with railroad mk4 clothing armor with mini guns or missile launchers
I honestly like having to go into the glowing sea it's kinda hard early on if you just focus mainly on the storyline but later on in the playthrough for example going to sentinel site to get nukes for liberty prime is just a cake walk I wish they made the glowing sea way more deadly in my opinion
Glowing sea is easy just do side quest before it to level up and carry a combat shot for the deathclaw and it’s simple. Combat shotgun works like a charm for everything that’s why I never have shotgun shells.
The glowing sea is a cool place now, but when I first played the game seeing 2 legendary deathclaws fight a horde of stingwings illuminated by a radstorm was not how I wanted my playthrough to go
Clearing out Quarry Junction in Fallout New Vegas is extremely hard. Even with the best weapons, armor, and level perks. It's a challenge. The area is literally infested with deathclaws. The area is so dangerous, that have completely bypass it, during early and mid levels of the game. Although it's still pretty hard at later levels.
@@john-doemcalias4759 Yeah the mother and the father is what makes it so hard. Plus you must be hoarding your caps like gold, because I couldn't afford the sniper rifle until I got to level 26.
@@Becky.g.63. if you follow the little ridge on the left hand side of the entrance to the quarry you can jump onto a rock up out of melee range and just plink away if you wanna cheese it. Save your explosives for the cazadores 😆
ORORORORO!!! I spend half of my day sleeping! ORORORO!!! Then I sometimes get up and tell you that I am a famous content creatorORORORORO!!! Please don't sleep while driving, dear zach
Preston: "General, another settlement needs your help!" *Me in the fully upgraded brotherhood armor* "Now that sounds like something a synth would say"
I remember getting the Spray and Pray Tommy gun, a unholy amount of jet and through the power of that combo and a lot of quick saving not getting bit by a mole rat to only hear like a month later that apparently the mysterious serum from the Cabot quest line cures it. Still one of my greatest achievements though.
I found an explosive shotgun, some mines, and the knife from Dunwich quarry. The blitz perk with vats and the blade to start, switch to the shotgun for mid range and mines to cover my back. Don't activate the robots, tell your companion to wait outside, and save scum just in case.
It's worth mentioning that in the mole rat quest there is absolutely no on screen indication that you contracted the disease, so you can very easily complete the quest only to find out hours later that they can infect you. That happened on my first playthrough.
First time I played FO4, I would spend hours building up these amazing fortifications for my settlements, completely enclosing them with walls and turrets, and the game ignored them completely. If I showed up during an attack, enemies would spawn inside the walls and attack settlers, and if I just left them to it, it seemed completely random whether or not my settlements fended off the attacks or not. It made me so mad, and I was just done with settlement building at that point.
Helps to know where the spawn points are for each settlement. Those areas always get my full contingent of heavy turrets and missile launchers. No one lasts long no matter where they spawn as all the points are heavily covered.
@@jeffburnham6611 It only helps so much. I have literally encased things like generators in concrete, leaving no way to reach and damage them, *and* had defense ratings well into the 100s (less than 200 always seems small to me, and I've had numbers as high as 700 in some cases), and the jerks *still* manage somehow to damage my reactor/generator, or in Far Harbor the Fog Condensers (again, even when literally walled in with no way to access them outside builder mode). Unless you are onsite when the attack is happening, the game's logic simply cheats you (far beyond just spawning inside the walls) and ignores barriers to destroy the most expensive or critical things (even though there clearly are related navmeshes that the engine could refer to to avoid blatantly screwing you over).
Sanctuary, the castle, and the drive in theatre was all I really messed with. The others I just made sure there were a few extra turrets, beds, food and water and that was about it. It got old quick.
@@icanhasutoobz well the comment I was referring to was about the enemies seemingly spawning inside the walls. If you build walls out to the maximum buildable area, you're going to have the spawn points inside your settlement. I build my turret towers right near these spawn points, so as soon as the enemies spawn in, they are taken under fire.
There are usually around 2-4 spawn points in a settlements borders. As others have said these can be camped by setting up defenses around them. The reason your things still get destroyed when your not around is because if a combatant NPC is not in your view then they can travel threw walls in their path finding. It basically makes any wall you're not watching useless.
The Cabot questline in fallout 4 rewards you with either one or unlimited mysterious serum items which will cure the mole rat disease if you use it, I think you can also give it to the kid instead of the cure if you want to skip that whole quest (although I don't see why you would want to miss out on curie)
I never got the mole rat illness. I went alone and carried tons of mines and grenades along with my deliverer(handgun from Deacon) and picked off enemies further away or shot the mines. Never gotten bitten once.
Gameranx, one of the few gaming journalism channels that actually know their games. Actually knowing details about specific quests in specific games, that's not a regular thing, that requires a journalist to actually play a game... And for more than the 30 hours the main story of a game takes. I am impressed again and again by this channel. As a big fan of Fallout 4 with over 1200 hours in it, I was literally checking boxes of important factoids about Hole In The Wall at the start, you got all of them in the first 30 seconds.
Simple hack to avoid settlements attacks: do not let food and water accumulate in the settlements. The higher the stores resources the higher the attack chances are. Instead, select a settlement where to regularly bring all food and all water from other settlements, connect it to the supply network and… simply leave it unpopulated! Zero settlers means zero attacks, no matter how much resources are stored there
I just follow a guide every time. I also do that quest because I go into the Pitt with nothing as a rule of a thumb. Getting all 100 nets you a ton of good weapons and decent armor to boot
I found the quarry junction quest easy if you come in from the back near the great khans. You'll want to stand on top of the dump truck near the top of the quarry. Place a couple satchel charges on the path leading to the dump truck. Shoot the deathclaws from a distance with a scoped weapon and replace the mines as needed. You'll only need 4 satchels if killing only the alphas. I also used a stealth boy to discover the location originally with followers being set to wait.
Around level 20, 100 melee, knock knock/oh baby, super slam perk, take alcohol buffout psycho slasher rushing water turbo then hack away..they'll get knocked doen every 3 hits on the average and wont pose much of a threat.
The wannamingo mine in fallout 2 was one of those places that contain midgame enemies thats slapped in the beginning of the game. That said, the game also had random world travel encounters. Some of them could easily end your game if you didn't have a save to go back to... Ill never forget running into the supermutants that were raiding vaults in random world travel. It was like 6 super mutants with gattling lasers. Your only shot was to run to the exit before they have a chance to melt you.
The first time I got the quest was so annoying. I got all the components needed but when I tried entering the REPConn test site to finish the quest the game crashed. And the save before it was corrupted. The save before that was when I first entered the building.
@@shiteyanyo1111 i dunno mayb because im only on my first playthrough but i completed this quest early on and i liked it because it felt balanced to my progress. then again, this was only the second fallout game i played after four so maybe my expectations were a bit low.
I personally really liked Dead Money. The art style, the intense atmosphere, and the story. (spoiler warning) especially being able to use the force field exploit to get away with all the gold bars
I personally loved it. it just kind of sucked that once you got in there, whether you like it or not, your looking at around 6 total hours (8 if your an idiot like me) of gameplay that you are not allowed to leave. even with that, the story and scary ass atmosphere was more then enough to allow me to enjoy the DLC. Again, i just wish it would say how long it would probley take to beat at the beginning, before you enter.
I really love dead money along with every nv dlc, but its my least favorite due to the difficulty curve and my ineptude of stealth in any game. Im pretty bad at it tbh
@@xsorrowxkingx5051 IMO, using pulse grenades for the 40mm or 25mm launchers does the job. Im doing an explosives+melee ONLY run, and the only issue I had was robots. Until I had pulse grenades. Got to the crashed vertiberd after a few shots, didnt worry too much about the sentry bots
@@xsorrowxkingx5051 IMO, using pulse grenades for the 40mm or 25mm launchers does the job. Im doing an explosives+melee ONLY run, and the only issue I had was robots. Until I had pulse grenades. Got to the crashed vertiberd after a few shots, didnt worry too much about the sentry bots
I actually didn't have too much trouble with that one, mostly just ran to the one farthest away an then fast traveled to the location closest to the tapes
Eh, you're going to all of those places anyway. You can pick them up before you get the actual quest as well so you shouldn't need to revisit them. I mean was there any location you didn't totally sack the first time you go there, and was there any location you didn't want to check out at least once? That was a lot of the fun, especially on the first playthrough.
that one's rather easy, just troublesome tho. you have quest markers after all, the most annoying part of it tho was having any of your companions ending up messing with the raiders in mass or accidentally firing at one of the BOS' soldiers
@@hestiashearth478 what i meant is when chasing the last holotape in Quincy where you end up in a church sworming with Gunners and two of them have power armors...thats a really hard fight i had and it consumed me a lot thts why i mentioned it
The worst part about the Cappy in a Haystack quest is the fact that it often glitches and refuses to register you finding one, making the entire thing impossible (even with loading back saves)
i never experinced those and i didnt even update it and beat it like 5 or 10 times idk i played too much of it still kinda got with drawls of it but im finally wanting to replay it since a while
@@locuscuztheyfocuse4581 Actually you won't have any if you have a good PC for me I used to play it on high just fine without any problem but whenever I turn to ultra the crashes start although I used to have a good graphics card gtx1650 Anyways I'm playing it now with GTX 1080 on ultra without facing any crash it's probably a VRAM problem
@@chief4900 bruh I've played this game with an hd620 laptop last year and I didn't have a single crash this year anyways I've replay it with I5-11400H 1650 GTX laptop same didn't have any crash 💀
@@Syrian-guy I played the game very recently for the second time, but this time on my PC (RTX 2060) . As I explored from town to town, my game without any mods, crashed every 10mins. After NVAC and 4GbPatcher it was MUCH better. This game is a lottery for most people it will work well, and for others, it's literally unplayable.
The settlement system in Fallout 4 is not flawless, for sure, but I always liked it and I consider it a bonus, something subsidiary to an already good game. Once you've learned a little bit how it works, you can deal pretty easily with the repetitive attacks on your settlements : in particular, every time you pass through one of them, get all the crops and purified water outta the workshop and you're fine for a while... but you gotta visit your settlements quite regularly (on a 15 in-game days basis). It just works !
I always made glue (and sold it) from the resources of all settlements and only had water production in my mainbase and the fort. I almost never grazed the settlements - except when I ran out of bottle caps (which almost never happened, if you have enough settlements you get unusually huge amounts thrown at you)
The Settlement Ambush Kit CC content is pretty helpful with this problem - if you build security cameras and viewing stations at each of your settlements and don't feel like fast-travelling halfway across the map to help out against raiders, you can simply head to the nearest settlement and open up the cameras. Then you can watch your settlers fend off the attack by themselves.
Yea I’m barely on the first memory and I guess since I had left mid memory every time I come back the bugs won’t move further , they’re just stuck there running around in the same place , no matter what I do they won’t move from their spot
Seriously, I kept going back to the mine after getting better and better stuff, yet my ass got one shot every time. I could finally deal with the Wanamingos when I had Advanced Power Armor and the Bozar rifle.
Far Harbour getting Dima memories is by far the most frustrating quest. The 5 memory was a night until I found out you can get get the turrets to shoots the area
The hardest part is, IMO, in Fallout New Vegas when you first enter the town of Nipton. If you choose to exercise indiscriminate justice on Caesar's Legion, not an easy task in and of itself - though the large amount of explosives you find on your way to Nipton helps - it basically means you are getting hunted down with Legion hit-squads very early on in the game, while they're armed with well equipped armor with a high damage redux so your bullets barely hurt them
Just talk with Vulpes to get his quest that's easy as just going to talk with someone at the *literally* entrance of the Mojave outpost and you'll get free exp for the early game
@@azideiaman normal, hard, and survival. On survival I had to go through the entire questline because I wanted the instigating disciples blade. My first time (normal) was the toughest because my build was poorly optimized, so if it's your first time make sure you have a solid build before you try that.
@@azideiaman if you're confidant in your build and and skills, go try it. This DLC can be very hard for poor builds and easy for good ones. It's a good test IMO. I recommend saving before you go on the train. The DLC starts with with a little maze to test you.
Fallout 4 was a giant leap from fallout 3 . It is one of my top favorite game. But Preston Garvey's repeating settlement quests and dima's puzzle were a bit irritating , but overall the game was fantastic.
@@dennis2376 I'm with you. The story is fun, but the setting is quite bland, doesn't really match the story. Just feels like a cross between an oil refinery and a quarry. Also, I always do light armor builds, and OWB is bullet sponge central, so the fights are just plain tedious.
Exactly. Once you get really going, your settlers will annihilate the attackers. A few missile and heavy laser turrets, and dedicated combat robot or so, and presto, a self sufficient settlement. The most expensive part of it is building a nuclear reactor in every settlement.
@@zerjager4340 Me sanctuary usually end up covered with 20 meters hangar type hall made from cement blocks, I did that in me first playthrough and since then it has become kind of tradition... XD
A lot of these made me wince with pain, just remembering… But. I freakin *loved* open season! I finished pretty much the whole DLC top-to-bottom, collecting everything, getting all perks and achievements and so on. And the whole thing is great, one of my top three DLCs. However, by the end of it I hated these raiders so intensely. Some times I had to grind my teeth and hit myself in order to get through a conversation without drawing my gun and shooting the raider in the face right then and there. Knowing that Preston and this quest was waiting for me at the end helped. And when I finally had everything I wanted and could turn around, pick up Open Season and start exterminating these pestilent, smug sadists, IT WAS GLORIOUS! I had also Sandman-murdered any mook I found sleeping right from the start, and planted live grenades on a bunch of others, so the final gun-fight was mostly the bosses and some stragglers. Increadibly satisfying.
Yeah it definitely wasn't a quest I "hated" like the title implies. Is it hard? Only on the highest difficulty really, on anything lower you're pretty much a walking apocalypse yourself by level 10-15 anyway, much less if you come back completely leveled in the 200's. Still there's nowhere else in the game that provides that many enemies in a single area so it's incredibly fun low or hard difficulty, low it's just fun to be a god and hard because there's nowhere else you can test your skill that way. The closest is the Institute but other than the teleport room the enemies are really spread out there. Diamond City COULD have been a contender if Bethesda didn't treat us like children and mark 50% of the town essential.
Honestly I don't get what they were thinking, especially if you've spent any time helping settlements you don't want to then turn around and start raiding, I always start shooting and never even once I've managed to do the intended questline bc it's too immoral. And I actually LOVE Open season, I usually pick it up when I've already done completely everything and I'm too overpowered to find any enjoyment anywhere anymore and the bosses usually put up a decent fight even if you're like level 60 with the best guns and armor
@@seva9994 Because not being able to be truly evil was one of the major complaints many had with the core game, especially in the ending. It wasn't necessarily there for people who had gone full Minutemen settlement building but for an evil playthrough. Sure the Brotherhood and Institute aren't exactly pillars of morality but they still stand for a form of order. People wanted to be able to roleplay as the complete jerk their character had been and many voiced the desire for a raider ending after the game. Bethesda sorta delivered since you can sorta be a raider in Nuka World no matter how unrealistic your immediate rise to boss was. But they just made people madder when the raider system outside the DLC area is completely half-baked. The raider version of the settlement system was poorly implemented at best and they didn't even give a raider ending which was like 99% of the reason people wanted a raider faction to begin with.
I know a creature that is FAR scarier than the Deathclaw. The Cazador (hella fast flying things) from Fallout: NV. I hope those aren't brought back in any future game.
The last quest from the Automatron DLC was a pain in the ass, specially because the dungeon was huge, I was playing on survival mode (so everytime I died I needed to start all over again), and I was already a high level character when I played this quest, meaning that most of the enemies were also quite advanced. I remember I spent a whole day trying to get this quest done.
You will love hearing that there is a peaceful solution to that one. You gather three holotapes throughout the underground shelter, head back up, unlock the lift and go down straight into where the Mechanic is hiding. You don't even get to fight her. Just approach her and talk your way through.
@@MasterZapdox Just make sure you have a high enough repair to fix the elevator before going there. Makes life a lot easier. Also, the plant people really don't move, so once you know where they are, it gets easier.
@John Eric give me the hunting shotgun and a shitload of shells and slugs and I'll terrorize every single enemy they will cower in fear as I come at them with thy boomstick.
There isn't a quest for getting all 100, you only need 50 for Legend of the Star and you don't even need to find those because you can get them from drinking Sunset Sarsaparilla.
@@PogoMeraki it's meant to be done from a mix of exploration and drinking the soda, which is done over the course of your playthrough, and Sunset Sasparilla is a decent healing item anyway. I tend to get at least 35 of the stars in a normal playthrough without even trying. The quest doesn't give you much, mostly some caps (around 1500) and a unique laser pistol, but that was the blasted joke. So unless you're playing a energy pistol build, you can just ignore the quest, I've only done it for either fun or the achievement.
I got so fed up with having to do that quest every playthrough, I did over like 150 full playthroughs and by my like third time I had say there and completely memorized the exit sequence puzzle to just end tranquility lane, ugghh I hated that place
The quest i think is the hardest is the quest in the Far Harbor dlc where you have to get Dima's memories. I have never been able to do it without a guide
@@axemansjazz6670 Lotta franchises make that mistake. There's something they're good at, the reason that people keep coming back to them, and then they throw in something completely out of their wheelhouse that breaks the whole thing. CoD has been falling down the staircase since MW3 by having 300 'drive the drone' or 'fly the thing' or 'play as the damn dog' set piece moments in every game. They did it right once with the AC-135 in MW1, since then it's just been a mess.
I loved the concept of boiling a giant crab in far harbor. *cries* a beautiful tasty dream. The hell of fallout would be worth it to me for one of those crabs boiled in a big tank *drools*
Open Season is one of my favorite missions. It's a hell of a fight and you know it's coming so you can get all stocked up before hand and then creative once things get hot. Mines, nades, using cover, injuries, quick escapes, close calls, it's an awesome firefight. The only bummer is that there is so much work that went into the rest of Nuka World and I just end up nixing all of that because the joy of mowing down hordes of sadistic raiders is just too much to resist.
I was kinda disappointed by that. I did the hunting season after I completed the entire nuka questline and ended up with putting my knife into maybe 30 or 40 raiders maximum at very hard difficulty and was like: "That was it?" How many did you have to fight more or less?
I think its apparently something like eighty! I did it on survival. I also exclusively take cold showers…. No but really, survival was tough but only because you can basically get zurgling rushed and overwhelmed. A.I. isn’t quite at the level yet where firefights are REALLY ever impossible.
@@lego007guym8 Oooh. Doing my usual Minutemen/BoS or Railroad choices, I could imagine my souped-up combat-armoured assault-rifle-wielding minutemen and a squad of SPESS MUREENS^W^W Brotherhood Knight-Commanders exercising full military justice on the raiders :D
Only after I did every quest there, then grab a legendary handmade rifle and let it rip. I had a commando build, they don't last long enough to shoot back more than twice
for me is retrieving the G.E.C.K from vault 87, in fallout 3, being overleveled. when you find yourself against a ton of supermutant overlords equipped with that cursed tri-beam laser rifle that does not care about your armour value so you get killed in a handful shots... oh and your companions are out of the quest due to how the story will work after, so... i managed it with lots of mines, grenades and disarming and stealing their gun since overlords are too tough to stand and trade shots one to one. a nightmare
I get that it's still hip and memey to bash Fallout 76 but if you haven't already, it might be time to give 76 another shot. It's way better now and nearly all of its faults stem from it trying to be a live service game. But you can just go in, play the quests, and not touch it again, so the live service stuff doesn't even matter.
mylordkronos I won’t lie, the game has grown tremendously in the recent past. Picked it up last month. Though it still doesn’t hit the spot to my likings in comparison to FNV :-(
I'm still replaying it to this day, at this point the only thing I I dislike about fnv is no running, glitching into mtns/terrain and old world blues, only cuz if you're not here for the dialogue it's a lot a button mashing.
The Correct WHEN to do 'Open Season' in F4 is after the Nuka World quest 'Amoral Combat' nets you the Aetheral, but before 'The Museum of Freedom'. That's right! Skip Concord, goto Diamond City and work on the Main Quest till Reunions, skip Reunions and do Far Harbor and then all of Nuka World (always bribe the settlers off settlements you control, I recommend Red Rocket, Country Crossing, Coastal Cottage, Taffington, Starlight, Murkwater, Zimonja and Hangman's) ending it with Open Season. THEN goto Museum of Freedom, and keep the Minutemen on your side and keep the Raider exclusive Tribute Chest.
@@fernandoorozco3751 I also finished that game as well... and I enjoyed it. Hell I STILL enjoy it to this day. Lol. But then again I REALLY like Fallout in general no matter the game. So I might not be the best judge of this. ☺. I don't know why people HATE it so much.
I really don’t like that with DLC’s you can’t just leave and come back later. Makes it so every time I get sick of one I just start a New Game instead of finishing the DLC or reloading a save
@KeklordTV it wasnt easy for me but i had also never seen a playthrough of it so i had absolutely no idea what was going on. it only took me a little more than a few hours to finish but it was an awful experience
@@thetearman742 It's much easier on lower levels than it is on higher ones. Try doing with +40 levels and it's a nightmare, because enemies scale with you but the weapons do not
Hardest for me was getting all the holotapes for the unique weapon MIRV in fallout 3. That was a drag and a lot of effort if you don't use a guide for the dang thing.
@@drewmoeller7838 you mean the Jiggs loot quest that was also a drag but when you figure out it was just prime numbers it would be easier. The super mutants and the main quest can make you miss it though. But at least you don't have to go to a lot of places
@@niklasw.1297 My strategy was always to hop on those conveyor belts in the middle of the quarry and snipe the deathclaws since they can't get up there lol
I remember Fallout 1 and 2 to be hard games, since 3 every game I can build OP characters... even deathclaws became easy with VATS. Fallout 4 I remember being a critical god, so much critical damage made the game very easy.
Survival mode is extremely unforgiving, and in order to go the crit route, you have to totally gimp your character for the first half of the game. Vault 88 gave me a very tough time, those 3 sections filled with radscorpions is brutal.
fallout 2 was pretty easy if you knew the layout of the map. you could go straight to the enclave outpost as soon as you left arroyo and walk out with power armor and the best guns.
I was told by a friend that when it comes to defending the settlements. What you do is, when you meet people at a settlement (or wherever,) send all the people to one place. That way, you don't have to keep defending multiple settlements, and you only have to defend one.
Ya I loved it too. I have an iron man room with every power armor and 2 and half X1's that I don't use because I'm afraid to use any of the 350 fusion cores I have. This is a great excuse to use the big guns/armors. Also X1 fully upgraded plus ballistic weave at max is beyond OP.
Open Season actually got someone ot make a mod "Minuteman Takeover" where you can instead call on either the Minutemen or BoS to gather a strike force to help you out. It turns Nuka World into a warzone that's a lot more fun than just wholesale butchery. As for most hated, the first part of Volare! Surprised that running a gauntlet of flying nukes wasn't on the list...
I liked the Sierra Madre quest. It has a unique atmosphere that is hard to create in a game. It was actually challenging and scary, but not impossible. The place was fun to explore as well.
Absolutely nailed it on the head. I remember first playing it and being creeped the fk out. Super uneasy feeling while roaming the Villa and seeing Ghost people lurking in the alleys. Even the holograms were terrifying. I think the thought of no human life also adds to the creepyness too. Yet when it was time to leave I didn’t want to. One of the best DLCs ever in a game IMO
@@kenthejanitor3456 I hardly ever use grenades in the game, but their was one part where I was in some church tower and in the fog below bad guys were trying to get me. So i spent some time dropping about 50 'nades all around, lol. Once I finally cleared the place out it was quite a feeling, I felt like I owned the place and wasn't lost anymore after figuring out the layout. But in the beginning, super creepy.
There is no amount of defense you can place in a FO4 settlement that will completely guarantee it won't be attacked. What's more annoying is that enemy spawns for these attacks are INSIDE the settlement boundaries. Which means (from personal experience) you can have a settlement with 16 people in it, with a defense of 340+, and STILL have a successful attack launched on that settlement. The only way to successfully mitigate these things 100% is to figure out where the spawn point is, build walls around it, and place a mess of high powered turrets on those walls aimed into the area. No gates or other entry points, or sure as hell, your settlers will unlock them and go into the enclosures with the attackers. The only way to deal is to make the enclosures into hardcore traps, which will require you to enter workshop mode every time an attack happens, move a wall, exit workshop mode, deal with the bodies and loot, reenter workshop mode, and replace the wall. Or, alternatively, and preferably, use the mod that moves the spawn points outside the settlement.
What really sucks about the settlement quests is that even if you build up enough protection to overwhelm attackers. You can still end up taking a "L" not going there if the resource count is over a certain amount.
Bleed me Dry from New Vegas - pushes you to take on the legendary nightstalker, a ton of cazzadors, and either the deathclaw mother and alpha in the quarry, or the legendary in deathwind caverns. If you aren't over-leveled for this one, you will probably die at least once for what starts as a fairly simple fetch quest.
I immensely enjoyed New Vegas...until I started the Dead Money DLC. I got so frustrated that I gave up and never finished the game. No dam fight, nothing.
Me: Ha, I've never been bitten by the mole rats, I'm stealthy. Him: Even if your companions get bitten-- Me: *war flashbacks of seeing Deacon get ganged up on by them* Oh... 😂
Bro that and quarry junction are so bad. I don't even attempt those till I'm at least level 20 and packing some fire power. The cazadore dungeons are terrible too, especially on hardcore cause companions get poisoned and just die😅
The worst about settlement attacks is that sometimes one of the attackers goes off in a random direction. After everything else is dead and you're waiting and waiting, then looking around to try to find the last one, you finally give up and leave only to see that the defense failed somehow.
It took me a good 5 tries to beat the one in New Vegas where you are dodging artillery. I think that was the only quest in the series that brought me to the brink of rage quitting.
Really? Was it that hard? I just ran in the middle of the road like hell (Veronica got knocked unconscious though) and made it to the door on my first try.
I LITERALLY spent all day saving and reloading in order to get through that Fallout 4 mission without disease. It’s not the longest or hardest mission, but definitely the most annoying Ever💯
There is a way to cure both you and kid of the disease by moving your character or looking in a different direction when talking to the doctor after acquiring the cure.If you do just right you can cure yourself of the disease then restart the dialogue with the doctor and still be able to give the boy the cure. There are several videos on RU-vid that show how.
Come at a higher level, bring a combat shotgun. There's one spot in the first room that a bunch spawn where one actually spawns up a staircase- that's the one that'll usually get you, as you scramble up the staircase backwards to get away from the 10 on the ground. Run up the staircase, blap that one, and the rest is just running backwards while shooting.
If you can, you want a gun with the explosive legendary attribute. Eats through mole rates like sulfuric acid. Also, go alone. Leave your companions at home for that one.
I was literally just about to do the Hole in the Wall quest on my Immersive-Gameplay Hardcore Survival playthrough. I'm so glad to know about that disease now rather than later. You say "only 10 HP", but in Immersive-Gameplay mod, your HP is capped at like 100 total, which means a whole tenth of my health would be gone. Still maybe doesn't seem THAT bad, until you realize that mod makes it so a couple well placed shots from enemies sinks 2/3 of your health lol. That 10 HP would be sorely missed. Edit: IG survival also makes settlement building a borderline requirement. Having it be something I actually need to survive has made it more fun than any other playthrough. First time I'm actually enjoying building and defending settlements, because they actually serve a purpose now.